Hyper offense, a playstyle meant to use hazards, screens, or other support to set up so that the rest of your team beats down the opponent with intense offensive pressure that the foe cannot remove hazards and is quickly worn down. That doesn't mean that you can just stack offensive powerhouses expecting to win, you need to provide support for your sweepers, make sure your offensive mons have good synergy to cover threats, make sure your hazards stay up, and be sure to have a way to handle different playstyles. This thread is for you to provide effective sets for HO and also discuss its impact in the CAP metagame.
Here's a sample set to get started:
Aurumoth @ Life Orb
Ability: Illusion
EVs: 4 Def / 252 SAtk / 252 Spd
Timid Nature
IVs: 0 Atk
- Quiver Dance / Tail Glow
- Bug Buzz
- Psyshock
- Ice Beam
Aurumoth has two SPA boosting moves, allowing it to choose which teams to threaten. Tail Glow is more effective against stall, while Quiver Dance takes care of more offensive teams. Illusion makes Aurumoth even deadlier, tricking opponents into using NVE moves against it. This set isn't limited to just these moves; Aurumoth can also use Hydro Pump/Surf, Thunderbolt/Thunder, Shadow Ball, Overheat, and Focus Blast to surprise opponents. And this is only one of the many sets that Aurumoth can run! Just make sure that mixdef Clefable and Colossoil are removed, as Clefable walls you for kingdom come and Colossoil can threaten an OHKO with Sucker Punch.
Here's a sample set to get started:

Aurumoth @ Life Orb
Ability: Illusion
EVs: 4 Def / 252 SAtk / 252 Spd
Timid Nature
IVs: 0 Atk
- Quiver Dance / Tail Glow
- Bug Buzz
- Psyshock
- Ice Beam
Aurumoth has two SPA boosting moves, allowing it to choose which teams to threaten. Tail Glow is more effective against stall, while Quiver Dance takes care of more offensive teams. Illusion makes Aurumoth even deadlier, tricking opponents into using NVE moves against it. This set isn't limited to just these moves; Aurumoth can also use Hydro Pump/Surf, Thunderbolt/Thunder, Shadow Ball, Overheat, and Focus Blast to surprise opponents. And this is only one of the many sets that Aurumoth can run! Just make sure that mixdef Clefable and Colossoil are removed, as Clefable walls you for kingdom come and Colossoil can threaten an OHKO with Sucker Punch.