SV Ubers Can someone help me with my hyper offense team?

I'm new to making pokemon teams and I need some help on my first team. It's a hyper offense team for singles.

Ultra (Rayquaza) @ Life Orb
Ability: Air Lock
Shiny: Yes
Tera Type: Normal
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Dragon Ascent
- Dragon Dance
- Earthquake
- Extreme Speed
Ultra is a fast sweeper. Ultra is usually the pokemon I teratelize because then Extreme Speed has STAB and can one-shot frailer pokemon. Paired with the Life Orb and Dragon Dance, it does a lot of damage.

Claw (Sneasler) @ Rocky Helmet
Ability: Poison Touch
Tera Type: Fighting
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Throat Chop
- Dire Claw
- Close Combat
One of the main reasons I have Claw is to defend against fairy types with Dire Claw. Dire Claw doesn't do much damage, but it has an added effect where it may inflict a status condition. Close Combat is Claw's best move, so I made it's tera type fighting even though I don't usually teratelized. Claw is actually a very good sweeper, but everybody has a flying and a ground type on their team so Claw's a little hard to switch into.

Bubbles (Azumarill) @ Sitrus Berry
Ability: Huge Power
Tera Type: Stellar
EVs: 252 HP / 252 Atk / 4 Spe
Adamant Nature
- Belly Drum
- Play Rough
- Knock Off
- Aqua Jet
Bubbles is a pokemon I'm not really sure works well with the team but I couldn't find anything better. Belly Drum is a risky move, but it makes Bubble's attack go up a lot. With the Sitrus Berry Bubbles can recover and land some more hits.

Fire (Arceus-Fire) @ Flame Plate
Ability: Multitype
Tera Type: Fire
EVs: 128 Def / 252 SpA / 128 SpD
Modest Nature
IVs: 0 Atk
- Calm Mind
- Judgment
- Thunder
- Ice Beam
Fire is another great offensive pokemon. Calm Mind is a useful move for all the types of Arceuses (I think there Nintendo meant for there to only be one Arceus because there's no plural), so I used that move. Judgement is Arceus' signature move, and it's holding the Flame Plate, so that move becomes a fire type and gets STAB. Arceus' other moves are for coverage and I find them useful but if there's any better moves could you tell me?

Earthquake (Garchomp) @ Focus Sash
Ability: Rough Skin
Tera Type: Rock
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stealth Rock
- Spikes
- Stone Edge
- Swords Dance
Earthquake's purpose is just to set up Stealth Rock and a few layers of Spikes. The Focus Sash makes so it has enough time to at least set up Stealth Rock. Earthquake dies every single game but always sets up Stealth Rock. I have never teratelized Garchomp my whole time playing because it basically lives to die.

Lion (Landorus-Therian) @ Choice Scarf
Ability: Intimidate
Tera Type: Ice
EVs: 8 HP / 240 Atk / 8 SpD / 252 Spe
Jolly Nature
- U-turn
- Earthquake
- Tera Blast
- Stone Edge
Lion is sort of an offensive pivoit. It's tera type exists for defensive reasons. I have spamed Tera Blast a lot and Lion is a useful pokemon. My only problem is that I can't find another rock type move to use instead of Stone Edge because it never hits.
 
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Heyo Kitten Fuzz, welcome to Smogon! Unfortunately this isn't eligible for a rate for a few reasons, but once you get your RMT into I shape I can try to help out!

1. The format this team is under is not specified. You do say singles, but what tier? This looks like a Ubers team, but confirmation is needed.

2. You need at least 3 sentences explaining each Pokemon, stating things like (not everything listed) what the Pokemon does, how it supports the team, what certain coverage does, what a Tera/item does, how the Pokemon has synergy with the team, etc.
 
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I'm sorry. It was late in the night when I made this and I must of forgot. I also read the rules a while ago. Thank you for reminding me.
 
Ngl, this team is really bad for Ubers singles. Only Rayquaza and Arceus are even remotely viable in any way, shape, or form. Here is my suggested team built around Rayquaza as its the one I've had experience before but do keep in mind that this may be a little out of date since I haven't played since the tragic day that Miraidon got banned and that no one's made any suggestions so better than nothing

:ribombee::rayquaza::necrozma-dusk-mane::arceus::zacian-crowned::koraidon:

Imo, Rayquaza only works with sash and on webs. That way, you can setup on just about anything and go for a sweep or wallbreak. Just be sure not to setup against Koraidon because scale shot rips thru Rayquaza and this is why webs is important for Rayquaza, so that its faster than everything after a single dragon dance

Necrozma is your primary defense against Zacian and Calyrex, who can often rip thru hyper offense without Necrozma. Also your main mon to destroy Dondozo if the opponent's stupid enough to sit on you

Zacian Crowned is to provide you with a fairy type and also because its the second fastest mon in the tier naturally, which means you outspeed Koraidon

Koraidon is Koraidon. Enuf said. Best mon, hands down, use it

Arceus fairy's the only one I'm not sure of but the reason I added it is to provide you some kind of neutral defensive mon that can also hit hard

This team's pretty shit against stall but that's just me because every time I see stall on ladder, fuck that game. Not gonna let someone waste my time
 
Hi, thought I would give this a shot as your team looks fun to use. I ended up making a team focused around Sneasler and Rayquaza. I made this team in about 30m so you can prob optimize it more, but I gotta go to work.

:rayquaza: :sneasler: :landorus-therian: :arceus-fire: :kyogre: :zacian-crowned: (click for paste)

:rayquaza:
Rayquaza @ Sky Plate
Ability: Air Lock
Tera Type: Flying
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Dance
- Dragon Ascent
- Earthquake
- Substitute

The team currently has a pretty bad matchup into fat/stall, so this Rayquaza set gives you a much better chance. Tera flying dragon ascent is monstrously strong (252 Atk Sky Plate Tera Flying Rayquaza Dragon Ascent vs. 252 HP / 252+ Def Dondozo: 228-270 (45.2 - 53.5%) -- 37.9% chance to 2HKO - can run adamant if you want to guarantee it). Sky Plate over Life Orb as you don't want to kill yourself with recoil. Since this set is weak into opposing offense, we go all in vs fat with Sub so you don't have to risk getting burned/t-waved.

:azumarill: -> :zacian-crowned:
Zacian-Crowned @ Rusted Sword
Ability: Intrepid Sword
Tera Type: Water
EVs: 252 Atk / 4 SpA / 252 Spe
Jolly Nature
- Swords Dance
- Tera Blast
- Behemoth Blade
- Play Rough

Keeping a fairy type is important as otherwise we fold instantly to Scale Shot Korai. Azu is too slow, so we go with Tera Water Blast Zacian-C to keep the offensive Fairy/Water coverage. This set is designed to lure in Ho-Oh, kill it with Tera Water Tera Blast, and then sweep the opposing team. There are probably better sets you can run but I wanted to keep the theme of the team going, and Zacian dealing with Ho-Oh means we can be more greedy with other sets.

:garchomp:/:landorus-therian: -> :landorus-therian: :rocky-helmet:
Landorus-Therian @ Rocky Helmet
Ability: Intimidate
Tera Type: Fairy
EVs: 240 HP / 252 Def / 16 Spe
Impish Nature
- Stealth Rock
- Earthquake
- U-turn
- Taunt / Rock Tomb

As much as I love Garchomp, it matches up very poorly into most Ubers leads, so we compress its roles of hazards and contact punishing into a single set by running Rocky Helmet Lando. You can also opt to run helmet Deoxys-S in this slot, but that leaves the team a lot weaker to Zacian. Tera Fairy is there for korai scale shot mostly. Taunt is here to ease the stall matchup, since we have tera water Zac I'm not worried about Ho-Oh but you can run rock tomb over it for more speed control.

:sneasler: :rocky-helmet: -> :focus-sash:
Sneasler @ Focus Sash
Ability: Unburden
Tera Type: Fairy
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Close Combat / Reversal
- Dire Claw
- Throat Chop

Since Ray is no longer running Sash, we run this unburden sash variant to serve as a strong midgame cleaner. In certain matchups it just SDs up and clicks through teams (outspeeds zac after unburden even when -1), absorbing tspikes is also nice. I was originally running CC but Reversal can straight up trade for 2-3 mons versus certain teams. I never click tera on this but fairy is there for scale shot, or you can run dark for lunala.

:landorus-therian: :choice-scarf: -> :kyogre: :choice-scarf:
Kyogre @ Choice Scarf
Ability: Drizzle
Tera Type: Water
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Water Spout
- Origin Pulse
- Ice Beam
- Thunder

We need speed control. Korai doesn't work as this team is already heavily physical and you don't want to instantly lose to your opponent clicking iron defense. That leaves Ogre. Self explanatory set.

:arceus-fire: -> :arceus: :leftovers:
Arceus @ Leftovers
Ability: Multitype
Tera Type: Fire
EVs: 248 HP / 204 Atk / 56 Spe
Adamant Nature
- Extreme Speed
- Shadow Claw
- Bulk Up
- Taunt

I tried this slot originally with Fireceus but without sustain you aren't able to set up on as much, so leftovers is needed. You will frequently tera this to win games, so it ends up a fire type most of the time anyway. Taunt helps against opposing NDM, Fairyceus, etc. This or Rayquaza will generally end up being your win condition so try and play for them.

Some example replays:
- vs 1500 bo
- vs 1600 stall
- vs 1750
 
Hi, thought I would give this a shot as your team looks fun to use. I ended up making a team focused around Sneasler and Rayquaza. I made this team in about 30m so you can prob optimize it more, but I gotta go to work.

:rayquaza: :sneasler: :landorus-therian: :arceus-fire: :kyogre: :zacian-crowned: (click for paste)

:rayquaza:
Rayquaza @ Sky Plate
Ability: Air Lock
Tera Type: Flying
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Dance
- Dragon Ascent
- Earthquake
- Substitute

The team currently has a pretty bad matchup into fat/stall, so this Rayquaza set gives you a much better chance. Tera flying dragon ascent is monstrously strong (252 Atk Sky Plate Tera Flying Rayquaza Dragon Ascent vs. 252 HP / 252+ Def Dondozo: 228-270 (45.2 - 53.5%) -- 37.9% chance to 2HKO - can run adamant if you want to guarantee it). Sky Plate over Life Orb as you don't want to kill yourself with recoil. Since this set is weak into opposing offense, we go all in vs fat with Sub so you don't have to risk getting burned/t-waved.

:azumarill: -> :zacian-crowned:
Zacian-Crowned @ Rusted Sword
Ability: Intrepid Sword
Tera Type: Water
EVs: 252 Atk / 4 SpA / 252 Spe
Jolly Nature
- Swords Dance
- Tera Blast
- Behemoth Blade
- Play Rough

Keeping a fairy type is important as otherwise we fold instantly to Scale Shot Korai. Azu is too slow, so we go with Tera Water Blast Zacian-C to keep the offensive Fairy/Water coverage. This set is designed to lure in Ho-Oh, kill it with Tera Water Tera Blast, and then sweep the opposing team. There are probably better sets you can run but I wanted to keep the theme of the team going, and Zacian dealing with Ho-Oh means we can be more greedy with other sets.

:garchomp:/:landorus-therian: -> :landorus-therian: :rocky-helmet:
Landorus-Therian @ Rocky Helmet
Ability: Intimidate
Tera Type: Fairy
EVs: 240 HP / 252 Def / 16 Spe
Impish Nature
- Stealth Rock
- Earthquake
- U-turn
- Taunt / Rock Tomb

As much as I love Garchomp, it matches up very poorly into most Ubers leads, so we compress its roles of hazards and contact punishing into a single set by running Rocky Helmet Lando. You can also opt to run helmet Deoxys-S in this slot, but that leaves the team a lot weaker to Zacian. Tera Fairy is there for korai scale shot mostly. Taunt is here to ease the stall matchup, since we have tera water Zac I'm not worried about Ho-Oh but you can run rock tomb over it for more speed control.

:sneasler: :rocky-helmet: -> :focus-sash:
Sneasler @ Focus Sash
Ability: Unburden
Tera Type: Fairy
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Close Combat / Reversal
- Dire Claw
- Throat Chop

Since Ray is no longer running Sash, we run this unburden sash variant to serve as a strong midgame cleaner. In certain matchups it just SDs up and clicks through teams (outspeeds zac after unburden even when -1), absorbing tspikes is also nice. I was originally running CC but Reversal can straight up trade for 2-3 mons versus certain teams. I never click tera on this but fairy is there for scale shot, or you can run dark for lunala.

:landorus-therian: :choice-scarf: -> :kyogre: :choice-scarf:
Kyogre @ Choice Scarf
Ability: Drizzle
Tera Type: Water
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Water Spout
- Origin Pulse
- Ice Beam
- Thunder

We need speed control. Korai doesn't work as this team is already heavily physical and you don't want to instantly lose to your opponent clicking iron defense. That leaves Ogre. Self explanatory set.

:arceus-fire: -> :arceus: :leftovers:
Arceus @ Leftovers
Ability: Multitype
Tera Type: Fire
EVs: 248 HP / 204 Atk / 56 Spe
Adamant Nature
- Extreme Speed
- Shadow Claw
- Bulk Up
- Taunt

I tried this slot originally with Fireceus but without sustain you aren't able to set up on as much, so leftovers is needed. You will frequently tera this to win games, so it ends up a fire type most of the time anyway. Taunt helps against opposing NDM, Fairyceus, etc. This or Rayquaza will generally end up being your win condition so try and play for them.

Some example replays:
- vs 1500 bo
- vs 1600 stall
- vs 1750
Thank you. I will try this and make some changes. I was worried about the team being to physical and I think the changes you made should make it better.
 
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