Pure Utility Pokemon
Secondary Typing: Ground
Style Bias: Mixed, Between -5 and -10 -- Slightly towards defence
Build Bias: Between 5 and 10 -- Slightly towards physical
Base Stat Rating: 300 to 419 -- Very Good
Base Stat Spread: 95 / 76 / 109 / 90 / 80 / 105 = 555 Speed Last.
Primary Ability: Persistant
Secondary Ability: Vital Spirit
Please vote for as many movepools as you would be fine with this Pokemon having. Since you can vote for as many as you like if some are similar it doesn't matter that much. I think you'll find each brings something unique to the table in itself anyway.
X-Act
Here is my proposed movepool:
Basically I put in all the important moves that people wanted for our Pokemon without making the movepool look broken or forced.
The moves in bold are the ones that I consider being definitely worthy of using, while the ones in italics are those that might find a place in a few movesets, but should generally not be standard.
The following is a list of utility moves that our Pokemon would be capable of learning if this movepool wins the poll:
As you can see, I tried to cater for what the people wanted for this Pokemon. I listened to what reasonable people wanted and tried to tailor make my movepool in that regard, while adding some personal interesting options for our Pokemon (the Heart Scale moves, Teeter Dance and Disable, for example).
As for attacking moves, I didn't go much overboard. Besides giving it the obvious STAB moves, I gave it Shadow Ball, Energy Ball, Shock Wave and Gyro Ball. Since this Pokemon will not focus on attacking, I deemed these moves to be enough. I removed BlindingMire from the movepool of this Pokemon because it seemed like people didn't want it that much, so, again, I listened to what they wanted and removed it.
The egg moves are all possible to be learned if this Pokemon would be in the Ground egg group (a reasonable assumption), where Smeargle resides.
Thank you in advance for voting for my movepool!
Tennis
Why my movepool is different:
For starters, there is no Prevo flavor bullshit in there. All the necessary moves are there.
Second, it has almost no flavor moves, because most of them don't make sense.
Last, it completely conforms to the guide.
Here's why some moves are missing by the way:
Counter/Mirror Coat - Never really wanted them on here, no room.
Block/Spider Web - " "
Icy Wind - Come on people, there really WASN'T room. It sucks anyways.
New Move - Nothing personal X-Act, but I really don't like making a new move.
Focus Punch- Common sense people, we didn't give it Close Combat/Cross Chop.
Elemental Attacks - Don't make sense.
TM30
Overall, I think this turned out well. I managed to cram in most of the moves people want on this guy without seriously breaking any of X-Act's guidelines. Complain if you want about people piling on too many viable level-up moves, but just trying not to do that is a headache when you're working on a "pure utility pokemon".
Of course, it is impossible to include every utility option in one movepool. A few moves did not make it into this one. Spikes and Heal Block are not here, because I think that they're low priorities for most people. Wish and Heal Bell aren't here because I would personally rather have the moves that I did include. I couldn't fit Block into the level-up list.
Still, I think that I managed to include the important moves. You'll find Tailwind, Gravity, Toxic Spikes, Rapid Spin, Knock Off and BlindingMire in my movepool. Trick Room is there in case anyone wants to use it. I think that Sucker Punch is also worth mentioning. I'll probably use it.
After careful consideration, I decided to include Spider Web in the egg moves. I don't think that it breaks X-Act's guidelines. Since it's illegal with Encore and overshadowed by so many other options, I decided that it's more of an interesting flavor move than a viable one.
Deck Knight
SELL IT!:
My learnset sacrifices elemental punches to maximize the most coherent move combinations. Gravity, Earth Power, and Toxic Spikes work well together, as do Rapid Spin and Pursuit. I then focused on giving it as many quirky moves as possible. Viable Gastro Acid? Viable Heal Block? Finally a useful Hazer? Heck if I know, but this will serve as a great test for some of these lesser seen options.
If my set is selected, it will be an insightful study in field control. Join me in this grand experiment to aid all of pokemondom. Or something. >_>
X-Presumptuous
Thank you for taking the time to read through this. Good luck to myself and all fellow submitters!
DDRMaster
All viable non-TM moves are bolded.
All viable TM's have an * next to them.
Level-Up
Encore, Toxic Spikes, and Tailwind will obviously be used on this Pokemon. Whirlwind is certainly viable but is exactly mirrored by Roar except against Electrode, Mr. Mime, and Exploud and DLL won't like taking Explosion, Psychic, Earthquake, and Surf from them.
Knock Off doesn't seem very viable as DLL will have better things to do. Rapid Spin could be considered viable but it would need to compete for a space in a moveset and is illegal with Encore and Tailwind. Ice Punch is only here because I ran out of room in the Heart Scale moves. The rest is filler.
Hyra
Yeah.... I made a lot of last minute changes once I realized that Tailwind could be an Egg move (to shut Tennis up lol) and that Encore as an Egg move sucks horribly.
Arael
This movepool doesn't have any type of Spikes, and no Stealth Rock either. The reason for the former is that I had to many moves to work with, and Toxic Spikes already have some good users Roserade, Forretress, Tentacruel, hell even Drapion), and Spikes is, huh, too difficult to use (25% max damage, Flyers and Levitaters are immune to it, and you need to put down THREE layers), while the reason for not adding the latter is that we already have a TON of SR users. I'm more interested in a new Gravity/Tailwind user, or a better Rapid Spinner, than have another "immortal" pokémon spreading passive damage everywhere. Hope you understand. The Fairy group was chosen so it could get Encore, and the Indeterminate, for Knock Off. Both groups give Wish, and other fun options, like Metronome. So, DLL gets all of them.
Note about the pre-evo and BlindingMire: The only reason I'm working with it is Tail Wind. If we could create a Tail Wind clone for DLL, I'd be the first to drop the pre-evo idea. I haven't added BlindingMire because it takes an important moveslot, and we already have Roar anyways.
Primary Typing: PoisonDescription: There is a serious lack of Gravity, Rapid Spin, Wish, non Dark weak Trick Room, OU viable Heal Bell / Aromatherapy, Encore, Memento, Non Dark weak Perish Song, Psycho Shift, Safeguard, Magic Coat, Me First, Snatch, Spikes, Toxic Spikes, Tailwind and Haze Pokemon in our lovely Metagame. I don't know what type, what stat distribution or even what kind of Pokemon would effectively use all those, but I want to build a utility Pokemon for the useful yet less used utility moves. If I had to narrow the field a bit, I would emphasize Tailwind, Gravity, non Dark weak Trick Room, Rapid Spin, Wish and Encore. The normal utility moves like Reflect and Light Screen go without saying.
Secondary Typing: Ground
Style Bias: Mixed, Between -5 and -10 -- Slightly towards defence
Build Bias: Between 5 and 10 -- Slightly towards physical
Base Stat Rating: 300 to 419 -- Very Good
Base Stat Spread: 95 / 76 / 109 / 90 / 80 / 105 = 555 Speed Last.
Primary Ability: Persistant
Secondary Ability: Vital Spirit

Please vote for as many movepools as you would be fine with this Pokemon having. Since you can vote for as many as you like if some are similar it doesn't matter that much. I think you'll find each brings something unique to the table in itself anyway.
X-Act
Here is my proposed movepool:
Code:
[B]Level-up List:[/B]
(Pre evo: Gust, Tailwind)
H. Teeter Dance
H. Disable
1. Doubleslap
1. Acid
1. Encore
5. Acid
9. [B]Encore[/B]
14. [B]Rapid Spin[/B]
20. Mud-slap
25. [I]Whirlwind[/I]
30. [I]Knock Off[/I]
36. Sludge
42. Sand Tomb
42. [B]Gravity[/B]
50. Me First
58. [I]Earth Power[/I]
67. Gunk Shot
[B]Egg Moves:[/B]
[B]Wish[/B]
[B]Spikes[/B]
[B]Toxic Spikes[/B]
[I]Pursuit[/I]
[I]Sucker Punch[/I]
[I]Block[/I]
Wake-up Slap
Mud Sport
Helping Hand
Follow Me
Metronome
Assist
[B]TM List:[/B]
TM01 - Focus Punch
TM06 - Toxic
TM10 - Hidden Power
TM11 - Sunny Day
TM12 - Taunt
TM15 - Hyper Beam
TM16 - Light Screen
TM17 - Protect
TM18 - Rain Dance
TM20 - Safeguard
TM21 - Frustration
TM26 - Earthquake
TM27 - Return
TM28 - Dig
TM30 - Shadow Ball
TM31 - Brick Break
TM32 - Double Team
TM33 - Reflect
TM34 - Shock Wave
TM36 - Sludge Bomb
TM37 - Sandstorm
TM39 - Rock Tomb
TM40 - Aerial Ace
TM41 - Torment
TM42 - Facade
TM43 - Secret Power
TM44 - Rest
TM45 - Attract
TM46 - Thief
TM48 - Skill Swap
TM49 - Snatch
TM53 - Energy Ball
TM56 - Fling
TM58 - Endure
TM60 - Drain Punch
TM63 - Embargo
TM67 - Recycle
TM68 - Giga Impact
TM71 - Stone Edge
TM74 - Gyro Ball
TM76 - Stealth Rock
TM77 - Psych Up
TM78 - Captivate
TM80 - Rock Slide
TM82 - Sleep Talk
TM83 - Natural Gift
TM84 - Poison Jab
TM87 - Swagger
TM90 - Substitute
TM92 - Trick Room
HM04 - Strength
HM06 - Rock Smash
HM08 - Rock Climb
The moves in bold are the ones that I consider being definitely worthy of using, while the ones in italics are those that might find a place in a few movesets, but should generally not be standard.
The following is a list of utility moves that our Pokemon would be capable of learning if this movepool wins the poll:
Code:
Encore
Rapid Spin
Trick Room
Tailwind (as a pre evo move)
Wish
Whirlwind
Disable
Block
Gravity
Knock Off
Spikes
Toxic Spikes
Stealth Rock
Safeguard
Reflect
Light Screen
Taunt
Torment
Thief
Embargo
Recycle
Skill Swap
Snatch
Psych Up
Helping Hand (for 2vs2)
Follow Me (for 2vs2)
As for attacking moves, I didn't go much overboard. Besides giving it the obvious STAB moves, I gave it Shadow Ball, Energy Ball, Shock Wave and Gyro Ball. Since this Pokemon will not focus on attacking, I deemed these moves to be enough. I removed BlindingMire from the movepool of this Pokemon because it seemed like people didn't want it that much, so, again, I listened to what they wanted and removed it.
The egg moves are all possible to be learned if this Pokemon would be in the Ground egg group (a reasonable assumption), where Smeargle resides.
Thank you in advance for voting for my movepool!
Tennis
Code:
[B]Level Up[/B]
H- Ice Punch
H- Fire Punch
H- Thunderpunch
1. Sand Attack
1. Pound
1. Growl
5. Sand Attack
8. Pound
10. Growl
13. Acid
17. Magnitude
21. Toxic Spikes
26. Poison Jab
31. Encore
38. Gravity
45. Earthquake
51. Earth Power
60. Fissure
[B]Egg Moves[/B]
Spikes
Wish
Tailwind
Rapid Spin
Light Screen
Cross Poison
Skull Bash
Mud Bomb
Wring Out
Sand-Attack
Disable
Haze
[B]TMs[/B]
TM05 - Roar
TM06 - Toxic
TM10 - Hidden Power
TM11 - Sunny Day
TM12 - Taunt
TM15 - Hyper Beam
TM16 - Light Screen
TM17 - Protect
TM18 - Rain Dance
TM20 - Safeguard
TM21 - Frustration
TM26 - Earthquake
TM27 - Return
TM28 - Dig
TM31 - Brick Break
TM32 - Double Team
TM33 - Reflect
TM36 - Sludge Bomb
TM37 - Sandstorm
TM39 - Rock Tomb
TM40 - Aerial Ace
TM41 - Torment
TM42 - Facade
TM43 - Secret Power
TM44 - Rest
TM45 - Attract
TM46 - Thief
TM48 - Skill Swap
TM49 - Snatch
TM54 - False Swipe
TM56 - Fling
TM58 - Endure
TM60 - Drain Punch
TM63 - Embargo
TM66 - Payback
TM67 - Recycle
TM68 - Giga Impact
TM71 - Stone Edge
TM74 - Gyro Ball
TM76 - Stealth Rock
TM78 - Captivate
TM80 - Rock Slide
TM82 - Sleep Talk
TM83 - Natural Gift
TM84 - Poison Jab
TM87 - Swagger
TM89 - U-turn
TM90 - Substitute
TM92 - Trick Room
HM04 - Strength
HM08 - Rock Climb
For starters, there is no Prevo flavor bullshit in there. All the necessary moves are there.
Second, it has almost no flavor moves, because most of them don't make sense.
Last, it completely conforms to the guide.
Here's why some moves are missing by the way:
Counter/Mirror Coat - Never really wanted them on here, no room.
Block/Spider Web - " "
Icy Wind - Come on people, there really WASN'T room. It sucks anyways.
New Move - Nothing personal X-Act, but I really don't like making a new move.
Focus Punch- Common sense people, we didn't give it Close Combat/Cross Chop.
Elemental Attacks - Don't make sense.
TM30
Code:
[B]Level-up Moves:[/B]
[COLOR=black]Heart Scale[COLOR=black]: Fire Punch[/COLOR]
[COLOR=black]Heart Scale: Thunderpunch[/COLOR]
[COLOR=black]Heart Scale: Ice Punch[/COLOR]
[COLOR=black]1: Poison Sting[/COLOR]
[COLOR=black]1: Sand-attack[/COLOR]
[COLOR=black]4: Gust[/COLOR]
[COLOR=black]8: Arm Thrust[/COLOR]
[COLOR=black]11: Leer[/COLOR]
[COLOR=black]15: Fake Out[/COLOR]
[COLOR=black]20: Magnitude[/COLOR]
[COLOR=black]27: Helping Hand[/COLOR]
[COLOR=black]31: Rapid Spin[/COLOR]
[COLOR=black]36: BlindingMire[/COLOR]
[COLOR=black]42: Toxic Spikes[/COLOR]
[COLOR=black]49: Counter[/COLOR]
[COLOR=black]53: Earth Power[/COLOR]
[/COLOR][B]Egg Moves (Bug and Fairy):[/B]
Bug Bite (Ariados, Ninjask, Yanmega)
Encore (Shuckle, Clefable, Togekiss, Plusle, Minun)
Faint Attack (Delcatty)
Gravity (Clefable)
Knock Off (Drapion, Gliscor)
Mach Punch (Ledian)
Spider Web (Ariados)
Sucker Punch (Ariados)
Tailwind (Butterfree)
Tickle (Raichu)
[COLOR=black]
[B]TM Moves:[/B][/COLOR]
[COLOR=black][COLOR=black]TM01 - Focus Punch[/COLOR]
[COLOR=black]TM06 - Toxic[/COLOR]
[COLOR=black]TM10 - Hidden Power[/COLOR]
[COLOR=black]TM11 - Sunny Day[/COLOR]
[COLOR=black]TM12 - Taunt[/COLOR]
[COLOR=black]TM15 - Hyper Beam[/COLOR]
[COLOR=black]TM16 - Light Screen[/COLOR]
[COLOR=black]TM17 - Protect[/COLOR]
[COLOR=black]TM18 - Rain Dance[/COLOR]
[COLOR=black]TM21 - Frustration[/COLOR]
[COLOR=black]TM26 - Earthquake[/COLOR]
[COLOR=black]TM27 - Return[/COLOR]
[COLOR=black]TM28 - Dig[/COLOR]
[COLOR=black]TM31 - Brick Break[/COLOR]
[COLOR=black]TM32 - Double Team[/COLOR]
[COLOR=black]TM33 - Reflect[/COLOR]
[COLOR=black]TM36 - Sludge Bomb[/COLOR]
[COLOR=black]TM39 - Rock Tomb[/COLOR]
[COLOR=black]TM40 - Aerial Ace[/COLOR]
[COLOR=black]TM42 - Facade[/COLOR]
[COLOR=black]TM43 - Secret Power[/COLOR]
[COLOR=black]TM44 - Rest[/COLOR]
[COLOR=black]TM45 - Attract[/COLOR]
[COLOR=black]TM46 - Thief[/COLOR]
[COLOR=black]TM49 - Snatch[/COLOR]
[COLOR=black]TM52 - Focus Blast[/COLOR]
[COLOR=black]TM56 - Fling[/COLOR]
[COLOR=black]TM58 - Endure[/COLOR]
[COLOR=black]TM60 - Drain Punch[/COLOR]
[COLOR=black]TM68 - Giga Impact[/COLOR]
[COLOR=black]TM71 - Stone Edge[/COLOR]
[COLOR=black]TM76 - Stealth Rock[/COLOR]
[COLOR=black]TM78 - Captivate[/COLOR]
[COLOR=black]TM80 - Rock Slide[/COLOR]
[COLOR=black]TM82 - Sleep Talk[/COLOR]
[COLOR=black]TM83 - Natural Gift[/COLOR]
[COLOR=black]TM84 - Poison Jab[/COLOR]
[COLOR=black]TM86 - Grass Knot[/COLOR]
[COLOR=black]TM89 - U-turn[/COLOR]
[COLOR=black]TM90 - Substitute[/COLOR]
[COLOR=black]TM92 - Trick Room[/COLOR]
[COLOR=black]HM04 - Strength[/COLOR]
[COLOR=black]HM06 - Rock Smash[/COLOR]
[COLOR=black]HM08 - Rock Climb[/COLOR][/COLOR]
Of course, it is impossible to include every utility option in one movepool. A few moves did not make it into this one. Spikes and Heal Block are not here, because I think that they're low priorities for most people. Wish and Heal Bell aren't here because I would personally rather have the moves that I did include. I couldn't fit Block into the level-up list.
Still, I think that I managed to include the important moves. You'll find Tailwind, Gravity, Toxic Spikes, Rapid Spin, Knock Off and BlindingMire in my movepool. Trick Room is there in case anyone wants to use it. I think that Sucker Punch is also worth mentioning. I'll probably use it.
After careful consideration, I decided to include Spider Web in the egg moves. I don't think that it breaks X-Act's guidelines. Since it's illegal with Encore and overshadowed by so many other options, I decided that it's more of an interesting flavor move than a viable one.
Deck Knight
Code:
[B]Level-Ups:[/B]
1: Pound
1: Growl
4. Mud Slap
7. Arm Thrust
13. Acid
17. Bullet Punch
22. Taunt
27. Pursuit
32. [B]Toxic Spikes[/B]
37. [B]Earth Power[/B]
42. [B]Gravity[/B]
47. [B]Tailwind[/B]
52. Haze
[B]Egg Moves:[/B]
[B]Rapid Spin[/B]
[B]Encore[/B]
Gastro Acid
Helping Hand
Harden
Disable
Heal Block
[B]Wish[/B]
[B]
TM List:[/B]
TM01 - Focus Punch
TM05 - Roar
TM06 - Toxic
TM10 - Hidden Power
TM11 - Sunny Day
TM12 - Taunt
TM15 - Hyper Beam
TM16 - Light Screen
TM17 - Protect
TM18 - Rain Dance
TM20 - Safeguard
TM21 - Frustration
TM26 - Earthquake
TM27 - Return
TM28 - Dig
TM30 - Shadow Ball
TM31 - Brick Break
TM32 - Double Team
TM33 - Reflect
TM34 - Shock Wave
TM36 - Sludge Bomb
TM37 - Sandstorm
TM39 - Rock Tomb
TM40 - Aerial Ace
TM41 - Torment
TM42 - Facade
TM43 - Secret Power
TM44 - Rest
TM45 - Attract
TM46 - Thief
TM48 - Skill Swap
TM49 - Snatch
TM53 - Energy Ball
TM56 - Fling
TM58 - Endure
TM60 - Drain Punch
TM63 - Embargo
TM66 - Payback
TM67 - Recycle
TM68 - Giga Impact
TM70 - Flash
TM71 - Stone Edge
TM76 - Stealth Rock
TM78 - Captivate
TM80 - Rock Slide
TM82 - Sleep Talk
TM83 - Natural Gift
TM84 - Poison Jab
TM87 - Swagger
TM89 - U-turn
TM90 - Substitute
TM92 - Trick Room
HM01 - Cut
HM04 - Strength
HM06 - Rock Smash
HM08 - Rock Climb
My learnset sacrifices elemental punches to maximize the most coherent move combinations. Gravity, Earth Power, and Toxic Spikes work well together, as do Rapid Spin and Pursuit. I then focused on giving it as many quirky moves as possible. Viable Gastro Acid? Viable Heal Block? Finally a useful Hazer? Heck if I know, but this will serve as a great test for some of these lesser seen options.
If my set is selected, it will be an insightful study in field control. Join me in this grand experiment to aid all of pokemondom. Or something. >_>
X-Presumptuous
Code:
Level-up and egg moves that I feel are competitively viable, and which are not repeated in TMs, are bolded.
[B][SIZE=3]PRE-EVO LEVEL-UP[/SIZE][/B]
--: Pound
--: String Shot
7: Poison Sting
13: Gust
[B]19: Gravity[/B]
[B]25: Encore[/B]
[B]31: Tail Wind[/B]
37: Aerial Ace
43: Sludge Bomb
[B][SIZE=3]DLL LEVEL-UP[/SIZE][/B]
h. FirePunch
h. IcePunch
h. ThunderPunch
--: Pound ( pre-evo )
--: String Shot ( pre-evo )
--: Poison Sting ( pre-evo )
07: Pound
13: String Shot
19: Poison Sting
22: Mud Bomb
26: Sludge Bomb
33: Counter
[B]40: Rapid Spin[/B]
[B]47: Toxic Spikes[/B]
[B]54: Spikes[/B]
61: Earth Power
[B][SIZE=3]EGG MOVES[/SIZE][/B]
( Bug/Fairy )
Pursuit ( B: Beedrill/Scyther/Scorupi/Spinarak/Yanma )
Spider Web ( B: Spinarak )
Disable ( B: Spinarak ) ( F: Castform/Jigglypuff )
Knock Off ( B: Scorupi/Ledyba/Shuckle/Syclant )
[B]Wish ( F: Chansey/Minun/Plusle/Skitty/Togetic )[/B]
[B]Heal Bell ( F: Chansey/Skitty )[/B]
Comet Punch ( B: Ledyba )
Mach Punch ( B: Ledyba ) ( F: Breloom )
Bug Bite ( B: Ledyba/Venonat/Yanmega/Ariados )
[B][SIZE=3]PRE-EVO TMs[/SIZE][/B]
( yes, [I]PRE-EVO[/I] TMs. Best to ignore this, it's just for completeness )
TM06 - Toxic
TM10 - Hidden Power
TM11 - Sunny Day
TM12 - Taunt
TM16 - Light Screen
TM17 - Protect
TM18 - Rain Dance
TM20 - Safeguard
TM21 - Frustration
TM22 - SolarBeam
TM27 - Return
TM30 - Shadow Ball
TM32 - Double Team
TM33 - Reflect
TM34 - Shock Wave
TM36 - Sludge Bomb
TM40 - Aerial Ace
TM42 - Facade
TM43 - Secret Power
TM44 - Rest
TM45 - Attract
TM46 - Thief
TM49 - Snatch
TM53 - Energy Ball
TM56 - Fling
TM58 - Endure
TM78 - Captivate
TM82 - Sleep Talk
TM83 - Natural Gift
TM84 - Poison Jab
TM89 - U-turn
TM90 - Substitute
TM92 - Trick Room
HM06 - Rock Smash
[B][SIZE=3]DLL TMs[/SIZE][/B]
TM05 - Roar
TM06 - Toxic
TM10 - Hidden Power
TM11 - Sunny Day
TM12 - Taunt
TM15 - Hyper Beam
TM16 - Light Screen
TM17 - Protect
TM18 - Rain Dance
TM20 - Safeguard
TM21 - Frustration
TM22 - SolarBeam
TM26 - Earthquake
TM27 - Return
TM28 - Dig
TM30 - Shadow Ball
TM31 - Brick Break
TM32 - Double Team
TM33 - Reflect
TM34 - Shock Wave
TM36 - Sludge Bomb
TM37 - Sandstorm
TM39 - Rock Tomb
TM40 - Aerial Ace
TM42 - Facade
TM43 - Secret Power
TM44 - Rest
TM45 - Attract
TM46 - Thief
TM49 - Snatch
TM53 - Energy Ball
TM56 - Fling
TM58 - Endure
TM60 - Drain Punch
TM68 - Giga Impact
TM71 - Stone Edge
TM78 - Captivate
TM80 - Rock Slide
TM82 - Sleep Talk
TM83 - Natural Gift
TM84 - Poison Jab
TM86 - Grass Knot
TM89 - U-turn
TM90 - Substitute
TM92 - Trick Room
HM04 - Strength
HM06 - Rock Smash
HM08 - Rock Climb
Regarding the TM movepool, you'll notice an acute lack of Stealth Rock. The reason for this is because it would be a shame for this to be taken for another SR abuser when Spikes and TSpikes are such a rare commodity in the Pokémon world. No Focus Punch or Focus Blast --- we got rid of Close Combat and Cross Chomp, so it only makes sense to get rid of these. I left Brick Break and Drain Punch, though. Charge Beam is gone because it's a stat booster. Shadow Ball, Shock Wave and Energy Ball are all still in tact. After Persistent, I am baffled as to why some people haven't included Trick Room/Safeguard in their movepools. But rest assured, I definately have.
Some people didn't have U-Turn. I do. Gogo TR-Turn! Regarding the egg moves, I moved them around with the level-ups so you can have as much versatility with this guy as possible while retaining the Bug/Fairy grouping. I am too stubborn to resort to Ground, which I feel is a cop-out.
Some people didn't have U-Turn. I do. Gogo TR-Turn! Regarding the egg moves, I moved them around with the level-ups so you can have as much versatility with this guy as possible while retaining the Bug/Fairy grouping. I am too stubborn to resort to Ground, which I feel is a cop-out.
Thank you for taking the time to read through this. Good luck to myself and all fellow submitters!
DDRMaster
All viable non-TM moves are bolded.
All viable TM's have an * next to them.
Level-Up
Code:
Preevo Level-Up moves
Tickle
[B]Wish[/B]
H: [B]Gravity[/B]
H: Fire Punch
H: Thunder Punch (Ice Punch is in Egg moves)
1: Poison Sting
1: Mud-Slap
1: Sand-Attack
1: Comet Punch
5: Sand-Attack
10: Comet Punch
15: Bullet Punch
20: Sludge
25: Toxic
30: Mud Bomb
32: Force Palm
39: Slam
46: Block
53: Sludge Bomb*
60: [B]Earthpower[/B]
A seven turn Gravity is obviously viable. Earthpower will [I]always [/I]be chosen first when this Pokemon wants STAB, which it will. Wish is its only form of healing outside of Rest and provides support. Bullet Punch would only be used to take out weak Pokemon and Block will just end up trapping a counter so I didn't count them as viable. Force Palm could be used for Paralysis support but will probably never be used.
The plan I had for this would be that the preevo would evolve at level 32 and instantly learn Force Palm. If it ends up that it evolves at a different level, Force Palm would be learned at that level.
TM's / HM's
05 - Roar*
06 - Toxic
10 - Hidden Power
11 - Sunny Day*
12 - Taunt
15 - Hyper Beam
16 - Light Screen*
17 - Protect
18 - Rain Dance*
20 - Safegaurd*
21 - Frustration
26 - Earthquake*
27 - Return
28 - Dig
29 - Psychic
30 - Shadow Ball
31 - Brick Break
32 - Double Team
33 - Reflect*
36 - Sludge Bomb*
37 - Sandstorm
39 - Rock Tomb
40 - Aerial Ace
42 - Facade
43 - Secret Power
44 - Rest*
45 - Attract
46 - Theif
53 - Energy Ball
56 - Fling
58 - Endure
60 - Drain Punch*
66 - Payback
68 - Giga Impact
71 - Stone Edge
76 - Stealth Rock*
77 - Psych Up
78 - Captivate
80 - Rock Slide
82 - Sleep Talk*
83 - Natural Gift
84 - Poison Jab
86 - Grass Knot
87 - Swagger
89 - U-Turn*
90 - Substitute*
91 - Flash Cannon
92 - Trick Room*
HM 04 - Strength
HM 06 - Rock Smash
HM 08 - Rock Climb
Noteable attacking moves would be Shadow Ball, Energy Ball, Grass Knot, Psychic, Earthquake, Stone Edge, and Brick Break. Focus Punch is absent from this list.
Egg (Bug Group)
[B]Encore[/B] (Shuckle, Ledian)
[B]Toxic Spikes[/B] (Ariados, Beedrill, Drapion, Forretress, Venomoth)
[B]Tailwind[/B] (Butterfree)
Whirlwind (Butterfree, Beautifly, Dustox, Masquerain, Yanmega, Drapion)
Knock Off (Drapion, Gliscor)
Rapid Spin (Forretress)
Ice Punch (Syclant, Volbeat)
Disable (Venomoth, Ariados)
Flail (Wormadam, Pinsir, Heracross, Flygon)
Helping Hand (Volbeat, Shuckle)
Sand Tomb (Flygon, Forretress, Gliscor, Shuckle)
Haze (Surskit)
Knock Off doesn't seem very viable as DLL will have better things to do. Rapid Spin could be considered viable but it would need to compete for a space in a moveset and is illegal with Encore and Tailwind. Ice Punch is only here because I ran out of room in the Heart Scale moves. The rest is filler.
Hyra
Code:
Level Up List!
H. ThunderPunch
H. Fire Punch
H. Ice Punch
1. Poison Sting
1. Sand Attack
6. Mud Slap
11. Acid
17. Sand Tomb
22. Encore *
25. Sludge
29. Gravity *
35. Earth Power
41. Sludge Bomb
45. Wish *
51. Fissure
Pretty standard level up list. Allows for Encore, Wish, and Gravity to be used with any other moves he learns.
Egg Moves (Bug):
- Spikes (from Forretress) *
- Toxic Spikes (from Forretress) *
- Rapid Spin (from Forretress) *
- Tailwind (from Butterfree)
- Counter (from Heracross)
- Pursuit (from Scyther)
- Guillotine (from Gliscor)
- Disable (from Venomoth)
- Knock Off (from Drapion)
Doesn't really limit anything, since all the moves you would want are from Forretress. Disable is a nice option as is Tailwind.
TMs & HMs:
TM01 - Focus Punch
TM05 - Roar
TM06 - Toxic
TM10 - Hidden Power
TM11 - Sunny Day
TM12 - Taunt
TM15 - Hyper Beam
TM16 - Light Screen
TM17 - Protect
TM18 - Rain Dance
TM20 - Safeguard
TM21 - Frustration
TM26 - Earthquake
TM27 - Return
TM28 - Dig
TM30 - Shadow Ball
TM31 - Brick Break
TM32 - Double Team
TM33 - Reflect
TM34 - Shock Wave
TM36 - Sludge Bomb
TM37 - Sandstorm
TM39 - Rock Tomb
TM40 - Aerial Ace
TM41 - Torment
TM42 - Facade
TM43 - Secret Power
TM44 - Rest
TM45 - Attract
TM46 - Thief
TM49 - Snatch
TM53 - Energy Ball
TM56 - Fling
TM58 - Endure
TM60 - Drain Punch
TM63 - Embargo
TM66 - Payback
TM68 - Giga Impact
TM71 - Stone Edge
TM72 - Avalanche
TM76 - Stealth Rock
TM78 - Captivate
TM80 - Rock Slide
TM82 - Sleep Talk
TM83 - Natural Gift
TM84 - Poison Jab
TM87 - Swagger
TM88 - Pluck
TM89 - U-turn
TM90 - Substitute
TM91 - Flash Cannon
TM92 - Trick Room
HM04 - Strength
HM06 - Rock Smash
HM08 - Rock Climb
Pretty standard. Roar is here because I don't want to argue over the viability of Whirlwind.
Arael
Code:
Pre-Evolution moves:
1. Pound
1. Leech Life
7. Mud-Slap
13. Icy Wind
20. Rapid Spin
27. Sludge Bomb
33. Counter
40. Earth Power
40. Earthquake
47. Tail Wind
Level Up Moves:
--: FirePunch
--: IcePunch
--: ThunderPunch
1. Pound
1. Leech Life
1. Rapid Spin
7. Mud-Slap
13. Double-Slap
20. Rapid Spin
27. Sludge Bomb
33. Counter
40. Earth Power
40. Earthquake
47. Gravity
TM Moves:
TM05 - Roar
TM06 - Toxic
TM10 - Hidden Power
TM11 - Sunny Day
TM12 - Taunt
TM15 - Hyper Beam
TM16 - Light Screen
TM17 - Protect
TM18 - Rain Dance
TM20 - Safeguard
TM21 - Frustration
TM26 - Earthquake
TM27 - Return
TM28 - Dig
TM29 - Psychic
TM30 - Shadow Ball
TM31 - Brick Break
TM32 - Double Team
TM33 - Reflect
TM34 - Shock Wave
TM36 - Sludge Bomb
TM37 - Sandstorm
TM39 - Rock Tomb
TM41 - Torment
TM42 - Facade
TM43 - Secret Power
TM44 - Rest
TM45 - Attract
TM46 - Thief
TM49 - Snatch
TM53 - Energy Ball
TM54 - False Swipe
TM56 - Fling
TM58 - Endure
TM60 - Drain Punch
TM66 - Payback
TM67 - Recycle
TM68 - Giga Impact
TM70 - Flash
TM71 - Stone Edge
TM74 - Gyro Ball
TM78 - Captivate
TM80 - Rock Slide
TM82 - Sleep Talk
TM83 - Natural Gift
TM84 - Poison Jab
TM87 - Swagger
TM89 - U-turn
TM90 - Substitute
TM92 - Trick Room
HM01 - Cut
HM04 - Strength
HM06 - Rock Smash
HM08 - Rock Climb
Egg Moves (Fairy/Indeterminate group):
Wish (Togetic/Plusle/Wigglytuff/Chimecho)
Knock Off (Shuppet)
Encore (Togetic/Plusle)
Pursuit (Shuppet/Spiritomb/Duskull)
Extrasensory (Chimecho)
Disable (Duskull/Wigglytuff/Chimecho)
Helping Hand (Plusle)
Sucker Punch (Shuppet/Spiritomb/Mawile)
Metronome (Togetic/Shuppet)
Note about the pre-evo and BlindingMire: The only reason I'm working with it is Tail Wind. If we could create a Tail Wind clone for DLL, I'd be the first to drop the pre-evo idea. I haven't added BlindingMire because it takes an important moveslot, and we already have Roar anyways.