I guess I didn’t get across what I meant to say.I actually do think that our base speed is going to fairly important for us here,

**I agree that the base speed is very important here and higher Speed Stats are largely better for this Mon.**Ouspeeding mons pre set up allows to force more switches which gives more freedom during set up and benefits from the defense boost of Clang Soul since the cost for using it becomes increasingly higher relative to the amount of damage this Mon takes, which in turn reduces the effective boost to CAP 34s defenses. Also in conjunction with Dazzling (or clones) every Additional threat CAP 34 can outspeed makes it harder to revenge kill.

The reason I favor BSR penalties for higher Speed Spreads is exactly because they are likely better.

The T value fails to correctly capture the value of outspeeding an additional mon at higher speed tiers. Going from 120 to 125 speed barely changes sweepiness regardless of how you set the value, since there are only a few mons at that tier. This completely ignores how valuable every single speed tier is at that level though.

Since speed is so critical, technically a low T value is what we are looking for. The lower T is, the more impact the Speed Factor has on the Calc. The calc for Speed in the Sweepiness formula isbut I think having a higher T-Value would make the most sense, since we have already sort of come to the consensus that speed is going to be critical to our success

**(Speed Factor+T Value)/(1-Speed Factor+T Value)**which then is multiplied with the respective base Atk. The Speed Factor is a number between 0 and 1 representing the percentage of mons that are slower than the spread (a Mon that outspeeds 85% of the tier would have a SF of 0,85) the T value can technically be any positive number afaik, but for our purposes it usually lies between 1 and 4. Thus the Higher T is, the less influence Speed has on Sweepiness and the more influence Special Attack has.

As mentioned above though, the margins between higher speed tiers become smaller as you approach the fastest speeds, bc you outspeed less and less additional mons compared to the previous speed tier. So even a low T value around 1 fails to capture the importance of reaching the next speed tier (maybe someone else can provide numbers how small the change to sweepiness even is between each tier at the higher end (142-110), since I currently can’t load the sheet myself). Maybe at T=1 the difference is enough to be felt in sweepiness? If not though a more “regular“ T Value around 2 with additional BSR penalties for higher Speed Tiers would be better, bc a low T Value has another issue:

In the Mid Range Speed Tiers (79-95) you should be able to get pretty insane with Attacking stats if the T Value is too low, bc now every single point you’re slower likely allows for several additional points in Attack, as you are likely falling below several more mons, dropping the Speed Factor much faster than at higher Speed Tiers.

**TldR: Keep T-Value in a mid range e.g. T=2 and create BSR penalties for important Speed Tiers**