Porygon2 eviolite
Ability: download
Nature: quiet
Ev's: 126 Spd/126 spdef/126 def/126 spatk
- Trick room
- Recover
- Shadow ball
- Ice beam
I chose Porygon2 because of its bulk and it's useful special attack. My team will mostly be used for battle spot in trick room, and porygon2 is your go-to trick room setter. I prefer shadow ball over thunderbolt because i'll be using vikavolt and I don't have anything to handle marowak otherwise.
Vikavolt wiki berry
Ability: Levitate
Nature: Quiet
Ev's: 252 hp/252 sp atk/ 4 sp def
- Thunderbolt
- Volt switch
- Energy ball
- Bug buzz
I chose Vikavolt because it's very good in trick room and because of its insane special attack stat. I'll be using him as a sweeper. Bug buzz and thunderbolt are used for obvious reasons and volt switch might come in handy as well. Energy ball is to hit ground types. (Open to suggestions for this moveset in particular.) I'm considering removing vikavolt from my team and replacing it with heatran because vikavolt does the same as drampa and heatran suits the metagame better.
Drampa @normalium z
Ability: Berserk
Nature: Quiet
Ev's: 252 sp atk/ 252 hp/ 4 sp def
-Dragon pulse
-Hyper voice
-Flamethrower
-Roost
Same story as for vikavolt. Functions well under trick room and hits really hard. Mostly neutral, obviously. Hyper voice mostly for hitting through substitutes and flamethrower for coverage. I prefer dragon pulse over dragon meteor here because of the special attack drop, and since I really want to use it as a sweeper and keep it in battle for a while, I think dragon pulse is better.
Metagross Metagrossite
Ability: Tough claws
Nature: adamant
Ev's: 252 atk/ 252 hp/ 4 def
- Meteor mash
- Earthquake
- Rest
- Sleep talk
I chose metagross because of the tapu's and other fairies that roam the metagame. Metagross gets rid of them easily. Also, the rest of my team is specially offensive and metagross is used to balance this out a little. Rest- sleep talk has worked out for my metagross for a few years already and its no longer expected because most people run something else nowadays.
Torkoal Leftovers
Ability: Drought
Nature: Bold
Ev's: 252 def/ 128 hp/ 128 sp atk
- Eruption
- Amnesia
- Yawn
- Solar beam
I chose torkoal because of its physical bulk which my team lacks. It will he used as my physical wall, but with a few amnesia's becomes a special wall, too. Yawn forces switch-outs and solar beam under drought provides powerful coverage. Eruption under drought hits hard as well.
Venusaur Black Sludge
Ability: Overgrow
Nature: Quiet
Ev's: 252 sp atk/ 128 hp/128 sp def
- Giga drain
- Leech seed
- Sludge bomb
- Sleep powder
I chose venusaur to take on the tapu's. It absolutely destroys them, especially with his specially defensive bulk. It will mostly be used as a special wall. Sleep powder can be used to catch switch-ins off guard. The moveset is pretty standard here.
Ability: download
Nature: quiet
Ev's: 126 Spd/126 spdef/126 def/126 spatk
- Trick room
- Recover
- Shadow ball
- Ice beam
I chose Porygon2 because of its bulk and it's useful special attack. My team will mostly be used for battle spot in trick room, and porygon2 is your go-to trick room setter. I prefer shadow ball over thunderbolt because i'll be using vikavolt and I don't have anything to handle marowak otherwise.
Vikavolt wiki berry
Ability: Levitate
Nature: Quiet
Ev's: 252 hp/252 sp atk/ 4 sp def
- Thunderbolt
- Volt switch
- Energy ball
- Bug buzz
I chose Vikavolt because it's very good in trick room and because of its insane special attack stat. I'll be using him as a sweeper. Bug buzz and thunderbolt are used for obvious reasons and volt switch might come in handy as well. Energy ball is to hit ground types. (Open to suggestions for this moveset in particular.) I'm considering removing vikavolt from my team and replacing it with heatran because vikavolt does the same as drampa and heatran suits the metagame better.
Drampa @normalium z
Ability: Berserk
Nature: Quiet
Ev's: 252 sp atk/ 252 hp/ 4 sp def
-Dragon pulse
-Hyper voice
-Flamethrower
-Roost
Same story as for vikavolt. Functions well under trick room and hits really hard. Mostly neutral, obviously. Hyper voice mostly for hitting through substitutes and flamethrower for coverage. I prefer dragon pulse over dragon meteor here because of the special attack drop, and since I really want to use it as a sweeper and keep it in battle for a while, I think dragon pulse is better.
Metagross Metagrossite
Ability: Tough claws
Nature: adamant
Ev's: 252 atk/ 252 hp/ 4 def
- Meteor mash
- Earthquake
- Rest
- Sleep talk
I chose metagross because of the tapu's and other fairies that roam the metagame. Metagross gets rid of them easily. Also, the rest of my team is specially offensive and metagross is used to balance this out a little. Rest- sleep talk has worked out for my metagross for a few years already and its no longer expected because most people run something else nowadays.
Torkoal Leftovers
Ability: Drought
Nature: Bold
Ev's: 252 def/ 128 hp/ 128 sp atk
- Eruption
- Amnesia
- Yawn
- Solar beam
I chose torkoal because of its physical bulk which my team lacks. It will he used as my physical wall, but with a few amnesia's becomes a special wall, too. Yawn forces switch-outs and solar beam under drought provides powerful coverage. Eruption under drought hits hard as well.
Venusaur Black Sludge
Ability: Overgrow
Nature: Quiet
Ev's: 252 sp atk/ 128 hp/128 sp def
- Giga drain
- Leech seed
- Sludge bomb
- Sleep powder
I chose venusaur to take on the tapu's. It absolutely destroys them, especially with his specially defensive bulk. It will mostly be used as a special wall. Sleep powder can be used to catch switch-ins off guard. The moveset is pretty standard here.
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