CAP Teambuilding Competition!!
Approved by Sparktrain, Thread taken over from Sparktrain also
Hey there, and welcome to the second edition of the CAP teambuilding thread! This competition was designed to see how great CAP players go around doing their teambuilding, especially around a certain core. However, it is also a fun way to learn and experiment with new and interesting combinations of Pokemon, along with some friendly competition! Any discussion about the teams presented is highly encouraged and you don't have to post a team to be a great help to this thread! All you have to do is look at what team you like the best and put your opinion across! Sometimes this can be more important than submitting, so give us lots of feedback! We appreciate it!Approved by Sparktrain, Thread taken over from Sparktrain also
Every round we have will last for 1.5 (or so) weeks which are divided into sections of 1 week. At the start of Week 1, I will post a core or Pokemon that you will be required to build around, this will always be displayed here for convenience. If you chose to take part in this round, you will need to build a team around this core. You have one week to make, test, and preferably provide replays for this team. You MUST complete this by the deadline stated under the core of that round. If you do not, your team will not be included, no-matter-what. You will then need to PM me the team, with a brief description (2 Paragraphs at most, any more and I will cut it to just the first 2 Paragraphs). If you do not wish to participate in making a team, Week 1 does not concern you. At the start of Week 2, I will shut the submissions and post the teams that will be judged. This marks the start of the voting period. The voting period will be 2 to 3 days, depending on how many votes we receive. You will then cast a vote for your favorite team and you may only vote once. At the end of this, the winner will be announced and will be placed in the Hall of Fame which will be posted under this post. Then the process will repeat.
Rules and Information
- All team submissions must contain the given core for the current week, it must be a full team of six Pokemon, and must be legal in the CAP format. Team submissions that do not follow these guidelines will be disqualified.
- Team submissions must be done via PM, so don't post your teams in this thread! This rule is in place to ensure anonymity during the voting phase, which should help to prevent bias or bandwagoning. To submit a team, send me (Bionic Puppy) a PM entitled CAP Teambuilding Competition round [X]. The explanation of the team should be no more than 2 paragraphs in length. YYou must add at least 2 replays to your PM! Make sure to add "Krillobae" to your PMs or you will be asked to read this whole post again! The team should be submitted in the format shown below: six sprites, your explanation in a hide tag, and the importable in a hide tag (credit for the team goes to Tokyo Tom)






This is a team I made originally for the Mawilite Suspect Ladder, revolving around Mienshao to scout items and beat common leads at the time (such as SashMamo, Breloom, SashChomp, or SR setters like Landorus-T and Ferro etc.), and Charizard-X which is probably the most broken Mega left in XY OU. HP Ice Mienshao and EQ Latios pushed significant damage on DD Zard-X's premier counters, Landorus-T and Heatran, opening the way for Zard-X to potentially sweep lategame. Additionally, the core of Mienshao / SpexKou / ScarfLando-T offered a fast VoltTurn chain that could easily break down the opponents checks with very little prediction and Stealth Rock support from one of the sturdiest SR setters in the game, Ferrothorn. The concept began as a fun team but the team did see some success as Ben Gay used it to peak #1 on the Mawilite Suspect Ladder, and was one of the teams he used to peak #1 more recently on the actual OU ladder, during the first cycle of the Smogon Ladder Tournament. Overall, a neat little offensive team focused on luring threats and keeping momentum to wear down the opponent, opening them up for almost any of the Pokemon to clean up lategame.
Dark Fantasy (Charizard-Mega-X) @ Charizardite X
Ability: Tough Claws
EVs: 88 HP / 216 Atk / 204 Spe
Adamant Nature
- Flare Blitz
- Dragon Dance
- Roost
- Outrage
Devil in a New Dress (Mienshao) @ Life Orb
Ability: Regenerator
EVs: 32 HP / 232 Atk / 244 Spe
Naive Nature
IVs: 30 Spe
- High Jump Kick
- Fake Out
- U-turn
- Hidden Power ice
All of the Lights (Latios) (M) @ Life Orb
Ability: Levitate
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
IVs: 29 HP
- Draco Meteor
- Earthquake
- Defog
- Psyshock
Lost in the World (Raikou) @ Choice Specs
Ability: Pressure
EVs: 8 Def / 252 SpA / 248 Spe
Timid Nature
IVs: 2 Atk / 30 Def
- Thunderbolt
- Shadow Ball
- Hidden Power Ice
- Volt Switch
Hell of a Life (Ferrothorn) @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 88 Def / 168 SpD
Relaxed Nature
IVs: 0 Spe
- Gyro Ball
- Stealth Rock
- Protect
- Leech Seed
Power (Landorus-Therian) (M) @ Choice Scarf
Ability: Intimidate
EVs: 24 HP / 248 Atk / 236 Spe
Jolly Nature
- Earthquake
- Knock Off
- U-turn
- Stone Edge
Ability: Tough Claws
EVs: 88 HP / 216 Atk / 204 Spe
Adamant Nature
- Flare Blitz
- Dragon Dance
- Roost
- Outrage
Devil in a New Dress (Mienshao) @ Life Orb
Ability: Regenerator
EVs: 32 HP / 232 Atk / 244 Spe
Naive Nature
IVs: 30 Spe
- High Jump Kick
- Fake Out
- U-turn
- Hidden Power ice
All of the Lights (Latios) (M) @ Life Orb
Ability: Levitate
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
IVs: 29 HP
- Draco Meteor
- Earthquake
- Defog
- Psyshock
Lost in the World (Raikou) @ Choice Specs
Ability: Pressure
EVs: 8 Def / 252 SpA / 248 Spe
Timid Nature
IVs: 2 Atk / 30 Def
- Thunderbolt
- Shadow Ball
- Hidden Power Ice
- Volt Switch
Hell of a Life (Ferrothorn) @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 88 Def / 168 SpD
Relaxed Nature
IVs: 0 Spe
- Gyro Ball
- Stealth Rock
- Protect
- Leech Seed
Power (Landorus-Therian) (M) @ Choice Scarf
Ability: Intimidate
EVs: 24 HP / 248 Atk / 236 Spe
Jolly Nature
- Earthquake
- Knock Off
- U-turn
- Stone Edge
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