Name: The Underdog
General Description: A Pokemon that is able to perform its role(s) extremely well, despite having one or more flaws that are extremely undesirable for its job.
Justification: When discussing competitive Pokemon, there are certain traits that are traditionally associated with each role. Sweepers are fast and powerful, walls have good bulk and reliable recovery, etc. And while there are a plethora of Pokemon that aren't viable because they lack the traditional tools for their role, there are also many exceptions to these rules (To give a couple examples, Mega Slowbro is a slow, not that strong sweeper and Ferrothorn is a wall with no reliable recovery). The purpose of this CAP would therefore be to explore just how far we can push the limits of being "bad" for a certain job, while still producing a final product that is not just usable, but actually very effective. Additionally, it will give us some insights as to what allows certain Pokemon to bypass their flaws, while others are ultimately crippled by them.
Questions To Be Answered:
Explanation: My hopes for this concept are that it would give us a more in depth understanding of a certain role by really exploring all of the possible ways to "get the job done" without having the amazing stats/typing/ability/everything-else-that-catches people's attention when looking at what Pokemon to put on a team. That said, one advantage of this concept is that we would have the option to use a very good typing/ability/moves that are normally written off as "too good" knowing full well that we would be making up for it with some other liability on this Pokemon. I'm not talking about using banned abilities here, but rather the possibility of having a couple conversations where we can just brainstorm the best ways to make a Pokemon good without worrying about "crossing the line".
I don’t really have any preferences on what direction this concept goes. A couple ideas I bounced around were a relatively low speed/low attack/frail sweeper (like Lucario, only viable, with figuring out how to make it viable being the challenge of the project), as well as a Pokemon with sub-par defenses that would usually try to fit a wall role, but could scare away slower wall breakers with the threat of an offensive set (like wall Jellicent in Gen V if Specs Water Spout Jellicent hadn’t been so slow and gimmicky) Anyway, those are just two ideas I had bounced around, but there are so many possible paths to take that I think we could learn something from just about any role if we really do the project right.
General Description: A Pokemon that is able to perform its role(s) extremely well, despite having one or more flaws that are extremely undesirable for its job.
Justification: When discussing competitive Pokemon, there are certain traits that are traditionally associated with each role. Sweepers are fast and powerful, walls have good bulk and reliable recovery, etc. And while there are a plethora of Pokemon that aren't viable because they lack the traditional tools for their role, there are also many exceptions to these rules (To give a couple examples, Mega Slowbro is a slow, not that strong sweeper and Ferrothorn is a wall with no reliable recovery). The purpose of this CAP would therefore be to explore just how far we can push the limits of being "bad" for a certain job, while still producing a final product that is not just usable, but actually very effective. Additionally, it will give us some insights as to what allows certain Pokemon to bypass their flaws, while others are ultimately crippled by them.
Questions To Be Answered:
- What qualities are truly essential to fulfill the role we choose for CAP 20? Obviously Pokemon that don’t learn entry hazards can never be hazard setters, but with sweepers, walls, tanks, pivots, etc. the truly essential requirements can be a lot less obvious.
- How do the truly essential requirements from above compare with the qualities we normally associate with the given role? Are there certain qualities we usually consider “required” that a Pokemon can actually function without?
- Does this potential discrepancy open the door to unorthodox ways for CAP 20 to achieve its role without resorting to gimmicks?
- Which qualities are the most vital to overcoming certain flaws in a Pokemon?
- What can we extrapolate about OU viability from CAP 20? Can we pinpoint exactly why some Pokemon that seem to “have it all” come up short, while others that look inferior at first glance are extremely dominant?
- Does this project allow us to identify any underrated threats that don’t see usage because of their apparent flaws, but are actually capable of overcoming those with the tools they already have available?
- Finally, how will a Pokemon that is lacking in one or more crucial areas affect the OU metagame? Will we see a rise in Pokémon designed to target CAP20’s flaws? Or will CAP 20’s unusual method for fulfilling its role result in unusual methods of beating it? i.e. Will an unusual wall give rise to unusual wall breakers?
Explanation: My hopes for this concept are that it would give us a more in depth understanding of a certain role by really exploring all of the possible ways to "get the job done" without having the amazing stats/typing/ability/everything-else-that-catches people's attention when looking at what Pokemon to put on a team. That said, one advantage of this concept is that we would have the option to use a very good typing/ability/moves that are normally written off as "too good" knowing full well that we would be making up for it with some other liability on this Pokemon. I'm not talking about using banned abilities here, but rather the possibility of having a couple conversations where we can just brainstorm the best ways to make a Pokemon good without worrying about "crossing the line".
I don’t really have any preferences on what direction this concept goes. A couple ideas I bounced around were a relatively low speed/low attack/frail sweeper (like Lucario, only viable, with figuring out how to make it viable being the challenge of the project), as well as a Pokemon with sub-par defenses that would usually try to fit a wall role, but could scare away slower wall breakers with the threat of an offensive set (like wall Jellicent in Gen V if Specs Water Spout Jellicent hadn’t been so slow and gimmicky) Anyway, those are just two ideas I had bounced around, but there are so many possible paths to take that I think we could learn something from just about any role if we really do the project right.