Y'all have no fucking idea how much I wanted to suggest around Wring Out or Hard Press. Did you know that this conditionally active normal-type move only goes up to 120 base power? It's even worse for Hard Press, which is only 100 and has an even worse offensive typing. Why can't we have nice things, Gamefreak?
I don't think we should be looking at a move that has 0 viable users (aside from beak blast because STABmons), because frankly, that produces a messy concept where we'd have to diverge pretty heavily if our chosen gimmick doesn't work out. For that reason, I can't suggest Temper Flare or Stomping Tantrum, because pretty much everything that uses them uses them because they don't have stronger coverage. I think trying to balance a CAP around this would just lead to giving them a sky-high attack stat, and balancing around such a specific and reactive activation condition makes them completely unviable when the metagame shifts anyway. Same deal with Focus Punch, sorry a fairy. Thus, any move that we choose must have at least some viable users already, so it must have already been explored a little bit. The challenge is finding a move that we can do something new with. And that comes down to the specific move.
I think
SuckerClap,
CounterCoat/Metal Burst, and
Beak Blast pretty much have been explored fully, in that they have users that use them to their full potential already. How would we make a mon revolving around Sucker Punch that's significantly different from Kingambit without giving it several complementary moves and moving into gimmick territory? CounterCoat and Beak Blast are the same way, in that it's hard to make a CounterCoat user that's better than AVmola, and hard to make a Beak Blast user that isn't just STABmons Corv. I'm sure these moves would give us a successful concept, but it wouldn't be anything new or interesting. Being new and interesting ultimately does come second in the process to making a viable mon, but I'm certain there's more design space to be explored here, so I'd be mildly disappointed if one of these got chosen.
Barb Barrage is both viable and underexplored on its only abuser, Overqwil, but personally, I find it completely uninteresting. Its activation condition and its payoff are the same thing, spamming the move, and unlike the similar moves
Scald or
Infernal Parade, its effect can be completely nullified by two very prominent types. Plus, even if you do activate it against a mon, it's not like you even super need the extra damage against a poisoned mon, and it takes 2 turns of use to even equal sludge bomb's damage. I can't think of a CAP for this move that wouldn't just be recreating every defensive poison type ever. Barb Barrage would've been better in Fidgit's Role Compression concept and even then it's like, 5% better than existing options
The moves I would like to see slated are one of Eruption/Water Spout/Dragon Energy (side note: isn't it so silly that we have to choose a specific move at this point, basically locking in the typing phase for no reason?), Burning Bulwark, Infernal Parade, Hex, and Double Shock. Make no mistake, we will have to work for these to be interesting: it's entirely possible we end up with just another Dragapult for Hex, or neglect Double Shock's typing change gimmick entirely and just give strong electric STAB to any random physical attacker, but these are the moves I believe there is design space left for something new.
Edit:
Just Stomping Tantrum. I don’t see the need to delay the specific choice of move until after Typing as that would likely make the Typing poll an implicit poll on Tantrum vs Flare, which isn’t good.
You don't see the need to determine the typing of the CAP during the typing stage? "An implicit poll on Tantrum vs Flare" is just deciding which type you want the mon to be, given that the moves are literally identical otherwise, and like, yeah, deciding the typing is something we need to do, but in its own stage. Not combining Tantrum and Flare just invalidates that entire stage? Am I missing something obvious??


