MCBarrett
i love it when you call me big hoppa
I say allow recover and allow calm mind. These moves both play into mollux's strengths very well.
For recover I don't think that too much recovery is a viable argument as natural cure/hydration + rest is out there which is essentially 100% recovery and isn't anything too scary. Really this just allows mollux to stall better which I feel is probably what it's going to be doing. Also this improvement to his stalling ability makes toxic spikes a very good option which also allows venoshock to be effective, giving focus to poison stab which is very important to the concept
And in regards to calm mind, it will allow mollux to become even more of a special tank if allowed to set up and will perform that role extremely well. This will also not be too powerful with mollux's low speed and the fact that physical attackers can still force it out easily. That leads me to calling for rock polish to be disallowed as mollux's sweeping abilities would be frightening and I don't think that's where we should be going
For recover I don't think that too much recovery is a viable argument as natural cure/hydration + rest is out there which is essentially 100% recovery and isn't anything too scary. Really this just allows mollux to stall better which I feel is probably what it's going to be doing. Also this improvement to his stalling ability makes toxic spikes a very good option which also allows venoshock to be effective, giving focus to poison stab which is very important to the concept
And in regards to calm mind, it will allow mollux to become even more of a special tank if allowed to set up and will perform that role extremely well. This will also not be too powerful with mollux's low speed and the fact that physical attackers can still force it out easily. That leads me to calling for rock polish to be disallowed as mollux's sweeping abilities would be frightening and I don't think that's where we should be going