CAP Rain Team.

Politoed @ Choice specs
EVs: 252HP/252SpA/4SpD
Ability: Drizzle
Nature: Modest (+SpA/-Atk)
- Hydro Pump
- Focus Blast
- Ice beam
- Perish Song

Pretty standard fare here. Just a bulky specs Politoed lead. Been thinking of making him into a defensive toed but am having quite good luck with him like this.
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Tomohawk @ Leftovers
EVs: 252HP/168Def/88SpA
Ability: Intimidate
Nature: Bold (+Def/-Atk)
- Aura sphere
- Hurricane
- Rapid Spin
- Roost

My spinner. He is my counter lead to the common Stratagem lead and also works well for a physical wall with his good Flying/Fighting typing and decent defenses. Hurricane and Aura Sphere are the best STAB of choice and roost gives it a form of recovery, something a lot of spinners lack outside of leftovers/ability. Love this guy.
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Mollux @ Leftovers
EVs: 248HP/8Def/252SpD
Ability: Dry Skin
Nature: Calm (+SpD/-Atk)
- Stealth Rocks
- Thunderbolt
- Will-O-Wisp
- Sludge Wave
-
This guy is the best special wall in CAP. The fact he's a Fire type with Dry skin means he lacks a normally crippling weakness, his fire/poison typing means he's immune to both Wisp and Toxic and he can just sit recovering naturally in the rain. . . .not a bad deal for a wall really. Plus he is a special wall with a great resistance against fighting attacks. have been thinking of taking rocks off for Recover as he has access to it, pretty much making him unkillable in the rain unless you ohko him.
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Colossoil @ Choice Scarf
EVs: 4HP/252Atk/252Spe
Ability: Guts
Nature: Jolly (+Spe/-SpA)
- Crunch
- Earthquake
- U-Turn
- Stone Edge

My premier physical sweeper and revenge killer. Has amazing offensive typing in Dark/Ground also netting him some good resistances and even some useful immunities meaning there are many chances to switch him in safely and kill whatever's in front of him with his decent array of coverage or just U-Turn back out to scout a switch. I feel (imo) he's the best physical guy in the CAP metagame right now.
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Jirachi @ Leftovers
EVs 224HP/252SpA/32Spe
Ability: Serene Grace
Nature: Modest (+SpA/-Atk)
- Psychic
- Water Pulse
- Substitute
- Calm Mind

Pretty stand Calm Mind Jirachi set with Water Pulse over Thunder due to the large amount of ground type walls in the meta and also so he can actually hit colossoil with something as with the water pulse i can make him not want to switch into a potential water pulse that could do serious damage and even postentially ohko after a calm mind or two. But yup, nothing here we haven't seen a million time before. works well in the team.
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Krilowatt @ Life Orb
EVs: 252Spa/4SpD/252Spe
Ability: Magic Guard
nature: Timid (+Spe/-Atk
- Surf
- Thunder
- Earth Power
- Ice beam

This guy is the MVP of my rain team. His typing means he get's STAB Thunder which as well al know is dangerous in the rain, STAB Surf and access to a hell of a lot of coverage moves. His ability means he's immune to all entry hazard damage, burn/toxic damage and even the damage from his own life orb allowing you to bluff he's choiced, and his his lightning speed and the damage he can put out that won't be hard. Plus he's naturally got a lot of HP. Even with 0 EVs in HP he sits at 443HP and maxed if you wanted too he'd be at 506. His stats aren't mega high but this shrimp is not to be underestimated.

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So that was my team. I would love any feedback or advice as i've only really been using it today and yesterday and only had a few battles and maybe a 65% success rate give or take.

So all you with more experience in the CAP Metagame feel free to give your advice although i feel my team is pretty standard, i;m not very good at thinking up unique move sets and stuff.

(Oh and if i posted this in the wrong forum please feel free to move it to the correct place)
 
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