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ZU Camerupt [QC 1/2]

Cold07

I COULD BE BANNED!
is a Tiering Contributor
[SET]
Camerupt @ Leftovers
Ability: Solid Rock
Tera Type: Water / Steel
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature / Sassy Nature
IVs: 0 Atk / 31 Atk
- Lava Plume
- Earth Power / Earthquake
- Stealth Rock
- Protect / Roar

[SET COMMENTS]
Camerupt functions as a specially defensive entry hazard setter that can reliably switch into special attackers such as Pyroar, Jolteon, and Whimsicott thanks to its excellent special bulk and Solid Rock and force a switch with it's good STAB combination; Earth Power is generally preferred, while Earthquake alongside a Sassy nature and 31 Attack IVs deals greater damage to foes such as Calm Mind Jolteon and Hitmontop. Stealth Rock capitalizes on the switches Camerupt forces and supports its teammates throughout a match. Protect scouts opposing moves and accumulates Leftovers recovery while Roar can be used as a phazing option. Solid Rock is the preferred ability, reducing the damage of super effective attacks and allowing Camerupt to stomach powerful Water- and Ground-type attacks in emergencies. Tera Water improves its matchup against Water-types such as Basculin, while Tera Steel synergizes well with Solid Rock and can help Camerupt survive attacks such as Pyroar's Hyper Voice.

Camerupt fits best on balance and bulky offense teams that appreciate its ability to check special attackers and provide Stealth Rock support. Venusaur, Arboliva, and Toxicroak make excellent partners, as they can switch into Water-type attacks aimed at Camerupt; Venusaur and Arboliva can additionally check troublesome Ground-type Pokemon, while Toxicroak's Dry Skin lets it take advantage of Water-type moves entirely. Mesprit and Tinkatuff can provide Stealth Rock support themselves, freeing Camerupt to run both Roar and Protect, with Tinkatuff notably serving as a useful answer to Choice Specs Clawitzer. Camerupt's poor physical bulk leaves it vulnerable to strong physical attackers and Ground-type Pokemon, making physically defensive partners such as Venusaur, Weezing, Sandslash, and Orthworm valuable teammates. Sandslash and Orthworm can also provide Spikes support, helping wear down opposing teams alongside Camerupt's ability to force switches.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/cold07.709067/
Quality checked by:
https://www.smogon.com/forums/members/kriegueur.634210/
https://www.smogon.com/forums/members/user4.103/
Grammar checked by:
https://www.smogon.com/forums/members/user5.104/

[STRATEGY COMMENTS]
Other Options
=============

The combination of Eject Pack and Overheat can be used to turn Camerupt into a one time pivot, allowing more offensive teams to gain valuable offensive momentum.

Checks and Counters
===================

**Water-types**: Water-types such as Basculin, Samurott, Whiscash, and Clawitzer threaten Camerupt with their super effective STAB attacks, forcing it out. This gives them opportunities to gain momentum, set entry hazards, or heavily damage the Pokemon switching in.

**Powerful Special Wallbreakers**: Powerful special wallbreakers such as Choice Specs Arboliva and Pyroar can overwhelm Camerupt despite its investment in Special Defense. Arboliva can OHKO Camerupt with Leaf Storm, while Pyroar can repeatedly pressure it with Hyper Voice, preventing Camerupt from reliably setting hazards or checking opposing threats.

**Strong Physical Attackers**: Camerupt's poor physical bulk leaves it vulnerable to strong physical attackers such as Sneasel, Toxicroak, Skuntank, and Hitmontop. These Pokemon can heavily damage Camerupt with their STAB attacks, forcing it out and limiting its opportunities to provide utility for its team.

Written by:
https://www.smogon.com/forums/members/cold07.709067/
Quality checked by:
https://www.smogon.com/forums/members/kriegueur.634210/
https://www.smogon.com/forums/members/user4.103/
Grammar checked by:
https://www.smogon.com/forums/members/user5.104/
 
Last edited:
qc 1/2, sorry for delay as well hehe
add remove comment
[SET]
Camerupt @ Leftovers
Ability: Solid Rock
Tera Type: Water / Steel
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature / Sassy Nature
IVs: 0 Atk / 31 Atk
- Lava Plume
- Stone Edge Earth Power / Earthquake
- Stealth Rock / Earth Power / Earthquake
- Stealth Rock / Protect / Roar

[SET COMMENTS]
Camerupt functions as a specially defensive entry hazard setter that can reliably switch into special attackers such as Charizard Pyroar, Jolteon, and Vikavolt Whimsicott (Handling Whims is one of camerupt's main advantages of Whiscash) thanks to its excellent special bulk and Solid Rock and force a switch with it's good STAB combination; Earth Power is generally preferred, while Earthquake alongside a Sassy nature and 31 Attack IVs deals greater damage to foes such as Calm Mind Jolteon and Hitmontop. Stone Edge is essential, allowing Camerupt to immediately threaten Charizard after switching in. Stealth Rock capitalizes on the switches Camerupt forces and supports its teammates throughout a match, though Ground-type STAB moves can be used instead; Earth Power is generally preferred, while Earthquake alongside a Sassy nature and 31 Attack IVs deals greater damage to foes such as Calm Mind Jolteon and Hitmontop. (moved up) Protect is an alternative option that scouts opposing moves and accumulates Leftovers recovery while Roar can be used as a phazing option. Solid Rock is the preferred ability, reducing the damage of super effective attacks and allowing Camerupt to stomach powerful Water- and Ground-type attacks in emergencies. Tera Water improves its matchup against Water-types such as Basculin, while Tera Steel synergizes well with Solid Rock and can help Camerupt survive attacks such as Charizard's Hurricane and retaliate with Stone Edge Pyroar's Hyper Voice.

Camerupt fits best on balance and bulky offense teams that appreciate its ability to check special attackers and provide Stealth Rock support. Venusaur, Arboliva, and Toxicroak make excellent partners, as they can switch into Water-type attacks aimed at Camerupt; Venusaur and Arboliva can additionally check troublesome Ground-type Pokemon, while Toxicroak's Dry Skin lets it take advantage of Water-type moves entirely. Mesprit and Tinkatuff can provide Stealth Rock support themselves, freeing Camerupt to run Ground-type coverage or both Roar and Protect, with Tinkatuff notably serving as a useful answer to Choice Specs Clawitzer. Camerupt's poor physical bulk leaves it vulnerable to strong physical attackers and Ground-type Pokemon, making physically defensive partners such as Venusaur, Weezing, Sandslash, and Orthworm valuable teammates. Sandslash and Orthworm can also provide Spikes support, helping wear down opposing teams alongside Camerupt's ability to force switches.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/cold07.709067/
Quality checked by:
https://www.smogon.com/forums/members/user3.102/
https://www.smogon.com/forums/members/user4.103/
Grammar checked by:
https://www.smogon.com/forums/members/user5.104/

[STRATEGY COMMENTS]
Other Options
=============

Roar can be used as a phazing option on hazard stack teams, allowing Camerupt to disrupt setup sweepers and accumulate chip damage from entry hazards. However, it is generally difficult to justify over Camerupt's other support options. (moved into the main set) The combination of Eject Pack and Overheat can be used to turn Camerupt into a one time pivot, allowing more offensive teams to gain valuable offensive momentum.

Checks and Counters
===================

**Water-types**: Water-types such as Basculin, Samurott, Whiscash, and Clawitzer threaten Camerupt with their super effective STAB attacks, forcing it out. This gives them opportunities to gain momentum, set entry hazards, or heavily damage the Pokemon switching in.

**Powerful Special Wallbreakers**: Powerful special wallbreakers such as Choice Specs Arboliva and Charizard Pyroar can overwhelm Camerupt despite its investment in Special Defense. Arboliva can OHKO Camerupt with Leaf Storm, while Charizard Pyroar can repeatedly pressure it with Hurricane Hyper Voice, preventing Camerupt from reliably setting hazards or checking opposing threats.

**Strong Physical Attackers**: Camerupt's poor physical bulk leaves it vulnerable to strong physical attackers such as Sneasel, Toxicroak, Skuntank, and Hitmontop. These Pokemon can heavily damage Camerupt with their STAB attacks, forcing it out and limiting its opportunities to provide utility for its team.

Written by:
https://www.smogon.com/forums/members/cold07.709067/
Quality checked by:
https://www.smogon.com/forums/members/user3.102/
https://www.smogon.com/forums/members/user4.103/
Grammar checked by:
https://www.smogon.com/forums/members/user5.104/
 
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