Im having problems deciding what team to use can someone help me the first one i think counters all the weakness of the team and the other i tried to counter standards i dont think i did that good so can someone help me.
Infernape @ Life Orb/ Leftovers
Trait: Blaze
Naïve Nature (+Spd, -SDef)
Evs: 32 Attack / 228 Speed / 252 Special Attack
-In-Fight
-Flamethrower
-Grass Rope
-Scheme
My lead poke very strong mixed attacker he can take can of water if he gets a scheme in and he helps against Skarm and other steel types and helps with Bliss. But he still has a weakness to Flying and psychic which is why i used this guy.
Weavile @ Choice Band
Trait: Pressure
Evs: 252 Atk / 252 Spd / 6 HP
Jolly Nature (+Spd, -SAtk)
-Aerial Ace
-Brick break
-Ice Punch
-Blade Test
Good fast Choice Bandertakes care of Infernapes weakness to flying with Ice Punch and is not affected by Psychic and Blade test kills Psychics. Aerial ace takes care of its weakness of fighting and Bug. but stil has a weakness to fire and rock which is why i used this guy.
Starmie @ Leftovers
Trait: Nature Cure
Timid Nature (+Spd, -Atk)
Evs: 252 Spd / 252 SAtk / 6 HP
-Surf
-Recover
-Ice Beam
-Rapid Spin
This guy takes care of Weaviles weakness to Rock and Fire with Surf. And with Rapid Spin gets rid of Spikes. but the problem is it hasn't cover its weakness so i used...
Lucario @ Leftover /Concentration Band * Dark Ninja *
Trait: Inner Focus
Adamant Nature (+Atk, - SAtk) or Jolly Nature (+Spd, -SAtk)
EVs: 252 SAtk / 252 Spd / 6 HP
-Hi Jump Kick/ In Fight
-Earthquake
-Blaze Kick
-Crunch
Im not sure if Hi jump Kick and BLaze kick are illegal Egg moves so just incase i will use In Fight to get rid of Darks, Earthquake for Electrics, Blaze Kick for Grass and Bug, and crunch for Ghosts. Now i have 2 Walls take a look at it.
Skarmory@ Leftovers * Steel Bird *
Trait: Sturdy
EVs: 252 HP / 252 Def / 6 Sp Def
Impish Nature (+Def, -SAtk)
-Drill Peck
-Spikes / Stealth rock
-Whirlwind/ Roar
-Feather Rest
Blissey @ Leftovers
Trait: Nature Cure
Evs: 212 HP / 252 Def / 44 SDef
Bold Nature (+Def, - Atk)
-Ice Beam
-Seismic Toss
-Softboiled
-Heal Bell
Basic skarm Bliss Combo
Another Team I can use is
Torterra- @ Leftovers
Trait: Overgrow
Impish Nature (+Def, -SDef) or Adamant (+Atk, -SAtk)
EV’s: 252 HP / 129 Def / 129 Atk
-Earthquake
-Wood Hammer
-Leech Seed
-Stone Edge/ Rock slide
Garchomp @Leftovers / Life orb * Chompy *
Trait: Sand Veil
Jolly Nature (+Spd, - SAtk)
EV’s: 252 Spd / 252 Atk / 6 HP
-Dragon Claw
-Earthquake
-Swords Dance
-Fire Fang
Lucario @ Leftover / Wisdom Glasses * Dark Ninja *
Trait: Inner Focus
Modest Nature (+SAtk, - Atk) or Timid Nature (+Spd, -Atk)
EVs: 252 SAtk / 252 Spd / 6 HP
-Calm Mind
-Pulse Bomb
-Dragon Pulse
-Dark Pulse
Gengar @ Life Orb/ Black Sludge/ Adherence Glasses or Scarf *Houdini*
Trait: Levitate
Timid Nature (+ Spd, -Atk)
Evs: 6 HP / 252 Spd / 252 SAtk
-Focus Bomb/ Energy Ball
-Sludge Bomb
-Shadow Ball
-Thunderbolt
Milotic @ Leftovers
Trait: Marvel Scale
Nature: Bold (+Def, -Atk)
EVs: 252 HP / 252 Def / 6 SDef
-Hydro Pump/Surf
-Ice Beam
-Recover/ Rest
-Toxic/Sleep Talk
Skarmory@ Leftovers * Steel Bird *
Trait: Sturdy
EVs: 252 HP / 252 Def / 6 Sp Def
Impish Nature (+Def, -SAtk)
-Drill Peck
-Spikes / Stealth rock
-Whirlwind/ Roar
-Feather Rest
I think the First team is Better what do u think

Infernape @ Life Orb/ Leftovers
Trait: Blaze
Naïve Nature (+Spd, -SDef)
Evs: 32 Attack / 228 Speed / 252 Special Attack
-In-Fight
-Flamethrower
-Grass Rope
-Scheme
My lead poke very strong mixed attacker he can take can of water if he gets a scheme in and he helps against Skarm and other steel types and helps with Bliss. But he still has a weakness to Flying and psychic which is why i used this guy.

Weavile @ Choice Band
Trait: Pressure
Evs: 252 Atk / 252 Spd / 6 HP
Jolly Nature (+Spd, -SAtk)
-Aerial Ace
-Brick break
-Ice Punch
-Blade Test
Good fast Choice Bandertakes care of Infernapes weakness to flying with Ice Punch and is not affected by Psychic and Blade test kills Psychics. Aerial ace takes care of its weakness of fighting and Bug. but stil has a weakness to fire and rock which is why i used this guy.

Starmie @ Leftovers
Trait: Nature Cure
Timid Nature (+Spd, -Atk)
Evs: 252 Spd / 252 SAtk / 6 HP
-Surf
-Recover
-Ice Beam
-Rapid Spin
This guy takes care of Weaviles weakness to Rock and Fire with Surf. And with Rapid Spin gets rid of Spikes. but the problem is it hasn't cover its weakness so i used...

Lucario @ Leftover /Concentration Band * Dark Ninja *
Trait: Inner Focus
Adamant Nature (+Atk, - SAtk) or Jolly Nature (+Spd, -SAtk)
EVs: 252 SAtk / 252 Spd / 6 HP
-Hi Jump Kick/ In Fight
-Earthquake
-Blaze Kick
-Crunch
Im not sure if Hi jump Kick and BLaze kick are illegal Egg moves so just incase i will use In Fight to get rid of Darks, Earthquake for Electrics, Blaze Kick for Grass and Bug, and crunch for Ghosts. Now i have 2 Walls take a look at it.

Skarmory@ Leftovers * Steel Bird *
Trait: Sturdy
EVs: 252 HP / 252 Def / 6 Sp Def
Impish Nature (+Def, -SAtk)
-Drill Peck
-Spikes / Stealth rock
-Whirlwind/ Roar
-Feather Rest

Blissey @ Leftovers
Trait: Nature Cure
Evs: 212 HP / 252 Def / 44 SDef
Bold Nature (+Def, - Atk)
-Ice Beam
-Seismic Toss
-Softboiled
-Heal Bell
Basic skarm Bliss Combo
Another Team I can use is

Torterra- @ Leftovers
Trait: Overgrow
Impish Nature (+Def, -SDef) or Adamant (+Atk, -SAtk)
EV’s: 252 HP / 129 Def / 129 Atk
-Earthquake
-Wood Hammer
-Leech Seed
-Stone Edge/ Rock slide

Garchomp @Leftovers / Life orb * Chompy *
Trait: Sand Veil
Jolly Nature (+Spd, - SAtk)
EV’s: 252 Spd / 252 Atk / 6 HP
-Dragon Claw
-Earthquake
-Swords Dance
-Fire Fang

Lucario @ Leftover / Wisdom Glasses * Dark Ninja *
Trait: Inner Focus
Modest Nature (+SAtk, - Atk) or Timid Nature (+Spd, -Atk)
EVs: 252 SAtk / 252 Spd / 6 HP
-Calm Mind
-Pulse Bomb
-Dragon Pulse
-Dark Pulse

Gengar @ Life Orb/ Black Sludge/ Adherence Glasses or Scarf *Houdini*
Trait: Levitate
Timid Nature (+ Spd, -Atk)
Evs: 6 HP / 252 Spd / 252 SAtk
-Focus Bomb/ Energy Ball
-Sludge Bomb
-Shadow Ball
-Thunderbolt

Milotic @ Leftovers
Trait: Marvel Scale
Nature: Bold (+Def, -Atk)
EVs: 252 HP / 252 Def / 6 SDef
-Hydro Pump/Surf
-Ice Beam
-Recover/ Rest
-Toxic/Sleep Talk

Skarmory@ Leftovers * Steel Bird *
Trait: Sturdy
EVs: 252 HP / 252 Def / 6 Sp Def
Impish Nature (+Def, -SAtk)
-Drill Peck
-Spikes / Stealth rock
-Whirlwind/ Roar
-Feather Rest
I think the First team is Better what do u think