Moves that I percieve as somewhat competetive are
bolded. Everything else is for flavour (obviously)
Code:
Level Up:
[B]Lv. 1 – Encore[/B]
Lv. 1 – Horn Attack
Lv. 6 – Bite
Lv. 11 – Mud Shot
[B]Lv. 15 – Rapid Spin[/B]
Lv. 22 – Withdraw
Lv. 29 – Dig
Lv. 34 – Thief
Lv. 40 – Aqua Tail
[B]LV. 48 – Crunch[/B]
Lv. 55 – Earthquake
Lv. 62 – Giga Impact
Code:
TMs and HMs:
TM03 - Water Pulse
[B]TM05 - Roar[/B]
[B]TM06 - Toxic[/B]
TM10 - Hidden Power
TM11 - Sunny Day
[B]TM12 - Taunt[/B]
TM15 - Hyper Beam
TM17 - Protect
TM18 - Rain Dance
TM20 - Safeguard
TM21 - Frustration
TM23 - Iron Tail
[B]TM26 - Earthquake[/B]
TM27 - Return
TM28 - Dig
TM31 - Brick Break
TM32 - Double Team
[B]TM35 - Flamethrower[/B]
TM37 - Sandstorm
[B]TM38 - Fire Blast[/B]
TM39 - Rock Tomb
TM41 - Torment
TM42 - Facade
TM43 - Secret Power
TM44 - Rest
TM45 - Attract
TM46 - Thief
TM49 - Snatch
TM54 - False Swipe
TM56 - Fling
TM58 - Endure
TM66 - Payback
TM68 - Giga Impact
[B]TM71 - Stone Edge[/B]
TM78 - Captivate
TM79 - Dark Pulse
TM80 - Rock Slide
TM82 - Sleep Talk
TM83 - Natural Gift
TM84 - Poison Jab
TM87 - Swagger
TM90 - Substitute
HM01 – Cut
[B]HM03 - Surf[/B]
HM04 - Strength
HM06 - Rock Smash
HM08 - Rock Climb
Code:
Tutors:
Ancient Power
[B]Aqua Tail[/B]
Block
Dive
Earth Power
Headbutt
[B]Heal Bell[/B]
Helping Hand
Iron Head
[B]Knock Off[/B]
Mud-Slap
Rollout
Spite
Snore
[B]Sucker Punch[/B]
Swift
Uproar
[B]Zen Headbutt[/B]
Code:
Egg Moves:
[U]Water 1/Monster[/U]
1. [B][U]Pursuit[/U][/B]-Treecko, Grovyle, Sceptile, Cranidos, Rampardos, Nidoran♀, NIdorina, Nidoqueen, Nidoran♂, Nidorino, Nidoking, Snorlax, Larvitar, Pupitar, Tyranitar, Wingull, Peliper, Buizel, Floatzel
2. [B][U]Ice Shard[/U][/B]-Seel, Dewgong, Snover, Abomasnow, Lapras
3. [U]Present[/U]-Marill, Azumaril
4. [U]Charm[/U]-Bulbasaur, Ivysaur, Venusaur, Snorlax, Marill, Azumaril
5. [U]Horn Drill[/U]-Nidoran♂, Nidorino, Nidoking, Rhyhorn, Rhydon, Rhyperior, Lapras, Seel, Dewgong
6. [B][U]Assurance[/U][/B]-Cranidos, Rampardos, Larvitar, Puptar, Tyranitar
7. [U]Magnitude[/U]-Rhyhorn, Rhydon, Rhyperior, Lickitung, Lickilicky
Legal Combos:
Pursuit+Assurance
Pursuit+Horn Drill
Pursuit+Charm
Ice Shard+Horn Drill
Present+Charm
Horn Drill+Magnitude
Everything else is ILLEGAL
So the Big one is that Pursuit+Ice Shard is
ILLEGAL. I thought it would be overpowered to be able to beat a pokemon wheter it switches, attacks, or uses secondary moves.
Fun Reasoning Time!
Encore: THE most effective way to punish secondary users. No one wants to be locked in on a SR or T-Wave while Colossoil picks away at you. Encore forces switches like no other move, giving Colossoil time to Rapid Spin, or just pick off the incoming opponent.
Rapid Spin: This move is needed for Colossoil to stand a chance against entry hazards, which are the most annyoing secondary moves.
Crunch: Its STAB... what do you expect?
Fire Moves: These really aren't very good on Colossoil, but if your really having trouble against Tangrowth or Skarmory. Also of note, I don't see any problem withthis having both fire and ice moves. The are both quite specialized anyway.
Surf: Really, REALLY useless. Its a mediocre offensive type, and it comes from bad SpA.
Heal Bell: I see no reason not to include this, as Colossoil already deals with Status well enough. It is a waste of a turn anyway.
Ice Shard: It has a really low BP. A SE Ice Shard is only 5 BP better than a resisted EQ. Why would this be an issue?
Cool Flavour moves:
Dive-Its a fish, and it is often under the surface.
Present-Who knows what Colossoil is hiding in that hole of its.
EDIT: I just relized I left out something. Ironically, it is M
oves I left out.
E-Fangs-I was against putting in Thunder Fang which prevents Gyarados from being a solid counter, and I considered Ice Shard to outclass Ice Fang, making it really useless. That only left Fire Fang, which is only a mediocre choice on Colossoil, and including it would likely mean that I would have to leave something like Encore out. Therefore, none of the fangs make an appearance.
Megahorn/Drill Peck-I like Tangrowth as a solid check for physical variants (most likely all of them), and these two don't support that. ALos, similary to FFang, these would take up a spot that could be better used. Overall, both these moves were extreneous, and I decided against them.
Selfdestruct- Considering his high attack and ability to kill most ghost types with ease, I thoought this would be overpowered. Not to mention there would be little more annoying than finally getting the Guts variant down to 10% HP and having it outspeed and go boom.
Moonlight-If you plan on using Colossoil in SS, this is useless. If you are outside of SS, this could be overpowering. I didn't vote for it, so I didn't include him.
Fake Out-I really wanted to include this... but I had no room. (;_;)