Yeah, I'm severely biased towards pokemon that are from 3rd generation or earlier. Basically, the goal of this team is to get Stealth Rock and Toxic Spikes up and then turn it into a switching war by continually switching in hard-hitters.
Aerodactyl (M) @ Focus Sash
Ability: Pressure
EVs: 252 Atk/4 Def/252 Spd
Jolly nature (+Spd, -SAtk)
- Taunt
- Stealth Rock
- Rock Slide
- Earthquake
Worst case scenario, I get rocks up and they don't. Best case scenario, this guy kills 4 pokemon and my opponent leaves the room (true story). Taunt is amazing, and even if this guy dies, it's okay as long as he set up rocks.
Tentacruel (M) @ Black Sludge
Ability: Liquid Ooze
EVs: 252 HP/120 Def/136 SDef
Calm nature (+SDef, -Atk)
- Rapid Spin
- Toxic Spikes
- Surf
- Ice Beam
The Toxic Spiker of the team and also the Spinner, although I normally don't have to spin until late in the game, if at all. Also is somewhat of a Infernape counter.
Scizor (M) @ Choice Band
Ability: Technician
EVs: 244 HP/252 Atk/12 Spd
Adamant nature (+Atk, -SAtk)
- Bullet Punch
- U-turn
- Superpower
- Pursuit
This is revenge killer #1. Everyone knows what is coming, so a switch often occurs. I can either Pursuit them on the way out or U-Turn to scout their switch. Or I can just use BP or SP and hit whatever comes in pretty hard. This is my namesake right here, and he's amazing.
Salamence (M) @ Life Orb
Ability: Intimidate
EVs: 16 Atk/252 Spd/240 SAtk
Naive nature (+Spd, -SDef)
- Draco Meteor
- Earthquake
- Flamethrower
- Outrage
I'm not as high on MixMence as some people, and he's probably one of the most likely to get replaced (see below). However, he does manage to force plenty of switches and still hit stuff hard.
Azelf @ Life Orb
Ability: Levitate
EVs: 16 HP/20 Atk/220 Spd/252 SAtk
Naive nature (+Spd, -SDef)
- Explosion
- Flamethrower
- Psychic
- Hidden Power [Ground]
I just realized now that I never had anything equipped to my Azelf. I should fix that :P Anyways, this is my other half of mixed sweepers and the less likely to be replaced. He hits hard and almost always takes out a poke with Explosion before dying. Alternately, I just blow him up on my opponent's bulky water/ground and watch Scizor or Snorlax sweep from there.
Snorlax (M) @ Leftovers
Ability: Thick Fat
EVs: 168 HP/120 Def/220 SDef
Careful nature (+SDef, -SAtk)
- Curse
- Body Slam
- Rest
- Earthquake
Yeah, Rotom and Gengar completely screw this up, as do TrickScarfers/Specsers. But I'll take my chances when you consider how game-breaking this can be if done right. I am considering Crunch over EQ, though.
Anyways, I notice three real problems. First of all, Metagross can sweep through a large amount of my team and I have no real counter. Second, Swampert runs around freely because I have no grass moves. Finally, Rotom's Fire/Electric combo plus WoW hits my entire team hard. I'm thinking that maybe putting a Rotom of my own over Mence could solve the Metagross problem and also help with Swampert if I put HP: Grass on it. But that still leaves me with a Rotom weakness. Any other advice? :)
Aerodactyl (M) @ Focus Sash
Ability: Pressure
EVs: 252 Atk/4 Def/252 Spd
Jolly nature (+Spd, -SAtk)
- Taunt
- Stealth Rock
- Rock Slide
- Earthquake
Worst case scenario, I get rocks up and they don't. Best case scenario, this guy kills 4 pokemon and my opponent leaves the room (true story). Taunt is amazing, and even if this guy dies, it's okay as long as he set up rocks.
Tentacruel (M) @ Black Sludge
Ability: Liquid Ooze
EVs: 252 HP/120 Def/136 SDef
Calm nature (+SDef, -Atk)
- Rapid Spin
- Toxic Spikes
- Surf
- Ice Beam
The Toxic Spiker of the team and also the Spinner, although I normally don't have to spin until late in the game, if at all. Also is somewhat of a Infernape counter.
Scizor (M) @ Choice Band
Ability: Technician
EVs: 244 HP/252 Atk/12 Spd
Adamant nature (+Atk, -SAtk)
- Bullet Punch
- U-turn
- Superpower
- Pursuit
This is revenge killer #1. Everyone knows what is coming, so a switch often occurs. I can either Pursuit them on the way out or U-Turn to scout their switch. Or I can just use BP or SP and hit whatever comes in pretty hard. This is my namesake right here, and he's amazing.
Salamence (M) @ Life Orb
Ability: Intimidate
EVs: 16 Atk/252 Spd/240 SAtk
Naive nature (+Spd, -SDef)
- Draco Meteor
- Earthquake
- Flamethrower
- Outrage
I'm not as high on MixMence as some people, and he's probably one of the most likely to get replaced (see below). However, he does manage to force plenty of switches and still hit stuff hard.
Azelf @ Life Orb
Ability: Levitate
EVs: 16 HP/20 Atk/220 Spd/252 SAtk
Naive nature (+Spd, -SDef)
- Explosion
- Flamethrower
- Psychic
- Hidden Power [Ground]
I just realized now that I never had anything equipped to my Azelf. I should fix that :P Anyways, this is my other half of mixed sweepers and the less likely to be replaced. He hits hard and almost always takes out a poke with Explosion before dying. Alternately, I just blow him up on my opponent's bulky water/ground and watch Scizor or Snorlax sweep from there.
Snorlax (M) @ Leftovers
Ability: Thick Fat
EVs: 168 HP/120 Def/220 SDef
Careful nature (+SDef, -SAtk)
- Curse
- Body Slam
- Rest
- Earthquake
Yeah, Rotom and Gengar completely screw this up, as do TrickScarfers/Specsers. But I'll take my chances when you consider how game-breaking this can be if done right. I am considering Crunch over EQ, though.
Anyways, I notice three real problems. First of all, Metagross can sweep through a large amount of my team and I have no real counter. Second, Swampert runs around freely because I have no grass moves. Finally, Rotom's Fire/Electric combo plus WoW hits my entire team hard. I'm thinking that maybe putting a Rotom of my own over Mence could solve the Metagross problem and also help with Swampert if I put HP: Grass on it. But that still leaves me with a Rotom weakness. Any other advice? :)