Approved by Birkal
<h2>Overview</h2>
<p>
<script language="JavaScript">
var set = new CAPSet();
set.name = "Mega All-Out Attacker";
set.move[1] = "Head Smash";
set.move[2] = "Gunk Shot";
set.move[3] = "U-turn";
set.move[4] = ["Wood Hammer", "Low Kick"];
set.item = "Crucibellite";
set.ability = "Regenerator";
set.nature = "Jolly";
set.evs.HP = 4;
set.evs.Atk = 252;
set.evs.Spe = 252;
document.write(composeSet(set));
</script>
<h3>Moves</h3>
<p>
<h3>Set Details</h3>
<p>
<h3>Usage Tips</h3>
<p>
<h3>Team Options</h3>
<p>
<script language="JavaScript">
var set = new CAPSet();
set.name = "Mega Coil";
set.move[1] = "Coil";
set.move[2] = "Head Smash";
set.move[3] = "Gunk Shot";
set.move[4] = ["Wood Hammer", "Low Kick"];
set.item = "Crucibellite";
set.ability = "Regenerator";
set.nature = "Jolly";
set.evs.HP = 4;
set.evs.Atk = 252;
set.evs.Spe = 252;
document.write(composeSet(set));
</script>
<h3>Moves</h3>
<p>
<h3>Set Details</h3>
<p>
<h3>Usage Tips</h3>
<p>
<h3>Team Options</h3>
<p>
<script language="JavaScript">
var set = new CAPSet();
set.name = "Choice Scarf";
set.move[1] = "Head Smash";
set.move[2] = "Gunk Shot";
set.move[3] = "U-turn";
set.move[4] = ["Trick", "Wood Hammer", "Low Kick"];
set.item = "Choice Scarf";
set.ability = "Regenerator";
set.nature = "Jolly";
set.evs.HP = 4;
set.evs.Atk = 252;
set.evs.Spe = 252;
document.write(composeSet(set));
</script>
<h3>Moves</h3>
<p>
<h3>Set Details</h3>
<p>
<h3>Usage Tips</h3>
<p>
<h3>Team Options</h3>
<p>
<script language="JavaScript">
var set = new CAPSet();
set.name = "Choice Band";
set.move[1] = "Head Smash";
set.move[2] = "Gunk Shot";
set.move[3] = "U-turn";
set.move[4] = ["Wood Hammer", "Low Kick"];
set.item = "Choice Band";
set.ability = "Regenerator";
set.nature = "Jolly";
set.evs.HP = 4;
set.evs.Atk = 252;
set.evs.Spe = 252;
document.write(composeSet(set));
</script>
<h3>Moves</h3>
<p>
<h3>Set Details</h3>
<p>
<h3>Usage Tips</h3>
<p>
<h3>Team Options</h3>
<p>
<h2>Other Options</h2>
<p>
<h2>Checks and Counters</h2>
<p><strong>Steel-types</strong>: Steel-types such as Ferrothorn, Skarmory, Klefki, and Mega Metagross can switch into nearly any of Crucibelle's attacks, save for Low Kick and Head Smash from Choice Banded sets, and proceed to threaten it with their STAB moves or set up on it, although Ferrothron, Skarmory, and Klefki have to watch out for Trick from Choiced sets as well. Mega Scizor can revenge kill weakened Crucibelle with Bullet Punch, but will be unable to reliably check Coil sets once Crucibelle has set up. Excadrill under Sand can revenge kill any Crucibelle with ease, although it takes considerable damage from Low Kick and Wood Hammer.</p>
<p><strong>Ground-types and Ground-type Coverage</strong>: Ground-types such as Garchomp and Hippowdon are bulky enough to survive an onslaught from Crucibelle's STAB moves as well as Wood Hammer if healthy enough, and threaten back with Earthquake. Other Ground-types can serve as good checks as well, including Landorus-T and Excadrill, but Landorus-T can't switch into Head Smash repeatedly due to it being hit neutrally, and Excadrill is hit hard by Wood Hammer and Low Kick. Pokemon that run Ground-type coverage also serve as checks to Crucibelle.</p>
<p><strong>Water-types </strong>: Water-types such as Keldeo, Mega Slowbro, Slowbro, Rotom-W, and Manaphy can all threaten Crucibelle with their STAB moves, and Scarf Keldeo in particular can check most Crucibelle sets, but Keldeo, Rotom-W, and Manaphy are 2HKOed by Wood Hammer or Crucibelle's STAB moves with no prior damage and Slowbro is 2HKOed by Wood Hammer or Choice Band boosted Head Smashes after Stealth Rock. Azumarill can check weakened Crucibelle with Aqua Jet, but is unable to swicth into Gunk Shot. </p>
<p><strong>Psychic-types</strong>: Psychic-types such as Latios, Latias, and Mega Alakazam can OHKO Crucibelle with their powerful STAB moves but are unable to switch into Crucibelle at all.</p>
<p><strong>Status Moves</strong>: Crucibelle is heavily crippled by status effects such as burn, paralyzation, and sleep, as they hamper its offensive capabilities. Though Magic Guard remedies the residual damage caused by burn, the Attack drop is still a big issue.</p>
<p>
- can run lots of sets
- U-turn + Regenerator
- Unique Rock/Poison typing gives it switchin opportunities against mons like Talonflame and Clefable
- Its Mega evolution nabs it an attack boost and a useful ability in Magic Guard, allowing it to freely take advantage of high powered moves like Head Smash and Wood Hammer without taking recoil damage.
- vulnerable to ground- and steel-types, two very prominent offensive and defensive types in the metagame. Access to coverage helps deal with this somewhat, but Crucibelle nonetheless finds itself being forced out by common mons such as Garchomp, Mega Metagross, etc etc fairly often
<script language="JavaScript">
var set = new CAPSet();
set.name = "Mega All-Out Attacker";
set.move[1] = "Head Smash";
set.move[2] = "Gunk Shot";
set.move[3] = "U-turn";
set.move[4] = ["Wood Hammer", "Low Kick"];
set.item = "Crucibellite";
set.ability = "Regenerator";
set.nature = "Jolly";
set.evs.HP = 4;
set.evs.Atk = 252;
set.evs.Spe = 252;
document.write(composeSet(set));
</script>
<h3>Moves</h3>
<p>
- In Mega forme, Head Smash becomes a recoilless move thanks to Magic Guard, making it an extremely powerful and spammable STAB option, dishing out massive damage to any mon that doesn't resist it.
- Gunk Shot hits Fairy-types such as Clefable super effectively
- U-turn allows Crucibelle to pivot on its checks and counters. Can also be used to take advantage of Regenerator prior to Mega Evolution.
- Wood Hammer hits Ground- and Water-types such as Hippowdon, Slowbro, and Keldeo.
- Low Kick can also be used to hit Steel-types such as Mega Metagross and Ferrothorn harder.
- If you're willing to forgo coverage, Stealth Rock can also be used as a utility option. Crucibelle does a good job at setting it up thanks to the switches it can force + its offensive presence.
<h3>Set Details</h3>
<p>
- Standard offensive EV spread, max Attack and Speed so that Crucibelle hits as hard and as fast as possible.
- Jolly nature takes the best advantage of Mega Crucibelle's base 114 Speed, allowing it to outspeed mons like Latios, Latias, Keldeo, Gengar, etc after Mega Evolution, and lets Crucibelle Mega evolve and U-turn out of Garchomp and Manaphy.
- Remaining 4 EVs are dumped in to HP to provide an HP number divisible by 3, giving it an extra point of recovery from Regenerator without affecting damage taken from SR.
- Regenerator lets it pivot around and stay healthy early-game before mega evolving.
<h3>Usage Tips</h3>
<p>
- It's a good idea to keep Crucibelle in base form early-game before its checks and counters, namely Steel- and Ground-types, have been significantly weakened. This allows it to take advantage of U-turn and Regenerator to stay healthy.
- Once Mega Evolved, spam Head Smash and hope it doesn't miss lol
- Once Mega Evolved, spam Gunk Shot and hope it doesn't miss lol
<h3>Team Options</h3>
<p>
- Magnezone traps and removes Steel-types, making a sweep much easier for Crucibelle.
- Landorus-T can switch into Ground-type attacks aimed at Crucibelle and provide SR support.
- Garchomp can punish Steel-types that may try to check Crucibelle, such as Mega Scizor, Mega Metagross, and Ferrothorn, as well as provide Stealth Rock support.
- Celebi, Raikou, Serperior and other Pokemon that can reliably check Water-types are needed for Crucibelle lacking Wood Hammer. Celebi in particular can provide Paralysis and Stealth Rock support.
- Celebi, Serperior, and Ferrothorn also threaten Ground-types for Crucibelle in addition to threatening Water-types. t
- Similiarily, Keldeo, Azumarill, and Slowbro can help break through Ground-types as well.
<script language="JavaScript">
var set = new CAPSet();
set.name = "Mega Coil";
set.move[1] = "Coil";
set.move[2] = "Head Smash";
set.move[3] = "Gunk Shot";
set.move[4] = ["Wood Hammer", "Low Kick"];
set.item = "Crucibellite";
set.ability = "Regenerator";
set.nature = "Jolly";
set.evs.HP = 4;
set.evs.Atk = 252;
set.evs.Spe = 252;
document.write(composeSet(set));
</script>
<h3>Moves</h3>
<p>
- Coil boosts Attack, Defense, and Accuracy, allowing it to attempt a sweep while also increasing its resistance to priority moves. Also gives Head Smash and Gunk Shot perfect accuracy after a boost.
- Head Smash is spammable, etc etc
- Gunk Shot is spammable, etc etc
- Wood Hammer / Low Kick coverage
<h3>Set Details</h3>
<p>
- Standard offensive EV spread, max Attack and Speed so that Crucibelle hits as hard and as fast as possible.
- Bulky spread?
- Jolly nature takes the best advantage of Mega Crucibelle's base 114 Speed, allowing it to outspeed mons like Latios, Latias, Keldeo, Gengar, etc after Mega Evolution
- Remaining 4 EVs are dumped in to HP to provide an HP number divisible by 3, giving it an extra point of recovery from Regenerator without affecting damage taken from SR.
- Regenerator allows Crucibelle to switch in and check threats and regain health upon switching out so that it can remain healthy enough to easily set up late-game.
<h3>Usage Tips</h3>
<p>
- Early on in the match, Crucibelle can be used to check threats such as Clefable
- Once Crucibelle has an opportunity to set up safely, usually when opposing Steels and Grounds have been worn down, Mega Evolve and set up Coil. In some scenarios, Crucibelle can even set up a Coil on weaker super effective hits.
<h3>Team Options</h3>
<p>
- Magnezone traps and removes Steel-types, making a sweep much easier for Crucibelle. Helps lessen the need for Low Kick so that it may run Wood Hammer more safely.
- The lack of U-turn means that Crucibelle will be required to hard switch out of most Ground- and Steel-types, so proper switch-ins that can take them on are beneficial. Landorus-T is a good partner for this reason, as it checks several of the mons that threaten Crucibelle and sets up SR (also gives potential switch-in and setup opportunities with U-turn). Tank Garchomp is also a good partner for checking threats to Crucibelle + setting up SR.
- Water checks are important, so mons like Ferrothorn and Mega Venusaur work well in this respect. They appreciate having a solid check for Talonflame (and Flying-types in general) in return
<script language="JavaScript">
var set = new CAPSet();
set.name = "Choice Scarf";
set.move[1] = "Head Smash";
set.move[2] = "Gunk Shot";
set.move[3] = "U-turn";
set.move[4] = ["Trick", "Wood Hammer", "Low Kick"];
set.item = "Choice Scarf";
set.ability = "Regenerator";
set.nature = "Jolly";
set.evs.HP = 4;
set.evs.Atk = 252;
set.evs.Spe = 252;
document.write(composeSet(set));
</script>
<h3>Moves</h3>
<p>
- Head Smash hits hella hard even without a boosting item, making it a solid option for revenge killing. Since Regen helps mitigate recoil to an extent, it is preferred over weaker options like Stone Edge.
- Gunk Shot hits Fairy-types super effectively and provides somewhat decent coverage with Head Smash, but noticeably leaves Crucibelle open to Ground- and Steel-types.
- U-turn allows Crucibelle to pivot out of its checks and counters, and is especially useful for scouting early-game.
- The last slot generally depends on team composition.
- Trick cripples otherwise hard stops to this set, such as Skarmory and Hippowdon.
- Wood Hammer allows Crucibelle to hit opposing Water- and Ground-types harder than its STAB moves do, and provides a decently powered 100% accurate option to use in end-game scenarios.
- Low Kick hits Steel-types for decent damage, OHKOes Bisharp
<h3>Set Details</h3>
<p>
- Choice Scarf allows Crucibelle to revenge kill setup sweepers such as Mega Altaria and Mega Charizard X as well as better threaten faster Pokemon such as Weavile and Mega Manectric. The extra speed also allows Crucibelle to clean up late game with its powerful Head Smash.
- Standard offensive EV spread, max Attack and Speed so that Crucibelle hits as hard and as fast as possible.
- Jolly nature takes the best advantage of Mega Crucibelle's base 114 Speed, allowing it to outspeed mons like Latios, Latias, Keldeo, Gengar, etc after Mega Evolution, and lets Crucibelle Mega evolve and U-turn out of Garchomp and Manaphy.
- Remaining 4 EVs are dumped in to HP to provide an HP number divisible by 3, giving it an extra point of recovery from Regenerator without affecting damage taken from SR.
- Regenerator lets it pivot around and stay healthy early-game before mega evolving.
<h3>Usage Tips</h3>
<p>
- Crucibelle can be used for scouting purposes early on in the match, and can be brought in througout the match as needed to revenge kill Pokemon such as Mega Manectric, Weavile, Tornadus-T, Mega Charizard X and Mega Altaria after a Dragon Dance.
- Though neither Rock- nor Poison-type attacks are particularly spammable, Crucibelle still has a decent shot at cleaning up late-game with the proper support.
<h3>Team Options</h3>
<p>
- Magnezone traps and removes Steel-types, making it easier for Crucibelle to sweep late-game.
- Ground-type / Steel-type checks, Landorus-T and Garchomp work well in this respect and provide Stealth Rock support.
<script language="JavaScript">
var set = new CAPSet();
set.name = "Choice Band";
set.move[1] = "Head Smash";
set.move[2] = "Gunk Shot";
set.move[3] = "U-turn";
set.move[4] = ["Wood Hammer", "Low Kick"];
set.item = "Choice Band";
set.ability = "Regenerator";
set.nature = "Jolly";
set.evs.HP = 4;
set.evs.Atk = 252;
set.evs.Spe = 252;
document.write(composeSet(set));
</script>
<h3>Moves</h3>
<p>
- Choice Band-boosted Head Smash hits ridiculously hard, 2HKOing even the bulkiest of Skarmory with no prior damage. Even Pokemon that resist Head Smash, such as Keldeo and Klefki, are 2HKOed.
- Gunk Shot allows Crucibelle to annhilate Fairy- and Grass-types and is a more spammable STAB move for when Head Smash recoil is undesirable.
- U-turn to pivot out of checks and counters, especially useful early-game to scout + take advantage of Regenerator
- Wood Hammer is guaranteed to 2HKO Slowbro and Hippowdon and OHKO Keldeo and Manaphy after Stealth Rock.
- Low Kick 2HKOs Ferrothorn and Excadrill and OHKOs Bisharp.
- Trick can potentially be used in the last slot to cripple defensive mons, but Wood Hammer / Low Kick do a great job of just smashing past them so it's usually not necessary.
<h3>Set Details</h3>
<p>
- Choice Band allows Head Smash to hit for frightening amounts of damage and helps blow past several of Crucibelle's defensive checks, such as Hippowdon and Skarmory.
- Standard offensive EV spread, max Attack and Speed so that Crucibelle hits as hard and as fast as possible.
- Jolly is used over Adamant to take the best advantage of Crucibelle base 104 Speed tier, and it still achieves most of the KOes it needs even without Adamant.
- Remaining 4 EVs are dumped in to HP to provide an HP number divisible by 3, giving it an extra point of recovery from Regenerator without affecting damage taken from SR.
- Regenerator heals off HP upon switching out, which is nice in tandem with U-turn. Also helpful considering Crucibelle will be taking hecka recoil from that nuclear Head Smash.
<h3>Usage Tips</h3>
<p>
- Primarily used to smash past several Crucibelle's traditional checks with its powerful Choice Band-boosted attacks.
- Recoil moves can damage Crucibelle severely due to the high damage output, so be sure to keep Crucibelle as healthy as possible so that it may take advantage of these moves more often throughout the match, don't be afraid to click U-turn earlier on, etc
- Use Crucibelle as a hit-n-run attacker, smashing open holes in the opposing team before switching out for the added recovery.
<h3>Team Options</h3>
<p>
- Magnezone traps and removes Steel-types, lessening the need for Low Kick by getting mons like Ferro out of the way.
- Setup mons like SD Talonflame appreciate physical walls like Hippowdon / Slowbro being lured and heavily weakened by Crucibelle.
- Ground-type / Steel-type checks, Landorus-T and Garchomp work well in this respect and provide Stealth Rock support.
- Water checks
<h2>Other Options</h2>
<p>
- Rock Polish + 3 Attacks can also be used to set Crucibelle up for a sweep, allows Crucibelle to outrun Choice Scarf users like Landorus-T and Keldeo.
- HP Ice / Fire can be used to lure mons like Garchomp and Ferrothorn respectively, but they're lackluster in terms of power and coverage otherwise, as Crucibelle has to give up a stronger coverage option or the pivoting capabilities of U-turn to run the move.
- Toxic Spikes
- Explosion makes Crucibelle go boom
- Mold Breaker Lead, gets up Rocks and/or Toxic Spikes up against Magic Bounce users.
- Stone Edge is a recoil-less, albeit much weaker alternative to Head Smash for base Crucibelle. It can also be used in addition to Head Smash on the Choice Scarf set in late-game cleaning scenarios where Head Smash would cause Crucibelle to faint.
- Poison JAB is an accurate, albeit weaker alternative to Gunk Shot
- Life Orb AOA is an alternative to Mega AOA, but its lower Speed tier combined with how quickly recoil + LO damage piles up on it makes it a riskier option. Regenerator does help mitigate this somewhat.
<h2>Checks and Counters</h2>
<p><strong>Steel-types</strong>: Steel-types such as Ferrothorn, Skarmory, Klefki, and Mega Metagross can switch into nearly any of Crucibelle's attacks, save for Low Kick and Head Smash from Choice Banded sets, and proceed to threaten it with their STAB moves or set up on it, although Ferrothron, Skarmory, and Klefki have to watch out for Trick from Choiced sets as well. Mega Scizor can revenge kill weakened Crucibelle with Bullet Punch, but will be unable to reliably check Coil sets once Crucibelle has set up. Excadrill under Sand can revenge kill any Crucibelle with ease, although it takes considerable damage from Low Kick and Wood Hammer.</p>
<p><strong>Ground-types and Ground-type Coverage</strong>: Ground-types such as Garchomp and Hippowdon are bulky enough to survive an onslaught from Crucibelle's STAB moves as well as Wood Hammer if healthy enough, and threaten back with Earthquake. Other Ground-types can serve as good checks as well, including Landorus-T and Excadrill, but Landorus-T can't switch into Head Smash repeatedly due to it being hit neutrally, and Excadrill is hit hard by Wood Hammer and Low Kick. Pokemon that run Ground-type coverage also serve as checks to Crucibelle.</p>
<p><strong>Water-types </strong>: Water-types such as Keldeo, Mega Slowbro, Slowbro, Rotom-W, and Manaphy can all threaten Crucibelle with their STAB moves, and Scarf Keldeo in particular can check most Crucibelle sets, but Keldeo, Rotom-W, and Manaphy are 2HKOed by Wood Hammer or Crucibelle's STAB moves with no prior damage and Slowbro is 2HKOed by Wood Hammer or Choice Band boosted Head Smashes after Stealth Rock. Azumarill can check weakened Crucibelle with Aqua Jet, but is unable to swicth into Gunk Shot. </p>
<p><strong>Psychic-types</strong>: Psychic-types such as Latios, Latias, and Mega Alakazam can OHKO Crucibelle with their powerful STAB moves but are unable to switch into Crucibelle at all.</p>
<p><strong>Status Moves</strong>: Crucibelle is heavily crippled by status effects such as burn, paralyzation, and sleep, as they hamper its offensive capabilities. Though Magic Guard remedies the residual damage caused by burn, the Attack drop is still a big issue.</p>
- can run lots of sets
- U-turn + Regenerator
- Unique Rock/Poison typing gives it switchin opportunities against mons like Talonflame and Clefable
- Its Mega evolution nabs it an attack boost and a useful ability in Magic Guard, allowing it to freely take advantage of high powered moves like Head Smash and Wood Hammer without taking recoil damage.
- vulnerable to ground- and steel-types, two very prominent offensive and defensive types in the metagame. Access to coverage helps deal with this somewhat, but Crucibelle nonetheless finds itself being forced out by common mons such as Garchomp, Mega Metagross, etc etc fairly often
name: Mega All-Out Attacking
move 1: Head Smash
move 2: Gunk Shot
move 3: U-turn
move 4: Wood Hammer, Low Kick
item: Crucibellite
ability: Regenerator
nature: Jolly
evs: 4 HP / 252 Atk / 252 Spe
[SET COMMENTS]
Moves
========
- In Mega forme, Head Smash becomes a recoilless move thanks to Magic Guard, making it an extremely powerful and spammable STAB option, dishing out massive damage to any mon that doesn't resist it.
- Gunk Shot hits Fairy-types such as Clefable super effectively
- U-turn allows Crucibelle to pivot on its checks and counters. Can also be used to take advantage of Regenerator prior to Mega Evolution.
- Wood Hammer hits Ground- and Water-types such as Hippowdon, Slowbro, and Keldeo.
- Low Kick can also be used to hit Steel-types such as Mega Metagross and Ferrothorn harder.
- If you're willing to forgo coverage, Stealth Rock can also be used as a utility option. Crucibelle does a good job at setting it up thanks to the switches it can force + its offensive presence.
========
- Standard offensive EV spread, max Attack and Speed so that Crucibelle hits as hard and as fast as possible.
- Jolly nature takes the best advantage of Mega Crucibelle's base 114 Speed, allowing it to outspeed mons like Latios, Latias, Keldeo, Gengar, etc after Mega Evolution, and lets Crucibelle Mega evolve and U-turn out of Garchomp and Manaphy.
- Remaining 4 EVs are dumped in to HP to provide an HP number divisible by 3, giving it an extra point of recovery from Regenerator without affecting damage taken from SR.
- Regenerator lets it pivot around and stay healthy early-game before mega evolving.
========
- It's a good idea to keep Crucibelle in base form early-game before its checks and counters, namely Steel- and Ground-types, have been significantly weakened. This allows it to take advantage of U-turn and Regenerator to stay healthy.
- Once Mega Evolved, spam Head Smash and hope it doesn't miss
- Once Mega Evolved, spam Gunk Shot and hope it doesn't miss
========
- Magnezone traps and removes Steel-types, making a sweep much easier for Crucibelle.
- Landorus-T can switch into Ground-type attacks aimed at Crucibelle and provide SR support.
- Garchomp can punish Steel-types that may try to check Crucibelle, such as Mega Scizor, Mega Metagross, and Ferrothorn, as well as provide Stealth Rock support.
- Celebi, Raikou, Serperior and other Pokemon that can reliably check Water-types are needed for Crucibelle lacking Wood Hammer. Celebi in particular can provide Paralysis and Stealth Rock support.
- Celebi, Serperior, and Ferrothorn also threaten Ground-types for Crucibelle in addition to threatening Water-types.
- Similiarily, Keldeo, Azumarill, and Slowbro can help break through Ground-types as well.
name: Mega Coil
move 1: Coil
move 2: Head Smash
move 3: Gunk Shot
move 4: Wood Hammer / Low Kick
item: Crucibellite
ability: Regenerator
nature: Jolly
evs: 4 HP / 252 Atk / 252 Spe
[SET COMMENTS]
Moves
========
- Coil boosts Attack, Defense, and Accuracy, allowing it to attempt a sweep while also increasing its resistance to priority moves. Also gives Head Smash and Gunk Shot perfect accuracy after a boost.
- Head Smash is spammable, etc etc
- Gunk Shot is spammable, etc etc
- Wood Hammer / Low Kick coverage
========
- Standard offensive EV spread, max Attack and Speed so that Crucibelle hits as hard and as fast as possible.
- Jolly nature takes the best advantage of Mega Crucibelle's base 114 Speed, allowing it to outspeed mons like Latios, Latias, Keldeo, Gengar, etc after Mega Evolution
- Remaining 4 EVs are dumped in to HP to provide an HP number divisible by 3, giving it an extra point of recovery from Regenerator without affecting damage taken from SR.
- Regenerator allows Crucibelle to switch in and check threats and regain health upon switching out so that it can remain healthy enough to easily set up late-game.
========
- Early on in the match, Crucibelle can be used to check threats such as Clefable
- Once Crucibelle has an opportunity to set up safely, usually when opposing Steels and Grounds have been worn down, Mega Evolve and set up Coil. In some scenarios, Crucibelle can even set up a Coil on weaker super effective hits.
========
- Magnezone traps and removes Steel-types, making a sweep much easier for Crucibelle. Helps lessen the need for Low Kick so that it may run Wood Hammer more safely.
- The lack of U-turn means that Crucibelle will be required to hard switch out of most Ground- and Steel-types, so proper switch-ins that can take them on are beneficial. Landorus-T is a good partner for this reason, as it checks several of the mons that threaten Crucibelle and sets up SR (also gives potential switch-in and setup opportunities with U-turn). Tank Garchomp is also a good partner for checking threats to Crucibelle + setting up SR.
- Water checks are important, so mons like Ferrothorn work well in this respect. They appreciate having a solid check for Talonflame (and Flying-types in general) in return
name: Choice Scarf
move 1: Head Smash
move 2: Gunk Shot
move 3: U-turn
move 4: Trick / Wood Hammer / Low Kick
item: Choice Scarf
ability: Regenerator
nature: Jolly
evs: 4 HP / 252 Atk / 252 Spe
[SET COMMENTS]
Moves
========
- Head Smash hits hella hard even without a boosting item, making it a solid option for revenge killing. Since Regen helps mitigate recoil to an extent, it is preferred over weaker options like Stone Edge.
- Gunk Shot hits Fairy-types super effectively and provides somewhat decent coverage with Head Smash, but noticeably leaves Crucibelle open to Ground- and Steel-types.
- U-turn allows Crucibelle to pivot out of its checks and counters, and is especially useful for scouting early-game.
- The last slot generally depends on team composition.
- Trick cripples otherwise hard stops to this set, such as Skarmory and Hippowdon.
- Wood Hammer allows Crucibelle to hit opposing Water- and Ground-types harder than its STAB moves do, and provides a decently powered 100% accurate option to use in end-game scenarios.
- Low Kick hits Steel-types for decent damage, OHKOes Bisharp
========
- Choice Scarf allows Crucibelle to revenge kill setup sweepers such as Mega Altaria and Mega Charizard X as well as better threaten faster Pokemon such as Weavile and Mega Manectric. The extra speed also allows Crucibelle to clean up late game with its powerful Head Smash.
- Standard offensive EV spread, max Attack and Speed so that Crucibelle hits as hard and as fast as possible.
- Jolly nature takes the best advantage of Mega Crucibelle's base 114 Speed, allowing it to outspeed mons like Latios, Latias, Keldeo, Gengar, etc after Mega Evolution, and lets Crucibelle Mega evolve and U-turn out of Garchomp and Manaphy.
- Remaining 4 EVs are dumped in to HP to provide an HP number divisible by 3, giving it an extra point of recovery from Regenerator without affecting damage taken from SR.
- Regenerator allows Crucibelle to regain health upon switching out.
========
- Crucibelle can be used for scouting purposes early on in the match, and can be brought in throughout the match as needed to revenge kill Pokemon such as Mega Manectric, Weavile, Tornadus-T, Mega Charizard X and Mega Altaria after a Dragon Dance.
- Though neither Rock- nor Poison-type attacks are particularly spammable, Crucibelle still has a decent shot at cleaning up late-game with the proper support.
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- Magnezone traps and removes Steel-types, making it easier for Crucibelle to sweep late-game.
- Ground-type / Steel-type checks, Landorus-T and Garchomp work well in this respect and provide Stealth Rock support.
name: Choice Band
move 1: Head Smash
move 2: Gunk Shot
move 3: U-turn
move 4: Wood Hammer / Low Kick
item: Choice Band
ability: Regenerator
nature: Jolly
evs: 4 HP / 252 Atk / 252 Spe
[SET COMMENTS]
Moves
========
- Choice Band-boosted Head Smash hits ridiculously hard, 2HKOing even the bulkiest of Skarmory with no prior damage. Even Pokemon that resist Head Smash, such as Keldeo and Klefki, are 2HKOed.
- Gunk Shot allows Crucibelle to annhilate Fairy- and Grass-types and is a more spammable STAB move for when Head Smash recoil is undesirable.
- U-turn to pivot out of checks and counters, especially useful early-game to scout + take advantage of Regenerator
- Wood Hammer is guaranteed to 2HKO Slowbro and Hippowdon and OHKO Keldeo and Manaphy after Stealth Rock.
- Low Kick 2HKOs Ferrothorn and Excadrill and OHKOs Bisharp.
- Trick can potentially be used in the last slot to cripple defensive mons, but Wood Hammer / Low Kick do a great job of just smashing past them so it's usually not necessary.
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- Choice Band Crucibelle allows Head Smash to hit for frightening amounts of damage and helps blow past several of Crucibelle's defensive checks, such as Hippowdon and Skarmory.
- Standard offensive EV spread, max Attack and Speed so that Crucibelle hits as hard and as fast as possible.
- Jolly is used over Adamant to take the best advantage of Crucibelle base 104 Speed tier, and it still achieves most of the KOes it needs even without Adamant.
- Remaining 4 EVs are dumped in to HP to provide an HP number divisible by 3, giving it an extra point of recovery from Regenerator without affecting damage taken from SR.
- Regenerator heals off HP upon switching out, which is nice in tandem with U-turn. Also helpful considering Crucibelle will be taking hecka recoil from that nuclear Head Smash.
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- Primarily used to smash past several Crucibelle's traditional checks with its powerful Choice Band-boosted attacks.
- Recoil moves can damage Crucibelle severely due to the high damage output, so be sure to keep Crucibelle as healthy as possible so that it may take advantage of these moves more often throughout the match, don't be afraid to click U-turn earlier on, etc
- Use Crucibelle as a hit-n-run attacker, smashing open holes in the opposing team before switching out for the added recovery.
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- Magnezone traps and removes Steel-types, lessening the need for Low Kick by getting mons like Ferro out of the way.
- Setup mons like SD Talonflame appreciate physical walls like Hippowdon / Slowbro being lured and heavily weakened by Crucibelle.
- Ground-type / Steel-type checks, Landorus-T and Garchomp work well in this respect and provide Stealth Rock support.
- Water checks
name: Rock Polish
move 1: Rock Polish
move 2: Head Smash
move 3: Gunk Shot
move 4: Wood Hammer / Low Kick
item: Crucibellite
ability: Regenerator
nature: Adamant
evs: 72 HP / 252 Atk / 184 Spe
[SET COMMENTS]
Moves
========
- Rock Polish is used to set up Crucibelle for a sweep late-game after its checks and counters have been sufficiently weakened. Can outpace faster Choice Scarf users like Keldeo after a boost.
- Once Mega Evolved, Head Smash becomes spammable, recoilless STAB move
- Gunk Shot destroys Fairy- and Grass-types
- Wood Hammer provides good coverage alongside its STAB moves, smacking Water- and Ground-types
- Low Kick provides a better attacking option against Steel-types such as Bisharp
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- Adamant and 252 Atk EVs allow Mega Crucibelle to hit as hard as possible
- 184 Speed EVs is enough for Mega Crucibelle to outpace Offensive Landorus-T before using Rock Polish.
- Remainder is dumped into bulk to ease setup and provide a buffer against priority attacks.
- Though this set is intended as a sweeper, Regenerator is still the ability of choice so that it may act as a pivot and check threats earlier in the game and remain healthy enough to set up later.
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- If Crucibelle is needed to check Flying- and Fairy-types early in the match, you can do so and postpone Mega Evolution for later on, as it can heal off damage with Regenerator and remain healthy.
- Once the opposing team has been adequately weakened, Mega Evolve and set up Rock Polish to attempt a sweep.
========
- Magnezone traps and removes Steel-types, lessening the need for Low Kick by getting mons like Ferro out of the way.
- Ground-type / Steel-type checks, Landorus-T and Garchomp work well in this respect and provide Stealth Rock support.
- Water checks
[STRATEGY COMMENTS]
Other Options
=============
- HP Ice / Fire can be used to lure mons like Garchomp and Ferrothorn respectively, but they're lackluster in terms of power and coverage otherwise, as Crucibelle has to give up a stronger coverage option or the pivoting capabilities of U-turn to run the move.
- Toxic Spikes
- Explosion makes Crucibelle go boom
- Mold Breaker Lead, gets up Rocks and/or Toxic Spikes up against Magic Bounce users.
- Stone Edge is a recoil-less, albeit much weaker alternative to Head Smash for base Crucibelle. It can also be used in addition to Head Smash on the Choice Scarf set in late-game cleaning scenarios where Head Smash would cause Crucibelle to faint.
- Poison JAB is an accurate, albeit weaker alternative to Gunk Shot
- Life Orb AOA is an alternative to Mega AOA, but its lower Speed tier combined with how quickly recoil + LO damage piles up on it makes it a riskier option. Regenerator does help mitigate this somewhat.
===================
**Steel-types**: Steel-types such as Ferrothorn, Skarmory, Klefki, and Mega Metagross can switch into nearly any of Crucibelle's attacks, save for Low Kick and Head Smash from Choice Banded sets, and proceed to threaten it with their STAB moves or set up on it, although Ferrothron, Skarmory, and Klefki have to watch out for Trick from Choiced sets as well. Mega Scizor can revenge kill weakened Crucibelle with Bullet Punch, but will be unable to reliably check Coil sets once Crucibelle has set up. Excadrill under Sand can revenge kill any Crucibelle with ease, although it takes considerable damage from Low Kick and Wood Hammer.
**Ground-types and Ground-type Coverage**: Ground-types such as Garchomp and Hippowdon are bulky enough to survive an onslaught from Crucibelle's STAB moves as well as Wood Hammer if healthy enough, and threaten back with Earthquake. Other Ground-types can serve as good checks as well, including Landorus-T and Excadrill, but Landorus-T can't switch into Head Smash repeatedly due to it being hit neutrally, and Excadrill is hit hard by Wood Hammer and Low Kick. Pokemon that run Ground-type coverage also serve as checks to Crucibelle.
**Water-types**: Water-types such as Keldeo, Mega Slowbro, Slowbro, Rotom-W, and Manaphy can all threaten Crucibelle with their STAB moves, and Scarf Keldeo in particular can check most Crucibelle sets, but Keldeo, Rotom-W, and Manaphy are 2HKOed by Wood Hammer or Crucibelle's STAB moves with no prior damage and Slowbro is 2HKOed by Wood Hammer or Choice Band boosted Head Smashes after Stealth Rock. Azumarill can check weakened Crucibelle with Aqua Jet, but is unable to swicth into Gunk Shot.
**Psychic-types**: Psychic-types such as Latios, Latias, and Mega Alakazam can OHKO Crucibelle with their powerful STAB moves but are unable to switch into Crucibelle at all.
**Status Moves**: Crucibelle is heavily crippled by status effects such as burn, paralyzation, and sleep, as they hamper its offensive capabilities. Though Magic Guard remedies the residual damage caused by burn, the Attack drop is still a big issue.
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