[Overview]
Thanks to a sky-high Attack stat coupled with an amazing offensive typing, Calyrex-I has cemented itself as one of the scariest physical wallbreakers in the metagame. Its great bulk ensures that it can take a solid amount of hits, even the occasional super effective one if needed. With a wide movepool and diverse set options, Calyrex-I is versatile as well, making it unpredictable and able to take advantage of its checks depending on the set. However, a poor defensive typing heavily offsets its great bulk, giving it no relevant resistances and many common weaknesses such as Steel, Dark, Fire, and Ghost. Despite them having different roles, it faces competition from the superior, metagame-warping Calyrex-S because both formes can't be run on the same team. It is also vulnerable to chip damage from entry hazards, hindering its ability to come in and out of the game to wallbreak.
[SET]
name: SubSeed
move 1: Substitute
move 2: Glacial Lance
move 3: Swords Dance
move 4: Leech Seed
item: Leftovers / Heavy-Duty Boots
ability: As One (Glastrier)
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe
[SET COMMENTS]
This set can take advantage of standard Calyrex-I checks such as Ho-Oh and defensive Necrozma-DM. Substitute eases prediction by allowing Calyrex-I to take advantage of forced switches, as well as letting it snowball late-game through passive Pokemon such as Blissey. Glacial Lance provides solid neutral coverage as Calyrex-I's sole attacking move. Swords Dance makes Calyrex-I more threatening and helps it break past Pokemon such as Necrozma-DM. Leech Seed allows Calyrex-I to passively pressure its few switch-ins while maintaining its health. Leftovers stacks nicely with Leech Seed and lets Calyrex-I set more Substitutes, while Heavy-Duty Boots is especially useful for its Stealth Rock weakness. A Jolly nature and maximum Speed investment allow it to outspeed uninvested base 90s like Ho-Oh and defensive Kyogre, while maximum Attack investment helps for defensive Ho-Oh.
Calyrex-I is capable of taking advantage of Necrozma-DM and Ho-Oh switch-ins by slowly sapping their health. Teammates such as Geomancy Xerneas greatly appreciate these shared checks weakened. In return, it can take advantage of Yveltal, a potent and popular offensive check to Calyrex-I. A Defogger such as Yveltal or Ho-Oh is greatly appreciated, especially with variants that run Leftovers. They can also further weaken Necrozma-DM with Knock Off or status, respectively. Defensive Dragon-types such as Eternatus and Zygarde can switch into threatening Dark- and Ghost-types such as Yveltal, Urshifu-S, and Marshadow lacking Ice Punch. Eternatus can also, along with Ferrothorn and Blissey, switch into Kyogre, which can otherwise tank hits from Calyrex-I very well. They also provide entry hazard support, which makes it even easier for Calyrex-I to wear down its checks.
[SET]
name: Choice Band
move 1: Glacial Lance
move 2: High Horsepower
move 3: Trick
move 4: Aromatherapy / Icicle Spear
item: Choice Band
ability: As One (Glastrier)
nature: Adamant
evs: 252 Atk / 4 SpD / 252 Spe
[SET COMMENTS]
Calyrex-I makes for a great physical wallbreaker that has very few switch-ins, paving the way for sweepers like Xerneas. High Horsepower is the strongest move Calyrex-I has to hit Steel-types such as Necrozma-DM. Trick cripples possible switch-ins like defensive Ho-Oh and Lunala and allows Calyrex-I to switch moves if the higher power is no longer needed. Aromatherapy provides utility after using Trick, and it can even be used with Choice Band in a pinch. Icicle Spear is useful for breaking Substitutes from Pokemon like Zekrom and Zygarde-C.
As Calyrex-I hates entry hazards, Defoggers such as Ho-Oh, Yveltal, and defensive Xerneas support it well; Yveltal also provides momentum in the form of a slow U-turn. A switch-in to Ghost- and Dark-types that force Calyrex-I out, such as Yveltal or Xerneas, is appreciated. In return, Calyrex-I is able to pressure their switch-ins, Eternatus and Necrozma-DM, sufficiently. Offensive partners such as Xerneas appreciate their shared checks such as Ho-Oh and Necrozma-DM being weakened. Eternatus is a solid blanket check to Ho-Oh, Kyogre, and Marshadow, which all force Calyrex-I out if it predicts incorrectly.
[STRATEGY COMMENTS]
Other Options
====
An offensive Trick Room set with Life Orb, Lum Berry, or Weakness Policy can be run in order to take advantage of faster checks such as Calyrex-S and offensive Necrozma-DM, but it lacks the snowball potential of SubSeed. A set consisting of Substitute, Iron Defense, and Body Press can make for a powerful wincon, but it is much harder to fit on most teams and often relies solely on its surprise factor. Swords Dance + Agility makes Calyrex-I a strong sweeper, and, combined with its natural bulk, it is easily capable of finding opportunities to set up. However, it fails to outspeed threats such as Calyrex-S at +2 and requires multiple turns to set up. Close Combat is able to hit Ferrothorn harder than anything else Calyrex-I commonly runs. However, it is weaker against Necrozma-DM. Seed Bomb is useful for hitting Kyogre, but it hits nothing else and can be easily taken advantage of if locked into.
Checks and Counters
====
**Super Effective STAB Moves**: While its bulk is great enough to survive many neutral and super effective hits, Calyrex-I greatly fears users of super effective STAB moves. Marshadow can steal possible boosts from Calyrex-I and revenge kill it without an issue. Offensive variants of Yveltal and Ho-Oh have no problem using Knock Off or Sacred Fire, respectively, to stop Calyrex-I in its tracks. Its own cousin, Calyrex-S, can use a Choice Specs-boosted Astral Barrage to cleanly dispose of Calyrex-I. All of these are outsped in Trick Room; however, Yveltal and Marshadow can still use Sucker Punch and Shadow Sneak, respectively.
**Necrozma-DM**: With a bit of Speed investment, defensive Necrozma-DM can effectively handle all Calyrex-I variants thanks to Prism Armor, apart from the rare Substitute + Iron Defense one. It can constantly heal against SubSeed Calyrex-I thanks to its lower overall power while setting entry hazards, inflicting status on it, and chipping it with Sunsteel Strike and possible Rocky Helmet damage. Facing a Choice Band Calyrex-I is a bit harder, but the constant Rocky Helmet damage will eventually wear Calyrex-I down.
**Kyogre**: With its solid bulk and Ice resistance, Kyogre can check, or even counter, Calyrex-I with both offensive and defensive sets. Choice Specs and Choice Scarf variants will almost always OHKO with a full health Water Spout, while defensive variants can always break a Calyrex-I Substitute, even outside of rain. It only fears a Trick or the rare Seed Bomb.
**Entry Hazards**: Stealth Rock heavily cuts into Calyrex-I's HP every time it comes in, mandating Defog support. Toxic Spikes chip damage is also an annoyance. Heavy-Duty Boots sets do not have this problem, although they have to watch out for Knock Off.
[CREDITS]
- Written by: [[Heracross2.0, 414072]]
- Quality checked by: [[SiTuM, 274590], [Fc, 511624]]
- Grammar checked by: [[Finland, 517429], [Estronic, 240732]]
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