Other Capable LC champions

Which if these games is the hardest? (I'm bored, okay?)


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If you haven't seen my first thread, you probably wouldn't know what to think about this team, so please go see it. In fact, here's the link: http://www.smogon.com/forums/thread...welcome-you-to-the-team.3514104/#post-5647837

With that out of the way, I suppose I should make something clear that I didn't before. This team is not made for the simulator. The imperfections are too erratic and make it impossible to properly play test. If you want to use my ideas, don't use them here. Use them in the games.

Ok, now in order to not make this go for as long as my previous threads' explanations (although that statement doesn't really help), let me introduce the competitors!

Competitors:
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Aww, they're all so adorable^^


Competitor 1: Duskull
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Duskull (Dark matter) (M) @ Eviolite
Ability: Frisk
Level: 5
EVs: 200 Def / 108 SpA / 200 SpD
Sassy Nature
IVs: 30 Def / 30 SpA / 30 SpD / 0 Spe
- Destiny Bond / Memento
- Trick Room
- Shadow Ball
- Taunt / Will-O-Wisp

A few Duskill users out there who see this might agree on this set with me. Of course, he's very bulky, and can set up a Trick Room for any slow members you have. Destiny bond is always good and could potentially earn you a double, or even triple KO on your opponent.
Dark matter is named for the fact that he does not interact with any exterior light sources, as determined by study of Duskull physiology.

When to use and not: Use when your opponent does not have a strong dark type out that could 1 hit him. Use if your opponent has a Shell-Smasher on their team, and counter it with a Destiny Bond the turn after using Trick Room. Use if you need an Aipom counter. Use if you want to kill a dark type, with Destiny Bond, as long as you know they cannot 1 hit him. Do not use if any of these conditions are reversed.

That's enough for Duskull. Onto the next competitor!

Competitor 2:
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Bagon (Gamma) (F) @ Lum Berry / Focus Sash
Ability: Sheer Force
Level: 5
EVs: 236 Atk / 76 Def / 196 Spe
Adamant Nature
- Outrage / Dragon Rush
- Zen Headbutt
- Brick Break / Fire Fang
- Dragon Dance

Once again, another reason you should go see my other thread. Jucumodso in training, Gamma here is the brawn of the team. With the spread I have now, 1 Dragon Dance would pull her speed up to 21. That's faster than even Diglett! Of course, Zen Headbutt is a good combo for Sheer Force, and so is Dragon Rush.
Gamma is named for is capability to release so much energy at one time.

When to use and not: This varies from moveset to moveset. Ask below if you want to know for a specific moveset.

Competitor 3: Cubone
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Cubone (3c273) (M) @ Thick Club
Ability: Battle Armour
Level: 5
EVs: 196 Atk / 116 Def / 196 SpD
Brave Nature
- Swords Dance
- Earthquake / Bonemerang
- Knock Off
- Substitute

Yeah, here we go. What is probably the strongest Pokemon in all of LC, say hello to Cubone. Cubone here can deliver the strongest hit easily. By using my setup, you have an effective base power of 30. Get off a Swords Dance, and you can 1 hit nearly anything.
3c273 is named for his capability to draw power to himself and release it once tension is high.

When to use and not: Use if you want to take advantage of your opponent setting up. Use if you have set up a Trick Room with Duskull. Do not use if there is a strong, fast water type on your opponents team.

Competitor 4: Aron
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Picture came up a little big. Hope you don't mind!
Aron (R136a1) (M) @ Berry Juice
Ability: Sturdy
Level: 5
EVs: 196 Atk / 116 Def / 196 SpD
Adamant Nature
- Head Smash
- Earthquake
- Reversal / Iron Defense
- Heavy Slam / Magnet Rise

Aron is typically used as a physical tank, but that's not what he's here for today. With us now, is an Aron more so used to counteract Shell Smashers. Reversal provides pretty good counter attacking, and you got Head Smash as a last resort.
R136a1 is named for how he get's energy.

When to use and not: Use when you have a Trick Room set up, or unless you really have to, to stop a Shell Smasher. Do not use if there is a really good candidate for Drain Punch on your opponents' team.

Not much to say on him. He's good at what he does.

Competitor 5: Sandile
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Sandile (Singularity) (F) @ Choice Scarf
Ability: Moxie
Level: 5
EVs: 180 Atk / 92 Def / 236 Spe
Adamant Nature
- Crunch
- Earthquake
- Rock Slide
- Aqua Tail

This is basically the other half of the Salamence I talked about earlier, but that doesn't matter right now.
Singularity here is designed as an ever-evolving force. Being able to out speed pretty much anything with the Choice Scarf, she makes for a good makeshift sweeper. Chose your move carefully, however. You don't want to be sleeping with the Magikarps.
Singularity is named because of her attribute as an ever-evolving force.

Competitor 6: Abra
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Abra (3c454.3) (F) @ Life Orb
Ability: Magic Guard
Level: 5
EVs: 68 Atk / 240 SpA / 200 Spe
Hasty Nature
- Psychic
- Dazzling Gleam
- Hidden Power [Fire]
- Knock Off / Energy Ball

Some of you may prefer a Mild nature, but I decided to get as much speed as I can. 3c454.3 was made as nothing more than a special powerhouse. With the Life Orb-Magic Guard combo, not many Pokemon can stop it. If you're wondering why Knock Off is there, it is to counteract the Sturdy-Berry Juice combo.
3c454.3 is named because she has the brightest mind.

When to use and not: Use as a Scraggy counter. Use if you need some special damage. Use to remove any physical walls. Do not use if you predict a Sucker Punch.


So yeah. That's my LC team. Once again, do not play test on the simulator. You will be disappointed.
Anyway, let me know what you think, and I'll be play testing more teams in the meantime. Bye for now!
 
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Hey there, friend. This is a decent start, but much in need of improvement. Duskull is very outclassed in LC by Pumpkaboo-super, who is stronger, bulkier, and is a better match up against common leads such as Tirtouga and Drilbur while still having access to Trick Room and Destiny Bond.

However, I'd like to point out that running Trick Room is odd when your team is full of fast threats who will be crippled by it, so you may wish to not use Trick Room in favour of another move such as Shadow Sneak.

Cubone simply isn't bulky enough to make good use of Swords Dance or Substitute; he's a fantastic wallbreaker, so running additional attacks such as Rock Slide or Iron Head is advisable.

I might post more later, as your team looks like it needs some work, but for now, best of luck.
 
Yeah Cubone is way too frail and slow to use SD and Sub. One suggestion I have is to use a fast SR Drilbur. It hits hard and hits fast, as well as supplying your team the ever-so-valuable entry hazard. You may also run SD on Drilbur if you want it to act as a set-up sweeper of some sort.

Most of your team looks pretty fast, so Trick Room is pretty redundant. I wouldn't use Duskull at all, but w/e it's your team after all.

You also might wanna post some replays of your team in action so we can get a better idea of exactly how your team functions.

Best of luck.
 
justinjiaxinghu
That's actually a very good suggestion. I would make some replays, but I don't own a capture card. I'm thinking about just importing one at this point.
Does anyone get that Trick Room is for Cubone? Maybe I should give Duskull Memento...
 
Does anyone get that Trick Room is for Cubone? Maybe I should give Duskull Memento...
I don't play much LC, but you really shouldn't have a field support move on another pokemon purely for a single pokemon. For example, what if the opponent has a pokemon out against Duskull who has set up Trick Room which Cubone doesn't have a favorable matchup against. Simply put, it is too unreliable to pull off. I'll give an NU example isntead since that is actually a metagame I'm farmiliar with. Rain Dance Liepard is awesome on rain teams, but running just it + a rain sweeper and nothing else is a complete waste of a moveslot. Instead, running it alongside multiple sweepers to make a rain team is far more effective and reliable. From how I see it, Duskull is wasting a moveslot for you as all you are doing is setting a Trick Room that hurts over half of your team [it is also a 100% outclassed pokemon to my understanding].
 
I don't play much LC, but you really shouldn't have a field support move on another pokemon purely for a single pokemon. For example, what if the opponent has a pokemon out against Duskull who has set up Trick Room which Cubone doesn't have a favorable matchup against. Simply put, it is too unreliable to pull off. I'll give an NU example isntead since that is actually a metagame I'm farmiliar with. Rain Dance Liepard is awesome on rain teams, but running just it + a rain sweeper and nothing else is a complete waste of a moveslot. Instead, running it alongside multiple sweepers to make a rain team is far more effective and reliable. From how I see it, Duskull is wasting a moveslot for you as all you are doing is setting a Trick Room that hurts over half of your team [it is also a 100% outclassed pokemon to my understanding].

Simple solution. Depending on the situation, don't use Cubone. I have a feeling I'm the only one who can use this team properly, so I understand your questioning. I can give you my word that in a situation you are describing, I would know not to use Cubone. In fact, if my opponents selections are as you describe them, I probably wouldn't send out Duskull first. I don't have a solid leader. To me, that is too hindering.
 
Don't use Duskull; it is outclassed as a Ghost-type, and the way you're describing it, you're sending out Cubone immediately after even though its checks and counters aren't worn down yet. You ought to abandon Duskull entirely in favour of a bulkier ghost such as Pumpkaboo or maybe Frillish and swap Cubone out for a fast SD Drilbur like justin mentioned.
 
Don't use Duskull; it is outclassed as a Ghost-type, and the way you're describing it, you're sending out Cubone immediately after even though its checks and counters aren't worn down yet. You ought to abandon Duskull entirely in favour of a bulkier ghost such as Pumpkaboo or maybe Frillish and swap Cubone out for a fast SD Drilbur like justin mentioned.

I have neglected to tell you something crucial. I apologize for that. Duskull is not meant to stay on the battlefield for long. Only long enough to set up a Trick Room and follow up with a Destiny Bond. This is why I chose him, actually. Not many things can 1 hit him. Just bulky enough to survive the initial strike, but frail enough to die the second, thus killing the opposition. I have failed to mention this first. My bad^^
 
I have neglected to tell you something crucial. I apologize for that. Duskull is not meant to stay on the battlefield for long. Only long enough to set up a Trick Room and follow up with a Destiny Bond. This is why I chose him, actually. Not many things can 1 hit him. Just bulky enough to survive the initial strike, but frail enough to die the second, thus killing the opposition. I have failed to mention this first. My bad^^
But Trick Room doesn't even work with your team. You need to be running an entire team around it in order for it to be viable. If you set up, then use Destiny Bond, you're giving Cubone at best three turns of attacking. You really ought to consider either running more Trick Room setters/users or simply scrapping Cubone and Duskull entirely.
 
The Avalanches ... Ok. If that's what you think, and you most likely haven't even used the team in the games to know its efficiency, I'm afraid you're going to be ignored. Sorry, but I can't have you degrading a perfectly efficient team.
 
I've had experience using Trick Room before, so I have an idea of what I'm talking about. Your team has very poor synergy if you insist on using Trick Room with faster Pokemon such as Abra and Choice Scarf Sandile. The Duskull/Cubone core you've settled with simply doesn't work -- you've got no Pokemon to deal with bulkier birds for it, no entry hazards and no way to deal with Fighting-types once Abra goes down. I'm sorry to be harsh or critical, but your team simply doesn't work.
 
I'm sorry, but this team is FAR from perfectly effeicient. You say your team works well under trick room, but you have both a scarfer and a 19 speed mon. You have a mon reliant on SPEED with dragon dance bagon. I'm sorry but this team would take major reconstructing in both mons and sets to even be semi-functional and dissing experienced players like The Avalanches who are trying to legitimately help you is just making you look like a stubborn fool. What's the point of you posting this RMT if you cannot take simple constructive criticism? This team is far from perfect, and I'd go as far as to say far from good, and next time you should probably listen to people whom know more than you and are trying to help you out.

this team is too flawed to rate atm

I can't say anymore as i have to go, but listen to advice when it's given. gl with the team in the future
 
GlassGlaceon I'm sorry to you to. I'm going to have to ignore you as well. You don't understand how this team works. Trick Room only stays out for 4 turns, in case you haven't remembered. Please use this team to prove you point before you call it something it's not.
 
GlassGlaceon I'm sorry to you to. I'm going to have to ignore you as well. You don't understand how this team works. Trick Room only stays out for 4 turns, in case you haven't remembered. Please use this team to prove you point before you call it something it's not.

Rofl
If TR is such a negligible part of your team and you're only using it once, what's the point? To be honest, 2 of your mons are completely reliant on duskull and TR, those being the two slow mons. If TR is really this minor to you, why don't you replace these mons with after and frankly better mons that get the job done more efficiently? And TR isnt the only thing wrong with this team, mon choice and movesets are all non-optimal in this team. Claiming I don't know what the team does when I HAVE ACTUALLY tested the team is just you spitting unbased fallacies and it's honestly hilarious how badly you reply to criticism. Once again, I don't have time to rate or change stuff because on mobile ATM but you need to listen to some of these guys, as they, judging from the looks and intricacies of this team, have more initial experience than you with LC. Now I'm not saying you're a bad player or that they're better than you, but their claims and changes are all based on th fact that your team is flawed and suboptimal, and could probably do well with a few changes we found you might have missed.

Take these guys' advice, they're just trying to help you out rof
 
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