Canis and Geodude

Texas Cloverleaf

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RoAPL Champion
Rules

3v3 FE singles
2 day DQ
2 recovers/5 chills
2 subs
All abilities
Training items
ASB Arena

Mons

Canis
th_136.gif

Flareon [Jet] (Male) *


"I'll protect you. No matter the cost."
Desperation Theme: Ultimate Marvel Vs. Capcom 3: Might Controls Everything
Jet was part of a group of Pokémon that eventually died to a gang of Bisharp and Pawniard. Rescued by Michael, he was the first partner that he ever saw as a true friend. As a Flareon, he favours divine justice and calculation over brute force.


Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
Type: Fire
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:
Flash Fire: (Passive) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack's Base Attack Power by two (2). Self-targeted attacks do not give the boost.
Guts: (DW) (Passive) (Unlocked) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

Stats:

HP: 100
Atk: Rank 5
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 56 (-10% Evasion)
Size Class: 2
Weight Class: 2
Base Rank Total: 20

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Level Up:
Helping Hand
Tackle
Tail Whip
Sand-Attack
Growl
Quick Attack
Bite
Covet
Double-Edge
Focus Energy
Take Down
Ember
Fire Fang
Fire Spin
Smog
Flamethrower
Fire Blast
Lava Plume

Egg:
Wish
Tickle
Endure
Detect
Curse

Tutor:
Heal Bell
Heat Wave
Iron Tail
Superpower

TM:
Facade
Substitute
Double Team

Hyper Beam
Shadow Ball
Toxic
Roar
w16yoy.png

<Kitsunoh> [Emily] (Female)

Desperation Theme: [Niente] Neu - Pop'n Music (Piano Version)
Evolution seems to have brought a more morbid humor to Emily - she enjoys the pain of others, and yet her laugh and silliness lead to believe she's not dangerous.

Nature: Jolly (+15% Speed, +5% Acc, -1 SpA)
Type: Steel/Ghost
Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:
Frisk: (Passive) The Pokemon has intimate knowledge of the opponent's held item and ignores any item-based increases in damage or status. The Pokemon will not be affected by Fling or Natural Gift.
Limber: (Passive) This Pokemon’s body is well trained and immune to paralysis.
Cursed Body: (DW) (Passive) (Locked) When this Pokemon is struck by an opponent's attack, there is a 30% chance that the attack will be disabled for six (6) actions. Only one of the opponent's attacks can be disabled at a time due to Cursed Body. A Pokemon with an attack disabled by Cursed Body cannot have another one disabled by Disable, and vice versa.

Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 127 (+19% Acc)
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 6/6
MC: 0
DC: 3/5

Attacks:
Level Up:
Scratch
Iron Defense
Lick
Odor Sleuth
Metal Burst
Faint Attack
Shadow Sneak
Curse
Imprison
Tail Whip
Metal Claw
Copycat
ShadowStrike
Revenge
Iron Head
Fake Out

Egg:
Meteor Mash
Hex
Yawn
Featherdance
Psycho Shift

Tutor:
Pain Split

TM:
Toxic
Will-O-Wisp
Torment
Taunt
Dream Eater
229f.gif

Houndoom [Cecille] (Female)
"Get out of my sight, or I'll burn you to a crisp."
Desperation Theme: Blazblue Continuum Shift - Nightmare Fiction
Evolution has made Cecille much colder and much more cruel than she already was. Jet still can't help but feel she has some feelings, though.

Nature: Bold (+ Defense, - Attack)
Type: Dark/Fire

Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.
Abilities:
Early Bird: (Passive)
This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently sleep status is automatically reduced by one intensity level when inflicted on this Pokemon. When the Pokemon uses Rest they will gain 18 HP per action and only be asleep for two actions.
Flash Fire: (Passive) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
Unnerve: (DW) (Unlocked) (Passive) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.


Stats:

HP: 100
Atk: Rank 2 (-)
Def: Rank 3 (+)
SpA: Rank 4
SpD: Rank 3
Spe: 95
Size Class: 3
Weight Class: 4



EC: 6/6
MC: 0
DC: 5/5



Attacks:
Level Up:

Leer
Ember
Howl
Smog
Roar
Bite
Odor Sleuth
Beat Up
Thunder Fang
Embargo

Egg:
Fire Spin
Nasty Plot
Will-o-Wisp
Counter
Spite

Tutor:
Dark Pulse

TM:
Fire Blast
Sludge Bomb
Torment
Protect
Taunt
Snarl
Substitute
Hidden Power (Ice, 7)
Swagger
Hyper Beam
Double Team
Roar
Toxic
Solarbeam
Shadow Ball

Geodude
AurumothFront.png
Bag_Pok%C3%A9_Ball_Sprite.png

Mothra [Aurumoth] (F)
Nature: Quiet (+1 SpA, -15% Spe, -10% Eva)
Type: Bug/Psychic
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities:
Weak Armor: (Toggle) The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.
No Guard: (Passive) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy.
Illusion (DW): (Passive) Whenever you send this Pokemon out, it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. Direct damage is any attack that does damage to the Pokemon's HP. Attacks that are evaded, blocked via Protect, or damage a Substitute are not considered direct damage. It will retain the typing and moveset of the Pokemon with Illusion. [Usage Note: PM the ref if you are sending out a Pokemon with Illusion with the info on said Pokemon and one of your squad members in a Switch=KO battle. You must use that squad member later in the battle though.
Stats:
HP: 110
Atk: 5
Def: 4
SpA: 5+
SpD: 2
Spe: 81-
Size Class: 4
Weight Class: 5
Base Rank Total: 22
EC: 9/9
MC: 0
DC: 5/5
Moves:
Quiver Dance
Dragon Dance
Tackle
String Shot
Bug Bite
Sunny Day
Silver Wind
Heal Pulse
Ancientpower
Final Gambit
Struggle Bug
Will-O-Wisp
Ominous Wind
Wish
Reflect
Light Screen
Zen Headbutt
Psyshock
Ice Beam
Blizzard
Thunderbolt
Thunder
Psychic
Double Team
Focus Blast
Substitute
Surf
Bug Buzz
Close Combat
Disable
Feint
Megahorn
Hydro Pump
Helping Hand
Icy Wind
237.gif
Bag_Pok%C3%A9_Ball_Sprite.png

Hitmontop (M)
Impish nature (+1 Def, -1 SpA)
Type: Fighting
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, & Vital Throw. Superior reaction time in close quarters.
Abilities:
Intimidate: (Trigger) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents. Command: (Ability: Intimidate)
Technician: (Passive) This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.
Steadfast (DW): (Passive) If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round
Stats:
HP: 90
Atk: Rank 3
Def: Rank 4+
SpA: Rank 1-
SpD: Rank 4
Spe: 70
Size Class: 3
Weight Class: 3
Base Rank Total: 17
EC: 6/6
MC: 0
DC: 5/5
Attacks:
Fake Out
Foresight
Helping Hand
Revenge
Rolling Kick
Tackle
Focus Energy
Pursuit
Quick Attack
Triple Kick
Rapid Spin
Counter
Detect
Close Combat
Toxic
Bulk Up
Protect
Earthquake
Brick Break
Double Team
Rock Slide
Rock Smash
Bullet Punch
Endure
Hi Jump Kick
Mach Punch
Vacuum Wave
Mimic
229.gif

Nightcrawler [Houndoom] (M)
Nature: Lonely
Type: Dark/Fire
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.
Abilities:
Early Bird: (Passive) This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently sleep status is automatically reduced by one intensity level when inflicted on this Pokemon. When the Pokemon uses Rest they will gain 18 HP per action and only be asleep for two actions.
Flash Fire: (Passive) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
Unnerve (DW): (Passive) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.
Stats:
HP: 100
Atk: Rank 4+
Def: Rank 1-
SpA: Rank 4
SpD: Rank 3
Spe: 95
Size Class: 3
Weight Class: 4
Base Rank Total: 18
EC: 6/6
MC: 0
DC: 5/5
Attacks:
Thunder Fang
Leer
Ember
Howl
Smog
Roar
Bite
Odor Sleuth
Beat Up
Foul Play
Embargo
Flamethrower
Crunch
Nasty Plot
Counter
Feint
Fire Spin
Reversal
Sucker Punch
Sunny Day
Taunt
Solarbeam
Fire Blast
Overheat
Snarl
Dark Pulse
Heat Wave

Order of Operations
Canis sends out with Item
Geo sends out with Item and Orders
Canis Orders
I ref
 
331q7fo.png

"It's good to be back, is it not, my friends?"

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"Of course. Shall we make this an enjoyable experience for our opponent?"

"Gladly. Jet, start us off!"

Sending out Jet the Flareon @ Exp. Share
 
229.gif
@ XP share

Foul Play x3
IF successful use of Detect THEN use Snarl.
IF Jet hs Double Team clones up when you would act THEN use Snarl.

If Detect stops Snarl I want a reorder.
 
Detect stops all targetted attacks bar feint.

I will not give you a reorder. If you edit your post before canis makes actions then by all means, otherwise this is you not checking your actions effects and I will not allow a reorder for it.

edit for the record:
13:52Texasthe only time i allow reorders is rulings uncertainties
 
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Canis Majoris
th_136.gif

Flareon @ Exp. Share
HP: 100
EN: 100
Stats: 5/2/4/4/56 2/2
Status: None

vs

Geodude6
229.gif

Houndoom @ Exp. Share
HP: 100
EN: 100
Stats: 4/1/4/3/95 3/4
Status: None

Houndoom used Foul Play! (-6 EN)
no crit (16)
10+3+4.5=17.5

Flareon used Double Team! (-4 EN)
One clone!

Flareon used Detect! (-11 EN)

Houndoom used Snarl! (-3 EN)
6+3=9 damage blocked

Houndoom used Snarl! (-7 EN)
no crit (8)
6+3=9 damage
The clone faded...

Flareon used Superpower! (-8 EN)
crit (1)
(12+6)*1.5=27
Flareon's Atk and Defense dropped 1 stage!


Both Pokemon do similar amounts of damage as Flareon plays around the opposing Houndoom with stalling moves before crushing its opponent with a hefty Superpower that scores a critical hit. The Black Shuck simply plows away with consistent attacks that while not always effective prove to be more energy efficient than its opponent.


Canis Majoris
th_136.gif

Flareon @ Exp. Share
HP: 73
EN: 77
Stats: 5/2/4/4/56 2/2
Status: -1 Atk -Def

vs

Geodude6
229.gif

Houndoom @ Exp. Share
HP: 73
EN: 84
Stats: 4/1/4/3/95 3/4
Status: None

Canis Orders
Geo Orders
I ref
 
Last edited:
"Well then..."

Toxic > Sand-Attack > Iron Tail
IF successful Dodge AND you're not Taunted Focus Energy the first time and Wish the second, pushing back
IF you are Taunted change remaining actions to Hyper Beam > Tackle > Hyper Beam
 
Pre-Round
Canis Majoris
th_136.gif

Flareon @ Exp. Share
HP: 73
EN: 77
Stats: 5/2/4/4/56 2/2
Status: -1 Atk -Def

vs

Geodude6
229.gif

Houndoom @ Exp. Share
HP: 73
EN: 84
Stats: 4/1/4/3/95 3/4
Status: None

Houndoom used Taunt! (-9 EN)
Flareon is Taunted for 6a

Flareon used Hyper Beam! (-10 EN)
hit (24)
no crit (12)
15+1.5=16.5

Houndoom used Beat Up! (-5 EN)
no crits (11, 10, 16)
3 hits
3+3+3+3+3+2=17

Flareon used Tackle! (-3 EN)
no crit (4)
4+4.5-2=6.5

Houndoom used Sucker Punch! (-5 EN)
no crit (5)
8+3+3=14

Flareon used Hyper Beam! (-10 EN)
hit (33)
crit (1)
15+1.5+3=19.5

Flareon's Atk/Def regressed to normal!


no flavour today case i have work to do


Post-Round
Canis Majoris
th_136.gif

Flareon @ Exp. Share
HP: 42
EN: 54
Stats: 5/2/4/4/56 2/2
Status: Taunted (3a), Sluggish (1a)

vs

Geodude6
229.gif

Houndoom @ Exp. Share
HP: 30
EN: 65
Stats: 4/1/4/3/95 3/4
Status: None

Geo>Canis>Me
 
Pre-Round
Canis Majoris
th_136.gif

Flareon @ Exp. Share
HP: 42
EN: 54
Stats: 5/2/4/4/56 2/2
Status: Taunted (3a), Sluggish (1a)

vs

Geodude6
237.gif

Hitmontop @ Exp. Share
HP: 90
EN: 100
Stats: 3/4/1/4/70 3/3
Status: None

229.gif

Houndoom @ Exp. Share
HP: 30
EN: 65
Stats: 4/1/4/3/95 3/4
Status: None

Hitmontop Intimidated Flareon!
-1 Atk Flareon

Hitmontop uses Earthquake! (-7 EN)
no crit (16)
(10+1.5)*1.5=17.25

Flareon used Struggle! (-5 EN)
no crit (4)
5+1.5-2=4.5
6.5*0.4=1.8 recoil

Hitmontop used Bulk Up! (-6 EN)
+1 Atk/Def

Flareon used Struggle! (-9 EN)
no crit (11)
5+1.5-2-2=2.5
4.5*0.4=1 recoil

Hitmontop used Bulk Up! (-10 EN)
+1 Atk/Def

Flareon used Struggle! (-13 EN)
crit (1)
5+1.5+3=9.5
4.5*0.4=3.8 recoil


Canis failed in awesome fashion because of Taunt, though his orders till activated Geodude's sub.


Post-Round
Canis Majoris
th_136.gif

Flareon @ Exp. Share
HP: 19
EN: 27
Stats: 5/2/4/4/56 2/2
Status: -1 Atk

vs

Geodude6
237.gif

Hitmontop @ Exp. Share
HP: 83
EN: 77
Stats: 3/4/1/4/70 3/3
Status: +2 Atk/Def

229.gif

Houndoom @ Exp. Share
HP: 30
EN: 65
Stats: 4/1/4/3/95 3/4
Status: None

Canis>Geo>Me
 
Last edited:
Please mark Hitmontop as being +2 Atk/Def or however it works now due to Bulk Up.
Endure > Lava Plume > Lava Plume
IF you are inflicted with Toxic Poison AND you have already endured replace Lava Plume with Facade
 
Pre-Round
Canis Majoris
th_136.gif

Flareon @ Exp. Share
HP: 19
EN: 27
Stats: 5/2/4/4/56 2/2
Status: -1 Atk

vs

Geodude6
237.gif

Hitmontop @ Exp. Share
HP: 83
EN: 77
Stats: 3/4/1/4/70 3/3
Status: +2 Atk/Def

229.gif

Houndoom @ Exp. Share
HP: 30
EN: 65
Stats: 4/1/4/3/95 3/4
Status: None

Flareon used Endure! (-15 EN)

Hitmontop used Toxic! (-7 EN)

Hitmontop used Earthquake! (-7 EN)
who cares it dropped flare to 1

Flareon used Facade! (doesn matter EN)
no crit (13)
14+1.5-4-2=9.5

Flareon died to residual.


Stuff happened, dead dog


Post-Round
Canis Majoris
th_136.gif

Flareon @ Exp. Share
HP: Ded
EN: Ded
Stats: 5/2/4/4/56 2/2
Status: Ded

vs

Geodude6
237.gif

Hitmontop @ Exp. Share
HP: 73
EN: 63
Stats: 3/4/1/4/70 3/3
Status: +1 Atk/Def, 1 KOC

229.gif

Houndoom @ Exp. Share
HP: 30
EN: 65
Stats: 4/1/4/3/95 3/4
Status: None

Canis sends out new mon
Geo orders
Canis orders
I ref
 
Pre-Round
Canis Majoris
w16yoy.png

Kitsunoh @ Lucky Egg
HP: 100
EN: 100
Stats: 4/3/1/3/127 3/4
Status: None
th_136.gif

Flareon @ Exp. Share
HP: Ded
EN: Ded
Stats: 5/2/4/4/56 2/2
Status: Ded

vs

Geodude6
237.gif

Hitmontop @ Exp. Share
HP: 73
EN: 63
Stats: 3/4/1/4/70 3/3
Status: +1 Atk/Def, 1 KOC

229.gif

Houndoom @ Exp. Share
HP: 30
EN: 65
Stats: 4/1/4/3/95 3/4
Status: None

Kitsunoh used Toxic! (-7 EN)
Hitmontop became badly poisoned! (1DPA)

Hitmontop used Intimidate! (-5 EN)

-1 HP Hitmontop

Kitsunoh used Fake Out! (-3 EN)
no crit (12)
4-2-2=0~1

Hitmontop flinched!

-1 HP Hitmontop

Kitsunoh used Will-O-Wisp! (-7 EN)
miss (100)

Hitmontop used Hi Jump Kick! (-7 EN)
Kitsunoh is immune! Hitmontop crashed!
Potential damage= (13+3)*1.5=24
Crash damage=12

-1 HP Hitmontop


flavour


Post-Round
Canis Majoris
w16yoy.png

Kitsunoh @ Lucky Egg
HP: 100
EN: 83
Stats: 4/3/1/3/127 3/4
Status: None
th_136.gif

Flareon @ Exp. Share
HP: Ded
EN: Ded
Stats: 5/2/4/4/56 2/2
Status: Ded

vs

Geodude6
237.gif

Hitmontop @ Exp. Share
HP: 57
EN: 51
Stats: 3/4/1/4/70 3/3
Status: Toxic (2DPA) 1 KOC

229.gif

Houndoom @ Exp. Share
HP: 30
EN: 65
Stats: 4/1/4/3/95 3/4
Status: None

Canis
Geo
Me
 
"Look at me, look at me, paws in the air like it's good to be ALIVE! Wait, but I'm not even alive... .w."

Taunt > Iron Head > Iron Head
IF Successful P/E on Taunt THEN Iron Defense ONCE and push back
IF Earthquake AND not in a combo AND Hitmontop is already Taunted THEN Revenge
 
Last edited:
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