Here with some more heat sets!
Pajantom @ Sitrus Berry
Ability: Comatose
EVs: 240 HP / 176 Atk / 92 SpD
Adamant Nature
- Imprison
- Shadow Claw
- Earthquake
- Draco Meteor
This set is a [Unique] set that takes advantage of Paj's recent addition Imprison. This set shuts down a few important Super Effective attacks that allow it to swing matchups against Band Revenankh, Scarf Cyclohm and SS Necturna. Its EVd to always survive the Draco Meteor from Scarf Clohm and the subsequent Struggling after Sitrus proces, with the rest of its EVs dumped into Attack with an Adamant nature. It will also always beat LO Kitsunoh and Smokomodo with EQ.
Pajantom @ Choice Band
Ability: Comatose
EVs: 32 HP / 252 Atk / 224 Spe
Jolly Nature
- Outrage
- Spirit Shackle
- Earthquake
- Brave Bird
Another classic [1v1-like] fast and relatively bulky Band set. The Speed EVs are designed to outspeed Smokomodo to OHKO with Earthquake since it is never OHKOd by Plasmanta, with the rest moved into HP, allowing it to survive the Knock Off from Band Argh. Spirit Shackle OHKOs opposing Ghosts, while Outrage is a generically strong STAB attack that OHKOs frail pokemon such as Caribolt, and 2HKOs most bulky pokemon. Earthquake rounds at coverage by hitting Steel types and Fire types. Brave Bird as the last slot OHKOs Yawn Kerfluffle.
Arghonaut @ Life Orb
Ability: Technician
EVs: 252 HP / 176 Atk / 80 SpD
Adamant Nature
- Mach Punch
- Aqua Jet
- Earthquake
- Knock Off
While superficially very similar to the Band set, this is a [Unique] [1v1-like] that takes full advantage of Arghonaut's priority Technician boosted Stab attacks to swing certain unfavorable matchups. Having less of a reliance on Speed and on OHKOs off the bat, being unable to beat Necturna anyway, Argh is free to invest in a bit more into its Special Bulk here. 176 Attack EVs guarantees the 2HKO on Aurumoth with Knock Off followed by Aqua Jet, as well as Life Orb Krilowatt with Earthquake into Mach Punch, and a 50% to beat Scarf Cyclohm with Earthquake into Mach Punch. It still OHKOs Stratagem with Mach Punch or Aqua Jet, and can survive the first attacks of Pokemon it barely misses out on the KO against such as Voodoom and Naviathan.
Crucibelle @ Chesto Berry
Ability: Liquid Ooze
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Coil
- Stone Edge
- Gunk Shot
- Rest
This is a [CAP-like] set that showcases Crucibelle's ability to use Coil. Sadly it is destroyed by most physical attackers anyway because they carry Earthquake and it can't OHKO any of them (yes, not even Argh with +1 Wood Hammer) even with a Shuca Berry factored in. As such it's meant to take on specific stall Pokemon like Pyroak, Yawn Kerfluffle, Snaelstrom and CounterCoat Krilowatt instead. Rest is included to give it a way to recover and shed burns against Pyroak, and Chesto included to wake up it one crucial time, as well as to demolish Yawn Kerfluffle before it can Dream Eater. Liquid Ooze is chosen to damage Leech Seed Necturna and Pyroak, because Mold Breaker does not hit anything new, though it is of course an option to allow for crits on Pyroak to end the stall madness. EVs are straightforward since it doesn't really need anything anywhere else.
Crucibelle @ Choice Scarf
Ability: Liquid Ooze
EVs: 252 HP / 176 Def / 80 Spe
IVs: 0 Atk
Impish Nature
- Trick
- Torment
- Toxic
- Rest
Honestly Crucibelle is pretty horrible in this metagame, even when running more serious sets such as the one above, subsequently I recommend embracing the meme potential of the Pokemon. This is a [unique] anti-Stall set that aims to mess with things like Fidgit, Kerfluffle, Pyroak and setup sweepers, and basically wins against nothing else. The game plan is to Trick the Choice Scarf onto the Pokemon, preferably when on a non-attacking move, and immediately hitting it with the Torment to cause it to start struggling. Toxic speeds up their demise, and Rest brings you back to full health if for whatever reason Struggle starts racking up, or they're using a move that doesn't 2HKO you. Speed is set to 80 to allow it to outspeed Stratagem and in the very slim chance that it's not also choiced, allow it to Torment and then Rest. The rest are dumped into Bulk. Liquid Ooze allows it to kill Pyroak and Necturna with Leech Seed faster.
Crucibelle @ Shuca Berry
Ability: Liquid Ooze
EVs: 252 HP / 252 Def / 4 SpD
IVs: 0 Atk
Impish Nature
- Torment
- Protect
- Substitute
- Draining Kiss
This is a marginally better [Unique] set than the former one. It works in a similar way, but specifically targets Choiced Attackers.The premise of this set is to Torment the choiced attack, which will presumably be Earthquake, and then alternate turns using Protect or Substitute as required, until the opponent has struggled to death. The issue is of course that using Shuca Berry means forgoing recovery, which means the struggle damage, especially from Banded pokemon, really starts to add up. Since Draining Kiss is all that Crucibelle gets access to as far as recovery, this is what it shall run in the last slot. It almost replicates Black Sludge recovery. Almost.
Kitsunoh @ Shuca Berry
Ability: Frisk
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Torment
- Wish
- Protect
- Shadow Strike
This is a [Unique] Kitsunoh set that properly fits its concept of ultimate scout. Frisk checks the item to confirm that it's facing a Choiced attacker, and if so, it's bingo Torment time. This set works very similarly to the above Crucibelle set except that it's actually good because of Wish and a lack of 4x Weaknesses. Its EVd to be as bulky as possible on primarily the physical end of the spectrum since it loses to Volkraken no matter what and Shuca Berry allows it to survive the Earth Power from Specs Equilibra without any investment. Shadow Strike is run in the last slot to give it something to do against non-Choiced opponents, but at the end of the day isn't particularly important.