OU Calm Mind Tapu Fini [DONE]

Maia

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[OVERVIEW]

With a good typing and solid defenses, Tapu Fini is a strong defensive Pokemon that can check many of the metagame's offensive threats, such as Urshifu-R, Buzzwole, and Weavile, while supporting its own team with Misty Terrain, keeping them safe from status. Tapu Fini further supports its team with access to a handful of powerful utility moves, like Trick, allowing it to cripple opposing defensive Pokemon with a Choice Scarf set, and Taunt, which lets it take advantage of more passive foes to set up and shut down opposing setup sweepers. However, Tapu Fini lacks reliable recovery, only learning Draining Kiss, which is a significant Base Power downgrade from Moonblast, and Rest, which is blocked by Misty Terrain. This makes it reliant on Leftovers and susceptible to being chipped down if it loses them or opts for a Choice Scarf set, which can eventually lead to it being overwhelmed by the Pokemon that it is supposed to check, like Weavile and Urshifu-R. Additionally, many prominent metagame threats like Rillaboom, Kartana, and Tapu Koko pose a serious threat to Tapu Fini.

[SET]
Tapu Fini @ Leftovers
Ability: Misty Surge
EVs: 252 HP / 192 Def / 64 Spe
IVs: 0 Atk
Bold Nature
- Calm Mind
- Scald
- Draining Kiss
- Taunt

[SET COMMENTS]
Set Description
=========

With Calm Mind, Tapu Fini bolsters its already high Special Defense, helping it better check Pokemon like Tapu Lele and Dragapult after a couple of boosts. Scald can deter Rillaboom and Kartana from switching in with the threat of a burn. Draining Kiss helps keep Tapu Fini from being worn down, especially if it has lost its Leftovers. Taunt blocks the likes of Blissey and Toxapex from using healing moves in front of Tapu Fini, letting it use these Pokemon as setup fodder, while preventing Pokemon like Volcarona and Clefable from setting up in front of it. 64 Speed EVs allow Tapu Fini to outspeed Tyranitar, with the rest invested to maximize Tapu Fini's physical bulk.

Team Options
========

Tapu Fini fits well on bulky offense and balance teams that appreciate its ability to check a variety of offensive threats. Ground-types like Garchomp and Landorus-T are necessary to check Electric-types like Zeraora and Tapu Koko, while Zapdos and Tornadus-T are appreciated to help against Rillaboom and Kartana. All of these in turn benefit from Tapu Fini being able to handle Weavile. Tapu Fini also struggles against Steel-types like Ferrothorn and Melmetal, so teammates like Magnezone and Heatran that can take care of them are needed. Additionally, Tapu Fini does not appreciate taking Knock Off because it relies on the weak Draining Kiss for recovery, so teammates that are less reliant on their items like Skarmory and Corviknight can be considered.

[STRATEGY COMMENTS]
Other Options
=============

Tapu Fini can serve as an entry hazard remover with Defog, but it lacks recovery and doesn't run Heavy-Duty Boots, so other Defoggers like Corviknight are preferred. Tapu Fini can also opt to run Knock Off as a way to hinder opponents, but it tends to get more utility out of Taunt, as many of its common teammates, like Kartana and Weavile, already run Knock Off. Surf or Hydro Pump can be used over Scald for more power, but they trade off the potential to burn incoming Rillaboom, and, in the case of Hydro Pump, very reduced accuracy. Substitute is a niche option on Calm Mind sets to allow Tapu Fini to set up safely but comes at the cost of Taunt's utility. Ice Beam is another niche choice that can let Tapu Fini take Zapdos and Rillaboom switching in by surprise, but both of these Pokemon still outspeed and threaten Tapu Fini while recovering off damage through Roost or Grassy Terrain.

Checks and Counters
===================

**Galarian Slowking**: Galarian Slowking is one of the metagame's truest counters to Tapu Fini, as it takes negligible damage from any attacks, especially if it's running an Assault Vest, and easily heals with Regenerator while 2HKOing Tapu Fini with Sludge Bomb. Nasty Plot sets can also overwhelm Tapu Fini, quickly wearing it down with Psyshock or Sludge Bomb. It is crippled by being receiving a Choice Scarf from Trick sets, though Tapu Fini should be wary of hindering its own utility by taking on an Assault Vest or hurting itself by receiving Black Sludge from either its own Trick or Galarian Slowking's.

**Steel-types**: Most Steel-types can survive any attack from Tapu Fini and threaten it back, particularly Melmetal with Double Iron Bash, while mostly being immune to a Scald burn thanks to Misty Terrain. Ferrothorn can easily take Tapu Fini's attacks and deal huge damage back with Power Whip, though not all Ferrothorn sets include Power Whip, and these sets in particular hate being Taunted. Corviknight can live any one hit from Tapu Fini, but fears being burned and will struggle to damage it back. Additionally, any of these Steel-types are severely hindered by taking a Choice Scarf from Trick Tapu Fini variants.

**Electric- and Grass-types**: The metagame has a plethora of offensive Electric- and Grass-types like Tapu Koko, Zeraora, Arctozolt, Rillaboom, and Kartana, all of which outspeed and deal significant damage to Tapu Fini.

**Chip Damage**: Because Tapu Fini is fully reliant on Leftovers and the weak Draining Kiss for recovery, it can be quickly worn down by entry hazards and U-turn and Future Sight from opposing Pokemon like Landorus-T, Tornadus-T, Tapu Lele, and Slowbro, especially if it is running a Choice Scarf set. There are a number of Pokemon that threaten Tapu Fini's Leftovers with Knock Off, including Toxapex and Tornadus-T, the former of which can usually act as a hard counter to Tapu Fini thanks to its typing and access to moves like Haze and Poison Jab.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/theia.439018/
Quality checked by:
https://www.smogon.com/forums/members/tpp.260369/
https://www.smogon.com/forums/members/tysonslayer.349443/
Grammar checked by:
https://www.smogon.com/forums/members/tbolt.555379/
 
Last edited:
Taunt prevents Pokemon like Celesteela and Reuniclus from using Tapu Fini as setup fodder
Celesteela can still Meteor Beam for a lot of damage, so I think Suicune is a better example for this.

**Steel-types**: Steel-types like Melmetal and Ferrothorn can survive any attacks from Tapu Fini and threaten it back with Double Iron Bash or Power Whip, while Corviknight easily takes hits and can U-turn into an Electric- or Grass-type that threatens Tapu Fini out, though none of these Pokemon really want to risk a burn from Scald.
So I think one important part to this is that Fini's terrain will make Ferrothorn and especially Melmetal immune to Scald burn. Corvi doesn't really wanna switch in tbh since it can't do much back, but I think you can reword the second half to talk about Steel-types being immune to Scald burn while terrain is up.

**Electric- and Grass-types**: The metagame has a plethora of offensive Electric- and Grass-types like Tapu Koko, Zeraora, Arctozolt, Tapu Bulu, Rillaboom, and Kartana, all of which outspeed and deal significant damage to Tapu Fini.
I think you can remove Bulu since it's very uncommon and you already 5 other mentions so it should be fine.

**Chip Damage**: Because Tapu Fini is fully reliant on Leftovers and weak Draining Kisses for recovery, it can be quickly worn down by entry hazards and U-turn and Future Sight from opposing Pokemon, especially if its Leftovers has been knocked off or it is running a Choice Scarf set.
I'm not sure where to put it, but you could mention that Toxapex technically walls non-trapping fini and threatens back with Poison Jab and/or Knock Off. Torn being a common answer for Knock Off purposes could be included since it's a common interaction early game I think.

Looks good QC 1/2
 
Celesteela can still Meteor Beam for a lot of damage, so I think Suicune is a better example for this.


So I think one important part to this is that Fini's terrain will make Ferrothorn and especially Melmetal immune to Scald burn. Corvi doesn't really wanna switch in tbh since it can't do much back, but I think you can reword the second half to talk about Steel-types being immune to Scald burn while terrain is up.


I think you can remove Bulu since it's very uncommon and you already 5 other mentions so it should be fine.


I'm not sure where to put it, but you could mention that Toxapex technically walls non-trapping fini and threatens back with Poison Jab and/or Knock Off. Torn being a common answer for Knock Off purposes could be included since it's a common interaction early game I think.

Looks good QC 1/2
Implemented, thank you!
 
Add Remove Comments
With a good typing and solid defenses, Tapu Fini is a strong defensive Pokemon that can check many of the metagame's offensive threats, such as Urshifu-R, Buzzwole, and Weavile, while supporting its own team with Misty Terrain, keeping them safe from status. Tapu Fini further supports its team with access to a handful of powerful utility moves, like Trick, allowing it to cripple opposing defensive Pokemon with a Choice Scarf set, Knock Off, helping soften opposing teams by removing Assault Vests and Heavy-Duty Boots (this is all true but considering this move is in OO, including it in overview makes it seem like it runs it normally), and Taunt, which lets it shut down opposing setup sweepers. (I would mention preventing passive mons using moves is also a good mention) However, Tapu Fini lacks reliable recovery, only learning Draining Kiss, a significant Base Power downgrade from Moonblast, and Rest, which is blocked by Misty Terrain, making it reliant on Leftovers and susceptible to being chipped down if it loses them or opts for a Choice Scarf set. (elaborate how this can lead it to get overwhelmed by the mons it is supposed to check.) Additionally, many prominent metagame threats like Rillaboom, Kartana, and Tapu Koko pose a serious threat to Tapu Fini.

[SET]
Tapu Fini @ Leftovers
Ability: Misty Surge
EVs: 252 HP / 192 Def / 64 Spe
IVs: 0 Atk
Bold Nature
- Calm Mind
- Scald
- Draining Kiss
- Taunt

[SET COMMENTS]
Set Description
=========

With Calm Mind, Tapu Fini bolsters its already high Special Defense, helping it better check Pokemon like Tapu Lele and Dragapult after a couple of boosts. Scald can deter Rillaboom and Kartana from switching in with the threat of a burn. Draining Kiss helps keep Tapu Fini from being worn down, especially if it has lost its Leftovers. Taunt prevents Pokemon like Suicune and Reuniclus Clefable from using Tapu Fini as setup fodder while also blocking the likes of Blissey and Corviknight Toxapex from using healing moves in front of it. (I would re-order this, tbh since being able to use defensive mons as setup fodder is a big thing for this final set.) 64 Speed EVs allows Tapu Fini to outspeed Tyranitar, with the rest invested to maximize Tapu Fini's physical bulk.

Team Options
========

Tapu Fini fits well on bulky offense and balance teams that appreciate its ability to check a variety of offensive threats. Ground-types like Garchomp and Landorus-T are necessary to check Electric-types like Zeraora and Tapu Koko, while Zapdos and Tornadus-T are appreciated to help against Rillaboom and Kartana, all in turn benefitting from Tapu Fini being able to handle Weavile. Tapu Fini also struggles against Steel-types like Ferrothorn and Melmetal, so teammates like Magnezone and Heatran that can take care of them are needed. Additionally, Tapu Fini does not appreciate taking Knock Off due to relying on the weak Draining Kiss for recovery, so teammates that are less reliant on their items like Skarmory and Corviknight can be considered.

[STRATEGY COMMENTS]
Other Options
=============

Tapu Fini can serve as an entry hazard remover with Defog, but lacks recovery and doesn't run Heavy-Duty Boots, so other options like Corviknight are preferred. Tapu Fini can also opt to run Knock Off as a way to hinder opponents, but it tends to get more utility out of Taunt as many of its common teammates, like Kartana and Weavile, already run Knock Off. Surf or Hydro Pump can be used over Scald for more power, but trades off the potential to burn incoming Rillabooms, and, in the case of Hydro Pump, very reduced accuracy. Substitute is a niche option on Calm Mind sets to allow Tapu Fini to set up safely, but comes at the cost of Taunt's utility. Ice Beam is another niche choice that can let Tapu Fini take Zapdos and Rillaboom switching in by surprise, but both of these Pokemon still outspeed and threaten Tapu Fini while recovering off damage through Roost or Grassy Terrain.

Checks and Counters
===================

**Steel-types**: Steel-types like Melmetal and Ferrothorn can survive any attacks from Tapu Fini and threaten it back with Double Iron Bash or Power Whip, all while being immune to being punished with burns from Scald thanks to Misty Terrain. (add a mention of Corviknight that can just take hit, but fears getting burned, also elaborate that Ferrothorn dislikes getting taunted even more so if it lacks power whip since not all ferros run it. Lastly all of these mons don't like getting tricked by choice scarf variants)

**Electric- and Grass-types**: The metagame has a plethora of offensive Electric- and Grass-types like Tapu Koko, Zeraora, Arctozolt, Rillaboom, and Kartana, all of which outspeed and deal significant damage to Tapu Fini.

**Chip Damage**: Because Tapu Fini is fully reliant on Leftovers and weak Draining Kisses for recovery, it can be quickly worn down by entry hazards and U-turn and Future Sight from opposing Pokemon, especially if it is running a Choice Scarf set. There are a number of Pokemon that threaten Tapu Fini's Leftovers with Knock Off, including Toxapex and Tornadus-Therian, the former of which can usually act as a hard counter to Tapu Fini thanks to its typing and access to moves like Haze and Poison Jab.

(I would like to see a mention of Galarian Slowking which hardly has any mentions, despite it being one of the best Tapu Fini switch-ins)

[CREDITS]
Written by:
https://www.smogon.com/forums/members/theia.439018/
Quality checked by:
https://www.smogon.com/forums/members/tpp.260369/
Grammar checked by:

let me know once implemented
 
Add Remove Comments
With a good typing and solid defenses, Tapu Fini is a strong defensive Pokemon that can check many of the metagame's offensive threats, such as Urshifu-R, Buzzwole, and Weavile, while supporting its own team with Misty Terrain, keeping them safe from status. Tapu Fini further supports its team with access to a handful of powerful utility moves, like Trick, allowing it to cripple opposing defensive Pokemon with a Choice Scarf set, Knock Off, helping soften opposing teams by removing Assault Vests and Heavy-Duty Boots (this is all true but considering this move is in OO, including it in overview makes it seem like it runs it normally), and Taunt, which lets it shut down opposing setup sweepers. (I would mention preventing passive mons using moves is also a good mention) However, Tapu Fini lacks reliable recovery, only learning Draining Kiss, a significant Base Power downgrade from Moonblast, and Rest, which is blocked by Misty Terrain, making it reliant on Leftovers and susceptible to being chipped down if it loses them or opts for a Choice Scarf set. (elaborate how this can lead it to get overwhelmed by the mons it is supposed to check.) Additionally, many prominent metagame threats like Rillaboom, Kartana, and Tapu Koko pose a serious threat to Tapu Fini.

[SET]
Tapu Fini @ Leftovers
Ability: Misty Surge
EVs: 252 HP / 192 Def / 64 Spe
IVs: 0 Atk
Bold Nature
- Calm Mind
- Scald
- Draining Kiss
- Taunt

[SET COMMENTS]
Set Description
=========

With Calm Mind, Tapu Fini bolsters its already high Special Defense, helping it better check Pokemon like Tapu Lele and Dragapult after a couple of boosts. Scald can deter Rillaboom and Kartana from switching in with the threat of a burn. Draining Kiss helps keep Tapu Fini from being worn down, especially if it has lost its Leftovers. Taunt prevents Pokemon like Suicune and Reuniclus Clefable from using Tapu Fini as setup fodder while also blocking the likes of Blissey and Corviknight Toxapex from using healing moves in front of it. (I would re-order this, tbh since being able to use defensive mons as setup fodder is a big thing for this final set.) 64 Speed EVs allows Tapu Fini to outspeed Tyranitar, with the rest invested to maximize Tapu Fini's physical bulk.

Team Options
========

Tapu Fini fits well on bulky offense and balance teams that appreciate its ability to check a variety of offensive threats. Ground-types like Garchomp and Landorus-T are necessary to check Electric-types like Zeraora and Tapu Koko, while Zapdos and Tornadus-T are appreciated to help against Rillaboom and Kartana, all in turn benefitting from Tapu Fini being able to handle Weavile. Tapu Fini also struggles against Steel-types like Ferrothorn and Melmetal, so teammates like Magnezone and Heatran that can take care of them are needed. Additionally, Tapu Fini does not appreciate taking Knock Off due to relying on the weak Draining Kiss for recovery, so teammates that are less reliant on their items like Skarmory and Corviknight can be considered.

[STRATEGY COMMENTS]
Other Options
=============

Tapu Fini can serve as an entry hazard remover with Defog, but lacks recovery and doesn't run Heavy-Duty Boots, so other options like Corviknight are preferred. Tapu Fini can also opt to run Knock Off as a way to hinder opponents, but it tends to get more utility out of Taunt as many of its common teammates, like Kartana and Weavile, already run Knock Off. Surf or Hydro Pump can be used over Scald for more power, but trades off the potential to burn incoming Rillabooms, and, in the case of Hydro Pump, very reduced accuracy. Substitute is a niche option on Calm Mind sets to allow Tapu Fini to set up safely, but comes at the cost of Taunt's utility. Ice Beam is another niche choice that can let Tapu Fini take Zapdos and Rillaboom switching in by surprise, but both of these Pokemon still outspeed and threaten Tapu Fini while recovering off damage through Roost or Grassy Terrain.

Checks and Counters
===================

**Steel-types**: Steel-types like Melmetal and Ferrothorn can survive any attacks from Tapu Fini and threaten it back with Double Iron Bash or Power Whip, all while being immune to being punished with burns from Scald thanks to Misty Terrain. (add a mention of Corviknight that can just take hit, but fears getting burned, also elaborate that Ferrothorn dislikes getting taunted even more so if it lacks power whip since not all ferros run it. Lastly all of these mons don't like getting tricked by choice scarf variants)

**Electric- and Grass-types**: The metagame has a plethora of offensive Electric- and Grass-types like Tapu Koko, Zeraora, Arctozolt, Rillaboom, and Kartana, all of which outspeed and deal significant damage to Tapu Fini.

**Chip Damage**: Because Tapu Fini is fully reliant on Leftovers and weak Draining Kisses for recovery, it can be quickly worn down by entry hazards and U-turn and Future Sight from opposing Pokemon, especially if it is running a Choice Scarf set. There are a number of Pokemon that threaten Tapu Fini's Leftovers with Knock Off, including Toxapex and Tornadus-Therian, the former of which can usually act as a hard counter to Tapu Fini thanks to its typing and access to moves like Haze and Poison Jab.

(I would like to see a mention of Galarian Slowking which hardly has any mentions, despite it being one of the best Tapu Fini switch-ins)

[CREDITS]
Written by:
https://www.smogon.com/forums/members/theia.439018/
Quality checked by:
https://www.smogon.com/forums/members/tpp.260369/
Grammar checked by:

let me know once implemented
Implemented and ready for recheck!
 
Comments Remove
[OVERVIEW]

With a good typing and solid defenses, Tapu Fini is a strong defensive Pokemon that can check many of the metagame's offensive threats, such as Urshifu-R, Buzzwole, and Weavile, while supporting its own team with Misty Terrain, keeping them safe from status. Tapu Fini further supports its team with access to a handful of powerful utility moves, like Trick, allowing it to cripple opposing defensive Pokemon with a Choice Scarf set, and Taunt, which lets it shut down opposing setup sweepers. (again mention how taunt helps take advantage of passive mons and should be listed before preventing setup sweepers.) However, Tapu Fini lacks reliable recovery, only learning Draining Kiss, a significant Base Power downgrade from Moonblast, and Rest, which is blocked by Misty Terrain, making it reliant on Leftovers and susceptible to being chipped down if it loses them or opts for a Choice Scarf set, which can eventually lead to it being overwhelmed by the Pokemon that it is supposed to check (name some examples). Additionally, many prominent metagame threats like Rillaboom, Kartana, and Tapu Koko pose a serious threat to Tapu Fini.

[SET]
Tapu Fini @ Leftovers
Ability: Misty Surge
EVs: 252 HP / 192 Def / 64 Spe
IVs: 0 Atk
Bold Nature
- Calm Mind
- Scald
- Draining Kiss
- Taunt

[SET COMMENTS]
Set Description
=========

With Calm Mind, Tapu Fini bolsters its already high Special Defense, helping it better check Pokemon like Tapu Lele and Dragapult after a couple of boosts. Scald can deter Rillaboom and Kartana from switching in with the threat of a burn. Draining Kiss helps keep Tapu Fini from being worn down, especially if it has lost its Leftovers. Taunt blocks the likes of Blissey and Toxapex from using healing moves in front of Tapu Fini, letting it use these Pokemon as setup fodder, while also preventing Pokemon like Suicune (while I agreed with this mention something like Volcarona is more relevant to me mentioned.) and Clefable from setting up in front of it. 64 Speed EVs allows Tapu Fini to outspeed Tyranitar, with the rest invested to maximize Tapu Fini's physical bulk.

Team Options
========

Tapu Fini fits well on bulky offense and balance teams that appreciate its ability to check a variety of offensive threats. Ground-types like Garchomp and Landorus-T are necessary to check Electric-types like Zeraora and Tapu Koko, while Zapdos and Tornadus-T are appreciated to help against Rillaboom and Kartana, all in turn benefitting from Tapu Fini being able to handle Weavile. Tapu Fini also struggles against Steel-types like Ferrothorn and Melmetal, so teammates like Magnezone and Heatran that can take care of them are needed. Additionally, Tapu Fini does not appreciate taking Knock Off due to relying on the weak Draining Kiss for recovery, so teammates that are less reliant on their items like Skarmory and Corviknight can be considered.

[STRATEGY COMMENTS]
Other Options
=============

Tapu Fini can serve as an entry hazard remover with Defog, but lacks recovery and doesn't run Heavy-Duty Boots, so other options like Corviknight are preferred. Tapu Fini can also opt to run Knock Off as a way to hinder opponents, but it tends to get more utility out of Taunt as many of its common teammates, like Kartana and Weavile, already run Knock Off. Surf or Hydro Pump can be used over Scald for more power, but trades off the potential to burn incoming Rillabooms, and, in the case of Hydro Pump, very reduced accuracy. Substitute is a niche option on Calm Mind sets to allow Tapu Fini to set up safely, but comes at the cost of Taunt's utility. Ice Beam is another niche choice that can let Tapu Fini take Zapdos and Rillaboom switching in by surprise, but both of these Pokemon still outspeed and threaten Tapu Fini while recovering off damage through Roost or Grassy Terrain.

Checks and Counters
===================

**Steel-types**: Most Steel-types can survive any attacks from Tapu Fini and threaten it back, particularly Melmetal with Double Iron Bash, while mostly being immune to a Scald burn thanks to Misty Terrain. Ferrothorn can easily take Tapu Fini's attacks and deal huge damage back with Power Whip, though not all Ferrothorn sets include Power Whip, and these in particular hate being Taunted. Corviknight can live any one hit from Tapu Fini, but fears being burned and will struggle to damage it back. Additionally, any of these Steel-types are severely hindered by taking a Choice Scarf from Trick Tapu Fini variants.

**Galarian Slowking**: Galarian Slowking is one of the metagame's truest counters to Tapu Fini, as it takes negligible damage from any attacks, especially if it's running an Assault Vest, and easily heals with Regenerator while 2HKOing Tapu Fini with Sludge Bomb. It is crippled by being receiving a Choice Scarf from Trick sets, though Tapu Fini should be wary of hindering its own utility by taking on an Assault Vest. (mention NP sets can overwhelm it, or can hinder Fini if running Black Sludge that fini can trick onto itself or gking can)

**Electric- and Grass-types**: The metagame has a plethora of offensive Electric- and Grass-types like Tapu Koko, Zeraora, Arctozolt, Rillaboom, and Kartana, all of which outspeed and deal significant damage to Tapu Fini.

**Chip Damage**: Because Tapu Fini is fully reliant on Leftovers and weak Draining Kisses for recovery, it can be quickly worn down by entry hazards and U-turn and Future Sight from opposing Pokemon (name some examples), especially if it is running a Choice Scarf set. There are a number of Pokemon that threaten Tapu Fini's Leftovers with Knock Off, including Toxapex and Tornadus-Therian, the former of which can usually act as a hard counter to Tapu Fini thanks to its typing and access to moves like Haze and Poison Jab.

(switch gking slot with steels)
[CREDITS]
Written by:
https://www.smogon.com/forums/members/theia.439018/
Quality checked by:
https://www.smogon.com/forums/members/tpp.260369/
https://www.smogon.com/forums/members/tysonslayer.349443/
Grammar checked by:
[/COPYEDIT]

wanna look over this one last time before stamp
 
Comments Remove
[OVERVIEW]

With a good typing and solid defenses, Tapu Fini is a strong defensive Pokemon that can check many of the metagame's offensive threats, such as Urshifu-R, Buzzwole, and Weavile, while supporting its own team with Misty Terrain, keeping them safe from status. Tapu Fini further supports its team with access to a handful of powerful utility moves, like Trick, allowing it to cripple opposing defensive Pokemon with a Choice Scarf set, and Taunt, which lets it shut down opposing setup sweepers. (again mention how taunt helps take advantage of passive mons and should be listed before preventing setup sweepers.) However, Tapu Fini lacks reliable recovery, only learning Draining Kiss, a significant Base Power downgrade from Moonblast, and Rest, which is blocked by Misty Terrain, making it reliant on Leftovers and susceptible to being chipped down if it loses them or opts for a Choice Scarf set, which can eventually lead to it being overwhelmed by the Pokemon that it is supposed to check (name some examples). Additionally, many prominent metagame threats like Rillaboom, Kartana, and Tapu Koko pose a serious threat to Tapu Fini.

[SET]
Tapu Fini @ Leftovers
Ability: Misty Surge
EVs: 252 HP / 192 Def / 64 Spe
IVs: 0 Atk
Bold Nature
- Calm Mind
- Scald
- Draining Kiss
- Taunt

[SET COMMENTS]
Set Description
=========

With Calm Mind, Tapu Fini bolsters its already high Special Defense, helping it better check Pokemon like Tapu Lele and Dragapult after a couple of boosts. Scald can deter Rillaboom and Kartana from switching in with the threat of a burn. Draining Kiss helps keep Tapu Fini from being worn down, especially if it has lost its Leftovers. Taunt blocks the likes of Blissey and Toxapex from using healing moves in front of Tapu Fini, letting it use these Pokemon as setup fodder, while also preventing Pokemon like Suicune (while I agreed with this mention something like Volcarona is more relevant to me mentioned.) and Clefable from setting up in front of it. 64 Speed EVs allows Tapu Fini to outspeed Tyranitar, with the rest invested to maximize Tapu Fini's physical bulk.

Team Options
========

Tapu Fini fits well on bulky offense and balance teams that appreciate its ability to check a variety of offensive threats. Ground-types like Garchomp and Landorus-T are necessary to check Electric-types like Zeraora and Tapu Koko, while Zapdos and Tornadus-T are appreciated to help against Rillaboom and Kartana, all in turn benefitting from Tapu Fini being able to handle Weavile. Tapu Fini also struggles against Steel-types like Ferrothorn and Melmetal, so teammates like Magnezone and Heatran that can take care of them are needed. Additionally, Tapu Fini does not appreciate taking Knock Off due to relying on the weak Draining Kiss for recovery, so teammates that are less reliant on their items like Skarmory and Corviknight can be considered.

[STRATEGY COMMENTS]
Other Options
=============

Tapu Fini can serve as an entry hazard remover with Defog, but lacks recovery and doesn't run Heavy-Duty Boots, so other options like Corviknight are preferred. Tapu Fini can also opt to run Knock Off as a way to hinder opponents, but it tends to get more utility out of Taunt as many of its common teammates, like Kartana and Weavile, already run Knock Off. Surf or Hydro Pump can be used over Scald for more power, but trades off the potential to burn incoming Rillabooms, and, in the case of Hydro Pump, very reduced accuracy. Substitute is a niche option on Calm Mind sets to allow Tapu Fini to set up safely, but comes at the cost of Taunt's utility. Ice Beam is another niche choice that can let Tapu Fini take Zapdos and Rillaboom switching in by surprise, but both of these Pokemon still outspeed and threaten Tapu Fini while recovering off damage through Roost or Grassy Terrain.

Checks and Counters
===================

**Steel-types**: Most Steel-types can survive any attacks from Tapu Fini and threaten it back, particularly Melmetal with Double Iron Bash, while mostly being immune to a Scald burn thanks to Misty Terrain. Ferrothorn can easily take Tapu Fini's attacks and deal huge damage back with Power Whip, though not all Ferrothorn sets include Power Whip, and these in particular hate being Taunted. Corviknight can live any one hit from Tapu Fini, but fears being burned and will struggle to damage it back. Additionally, any of these Steel-types are severely hindered by taking a Choice Scarf from Trick Tapu Fini variants.

**Galarian Slowking**: Galarian Slowking is one of the metagame's truest counters to Tapu Fini, as it takes negligible damage from any attacks, especially if it's running an Assault Vest, and easily heals with Regenerator while 2HKOing Tapu Fini with Sludge Bomb. It is crippled by being receiving a Choice Scarf from Trick sets, though Tapu Fini should be wary of hindering its own utility by taking on an Assault Vest. (mention NP sets can overwhelm it, or can hinder Fini if running Black Sludge that fini can trick onto itself or gking can)

**Electric- and Grass-types**: The metagame has a plethora of offensive Electric- and Grass-types like Tapu Koko, Zeraora, Arctozolt, Rillaboom, and Kartana, all of which outspeed and deal significant damage to Tapu Fini.

**Chip Damage**: Because Tapu Fini is fully reliant on Leftovers and weak Draining Kisses for recovery, it can be quickly worn down by entry hazards and U-turn and Future Sight from opposing Pokemon (name some examples), especially if it is running a Choice Scarf set. There are a number of Pokemon that threaten Tapu Fini's Leftovers with Knock Off, including Toxapex and Tornadus-Therian, the former of which can usually act as a hard counter to Tapu Fini thanks to its typing and access to moves like Haze and Poison Jab.

(switch gking slot with steels)
[CREDITS]
Written by:
https://www.smogon.com/forums/members/theia.439018/
Quality checked by:
https://www.smogon.com/forums/members/tpp.260369/
https://www.smogon.com/forums/members/tysonslayer.349443/
Grammar checked by:
[/COPYEDIT]

wanna look over this one last time before stamp
Implemented and ready once again for recheck!
 
**Chip Damage**: Because Tapu Fini is fully reliant on Leftovers and weak Draining Kisses for recovery, it can be quickly worn down by entry hazards and U-turn and Future Sight from opposing Pokemon like Tapu Lele and Slowbro, especially if it is running a Choice Scarf set. There are a number of Pokemon that threaten Tapu Fini's Leftovers with Knock Off, including Toxapex and Tornadus-Therian, the former of which can usually act as a hard counter to Tapu Fini thanks to its typing and access to moves like Haze and Poison Jab.
name something else like Tornadus-T or Landorus-T since you talk about U-turn chip as well not just Future Sight.

tysonslayer_small-gif.487079

2/2 once implemented
 
Ferrothorn can easily take Tapu Fini's attacks and deal huge damage back with Power Whip, though not all Ferrothorn sets include Power Whip, and these in particular hate being Taunted.

Does this imply that non-Power Whip sets hate being Taunted or that Ferrothorn in general hates getting Taunted?
 
Ferrothorn can easily take Tapu Fini's attacks and deal huge damage back with Power Whip, though not all Ferrothorn sets include Power Whip, and these in particular hate being Taunted.

Does this imply that non-Power Whip sets hate being Taunted or that Ferrothorn in general hates getting Taunted?
The former
 
:pmd/tapu fini:

add remove comment

[OVERVIEW]

With a good typing and solid defenses, Tapu Fini is a strong defensive Pokemon that can check many of the metagame's offensive threats, such as Urshifu-R, Buzzwole, and Weavile, while supporting its own team with Misty Terrain, keeping them safe from status. Tapu Fini further supports its team with access to a handful of powerful utility moves, like Trick, allowing it to cripple opposing defensive Pokemon with a Choice Scarf set, and Taunt, which lets it take advantage of more passive foes to set up and shut down opposing setup sweepers. However, Tapu Fini lacks reliable recovery, only learning Draining Kiss, which is a significant Base Power downgrade from Moonblast, and Rest, which is blocked by Misty Terrain (RC) making. (AP) This makes it reliant on Leftovers and susceptible to being chipped down if it loses them or opts for a Choice Scarf set, which can eventually lead to it being overwhelmed by the Pokemon that it is supposed to check, like Weavile and Urshifu-R. Additionally, many prominent metagame threats like Rillaboom, Kartana, and Tapu Koko pose a serious threat to Tapu Fini.

[SET]
Tapu Fini @ Leftovers
Ability: Misty Surge
EVs: 252 HP / 192 Def / 64 Spe
IVs: 0 Atk
Bold Nature
- Calm Mind
- Scald
- Draining Kiss
- Taunt

[SET COMMENTS]
Set Description
=========

With Calm Mind, Tapu Fini bolsters its already high Special Defense, helping it better check Pokemon like Tapu Lele and Dragapult after a couple of boosts. Scald can deter Rillaboom and Kartana from switching in with the threat of a burn. Draining Kiss helps keep Tapu Fini from being worn down, especially if it has lost its Leftovers. Taunt blocks the likes of Blissey and Toxapex from using healing moves in front of Tapu Fini, letting it use these Pokemon as setup fodder, while also preventing Pokemon like Volcarona and Clefable from setting up in front of it. 64 Speed EVs allows allow Tapu Fini to outspeed Tyranitar, with the rest invested to maximize Tapu Fini's physical bulk.

Team Options
========

Tapu Fini fits well on bulky offense and balance teams that appreciate its ability to check a variety of offensive threats. Ground-types like Garchomp and Landorus-T are necessary to check Electric-types like Zeraora and Tapu Koko, while Zapdos and Tornadus-T are appreciated to help against Rillaboom and Kartana (RC). (AP) All of these in turn benefitting benefit from Tapu Fini being able to handle Weavile. Tapu Fini also struggles against Steel-types like Ferrothorn and Melmetal, so teammates like Magnezone and Heatran that can take care of them are needed. Additionally, Tapu Fini does not appreciate taking Knock Off due to relying because it relies on the weak Draining Kiss for recovery, so teammates that are less reliant on their items like Skarmory and Corviknight can be considered.

[STRATEGY COMMENTS]
Other Options
=============

Tapu Fini can serve as an entry hazard remover with Defog, but it lacks recovery and doesn't run Heavy-Duty Boots, so other options Defoggers like Corviknight are preferred. Tapu Fini can also opt to run Knock Off as a way to hinder opponents, but it tends to get more utility out of Taunt, (AC) as many of its common teammates, like Kartana and Weavile, already run Knock Off. Surf or Hydro Pump can be used over Scald for more power, but trades they trade off the potential to burn incoming Rillabooms Rillaboom, and, in the case of Hydro Pump, very reduced accuracy. Substitute is a niche option on Calm Mind sets to allow Tapu Fini to set up safely (RC) but comes at the cost of Taunt's utility. Ice Beam is another niche choice that can let Tapu Fini take Zapdos and Rillaboom switching in by surprise, but both of these Pokemon still outspeed and threaten Tapu Fini while recovering off damage through Roost or Grassy Terrain.

Checks and Counters
===================

**Galarian Slowking**: Galarian Slowking is one of the metagame's truest counters to Tapu Fini, as it takes negligible damage from any attacks, especially if it's running an Assault Vest, and easily heals with Regenerator while 2HKOing Tapu Fini with Sludge Bomb. Nasty Plot sets can also overwhelm Tapu Fini, quickly wearing it down with Psyshock or Sludge Bomb. It is crippled by being receiving a Choice Scarf from Trick sets, though Tapu Fini should be wary of hindering its own utility by taking on an Assault Vest or hurting itself by receiving Black Sludge from either its own Trick or Galarian Slowking's.

**Steel-types**: Most Steel-types can survive any attacks attack from Tapu Fini and threaten it back, particularly Melmetal with Double Iron Bash, while mostly being immune to a Scald burn thanks to Misty Terrain. Ferrothorn can easily take Tapu Fini's attacks and deal huge damage back with Power Whip, though not all Ferrothorn sets include Power Whip, and these sets (Consulted with author) in particular hate being Taunted. Corviknight can live any one hit from Tapu Fini, but fears being burned and will struggle to damage it back. Additionally, any of these Steel-types are severely hindered by taking a Choice Scarf from Trick Tapu Fini variants.

**Electric- and Grass-types**: The metagame has a plethora of offensive Electric- and Grass-types like Tapu Koko, Zeraora, Arctozolt, Rillaboom, and Kartana, all of which outspeed and deal significant damage to Tapu Fini.

**Chip Damage**: Because Tapu Fini is fully reliant on Leftovers and the weak Draining Kisses Kiss for recovery, it can be quickly worn down by entry hazards and U-turn and Future Sight from opposing Pokemon like Landorus-T, Tornadus-T, Tapu Lele, and Slowbro, especially if it is running a Choice Scarf set. There are a number of Pokemon that threaten Tapu Fini's Leftovers with Knock Off, including Toxapex and Tornadus-Therian Tornadus-T, the former of which can usually act as a hard counter to Tapu Fini thanks to its typing and access to moves like Haze and Poison Jab.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/theia.439018/
Quality checked by:
https://www.smogon.com/forums/members/tpp.260369/
https://www.smogon.com/forums/members/tysonslayer.349443/
Grammar checked by:
https://www.smogon.com/forums/members/tbolt.555379/

GP Team done
 
:pmd/tapu fini:

add remove comment

[OVERVIEW]

With a good typing and solid defenses, Tapu Fini is a strong defensive Pokemon that can check many of the metagame's offensive threats, such as Urshifu-R, Buzzwole, and Weavile, while supporting its own team with Misty Terrain, keeping them safe from status. Tapu Fini further supports its team with access to a handful of powerful utility moves, like Trick, allowing it to cripple opposing defensive Pokemon with a Choice Scarf set, and Taunt, which lets it take advantage of more passive foes to set up and shut down opposing setup sweepers. However, Tapu Fini lacks reliable recovery, only learning Draining Kiss, which is a significant Base Power downgrade from Moonblast, and Rest, which is blocked by Misty Terrain (RC) making. (AP) This makes it reliant on Leftovers and susceptible to being chipped down if it loses them or opts for a Choice Scarf set, which can eventually lead to it being overwhelmed by the Pokemon that it is supposed to check, like Weavile and Urshifu-R. Additionally, many prominent metagame threats like Rillaboom, Kartana, and Tapu Koko pose a serious threat to Tapu Fini.

[SET]
Tapu Fini @ Leftovers
Ability: Misty Surge
EVs: 252 HP / 192 Def / 64 Spe
IVs: 0 Atk
Bold Nature
- Calm Mind
- Scald
- Draining Kiss
- Taunt

[SET COMMENTS]
Set Description
=========

With Calm Mind, Tapu Fini bolsters its already high Special Defense, helping it better check Pokemon like Tapu Lele and Dragapult after a couple of boosts. Scald can deter Rillaboom and Kartana from switching in with the threat of a burn. Draining Kiss helps keep Tapu Fini from being worn down, especially if it has lost its Leftovers. Taunt blocks the likes of Blissey and Toxapex from using healing moves in front of Tapu Fini, letting it use these Pokemon as setup fodder, while also preventing Pokemon like Volcarona and Clefable from setting up in front of it. 64 Speed EVs allows allow Tapu Fini to outspeed Tyranitar, with the rest invested to maximize Tapu Fini's physical bulk.

Team Options
========

Tapu Fini fits well on bulky offense and balance teams that appreciate its ability to check a variety of offensive threats. Ground-types like Garchomp and Landorus-T are necessary to check Electric-types like Zeraora and Tapu Koko, while Zapdos and Tornadus-T are appreciated to help against Rillaboom and Kartana (RC). (AP) All of these in turn benefitting benefit from Tapu Fini being able to handle Weavile. Tapu Fini also struggles against Steel-types like Ferrothorn and Melmetal, so teammates like Magnezone and Heatran that can take care of them are needed. Additionally, Tapu Fini does not appreciate taking Knock Off due to relying because it relies on the weak Draining Kiss for recovery, so teammates that are less reliant on their items like Skarmory and Corviknight can be considered.

[STRATEGY COMMENTS]
Other Options
=============

Tapu Fini can serve as an entry hazard remover with Defog, but it lacks recovery and doesn't run Heavy-Duty Boots, so other options Defoggers like Corviknight are preferred. Tapu Fini can also opt to run Knock Off as a way to hinder opponents, but it tends to get more utility out of Taunt, (AC) as many of its common teammates, like Kartana and Weavile, already run Knock Off. Surf or Hydro Pump can be used over Scald for more power, but trades they trade off the potential to burn incoming Rillabooms Rillaboom, and, in the case of Hydro Pump, very reduced accuracy. Substitute is a niche option on Calm Mind sets to allow Tapu Fini to set up safely (RC) but comes at the cost of Taunt's utility. Ice Beam is another niche choice that can let Tapu Fini take Zapdos and Rillaboom switching in by surprise, but both of these Pokemon still outspeed and threaten Tapu Fini while recovering off damage through Roost or Grassy Terrain.

Checks and Counters
===================

**Galarian Slowking**: Galarian Slowking is one of the metagame's truest counters to Tapu Fini, as it takes negligible damage from any attacks, especially if it's running an Assault Vest, and easily heals with Regenerator while 2HKOing Tapu Fini with Sludge Bomb. Nasty Plot sets can also overwhelm Tapu Fini, quickly wearing it down with Psyshock or Sludge Bomb. It is crippled by being receiving a Choice Scarf from Trick sets, though Tapu Fini should be wary of hindering its own utility by taking on an Assault Vest or hurting itself by receiving Black Sludge from either its own Trick or Galarian Slowking's.

**Steel-types**: Most Steel-types can survive any attacks attack from Tapu Fini and threaten it back, particularly Melmetal with Double Iron Bash, while mostly being immune to a Scald burn thanks to Misty Terrain. Ferrothorn can easily take Tapu Fini's attacks and deal huge damage back with Power Whip, though not all Ferrothorn sets include Power Whip, and these sets (Consulted with author) in particular hate being Taunted. Corviknight can live any one hit from Tapu Fini, but fears being burned and will struggle to damage it back. Additionally, any of these Steel-types are severely hindered by taking a Choice Scarf from Trick Tapu Fini variants.

**Electric- and Grass-types**: The metagame has a plethora of offensive Electric- and Grass-types like Tapu Koko, Zeraora, Arctozolt, Rillaboom, and Kartana, all of which outspeed and deal significant damage to Tapu Fini.

**Chip Damage**: Because Tapu Fini is fully reliant on Leftovers and the weak Draining Kisses Kiss for recovery, it can be quickly worn down by entry hazards and U-turn and Future Sight from opposing Pokemon like Landorus-T, Tornadus-T, Tapu Lele, and Slowbro, especially if it is running a Choice Scarf set. There are a number of Pokemon that threaten Tapu Fini's Leftovers with Knock Off, including Toxapex and Tornadus-Therian Tornadus-T, the former of which can usually act as a hard counter to Tapu Fini thanks to its typing and access to moves like Haze and Poison Jab.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/theia.439018/
Quality checked by:
https://www.smogon.com/forums/members/tpp.260369/
https://www.smogon.com/forums/members/tysonslayer.349443/
Grammar checked by:
https://www.smogon.com/forums/members/tbolt.555379/

GP Team done
Joyous.png


Implemented, thank you!
 
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