CAP 4 CAP 4 - Part 12 (Complete Movepool Poll)

Which Movepools would you be happy for our Pokemon to have?


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    77
  • Poll closed .
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Sunday

God Bless Nintys Incompetence :*)
is a Forum Moderator Alumnusis a CAP Contributor Alumnus
Pure Utility Pokemon
Description: There is a serious lack of Gravity, Rapid Spin, Wish, non Dark weak Trick Room, OU viable Heal Bell / Aromatherapy, Encore, Memento, Non Dark weak Perish Song, Psycho Shift, Safeguard, Magic Coat, Me First, Snatch, Spikes, Toxic Spikes, Tailwind and Haze Pokemon in our lovely Metagame. I don't know what type, what stat distribution or even what kind of Pokemon would effectively use all those, but I want to build a utility Pokemon for the useful yet less used utility moves. If I had to narrow the field a bit, I would emphasize Tailwind, Gravity, non Dark weak Trick Room, Rapid Spin, Wish and Encore. The normal utility moves like Reflect and Light Screen go without saying.
Primary Typing: Poison
Secondary Typing: Ground
Style Bias: Mixed, Between -5 and -10 -- Slightly towards defence
Build Bias: Between 5 and 10 -- Slightly towards physical
Base Stat Rating: 300 to 419 -- Very Good
Base Stat Spread: 95 / 76 / 109 / 90 / 80 / 105 = 555 Speed Last.
Primary Ability: Persistant
Secondary Ability: Vital Spirit
cap4handsvr3.jpg



Please vote for as many movepools as you would be fine with this Pokemon having. Since you can vote for as many as you like if some are similar it doesn't matter that much. I think you'll find each brings something unique to the table in itself anyway.

X-Act
Here is my proposed movepool:

Code:
[B]Level-up List:[/B]
 
(Pre evo: Gust, Tailwind)
H. Teeter Dance
H. Disable
1. Doubleslap
1. Acid
1. Encore
5. Acid
9. [B]Encore[/B]
14. [B]Rapid Spin[/B]
20. Mud-slap
25. [I]Whirlwind[/I]
30. [I]Knock Off[/I]
36. Sludge
42. Sand Tomb
42. [B]Gravity[/B]
50. Me First
58. [I]Earth Power[/I]
67. Gunk Shot
 
 
[B]Egg Moves:[/B]
 
[B]Wish[/B]
[B]Spikes[/B]
[B]Toxic Spikes[/B]
[I]Pursuit[/I]
[I]Sucker Punch[/I]
[I]Block[/I]
Wake-up Slap
Mud Sport
Helping Hand
Follow Me
Metronome
Assist
 
 
[B]TM List:[/B]
 
TM01 - Focus Punch
TM06 - Toxic
TM10 - Hidden Power
TM11 - Sunny Day
TM12 - Taunt
TM15 - Hyper Beam
TM16 - Light Screen
TM17 - Protect
TM18 - Rain Dance
TM20 - Safeguard
TM21 - Frustration
TM26 - Earthquake
TM27 - Return
TM28 - Dig
TM30 - Shadow Ball
TM31 - Brick Break
TM32 - Double Team
TM33 - Reflect
TM34 - Shock Wave
TM36 - Sludge Bomb
TM37 - Sandstorm
TM39 - Rock Tomb
TM40 - Aerial Ace
TM41 - Torment
TM42 - Facade
TM43 - Secret Power
TM44 - Rest
TM45 - Attract
TM46 - Thief
TM48 - Skill Swap
TM49 - Snatch
TM53 - Energy Ball
TM56 - Fling
TM58 - Endure
TM60 - Drain Punch
TM63 - Embargo
TM67 - Recycle
TM68 - Giga Impact
TM71 - Stone Edge
TM74 - Gyro Ball
TM76 - Stealth Rock
TM77 - Psych Up
TM78 - Captivate
TM80 - Rock Slide
TM82 - Sleep Talk
TM83 - Natural Gift
TM84 - Poison Jab
TM87 - Swagger
TM90 - Substitute
TM92 - Trick Room
HM04 - Strength
HM06 - Rock Smash
HM08 - Rock Climb
Basically I put in all the important moves that people wanted for our Pokemon without making the movepool look broken or forced.

The moves in bold are the ones that I consider being definitely worthy of using, while the ones in italics are those that might find a place in a few movesets, but should generally not be standard.

The following is a list of utility moves that our Pokemon would be capable of learning if this movepool wins the poll:

Code:
Encore
Rapid Spin
Trick Room
Tailwind (as a pre evo move)
Wish
Whirlwind
Disable
Block
Gravity
Knock Off
Spikes
Toxic Spikes
Stealth Rock
Safeguard
Reflect
Light Screen
Taunt
Torment
Thief
Embargo
Recycle
Skill Swap
Snatch
Psych Up
Helping Hand (for 2vs2)
Follow Me (for 2vs2)
As you can see, I tried to cater for what the people wanted for this Pokemon. I listened to what reasonable people wanted and tried to tailor make my movepool in that regard, while adding some personal interesting options for our Pokemon (the Heart Scale moves, Teeter Dance and Disable, for example).

As for attacking moves, I didn't go much overboard. Besides giving it the obvious STAB moves, I gave it Shadow Ball, Energy Ball, Shock Wave and Gyro Ball. Since this Pokemon will not focus on attacking, I deemed these moves to be enough. I removed BlindingMire from the movepool of this Pokemon because it seemed like people didn't want it that much, so, again, I listened to what they wanted and removed it.

The egg moves are all possible to be learned if this Pokemon would be in the Ground egg group (a reasonable assumption), where Smeargle resides.

Thank you in advance for voting for my movepool!

Tennis
Code:
[B]Level Up[/B]

H- Ice Punch 
H- Fire Punch
H- Thunderpunch
1. Sand Attack
1. Pound
1. Growl
5. Sand Attack
8. Pound
10. Growl
13. Acid
17. Magnitude
21. Toxic Spikes
26. Poison Jab
31. Encore
38. Gravity
45. Earthquake
51. Earth Power
60. Fissure

[B]Egg Moves[/B]

Spikes
Wish
Tailwind
Rapid Spin
Light Screen 
Cross Poison 
Skull Bash 
Mud Bomb 
Wring Out
Sand-Attack
Disable
Haze

[B]TMs[/B]

TM05 - Roar
TM06 - Toxic
TM10 - Hidden Power
TM11 - Sunny Day 
TM12 - Taunt
TM15 - Hyper Beam
TM16 - Light Screen
TM17 - Protect
TM18 - Rain Dance 
TM20 - Safeguard
TM21 - Frustration
TM26 - Earthquake
TM27 - Return
TM28 - Dig
TM31 - Brick Break
TM32 - Double Team
TM33 - Reflect
TM36 - Sludge Bomb
TM37 - Sandstorm
TM39 - Rock Tomb
TM40 - Aerial Ace
TM41 - Torment
TM42 - Facade
TM43 - Secret Power
TM44 - Rest
TM45 - Attract 
TM46 - Thief
TM48 - Skill Swap
TM49 - Snatch
TM54 - False Swipe
TM56 - Fling
TM58 - Endure
TM60 - Drain Punch
TM63 - Embargo
TM66 - Payback
TM67 - Recycle
TM68 - Giga Impact
TM71 - Stone Edge
TM74 - Gyro Ball
TM76 - Stealth Rock
TM78 - Captivate 
TM80 - Rock Slide
TM82 - Sleep Talk
TM83 - Natural Gift
TM84 - Poison Jab
TM87 - Swagger
TM89 - U-turn
TM90 - Substitute
TM92 - Trick Room
HM04 - Strength
HM08 - Rock Climb
Why my movepool is different:

For starters, there is no Prevo flavor bullshit in there. All the necessary moves are there.
Second, it has almost no flavor moves, because most of them don't make sense.
Last, it completely conforms to the guide.

Here's why some moves are missing by the way:

Counter/Mirror Coat - Never really wanted them on here, no room.
Block/Spider Web - " "
Icy Wind - Come on people, there really WASN'T room. It sucks anyways.
New Move - Nothing personal X-Act, but I really don't like making a new move.
Focus Punch- Common sense people, we didn't give it Close Combat/Cross Chop.
Elemental Attacks - Don't make sense.

TM30

Code:
[B]Level-up Moves:[/B]
[COLOR=black]Heart Scale[COLOR=black]: Fire Punch[/COLOR]
[COLOR=black]Heart Scale: Thunderpunch[/COLOR]
[COLOR=black]Heart Scale: Ice Punch[/COLOR]
[COLOR=black]1: Poison Sting[/COLOR]
[COLOR=black]1: Sand-attack[/COLOR]
[COLOR=black]4: Gust[/COLOR]
[COLOR=black]8: Arm Thrust[/COLOR]
[COLOR=black]11: Leer[/COLOR]
[COLOR=black]15: Fake Out[/COLOR]
[COLOR=black]20: Magnitude[/COLOR]
[COLOR=black]27: Helping Hand[/COLOR]
[COLOR=black]31: Rapid Spin[/COLOR]
[COLOR=black]36: BlindingMire[/COLOR]
[COLOR=black]42: Toxic Spikes[/COLOR]
[COLOR=black]49: Counter[/COLOR]
[COLOR=black]53: Earth Power[/COLOR]

[/COLOR][B]Egg Moves (Bug and Fairy):[/B]
 Bug Bite (Ariados, Ninjask, Yanmega)
 Encore (Shuckle, Clefable, Togekiss, Plusle, Minun)
 Faint Attack (Delcatty)
 Gravity (Clefable)
 Knock Off (Drapion, Gliscor)
 Mach Punch (Ledian)
 Spider Web (Ariados)
 Sucker Punch (Ariados)
 Tailwind (Butterfree)
 Tickle (Raichu)
[COLOR=black]
[B]TM Moves:[/B][/COLOR]
[COLOR=black][COLOR=black]TM01 - Focus Punch[/COLOR]
[COLOR=black]TM06 - Toxic[/COLOR]
[COLOR=black]TM10 - Hidden Power[/COLOR]
[COLOR=black]TM11 - Sunny Day[/COLOR]
[COLOR=black]TM12 - Taunt[/COLOR]
[COLOR=black]TM15 - Hyper Beam[/COLOR]
[COLOR=black]TM16 - Light Screen[/COLOR]
[COLOR=black]TM17 - Protect[/COLOR]
[COLOR=black]TM18 - Rain Dance[/COLOR]
[COLOR=black]TM21 - Frustration[/COLOR]
[COLOR=black]TM26 - Earthquake[/COLOR]
[COLOR=black]TM27 - Return[/COLOR]
[COLOR=black]TM28 - Dig[/COLOR]
[COLOR=black]TM31 - Brick Break[/COLOR]
[COLOR=black]TM32 - Double Team[/COLOR]
[COLOR=black]TM33 - Reflect[/COLOR]
[COLOR=black]TM36 - Sludge Bomb[/COLOR]
[COLOR=black]TM39 - Rock Tomb[/COLOR]
[COLOR=black]TM40 - Aerial Ace[/COLOR]
[COLOR=black]TM42 - Facade[/COLOR]
[COLOR=black]TM43 - Secret Power[/COLOR]
[COLOR=black]TM44 - Rest[/COLOR]
[COLOR=black]TM45 - Attract[/COLOR]
[COLOR=black]TM46 - Thief[/COLOR]
[COLOR=black]TM49 - Snatch[/COLOR]
[COLOR=black]TM52 - Focus Blast[/COLOR]
[COLOR=black]TM56 - Fling[/COLOR]
[COLOR=black]TM58 - Endure[/COLOR]
[COLOR=black]TM60 - Drain Punch[/COLOR]
[COLOR=black]TM68 - Giga Impact[/COLOR]
[COLOR=black]TM71 - Stone Edge[/COLOR]
[COLOR=black]TM76 - Stealth Rock[/COLOR]
[COLOR=black]TM78 - Captivate[/COLOR]
[COLOR=black]TM80 - Rock Slide[/COLOR]
[COLOR=black]TM82 - Sleep Talk[/COLOR]
[COLOR=black]TM83 - Natural Gift[/COLOR]
[COLOR=black]TM84 - Poison Jab[/COLOR]
[COLOR=black]TM86 - Grass Knot[/COLOR]
[COLOR=black]TM89 - U-turn[/COLOR]
[COLOR=black]TM90 - Substitute[/COLOR]
[COLOR=black]TM92 - Trick Room[/COLOR]
[COLOR=black]HM04 - Strength[/COLOR]
[COLOR=black]HM06 - Rock Smash[/COLOR]
[COLOR=black]HM08 - Rock Climb[/COLOR][/COLOR]
Overall, I think this turned out well. I managed to cram in most of the moves people want on this guy without seriously breaking any of X-Act's guidelines. Complain if you want about people piling on too many viable level-up moves, but just trying not to do that is a headache when you're working on a "pure utility pokemon".

Of course, it is impossible to include every utility option in one movepool. A few moves did not make it into this one. Spikes and Heal Block are not here, because I think that they're low priorities for most people. Wish and Heal Bell aren't here because I would personally rather have the moves that I did include. I couldn't fit Block into the level-up list.

Still, I think that I managed to include the important moves. You'll find Tailwind, Gravity, Toxic Spikes, Rapid Spin, Knock Off and BlindingMire in my movepool. Trick Room is there in case anyone wants to use it. I think that Sucker Punch is also worth mentioning. I'll probably use it.

After careful consideration, I decided to include Spider Web in the egg moves. I don't think that it breaks X-Act's guidelines. Since it's illegal with Encore and overshadowed by so many other options, I decided that it's more of an interesting flavor move than a viable one.

Deck Knight

Code:
[B]Level-Ups:[/B]

1: Pound
1: Growl
4. Mud Slap
7. Arm Thrust
13. Acid
17. Bullet Punch
22. Taunt
27. Pursuit
32. [B]Toxic Spikes[/B]
37. [B]Earth Power[/B]
42. [B]Gravity[/B]
47. [B]Tailwind[/B]
52. Haze

[B]Egg Moves:[/B]

[B]Rapid Spin[/B]
[B]Encore[/B]
Gastro Acid
Helping Hand
Harden
Disable
Heal Block
[B]Wish[/B]
[B]
TM List:[/B]

TM01 - Focus Punch
TM05 - Roar
TM06 - Toxic
TM10 - Hidden Power
TM11 - Sunny Day
TM12 - Taunt
TM15 - Hyper Beam
TM16 - Light Screen
TM17 - Protect
TM18 - Rain Dance
TM20 - Safeguard
TM21 - Frustration
TM26 - Earthquake
TM27 - Return
TM28 - Dig
TM30 - Shadow Ball
TM31 - Brick Break
TM32 - Double Team
TM33 - Reflect
TM34 - Shock Wave
TM36 - Sludge Bomb
TM37 - Sandstorm
TM39 - Rock Tomb
TM40 - Aerial Ace
TM41 - Torment
TM42 - Facade
TM43 - Secret Power
TM44 - Rest
TM45 - Attract
TM46 - Thief
TM48 - Skill Swap
TM49 - Snatch
TM53 - Energy Ball
TM56 - Fling
TM58 - Endure
TM60 - Drain Punch
TM63 - Embargo
TM66 - Payback
TM67 - Recycle
TM68 - Giga Impact
TM70 - Flash
TM71 - Stone Edge
TM76 - Stealth Rock
TM78 - Captivate
TM80 - Rock Slide
TM82 - Sleep Talk
TM83 - Natural Gift
TM84 - Poison Jab
TM87 - Swagger
TM89 - U-turn
TM90 - Substitute
TM92 - Trick Room
HM01 - Cut
HM04 - Strength
HM06 - Rock Smash
HM08 - Rock Climb
SELL IT!:

My learnset sacrifices elemental punches to maximize the most coherent move combinations. Gravity, Earth Power, and Toxic Spikes work well together, as do Rapid Spin and Pursuit. I then focused on giving it as many quirky moves as possible. Viable Gastro Acid? Viable Heal Block? Finally a useful Hazer? Heck if I know, but this will serve as a great test for some of these lesser seen options.

If my set is selected, it will be an insightful study in field control. Join me in this grand experiment to aid all of pokemondom. Or something. >_>

X-Presumptuous

Code:
Level-up and egg moves that I feel are competitively viable, and which are not repeated in TMs, are bolded.
 
[B][SIZE=3]PRE-EVO LEVEL-UP[/SIZE][/B]
--: Pound 
--: String Shot 
7: Poison Sting 
13: Gust
[B]19: Gravity[/B]
[B]25: Encore[/B]
[B]31: Tail Wind[/B]
37: Aerial Ace 
43: Sludge Bomb
 
[B][SIZE=3]DLL LEVEL-UP[/SIZE][/B]
h. FirePunch 
h. IcePunch 
h. ThunderPunch 
--: Pound ( pre-evo )
--: String Shot ( pre-evo )
--: Poison Sting ( pre-evo )
07: Pound
13: String Shot
19: Poison Sting
22: Mud Bomb
26: Sludge Bomb
33: Counter
[B]40: Rapid Spin[/B]
[B]47: Toxic Spikes[/B]
[B]54: Spikes[/B]
61: Earth Power
 
[B][SIZE=3]EGG MOVES[/SIZE][/B] 
( Bug/Fairy )
 
Pursuit ( B: Beedrill/Scyther/Scorupi/Spinarak/Yanma )
Spider Web ( B: Spinarak )
Disable ( B: Spinarak ) ( F: Castform/Jigglypuff )
Knock Off ( B: Scorupi/Ledyba/Shuckle/Syclant )
[B]Wish ( F: Chansey/Minun/Plusle/Skitty/Togetic )[/B]
[B]Heal Bell ( F: Chansey/Skitty )[/B]
Comet Punch ( B: Ledyba )
Mach Punch ( B: Ledyba ) ( F: Breloom )
Bug Bite ( B: Ledyba/Venonat/Yanmega/Ariados )
 
[B][SIZE=3]PRE-EVO TMs[/SIZE][/B] 
( yes, [I]PRE-EVO[/I] TMs. Best to ignore this, it's just for completeness )
TM06 - Toxic 
TM10 - Hidden Power
TM11 - Sunny Day 
TM12 - Taunt 
TM16 - Light Screen 
TM17 - Protect 
TM18 - Rain Dance
TM20 - Safeguard 
TM21 - Frustration 
TM22 - SolarBeam 
TM27 - Return 
TM30 - Shadow Ball
TM32 - Double Team 
TM33 - Reflect 
TM34 - Shock Wave 
TM36 - Sludge Bomb 
TM40 - Aerial Ace 
TM42 - Facade 
TM43 - Secret Power 
TM44 - Rest 
TM45 - Attract
TM46 - Thief 
TM49 - Snatch 
TM53 - Energy Ball 
TM56 - Fling 
TM58 - Endure   
TM78 - Captivate
TM82 - Sleep Talk 
TM83 - Natural Gift 
TM84 - Poison Jab  
TM89 - U-turn 
TM90 - Substitute 
TM92 - Trick Room 
HM06 - Rock Smash
 
[B][SIZE=3]DLL TMs[/SIZE][/B]
TM05 - Roar
TM06 - Toxic 
TM10 - Hidden Power 
TM11 - Sunny Day 
TM12 - Taunt 
TM15 - Hyper Beam 
TM16 - Light Screen 
TM17 - Protect 
TM18 - Rain Dance 
TM20 - Safeguard 
TM21 - Frustration 
TM22 - SolarBeam 
TM26 - Earthquake 
TM27 - Return 
TM28 - Dig 
TM30 - Shadow Ball
TM31 - Brick Break 
TM32 - Double Team 
TM33 - Reflect 
TM34 - Shock Wave 
TM36 - Sludge Bomb 
TM37 - Sandstorm 
TM39 - Rock Tomb 
TM40 - Aerial Ace 
TM42 - Facade 
TM43 - Secret Power 
TM44 - Rest 
TM45 - Attract  
TM46 - Thief 
TM49 - Snatch 
TM53 - Energy Ball 
TM56 - Fling 
TM58 - Endure 
TM60 - Drain Punch  
TM68 - Giga Impact 
TM71 - Stone Edge 
TM78 - Captivate 
TM80 - Rock Slide 
TM82 - Sleep Talk 
TM83 - Natural Gift 
TM84 - Poison Jab 
TM86 - Grass Knot 
TM89 - U-turn 
TM90 - Substitute 
TM92 - Trick Room 
HM04 - Strength 
HM06 - Rock Smash 
HM08 - Rock Climb
Regarding the TM movepool, you'll notice an acute lack of Stealth Rock. The reason for this is because it would be a shame for this to be taken for another SR abuser when Spikes and TSpikes are such a rare commodity in the Pokémon world. No Focus Punch or Focus Blast --- we got rid of Close Combat and Cross Chomp, so it only makes sense to get rid of these. I left Brick Break and Drain Punch, though. Charge Beam is gone because it's a stat booster. Shadow Ball, Shock Wave and Energy Ball are all still in tact. After Persistent, I am baffled as to why some people haven't included Trick Room/Safeguard in their movepools. But rest assured, I definately have.
Some people didn't have U-Turn. I do. Gogo TR-Turn! Regarding the egg moves, I moved them around with the level-ups so you can have as much versatility with this guy as possible while retaining the Bug/Fairy grouping. I am too stubborn to resort to Ground, which I feel is a cop-out.​

Thank you for taking the time to read through this. Good luck to myself and all fellow submitters!

DDRMaster
All viable non-TM moves are bolded.
All viable TM's have an * next to them.

Level-Up

Code:
Preevo Level-Up moves
Tickle
[B]Wish[/B]
 
H: [B]Gravity[/B]
H: Fire Punch
H: Thunder Punch (Ice Punch is in Egg moves)
1: Poison Sting
1: Mud-Slap
1: Sand-Attack
1: Comet Punch
5: Sand-Attack
10: Comet Punch
15: Bullet Punch
20: Sludge
25: Toxic
30: Mud Bomb
32: Force Palm
39: Slam
46: Block
53: Sludge Bomb*
60: [B]Earthpower[/B]
A seven turn Gravity is obviously viable.  Earthpower will [I]always [/I]be chosen first when this Pokemon wants STAB, which it will. Wish is its only form of healing outside of Rest and provides support. Bullet Punch would only be used to take out weak Pokemon and Block will just end up trapping a counter so I didn't count them as viable. Force Palm could be used for Paralysis support but will probably never be used.
 
The plan I had for this would be that the preevo would evolve at level 32 and instantly learn Force Palm. If it ends up that it evolves at a different level, Force Palm would be learned at that level.
 
TM's / HM's
 
05 - Roar*
06 - Toxic
10 - Hidden Power
11 - Sunny Day*
12 - Taunt
15 - Hyper Beam
16 - Light Screen*
17 - Protect
18 - Rain Dance*
20 - Safegaurd*
21 - Frustration
26 - Earthquake*
27 - Return
28 - Dig
29 - Psychic
30 - Shadow Ball
31 - Brick Break
32 - Double Team
33 - Reflect*
36 - Sludge Bomb*
37 - Sandstorm
39 - Rock Tomb
40 - Aerial Ace
42 - Facade
43 - Secret Power
44 - Rest*
45 - Attract
46 - Theif
53 - Energy Ball
56 - Fling
58 - Endure
60 - Drain Punch*
66 - Payback
68 - Giga Impact
71 - Stone Edge
76 - Stealth Rock*
77 - Psych Up
78 - Captivate
80 - Rock Slide
82 - Sleep Talk*
83 - Natural Gift
84 - Poison Jab
86 - Grass Knot
87 - Swagger
89 - U-Turn*
90 - Substitute*
91 - Flash Cannon
92 - Trick Room*
HM 04 - Strength
HM 06 - Rock Smash
HM 08 - Rock Climb
Noteable attacking moves would be Shadow Ball, Energy Ball, Grass Knot, Psychic, Earthquake, Stone Edge, and Brick Break. Focus Punch is absent from this list.
 
Egg (Bug Group)
 

[B]Encore[/B] (Shuckle, Ledian)
[B]Toxic Spikes[/B] (Ariados, Beedrill, Drapion, Forretress, Venomoth)
[B]Tailwind[/B] (Butterfree)
Whirlwind (Butterfree, Beautifly, Dustox, Masquerain, Yanmega, Drapion)
Knock Off (Drapion, Gliscor)
Rapid Spin (Forretress)
Ice Punch (Syclant, Volbeat)
Disable (Venomoth, Ariados)
Flail (Wormadam, Pinsir, Heracross, Flygon)
Helping Hand (Volbeat, Shuckle)
Sand Tomb (Flygon, Forretress, Gliscor, Shuckle)
Haze (Surskit)
Encore, Toxic Spikes, and Tailwind will obviously be used on this Pokemon. Whirlwind is certainly viable but is exactly mirrored by Roar except against Electrode, Mr. Mime, and Exploud and DLL won't like taking Explosion, Psychic, Earthquake, and Surf from them.

Knock Off doesn't seem very viable as DLL will have better things to do. Rapid Spin could be considered viable but it would need to compete for a space in a moveset and is illegal with Encore and Tailwind. Ice Punch is only here because I ran out of room in the Heart Scale moves. The rest is filler.

Hyra
Code:
Level Up List!
 H. ThunderPunch
 H. Fire Punch
 H. Ice Punch
 1. Poison Sting
 1. Sand Attack
 6. Mud Slap
 11. Acid
 17. Sand Tomb
 22. Encore *
 25. Sludge
 29. Gravity *
35. Earth Power
 41. Sludge Bomb
 45. Wish *
51. Fissure

Pretty standard level up list. Allows for Encore, Wish, and Gravity to be used with any other moves he learns.

Egg Moves (Bug):
- Spikes (from Forretress) *
- Toxic Spikes (from Forretress) *
- Rapid Spin (from Forretress) *
- Tailwind (from Butterfree)
- Counter (from Heracross)
- Pursuit (from Scyther)
- Guillotine (from Gliscor)
- Disable (from Venomoth)
- Knock Off (from Drapion)
Doesn't really limit anything, since all the moves you would want are from Forretress. Disable is a nice option as is Tailwind.


TMs & HMs:
TM01 - Focus Punch
TM05 - Roar
TM06 - Toxic
TM10 - Hidden Power
TM11 - Sunny Day
TM12 - Taunt
TM15 - Hyper Beam
TM16 - Light Screen
TM17 - Protect
TM18 - Rain Dance
TM20 - Safeguard
TM21 - Frustration
TM26 - Earthquake
TM27 - Return
TM28 - Dig
TM30 - Shadow Ball
TM31 - Brick Break
TM32 - Double Team
TM33 - Reflect
TM34 - Shock Wave
TM36 - Sludge Bomb
TM37 - Sandstorm
TM39 - Rock Tomb
TM40 - Aerial Ace
TM41 - Torment
TM42 - Facade
TM43 - Secret Power
TM44 - Rest
TM45 - Attract
TM46 - Thief
TM49 - Snatch
TM53 - Energy Ball
TM56 - Fling
TM58 - Endure
TM60 - Drain Punch
TM63 - Embargo
TM66 - Payback
TM68 - Giga Impact
TM71 - Stone Edge
TM72 - Avalanche
TM76 - Stealth Rock
TM78 - Captivate
TM80 - Rock Slide
TM82 - Sleep Talk
TM83 - Natural Gift
TM84 - Poison Jab
TM87 - Swagger
TM88 - Pluck
TM89 - U-turn
TM90 - Substitute
TM91 - Flash Cannon
TM92 - Trick Room
HM04 - Strength
HM06 - Rock Smash
HM08 - Rock Climb

Pretty standard. Roar is here because I don't want to argue over the viability of Whirlwind.
Yeah.... I made a lot of last minute changes once I realized that Tailwind could be an Egg move (to shut Tennis up lol) and that Encore as an Egg move sucks horribly.

Arael
Code:
Pre-Evolution moves:

1. Pound
1. Leech Life
7. Mud-Slap
13. Icy Wind
20. Rapid Spin
27. Sludge Bomb
33. Counter
40. Earth Power
40. Earthquake
47. Tail Wind


Level Up Moves:
--: FirePunch
--: IcePunch
--: ThunderPunch
1. Pound
1. Leech Life
1. Rapid Spin
7. Mud-Slap
13. Double-Slap
20. Rapid Spin
27. Sludge Bomb
33. Counter
40. Earth Power
40. Earthquake
47. Gravity


TM Moves:
TM05 - Roar
TM06 - Toxic 
TM10 - Hidden Power
TM11 - Sunny Day
TM12 - Taunt
TM15 - Hyper Beam
TM16 - Light Screen
TM17 - Protect
TM18 - Rain Dance
TM20 - Safeguard
TM21 - Frustration
TM26 - Earthquake
TM27 - Return
TM28 - Dig
TM29 - Psychic
TM30 - Shadow Ball
TM31 - Brick Break
TM32 - Double Team
TM33 - Reflect
TM34 - Shock Wave
TM36 - Sludge Bomb
TM37 - Sandstorm
TM39 - Rock Tomb
TM41 - Torment
TM42 - Facade
TM43 - Secret Power
TM44 - Rest
TM45 - Attract
TM46 - Thief
TM49 - Snatch
TM53 - Energy Ball
TM54 - False Swipe
TM56 - Fling
TM58 - Endure
TM60 - Drain Punch
TM66 - Payback
TM67 - Recycle
TM68 - Giga Impact
TM70 - Flash
TM71 - Stone Edge
TM74 - Gyro Ball
TM78 - Captivate
TM80 - Rock Slide
TM82 - Sleep Talk
TM83 - Natural Gift
TM84 - Poison Jab
TM87 - Swagger
TM89 - U-turn
TM90 - Substitute
TM92 - Trick Room
HM01 - Cut
HM04 - Strength
HM06 - Rock Smash
HM08 - Rock Climb


Egg Moves (Fairy/Indeterminate group):
Wish (Togetic/Plusle/Wigglytuff/Chimecho)
Knock Off (Shuppet)
Encore (Togetic/Plusle)
Pursuit (Shuppet/Spiritomb/Duskull)
Extrasensory (Chimecho)
Disable (Duskull/Wigglytuff/Chimecho)
Helping Hand (Plusle)
Sucker Punch (Shuppet/Spiritomb/Mawile)
Metronome (Togetic/Shuppet)
This movepool doesn't have any type of Spikes, and no Stealth Rock either. The reason for the former is that I had to many moves to work with, and Toxic Spikes already have some good users Roserade, Forretress, Tentacruel, hell even Drapion), and Spikes is, huh, too difficult to use (25% max damage, Flyers and Levitaters are immune to it, and you need to put down THREE layers), while the reason for not adding the latter is that we already have a TON of SR users. I'm more interested in a new Gravity/Tailwind user, or a better Rapid Spinner, than have another "immortal" pokémon spreading passive damage everywhere. Hope you understand. The Fairy group was chosen so it could get Encore, and the Indeterminate, for Knock Off. Both groups give Wish, and other fun options, like Metronome. So, DLL gets all of them.

Note about the pre-evo and BlindingMire: The only reason I'm working with it is Tail Wind. If we could create a Tail Wind clone for DLL, I'd be the first to drop the pre-evo idea. I haven't added BlindingMire because it takes an important moveslot, and we already have Roar anyways.
 
First vote! W00T!

VOted for tennis. Ever since he posted his movepool, I loved it. All types of entry hazards? Check. Rapid Spin, Gravity, Tailwind? Check. And, it was all done with no prevo. Great job tennis. Best of luck.
 
Voted for myself, Tennis, Deck Knight, and Hyra. Still against the pre-evo Tailwind (Pre-evo Wish can be done without a type change), I don't see how this wouldn't be in the Bug Egg group, and Wish is a neccesity for me. I'm somewhat against Focus Punch too but that was less of a priority.
 
Voted just for X-Act... his movepool seems like the best one... i didnt like the rest dat much to be true =C
 
Voted Deck Knight and myself. Deck Knight is different enough from mine that I like it (Gastro Acid and Heal Block).

Besides that all I have to say is why are options 1 and 2 in 1st and 2nd... Stop being lazy people.
 
First vote! W00T!

VOted for tennis. Ever since he posted his movepool, I loved it. All types of entry hazards? Check. Rapid Spin, Gravity, Tailwind? Check. And, it was all done with no prevo. Great job tennis. Best of luck.

=D

Voted me, Duck Knight, and Hyra.
 
Tennis, X-Presumptuous, and Hyra.
I wanted a combination of Wish, Toxic Spikes, Earth Power, and Gravity in the same movepool. Not that that's my ideal set, just that I may want to use them.
I was really sad that DDRMaster had Force Palm but I didn't like the rest =[.
I still wish Hariyama was a tad better so he'd be more useful.
I also liked that in X-Presumptuous' movepool, he had Heal Bell.
I always seem to be needing Heal Bell.
Those were just my main reasons of how I voted.
 
Jesus, Tailwind should be named Helping Hand (while Helping Hand shouldn't even exist).

Voting for myself, X-Act because it's the one I liked the most (no Knock Off and Metronome made me sad, though) and X-Presumptuous because his has Heal Bell (he doesn't consider Knock Off a competitive move...). I would vote for Tennis, but I still need to know how DLL will use Tail Wind. As I've said, if it weren't for the damn name, a pre-evo wouldn't be really important. Not competitively, at least. A eight-handed spider coming out of an Egg is as strange as hatching a Onix, Snorlax, or Lapras Egg...


...And help, I'm the last in the poll. Hope I don't end up like that in the voting.

EDIT: People should explain why they're voting for X and Y, no?
 
I voted for Deck Knight's because his movepool is the only one without the elemental punches and has Tailwind.

X-Act's would be perfect if it has tailwind.

I highly recommend a separate poll just for TAILWIND itself.
 
I voted for Deck Knight's because his movepool is the only one without the elemental punches and has Tailwind.

X-Act's would be perfect if it has tailwind.

I highly recommend a separate poll just for TAILWIND itself.
X-act's does have tailwind.

I voted for X-act, Deck Knight, and DDr master, I'd be happy with most of these movesets though.
 
I voted for Tennis, and TM30. I looked at all the sets, and only these two had TM U-turn. (And I worked with Tennis on that movepool so yeah.)
 
I credited you in white-text, but Sunday must have removed it =/ Thanks again btw.
 
I'm really surprised my submission was the only one with Heal Bell --- I thought it would be common. oO
Voted for myself, Arael and X-Act ( even though his had SR... oh well ).
 
X-Act's has everything I would want except U-turn, while others lack more than one.
His is also the only one with me first: making this guy the fastest me first user this side of Ubers.

So, yeah... Voting X-Act.
 
I voted for Tennis, and TM30. I looked at all the sets, and only these two had TM U-turn. (And I worked with Tennis on that movepool so yeah.)
you can't read... =P I have U-Turn.

(yes I'm shameless, anything for a vote)
 
I am fully against Toxic Spikes on this thing, because that means it will totally shit over Nidoqueen at everything except attacking movepool.

Rapid Spin would be fine (so long as it isnt Revenankh bait like the other Rapid Spinners i.e. something like Taunt to help it)

That in mind, I'm voting Arael. For some reason people think that pure utility means we shouldn't give this pokemon any decent choice for attacking options.
 
Who cares if it shits on Nidoqueen? She's UU because she's already outclassed as a toxic spiker.

We should only be concerned if it obsoletes something in OU and maybe BL.
 
X-Act's is quite cool, Deck Knight's has Harden, Gastro Acid, and other cool things not very many people thought of, and X-Presumptuous's seems very good and polished to me.
 
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