Other Metagames Can you kill 6 rayquazas?

Hey y'all! First RMT post!

Soo, a while back, I was messing around with some of the lesser known tiers and metagames on Showdown when I came across BH: balanced hackmons, aka organized chaos. After experimenting with a plethora of teams, I thought, "my not make a complete team of the most powerful pokemon in the game?" Surprisingly, it worked rather well and I thought I would bring it here to see if anyone has any ideas to make it better. Presenting the Mono-mega rayquaza team!

Also, they are all named the same for a reason.

Rayquaza-Mega @ Sky Plate
Ability: Aerilate
Shiny: Yes
EVs: 252 Atk / 4 SpA / 252 Spe
Lonely Nature
- Fake Out
- Extreme Speed
- Boomburst
- Magma Storm

A "___"ate user is almost essential on any BH team. Max attack with a lonely nature makes sure that my e-speeds hit as hard as possible while not hindering the boombursts. Magma storm is for steel types and shedinja. Otherwise, everything that it outspeeds? Boomburst. Everything else? E-speed. Simple as pie.

Rayquaza-Mega @ Choice Scarf
Ability: Contrary
Shiny: Yes
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Draco Meteor
- Overheat
- Leaf Storm
- Psycho Boost

Win con #1. Barring shedinja and prankster heart swap/topsy turvy nonsense, not much can stop this thing once it gets going. All of the moves are coverage that raise my special attack by 2 thanks to contrary. Most of the time, it can one-shot whatever it is in against, although it gets checked by shedinja. I typically preserve this rayquaza until very late in the game because, other than e-speed and other priority, it outspeeds the entire unboosted metagame.

Rayquaza-Mega @ Life Orb
Ability: No Guard
Shiny: Yes
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
IVs: 30 Spe
- Zap Cannon
- Inferno
- Dynamic Punch
- Boomburst

This is the pokemon I am most wary about. It is really nice for instant status and insane damage on almost everything, including shedinja. Moves are self explanatory, whether I want to inflict burn, paralysis or confusion. Boomburst for coverage and overall power.

Rayquaza-Mega @ Focus Sash
Ability: Gale Wings
Shiny: Yes
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Tail Glow
- Oblivion Wing
- Substitute
- Earth Power

Win con #2 is this beauty. A free sub is surprisingly easy in BH with all the support pokemon trying to nuzzle, will o wisp, and dark void everything. If I get a tail glow up, it is pretty much GG. Earth power is for coverage, although it doesn't see much use, so I'm fine trading it for something else.

Rayquaza-Mega @ Fist Plate
Ability: Protean
Shiny: Yes
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- King's Shield
- Judgment
- Thousand Arrows
- Diamond Storm

You may have noticed by now that I get completely wrecked by pixilate diancie and refrigerate kyurem. This is the best check I could come up with. Protean king's shield to stop the fake out, then resist the e-speed and destroy with whatever move I see fit. The coverage is really working and I don't really feel like changing it.

Rayquaza-Mega @ Focus Sash
Ability: Prankster
Shiny: Yes
EVs: 252 HP / 252 Def / 4 SpD
Careful Nature
- Baton Pass
- Spore
- Spikes
- Heart Swap

This is my lead and set-up stopper. If I see something setting up, this becomes by instant win con. I can prankster spore, heart swap the stat changes, and baton pass out if I can. Spikes is for hazard damage and putting pressure on defogers/spinners to get rid of if them.

So that's the team! I was able to get to a ranking of about 50 or so with this team, so it works pretty well in my opinion. However, any set changes would be appreciated! Please only suggest mega rayquaza sets so I can keep in theme with the team.

Threatlist:

Diancie/kyurem: as listed above, if they are not predicted well, they sweep my whole team. This goes for other refrigerate/pixilate users as well.

Shedinja: I have my ways of dealing with it, but if they all go down, this thing wins.

Imposters (Chansey): If I'm not careful, they can switch in on one of my rays and proceed to sweep my team.

There are more, but a lot of specific sets and mons and it would take me all day to type them out.

Thanks a lot!​
 
After reading about this team, I went and laddered with it to see how it does on the ladder. I made an alt and did 10 games (not the greatest idea for hidden threat finding, but it helped me get a feel for the team). A lot of early forfeits from spore salt and low ladder. Since every ray has the same name, I'm just going to call everything by their ability. This was kinda hard to make changes and improve completely, so test these changes and find out if they are right for the team.

First thing I noticed was that there wasn't a direct way to deal with fairy types/protean with fairy as coverage, which wasn't too much of an issue with protean. Consider running a steel or poison move on something.

After about the eighth or ninth game (the replay below), I noticed that nothing was really imposterproof on the team, I tried to setup tail glow behind sub since it breaks imposter, but I did not account for e-speed Regigigas. I ended up having to PP stall and sacrifice most of my team to win. Contrary is imposterproof if you have +2 and are locked into draco (since it ohkos chansey and you outspeed with scarf), but if it were impostered after spamming anything else, chansey would pretty much sweep since it has every move at its disposal. One way to deal with this would be to run modest over timid. This change gives other rays a chance to revenge kill it since it will be slower, but it will still be hard to pull off if prankster is fainted.

Tail glow m-ray is good in the current but lum berry or safety goggles > sash allows you to safely setup sub on anything that is prankster and uses status/allows you to switch into registeel, aegislash, or other walls which usually spam will-o-wisp, nuzzle, or anything else that causes status.

Things I couldn't come up with solutions to but are out there: imposterproofing (it's a much bigger threat than you think), your wincons can easily be impostered and then they will sweep your team. There isn't really much of a reason for your opponent to make an early imposter switch where you can easily take it out. Hazard/status Removal, there isn't a way to deal with something like stealth rocks or status from a prankster pokemon after your prankster pokemon is fainted.

I will most likely do more laddering tomorrow and see how it does against higher ladder, or in a tournament (will post all relevant tournament replays).

First game I played that didn't have the opponent forfeit: http://replay.pokemonshowdown.com/balancedhackmons-343752427

Even with these issues, the team functions really well, and I had a lot of fun with it. Also, welcome to smogon n_n

Edit 1: The team gets completely demolished by kyurem-b if protean is fainted, more king's shield will lessen this threat and is never a bad thing. Boomburst on no guard isn't doing much for coverage and swapping it with KS will allow you to have a 50% chanve kill with dynamic punch after 1 layer of spikes or you can use inferno which will keep it from ohkoing you.

Final edit: one more huge threat is m-ttar after it gets shift gear up, not much can really stop it after its at +2 speed, if you know its not magic bounce, you can use skill swap to slow it down but after that, its all up to if you can safely get protean out.

One more thing though, why 30 Speed on no guard?
 
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After reading about this team, I went and laddered with it to see how it does on the ladder. I made an alt and did 10 games (not the greatest idea for hidden threat finding, but it helped me get a feel for the team). A lot of early forfeits from spore salt and low ladder. Since every ray has the same name, I'm just going to call everything by their ability. This was kinda hard to make changes and improve completely, so test these changes and find out if they are right for the team.

First thing I noticed was that there wasn't a direct way to deal with fairy types/protean with fairy as coverage, which wasn't too much of an issue with protean. Consider running a steel or poison move on something.

After about the eighth or ninth game (the replay below), I noticed that nothing was really imposterproof on the team, I tried to setup tail glow behind sub since it breaks imposter, but I did not account for e-speed Regigigas. I ended up having to PP stall and sacrifice most of my team to win. Contrary is imposterproof if you have +2 and are locked into draco (since it ohkos chansey and you outspeed with scarf), but if it were impostered after spamming anything else, chansey would pretty much sweep since it has every move at its disposal. One way to deal with this would be to run modest over timid. This change gives other rays a chance to revenge kill it since it will be slower, but it will still be hard to pull off if prankster is fainted.

Tail glow m-ray is good in the current but lum berry or safety goggles > sash allows you to safely setup sub on anything that is prankster and uses status/allows you to switch into registeel, aegislash, or other walls which usually spam will-o-wisp, nuzzle, or anything else that causes status.

Things I couldn't come up with solutions to but are out there: imposterproofing (it's a much bigger threat than you think), your wincons can easily be impostered and then they will sweep your team. There isn't really much of a reason for your opponent to make an early imposter switch where you can easily take it out. Hazard/status Removal, there isn't a way to deal with something like stealth rocks or status from a prankster pokemon after your prankster pokemon is fainted.

I will most likely do more laddering tomorrow and see how it does against higher ladder, or in a tournament (will post all relevant tournament replays).

First game I played that didn't have the opponent forfeit: http://replay.pokemonshowdown.com/balancedhackmons-343752427

Even with these issues, the team functions really well, and I had a lot of fun with it. Also, welcome to smogon n_n

Edit 1: The team gets completely demolished by kyurem-b if protean is fainted, more king's shield will lessen this threat and is never a bad thing. Boomburst on no guard isn't doing much for coverage and swapping it with KS will allow you to have a 50% chanve kill with dynamic punch after 1 layer of spikes or you can use inferno which will keep it from ohkoing you.

Final edit: one more huge threat is m-ttar after it gets shift gear up, not much can really stop it after its at +2 speed, if you know its not magic bounce, you can use skill swap to slow it down but after that, its all up to if you can safely get protean out.

One more thing though, why 30 Speed on no guard?


Thanks so much for the help; glad you had fun with the team!

Because of the threats you mentioned, what complete set with as many of those things as possible would you suggest? Getting rid of the no-guard one I think would be the most beneficial.
 
Thanks so much for the help; glad you had fun with the team!

Because of the threats you mentioned, what complete set with as many of those things as possible would you suggest? Getting rid of the no-guard one I think would be the most beneficial.

Another protean mega ray instead of no guard might be able to deal with both(will be in the importable below). Flame plate judgment allows it to hit Registeel, and Aegislash if they don't have flash fire. Flash cannon hits most fairy types that are used and kills Kyurem-b better than secret sword. Secret sword ohkos mega-Tyranitar, and 2hko Kyurem-b while still hitting Registeels that are flash fire.

Note: King's Shield will need to be added yourself, most of the sets change dramatically when introduced with ks, and lose some of the things they do (I.E. prankster loses the stat stealing and passing ability)

Rayquaza-Mega @ Sky Plate
Ability: Aerilate
Shiny: Yes
EVs: 252 Atk / 4 SpA / 252 Spe
Lonely Nature
- Fake Out
- Extreme Speed
- Boomburst
- Magma Storm

Rayquaza-Mega @ Choice Scarf
Ability: Contrary
Shiny: Yes
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
- Draco Meteor
- Overheat
- Leaf Storm
- Psycho Boost

Rayquaza-Mega @ Flame Plate
Ability: Protean
Shiny: Yes
EVs: 16 Atk / 244 SpA / 248 Spe
Hasty Nature
- King's Shield
- Judgment
- Flash Cannon
- Secret Sword

Rayquaza-Mega @ Lum Berry
Ability: Gale Wings
Shiny: Yes
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
- Tail Glow
- Oblivion Wing
- Substitute
- Earth Power

Rayquaza-Mega @ Fist Plate
Ability: Protean
Shiny: Yes
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- King's Shield
- Judgment
- Thousand Arrows
- Diamond Storm

Rayquaza-Mega @ Focus Sash
Ability: Prankster
Shiny: Yes
EVs: 252 HP / 252 Def / 4 SpD
Careful Nature
- Baton Pass
- Spore
- Spikes
- Heart Swap
 
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The only things you can really do to deal with imposter is play with speed evs/ivs (going to edit the previous importable to have evs elsewhere since its better than changing ivs)
 
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