My first RMT, however i have been playing since b\w. This team has got me 20+ wins at the moment but its all against low ladders so I wanted a more experienced look on my team.
This team is for the camomons OM.
Cresselia @ Leftovers
Ability: Levitate
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Moonblast
- Toxic
- Calm Mind
- Moonlight
Mvp of the team it's concept is simple fairy poison is a great defensive typing paired with levitate. EV's are max defence and HP for good pairing with calm mind.
It's Poison type so you can't be toxiced and fairy for resistance against fighting and dark. Its team role is to sponge physical attacks and either toxic the foes or setup and attempt to break their team with cm+ moonlight. The 4x fighting resistance comes in handy with the weaknesses of my other team members.
Mew @ Leftovers
Ability: Synchronize
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Scald
- Flash Cannon
- Defog
- Soft-Boiled
Hazard control of the team, immune to toxic spikes and resists stealth rocks. Can apply burns with scald to stop physical sweeps. flash cannon is mostly just for the great water steel typing but it can come in handy against other cresselias. Defog to remove hazards and soft-boiled to heal. specially defensive EV spread to compliment cresselia and the scald burns for max team bulk.
Terrakion @ Choice Scarf
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Zen Headbutt
- Iron Head
- Earthquake
Teams revenge killer cc for powerful stab and destroying grass steel heatran, iron head and for common fairies. Zen headbutt is for picking up unexpected kos on cresselias or other pokemon that maybe running types such as water poison or grass poison. EQ is just to fill up a 4 move slot really Terrakion doesn't really get any more moves that benefit its coverage further. Scarfed to out-speed common dd sweepers and other choice scarfers.
Zygarde @ Leftovers
Ability: Aura Break
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Thousand Arrows
- Extreme Speed
- Dragon Dance
- Substitute
Set up sweeper of the team. thousand arrows is just a great coverage and stab move all around plus stab from e-speed and immunity to ghost attacks is worth the fighting weakness because of my teammates. DD for setting up and substitute for preventing status and making a safer sweep. EVs and item are standard
Tapu Bulu @ Assault Vest
Ability: Grassy Surge
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Horn Leech
- Smart Strike
- Stone Edge
- Superpower
Tank of the team, puts out heavy damage and takes lots back. Grass steel is a good defensive typing and Assault vest with grassy terrain give regeneration with added bulk. Horn leech for added recovery, smart strike for stab and deals with cresselias and other fairies. Stone edge for flying type coverage and superpower to fight heatran and other steels. I have considered running some speed EVs to out speed base heatran speed.
Absol @ Absolite
Ability: Super Luck
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Shadow Claw
- Throat Chop
- Sucker Punch
- Pursuit
Newest member of my team has proved its self useful. ghost dark give my team a needed fighting immunity and increases absols bulk all-around. Shadow claw and throat chop for stab and sucker punch for priority. Pursuit trapping is this pokemons niche. as its is almost immune to status one megad and it is part ghost type it can successfully wall chansey and whittle it down with pursuit.
Overall I think my team is decent I am at time of this post 58th on the camomons ladder, however i do think it needs a special attacking sweeper but can't seem to properly fit one on.
Thank you for reading
This team is for the camomons OM.
Cresselia @ Leftovers
Ability: Levitate
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Moonblast
- Toxic
- Calm Mind
- Moonlight
Mvp of the team it's concept is simple fairy poison is a great defensive typing paired with levitate. EV's are max defence and HP for good pairing with calm mind.
It's Poison type so you can't be toxiced and fairy for resistance against fighting and dark. Its team role is to sponge physical attacks and either toxic the foes or setup and attempt to break their team with cm+ moonlight. The 4x fighting resistance comes in handy with the weaknesses of my other team members.
Mew @ Leftovers
Ability: Synchronize
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Scald
- Flash Cannon
- Defog
- Soft-Boiled
Hazard control of the team, immune to toxic spikes and resists stealth rocks. Can apply burns with scald to stop physical sweeps. flash cannon is mostly just for the great water steel typing but it can come in handy against other cresselias. Defog to remove hazards and soft-boiled to heal. specially defensive EV spread to compliment cresselia and the scald burns for max team bulk.
Terrakion @ Choice Scarf
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Zen Headbutt
- Iron Head
- Earthquake
Teams revenge killer cc for powerful stab and destroying grass steel heatran, iron head and for common fairies. Zen headbutt is for picking up unexpected kos on cresselias or other pokemon that maybe running types such as water poison or grass poison. EQ is just to fill up a 4 move slot really Terrakion doesn't really get any more moves that benefit its coverage further. Scarfed to out-speed common dd sweepers and other choice scarfers.
Zygarde @ Leftovers
Ability: Aura Break
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Thousand Arrows
- Extreme Speed
- Dragon Dance
- Substitute
Set up sweeper of the team. thousand arrows is just a great coverage and stab move all around plus stab from e-speed and immunity to ghost attacks is worth the fighting weakness because of my teammates. DD for setting up and substitute for preventing status and making a safer sweep. EVs and item are standard
Tapu Bulu @ Assault Vest
Ability: Grassy Surge
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Horn Leech
- Smart Strike
- Stone Edge
- Superpower
Tank of the team, puts out heavy damage and takes lots back. Grass steel is a good defensive typing and Assault vest with grassy terrain give regeneration with added bulk. Horn leech for added recovery, smart strike for stab and deals with cresselias and other fairies. Stone edge for flying type coverage and superpower to fight heatran and other steels. I have considered running some speed EVs to out speed base heatran speed.
Absol @ Absolite
Ability: Super Luck
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Shadow Claw
- Throat Chop
- Sucker Punch
- Pursuit
Newest member of my team has proved its self useful. ghost dark give my team a needed fighting immunity and increases absols bulk all-around. Shadow claw and throat chop for stab and sucker punch for priority. Pursuit trapping is this pokemons niche. as its is almost immune to status one megad and it is part ghost type it can successfully wall chansey and whittle it down with pursuit.
Overall I think my team is decent I am at time of this post 58th on the camomons ladder, however i do think it needs a special attacking sweeper but can't seem to properly fit one on.
Thank you for reading