SV OU Can someone helps me rate my team, im new

Ceruledge @ Focus Sash
Ability: Flash Fire
Tera Type: Ghost
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Bulk Up
- Bitter Blade
- Shadow Sneak
- Flame Charge
This is one of my physical attacker, flash fire is for protection as i think ceruledge is quite vulnerable to fire moves. The bulk up serves the same purpose, making ceruledge quite more bulky. Also, i put flame charge for greater coverage. The terratype ghost can boost its damage


Iron Valiant @ Booster Energy
Ability: Quark Drive
Tera Type: Steel
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Moonblast
- Close Combat
- Knock Off
- Encore
This is my mixed attacker, with its great coverage, high atk stat, and good speed with booster energy, it can also be a revenge killers. Moonblast and close combat are 2 STAB, while knock off can provide some utility. Encore can be used to lock opponents into set up, recovery or status move, and even giving me a free switch by locking attacking moves such as iron head of kingambit. The steel terratype can turn valiant weaknesses into resistances. Valiant can also threaten opposing Great Tusk, Dondozo, and Zamazenta



Glimmora @ Focus Sash
Ability: Toxic Debris
Tera Type: Ghost
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Stealth Rock
- Mortal Spin
- Power Gem
- Earth Power
This is my suicide lead, with stealth rock and toxic debris, it can set up some hazards, dealing tick damage. Mortal spin is for removing hazards if the opponent decide to set up some. It can also beat some pokemon with earth power and power gem. Earth power can also lower defenses. I use the focus sash so that glim can set up some hazards even if the opposing have greater speed and can knock out my glim


Great Tusk @ Heavy-Duty Boots
Ability: Protosynthesis
Tera Type: Steel
EVs: 252 Atk / 4 Def / 252 Spe
- Headlong Rush
- Ice Spinner
- Temper Flare
- Rapid Spin

This one acts as hazard remover and also a sweepers. Great tusk can threaten gholdengo, galarian slowking which can stop valiant. Great tusk also complement Ogerpon w by threaten dragon type with its ice spinner. The heavy workboots help remove hazard without taking damage or special effects The headlong rush and temper flare is there for great coverage, while the temper flare have high damage and deal with bug type

Kingambit @ Black Glasses
Ability: Supreme Overlord
Tera Type: Flying
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Swords Dance
- Sucker Punch
- Iron Head
- Low Kick
I find out that my team dont have any effective skills against fairy type, so i add in kingambit with its iron head. Sword dance is for boosting damage, preparing for a late game sweeping. It can also counter gholdengo, which can threaten valiant. Terra flying type is for set up and complement its weaknesses with flying moves. The other moves are there for coverage

Ogerpon-Wellspring (F) @ Wellspring Mask
Ability: Water Absorb
Tera Type: Water
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Ivy Cudgel
- Horn Leech
- Knock Off

This pokemon is a counter against bulky water type, which my team seems to have difficulty with. Water absorb help deal with other water type pokemon, complementing the weakness of tusk. I add in both ivy cudgel and horn leech for coverage, knock off can serve as utility, remove items so other sweepers can beat. The jolly nature is there to maximize speed
 
Hello there, Cool team I would like to share some of my opinions with you about some changes you could benefit your team.

1. consider making iron valiant the calm mind set moves: moon blast, shadowball,calm mind,encore. Tera ghost alllows you to best Eliot be revenge killers such as espeed dragonite.
Iron Valiant @ Booster Energy
Ability: Quark Drive
EVs: 4 HP / 252 SpA / 252 Spe
Tera Type: Ghost
Timid Nature
- Calm Mind
- Moonblast
- Shadow Ball
- Encore
2. I would change tusk’s set to the bulk up variant with booster energy.


Great Tusk @ Booster Energy
Ability: Protosynthesis
EVs: 252 HP / 4 Atk / 252 Spe
Tera Type: Poison
Jolly Nature
- Bulk Up
- Headlong Rush
- Ice Spinner
- Rapid Spin

I personally like tera steel because you resist roaring moons acrobatics and gives you a setup opportunity vs it. Additionally you resist stuff like dragonite’s espeed.

3. Just go play rough > knock in ogerpon you hit targets like dragonite super effectively.

4. Unfortunate ceru is not that great on HO not really they great overall quite frankly. I noticed you probably prefer a Mon that could help vs other offensive teams do this lead me to suggest zamazenta.


Zamazenta @ Leftovers
Ability: Dauntless Shield
EVs: 252 Atk / 88 Def / 168 Spe
Tera Type: fire
Jolly Nature
- Iron Defense
- Body Press
- Crunch
- Roar

fire tera type allows you to setup vs stuff like moltres and you become immune to burn. Roar allows you to phase out mons vs opposing offensive teams.

your team looked like it favored a very offensive playstyle so i had this in mind as I went with the changes.
 
Thks, i really favored an offensive playstyle for my team. I think i will replace ceru to zama as cery is not very strong this format. I will consider the calm mind iron valiant and bulk up tusk to make them set-up sweepers. About the playing rough, i will keep that in mind. Overall, i really do appreciate your help, tysm
 
Cereledge set you should be using here would be weak armour + sd new players can get tons of first turn sweeps with bitter blade healing,


Ceruledge @ Focus Sash
Ability: Weak Armor
EVs: 252 Atk / 4 SpD / 252 Spe
Tera Type: Fairy
Jolly Nature
- Swords Dance
- Bitter Blade
- Shadow Sneak
- Poltergeist

Have fun, be creative, and don’t stop trying to make teams
 
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