Candys inside....

Team Lineup
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I made this team yesterday, and so far it has a nice score on shoddy . If you are going to post in this topic, post something positive and helpful about the team . Anywayz, check it out... :)

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Gallade (M) @ Choice Scarf
Ability: Steadfast
EVs: 212 HP/44 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Close Combat
- Hypnosis
- Destiny Bond
- Psycho Cut
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Lead of the team . Max speed jolly + Choice scarf enable me to outspeed all the scarfed leads that use 270ish speed for heracross . Offers me a fast hypnosis and with the hp evs it can get in on non-STABed special attacks with ease and then proceed to Close Combat/Psycho Cut away . When it is about to die, it can destiny bond the opponent, scarf helps at this, meaning it has disabled another opponent...
You can use alternative moves on Psycho cut, such as stone edge, Night Slash and Ice Punch if it fits your team, though i prefer Psycho cut for the ohko on Gengar and the major damage on Heracross .


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Raikou @ Choice Specs
Ability: Pressure
EVs: 4 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Thunderbolt
- Hidden Power [Ice]
- Extrasensory
- Shadow Ball
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Get's in after Gallade uses hypnosis and starts spamming his attacks . Choice Specs along with his good speed and powerfull moves can Ohko a ton of stuff . I was thinking of making this a Calm minder with Life orb in place of Extrasensory, but so far it has served me well .

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Crobat (M) @ Leftovers
Ability: Inner Focus
EVs: 252 HP/40 Atk/216 Spd
Jolly nature (+Spd, -SAtk)
- Brave Bird
- U-turn
- Taunt
- Roost
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Tauntbat, it is actually pretty good . Messes all walls and tanks excluding Cresselia with Taunt (even skarmory) and then U-turns to either Raikou or Dragonite to start a sweep . Late game it becomes a cleaner, taunting stuff disabling their recovery moves and then proceeding to Brave bird and roost .

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Dragonite (M) @ Life Orb
Ability: Inner Focus
EVs: 4 HP/252 Atk/252 Spd
Adamant nature (+Atk, -SAtk)
- Dragon Dance
- Outrage
- Fire Punch
- Earthquake
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Adamant Nature + Life Orb boost + Dragon Dance means that your Attack elevates to an incredible number around 780 . Get's in from Crobat's U-turn or after a mate died, Dragon Dances and cleans the game . Max speed is used in orded to tie with Modest Scarftran after a Dragon Dance .

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Donphan (M) @ Leftovers
Ability: Sturdy
EVs: 252 HP/52 Atk/200 Def/4 Spd
Impish nature (+Def, -SAtk)
- Earthquake
- Ice Shard
- Knock Off
- Rapid Spin
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Dophan is really usefull especially on occasions where i mis-predict and thunderbolt a Vire . Knocks off items from Pokemon that can harm my team, such as Scarfgar on the switch, Spins away SR and Ice shards Garchomps and Mence away .

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Infernape (M) @ Life Orb
Ability: Blaze
EVs: 4 HP/252 Atk/252 Spd
Adamant nature (+Atk, -SAtk)
- Swords Dance
- Flare Blitz
- Thunderpunch
- Mach Punch
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My Secret Weapon . If this managed to get in, there's no way it gets out . Sword Dance once and KO that Gyarados that just came in . Mach Punch makes it a surefire counter to the sweep process of Lucario, which as of late appears on every single team . I personally use Flare Blitz for simply whacking stuff away, though it is quite suicidal . If you dont want to go through that route you can always use Fire Punch .

Going to add Damage Calculations later...

Threat list

Tyranitar: Donphan can come on non Ice beam variants . Other than that, Tyranitar can't come on any of my Pokemon, except maybe crobat, which can U-turn to Donphan, while damaging it with a nice 25%-30% .

Gyarados: Gallade outspeeds even after 1 dragon dance and sleeps/Destiny bonds . Dragonite counters it if it lacks Stone Edge/Ice fang . Crobat can help counter it by outspeeding + Taunt and then roost abuse . Most of the times Infernape kills the Gyaras for me with an SD + Thunderpunch .

Infernape: Gallade outspeeds and Psycho cuts/Close combats it to death . Raikou and Crobat outspeed + OHKO . Dragonite can take everything from it except HP Ice . Donphan takes the non-grass knot variants . Finally, infernape can mach punch it when weakened .

Azelf: Sleep it or kill it with Raikou, Crobat and priority moves .

Rhyperior: Donphan can come to take the hits from it . Other than that, it can't switch in to me unless he sacrifices a pokemon .

Electivire: Donphan can take every hit from this . If Donphan is fainted for some reason i can use Gallade to weaken it and then infernape to finish it off, though this is unlikely to happen .

Heracross: Gallade outspeeds + does huge damage to it with psycho cut, i just need to weaken it a bit . Crobat takes its fighting and bug attacks while Donphan takes the stone edges .

Salamence: Sleep it with Gallade . Other than this Raikou and Donphan can come around it . If i dont sleep or destiny bond this, it can cuz me problems late game with Draco Meteors...

Togekiss: Raikou, Gallade can sleep or bond it, or in a crucial moment i can sacrifice dragonite by sending it directly on him and then Outraging .

Gengar: That thing.... You never know what it is up to . Most times you gotta figure it's moveset and if it is not Scarfed Gallade can psycho cut it if it attempts to shadow ball you or Crobat can outspeed + Brave bird it for a nice 65% . If scarfed it is dealed with prediction and knock off .

Garchomp: Donphan is the only thing in my team that can take a hit from this and live to tell the tale . I will have to weaken this with my other pokemon each time it gets in in order to kill it late game with Crobat or Mach Punch .

Lucario: Gallade outspeeds and kills it . Raikou Ohkoes with a Thunderbolt . Crobat can take an SDed Extremespeed and hit it with Brave Bird . Infernape can come in on an SD and finish it off with mach punch while he thinks he is KOing you with extremespeed .

Starmie: Raikou and Gallade can take hits from it . Crobat 2hkoes with and outspeeds . Might cause me some problems...

Weavile: Anything on my team can ohko this while not being in big danger, except Dragonite .

PorygonZ: Gallade and Raikou can outspeed it and OHKO it . Mach Punch with Infernape might be an ohko aswell .

Machamp: Gallade can sleep it or psycho cut . Crobat can take the Dynamic punches and if it is lucky with confusion i will have to sacrifice a partner or two .

Zapdos: Raikou can take it's hits and then scare it away . Donphan if it is one of those Roost+Agility+Baton pass variants can ice shard and then eq on the roost .

Blissey: The only thing that it can wall in my team is Raikou, i can Close combat it, Taunt it, Outrage it, or simply mach punch it to death .

Suicune: Raikou can scare it off or i can sacrifice infernape by thunderpunching it in order to weaken it off . Don't have anything to take it's hits from with ease...

Breloom: Most of the times i let it sleep something and then completely wall with Crobat .

Metagross: I cant take hits from this either, though i can sleep or weaken it with my faster pokemon to death .

Heatran: Gallade outspeeds and OHKOes . Other than that it's moves can be handled with prediction . Fire blast can be temporary handled with fire blast.

Happy rating :)
~Astamatitos
 
i like this team but u have a fairly large deoxys e weak. ohkos 4/6 members on your team i think. ice beam dragonite and donphan, psychic bat and ape and it can 2hko the rest. just watch out for that. otherwise solid.
 
I wouldn't say that Infernape is a Lucario counter. LOL, all it can switch into is Bullet Punch, and Extremespeed might have a higher priorty than Mach Punch.

IMO make Infernape mixed to help take out Skarmory, who screws this team up.

Gallade is a shitty Scarfer, use Medicham for that. Use CB or double status set for Gallade.

3 ice weaks and on fragile, shitty resist isn't going to cut it in today's metagame. People pack atleast 1 ice attack for dragons, which is why I think you should use Vaporeon>Infernape.
 
DDdos weak. BIG DDdos weak. Forretress/Starmie > Donphan to remedy this.

Not really since DDos can only come on Donphan without taking a big hit or a sleep . Usually when it gets on Donphan while i have someone already sleeping i go to Crobat to Outspeed + Taunt and then sacrifice it in order for Raikou to finish it next if it doesnt use 242+ Speed . Though i faced many Gyaradosses i never had a problem actually with them, most of the players i faced left them sleep or they foolishly left them inside a Sword Danced infernape.

I wouldn't say that Infernape is a Lucario counter. LOL, all it can switch into is Bullet Punch, and Extremespeed might have a higher priorty than Mach Punch.

IMO make Infernape mixed to help take out Skarmory, who screws this team up.

Gallade is a shitty Scarfer, use Medicham for that. Use CB or double status set for Gallade.

3 ice weaks and on fragile, shitty resist isn't going to cut it in today's metagame. People pack atleast 1 ice attack for dragons, which is why I think you should use Vaporeon>Infernape.

There's no way Lucario can get in safely . I said a surefire counter, i meant a surefire counter to stop his sweep, going to edit this .

Gallade is a fast sleeper and he doesnt have the role that Medicham would with a scarf set, he sleeps + bonds Pokemon mostly for me...

Going to test Vappy for the team, since Mamoswines cuz me slight problems with ice shard...
 
A problem with Gallade and Destiny Bond...

With Scarf, you will need to switch into the pokemon that will be KO'ing you. Your opponent will suspect that something is up if Gallde is an easy kill, and if you think wrong, and your opp. switches, say hello to a free turn for DD Gyara etc. while you switch.

~M51
 
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