CAP Tournament Team Proposal

Drapionswing

Eating it up, YUMMY!
is a CAP Contributor Alumnus
approved & checked by cbrevan & Birkal

Hey guys SHSP , snake_rattler and I have been working on something we think will be very beneficial for the CAP Metagame, and we'd like public opinions and thoughts on the whole thing. I think this is a very delicate topic and needs to be executed well to ensure it doesn't backfire and end up a regrettable decision in the future. All in all, we're trying to formulate a Competitive Tournament Team(CTT), this team is basically meant to be a team DEDICATED to pushing the CAP Tournament scene further and further. I think it'd be a lie to say the CAP Tournament Scene hasn't become more competitive, with CAPTT 3 being one of the biggest tournaments yet, and CAPTT4 hosting the biggest amount of teams yet.

What is to be expected from the CTT:

General:

-The CTT is meant to cast rulings in official CAP Tournaments.
-Host's still give judgement in their tours, however CTT's must be vigilant and willing to step in.(This means hosts take care of Coinflips, Missing Replays, Activity Wins, etc.)
-The CTT have more power then Hosts, taking action when decisions would set future precedent for the Tournament Scene.
-The CTT must provide sufficient information to the moderation team if they believe a player has broken STANDARD smogon rules(E.G Ghosting = forum bans). Outside of this the CTT have full tournament control.
-The CTT must operate in odd numbered groups to prevent tied decisions. All decisions must be made together.
-The CTT must collect a compendium of scenarios to use for future referral
-The CTT are expected to push the CAP Tournament scene, making it as fun and competitive as possible.

Unofficial Cap Tournaments:

-The CTT will accept or decline tournament applications.
-The CTT should have minimal involvement to assess competence of hosts, while taking off too much stress from the team.
-The CTT should encourage tours to stay on time.
-The CTT should encourage tournaments outside of S/M CAP, this means CAP LC and ORAS as well as whatever else is there in the future.

Official CAP Tournament(s):

-The CTT must create a vocal point, if need be, to allow metagame players to voice what they'd want to see in the tournaments. E.G What CapTT slots the public are mainly interested in.
-The CTT must ensure that the competitive and fun aspect of these tournaments are constantly maintained, potential noncompetitive aspects must be addressed.
-The CTT are expected to advertise these tournaments to give strong support to them.
-The CTT need to aim to create tournaments outside of CAPTT.
-The CTT need to constantly aim to improve all official tournaments.
-The CTT are expected to organise ALL official CAP tournaments.

These are the policies I think the CTT need to go by aside from general Smogon policies.

Why is this beneficial?

Overall I expect the CTT to make a solidified push for the CAP Metagame and Tournament scene, while also taking the work load off of the mods organising things like CAPTT or Playtests to allow focus in other areas, create transparent rules for us to follow in our tournament scene which then paves the way for consistent ruling(this is done via a compendium of ruling to draw precedent from). Encouraging and/or Supporting new and upcoming hosts, and taking heat off of decisions made by hosts. CTT are also meant to strengthen the link between the Tournament scene and the players, this can be seen with lack of transparency of rules at the beginning of the CapTT(Visual Subs), or lack of player involvement in the decision to make the tournament Bo1/Bo3.

As a host for tournaments in the CAP Forum, it can be very hard to deal with backlash when it does happen, and this is just a way to mitigate that as much as possible for hosts. This is because it gives them a team of people to directly refer to, who have jurisdiction over our forum.

Is this really important/needed?

I think this is incredibly important, for many reasons, the most important being; CAP Tournaments are the only real outlet for competitive play and metagame development. The CAP Ladder is of a very poor quality, as most of you know, and until that improves it is imperative we make sure there is a high quality consistent outlet for the CAP Metagame to ensure that we can take as much from it as we can. This is both beneficial metagame wise and process wise considering we build for the CAP Metagame.

I also think there are very important points to take from the controversial tournament that was CapTT3. Firstly, CAPTT3 has been depicted generally as a train wreck, but I think this is not completely true. That tournament was a great success in terms of what was expected from it, a big boost for the metagame. We created a very inviting setting for people outside of the CAP Community, which is arguably a really bad point about this captt. This allowed for people to really gain interest in CAP in their comfort zones. If you still don't really see what I'm saying, Drew was a player who got involved mainly through CapTT and then went onto be part of the TLT for Jumbao. GMars is another example of a great contributor we've gained through this tournament scene.

Please note, I am NOT bashing on the decision to not have OMs this CapTT, as It was arguably not plausible outside of CapLC and that's why I'm making this post. So that the CTT can encourage exposure to these metagames throughout the year rather than just CapTT, allowing for consistent areas for outsiders to comfortably look into CAP, and allowing metagame development so these fan favourite metagames can be scene in official tournament settings.

While there has been talk about the CAP Ladders low quality, I also strongly believe the CTT's are going to be able to improve the ladder through various things such as well-executed ladder tournaments, or a bigger playerbase which then leaves us with more players motivated to ladder. Admittedly, this is not the main aim of CTT but it's definitely within jurisdiction.

On a smaller note, CTT's also give a way to deal with any future scenarios like Cawdet. Cawdet is unofficially banned from ever CAP LC tournament, and the CTT basically will be able to just ideally deal with things like this with heavy consideration from the players.

What is preventing CTT's from abusing their status in tournaments or generally?

Well CTT's are meant to create a compendium of past rules to gather precedent from, this way if any CTT's playing in a tournament are clearly violating rules and the team are being bias towards them, moderators can take action and solve this problem. This is also answering the question of just general bias in CTT, when it comes to tournament rulings. Not only this, but this team will not be above the moderator. I'm expecting good interaction between the two teams to keep things running smooth on the forums. In saying this, I feel like it also lessens the chance of power abuse.

This position also can not be flashy, with badges or visual titles, etc. This is to discourage people from attempting to join the team with a lack of motivation to actually do the role description above. People who are going to do this job need to not have an ulterior motive, as abuse of this position can easily end very poorly. Note that applicants for this position will not be taken in this thread either, and will be selected in the future at a later date.

All in all, CTT's are meant to be CAPs personal Tournament Directors and more, focusing on not only the tournament scene but the metagame as a whole. If you're sceptical of anything in the post make sure you post addressing it so we can either shed light on this, discuss how to improve it or straight up abolish it.
 
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I'm a huge fan of this proposal. Strengthening the CAP tournament scene is on my list of actions I believe will be essential for us to continue to grow and develop the CAP metagame. Simply put, tournament play represents the highest level of play we can offer, and improving that skill ceiling through an increasing number of tournaments will help keep the metagame competitive and fun. Other benefits include an increase of high level play to derive statistical data for use during CAP projects and greater rewards to incentive people to participate in the metagame.

As for the proposal itself, I don't really have a lot of feedback to give. I saw this proposal before it was posted and most of my feedback was given during that time. I'd like to see a more fleshed out proposal that explains individual points better, but more than that I would love to see some feedback in this thread. I'd like to remind everyone that this is supposed to be a discussion thread, not an announcement. Feedback is vital for finding potential loopholes and problems with big proposals such as these, so if you have any thoughts on this please share. I'm sure SHSP, Drapionswing, and snake_rattler would appreciate it greatly.
 
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