XY OU Carbonado (Reached Over 1600 Rating)

I recently decided to build a team featuring Mega Sableye, and I've come to love him just as much as last generations prankster Sableye. I decided to place him in a stall team that eliminates certain threats such as Mega Gardevoir or Azumarill who can kill Sableye as well as set up ideal conditions for him to set up, but also stand on it's own if I deem attempting the sweep too unsafe. It was not uncommon during testing for me to win without ever sending Sableye out.
cFVKmLs.png

I have currently reached over 1600 rating with this team, and am still going. I feel that I have done a good job, but the team could possibly be improved more.

The current team:

302.gif


Gemlin (Sableye) (M) @ Sablenite
Ability: Prankster
EVs: 252 HP / 252 Def / 6 SpA
Bold Nature
- Shadow Ball
- Will-O-Wisp
- Calm Mind
- Recover

Sableye is the star Pokemon of this team. The standard set for Mega Sableye is run, with maximum health and physical bulk to cover defense with Calm Mind. I opted for Shadow Ball over Dark Pulse because Dark Pulse is ineffective against fighting types and fairy types such as Conkeldurr and Clefairy. I am not worried about normal types at all, and if I need to, I can stall out a normal type with Will-O-Wisp unless if it is Chansey, in which case Dark Pulse wouldn't be much better. In addition, Dark Pulse's flinch chance is almost useless on Sableye.

485.gif


Brand (Heatran) (M) @ Leftovers
Ability: Flash Fire
EVs: 250 HP / 192 SpD / 68 Spe
Calm Nature
- Lava Plume
- Earth Power
- Toxic
- Stealth Rock

Heatran was chosen for his ability to fight against fairy types in general, as well as being a specially defensive tank and part of the fire-water-grass core, providing great resistances, status absorption, and an immunity to fire. He also contributes Stealth Rocks to wear the opponent down for the stall team, and Toxic. He also may score a lucky burn, helping the team against physical damage. Earth Power was mostly picked to kill other Heatran.

080.gif


Slowpro (Slowbro) (M) @ Leftovers
Ability: Regenerator
EVs: 252 HP / 234 Def / 24 SpD
Bold Nature
- Scald
- Fire Blast
- Thunder Wave
- Slack Off

Slowbro is the water component of the fire-water-grass core, and the teams physical wall. With Amoonguss, he creates a Regenerator loop. Slowbro is ideal for stopping strong physical attackers and sweepers, and like Heatran, can score lucky burns. Thunder Wave is perfect for shutting down troublesome fast Pokemon, and Fire Blast allows him to deal with steel types such as Ferrothorn and Scizor. His weakness to dark type attacks, particularly against Bisharp's Knock Off is occasionally a problem.

591.gif


3FunGuys (Amoonguss) (M) @ Black Sludge
Ability: Regenerator
Shiny: Yes
EVs: 252 HP / 136 Def / 120 SpD
Bold Nature
- Giga Drain
- Clear Smog
- Foul Play
- Spore

Amoonguss is the last part of the fire-water-grass core and also possesses Regenerator. He is the teams mixed wall, and is my best check for opposing Mega Sableye and other set up sweepers such as Mega Altaria and Dragonite, and a decent check to some fairy types due to Clear Smog. Giga Drain is his main form of damage and provides useful recovery. With Heatran, Fire Blast on Slowbro, and Talonflame, I chose Foul Play over Hidden Power Fire. Depending on his target, Foul Play may be the best attack. Spore is one of the main reasons to use Amoonguss and the mere threat of incapacitating a target is a strong weapon. Clear Smog and Foul Play allows Amoonguss to check opposing grass types decently as well. Unfortunately, his weaknesses to psychic and fire type attacks sometimes leaves me vulnerable to some special attacking Pokemon such as Latios with Earthquake or Mega Charizard Y with Earthquake.

530.gif


Avogadro (Excadrill) (M) @ Choice Scarf
Ability: Mold Breaker
EVs: 252 Atk / 6 SpD / 252 Spe
Jolly Nature
- Earthquake
- Iron Head
- Rock Slide
- Rapid Spin

Excadrill is responsible for keeping my side of the field clear of entry hazards for Talonflame and the stall Pokemon, and is needed to beat or threaten many Pokemon, particularly fairy types such as Clefable or Mega Gardevoir. His presence as a ground type helps deter the use of Volt Switch. Choice Scarf allows him to win against Pokemon that would otherwise kill him first, kill setup sweepers, combos well with the flinch chances of Iron Head and Rock Slide, and helps guarantee that I can Rapid Spin in a vital situation, even if I have to sack him. However being locked into a move often leaves him vulnerable, or worse, setup bait.
663.gif


Nephtyes (Talonflame) (F) @ Sharp Beak
Ability: Gale Wings
EVs: 252 Atk / 6 Def / 252 Spe
Adamant Nature
- Flare Blitz
- Brave Bird
- U-turn
- Roost

Talonflame is a great attacker and late game sweeper. Brave Bird serves as her main damage, and as a failsafe against sweepers such as Mega Pinsir. Flare Blitz for coverage, U-Turn for momentum and scouting, and Roost for healing. Talonflame was responsible for many wins by sweeping through an opponents weakened team after the stall Pokemon, and occasionally a stopped Mega Sableye sweep, wore them down. I chose Sharp Beak over Choice Band to allow Talonflame more flexibility for late game sweeping, as the bluffing of a Band and being able to use Flare Blitz and Brave Bird was more important than the extra power, the better usage of Roost, and because I did not want both of my offensive Pokemon to use Choice items.
 
Last edited:
hi cool team I like the idea of sableye and it looks fun first off i want to say that you need to change your talonflame set. The set i put down their is the one I think fits on your team. Fire typing is already covered by tran but you kinda lose to set up sweepers that s why I threw on a set I always use. The set lets you outspeed jolly mega pinsir and always kill with bb. This way you set up on heatran and ferrothorn to give your sableye a easier time since heatran is your main counter. looking at the rest zard y puts in work and scarf drill is kinda bad giving gengar a free sub which troubles your team alot. Drill does not do much beside spin and revenge kill. I suggest Latios over drill it lets you beat zard y and specs keld but what your saying is no lati does not let me beat lati well instead of life orb you should run scarf trick lati to prevent you from losing from mons like suicune and clefable. Hope the suggestions help!
485.png
663.png
302-m.png
591.png
080.png
381.png

Latios (M) @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Trick
- Defog
- Draco Meteor
- Psyshock

Talonflame @ Sharp Beak
Ability: Gale Wings
EVs: 168 HP / 252 Atk / 88 Spe
Jolly Nature
- Brave Bird
- Taunt
- Roost
- Swords Dance
 
Hey man i love stall teams the most :D and that's a nice team . As pirate said above you could try a latitwin instead of excadrill as this alievates your keldeo weakness. Another thing that stall teams fear is set up sweepers. Running taunt on Talonflame or sableye will help shut down such pokemon. Another way to go about it is to use unaware clefable. It's a godsend to stall teams and stops all set up sweepers in their tracks. Moreover most it will provide valuable wish/heal bell support and takes care if opposing mega sableyes. Though among the latitwin,, I prefer using latias which can heal using roost and psyshock to handle the pink blob and other specially bulky threats. On that note I would recommend using Dark Pulse over Shadow Ball so that you can hit normal pokemon.

Hope I helped :)
 
Hey man i love stall teams the most :D and that's a nice team . As pirate said above you could try a latitwin instead of excadrill as this alievates your keldeo weakness. Another thing that stall teams fear is set up sweepers. Running taunt on Talonflame or sableye will help shut down such pokemon. Another way to go about it is to use unaware clefable. It's a godsend to stall teams and stops all set up sweepers in their tracks. Moreover most it will provide valuable wish/heal bell support and takes care if opposing mega sableyes. Though among the latitwin,, I prefer using latias which can heal using roost and psyshock to handle the pink blob and other specially bulky threats. On that note I would recommend using Dark Pulse over Shadow Ball so that you can hit normal pokemon.

Hope I helped :)
 
hi cool team I like the idea of sableye and it looks fun first off i want to say that you need to change your talonflame set. The set i put down their is the one I think fits on your team. Fire typing is already covered by tran but you kinda lose to set up sweepers that s why I threw on a set I always use. The set lets you outspeed jolly mega pinsir and always kill with bb. This way you set up on heatran and ferrothorn to give your sableye a easier time since heatran is your main counter. looking at the rest zard y puts in work and scarf drill is kinda bad giving gengar a free sub which troubles your team alot. Drill does not do much beside spin and revenge kill. I suggest Latios over drill it lets you beat zard y and specs keld but what your saying is no lati does not let me beat lati well instead of life orb you should run scarf trick lati to prevent you from losing from mons like suicune and clefable. Hope the suggestions help!
485.png
663.png
302-m.png
591.png
080.png
381.png

Latios (M) @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Trick
- Defog
- Draco Meteor
- Psyshock

Talonflame @ Sharp Beak
Ability: Gale Wings
EVs: 168 HP / 252 Atk / 88 Spe
Jolly Nature
- Brave Bird
- Taunt
- Roost
- Swords Dance
I do not agree with including Latios as it leaves me with an even bigger weakness to Dark that has caused problems because of Slowbro, as well as the fact that Defog also removes my own valuable Stealth Rocks and makes that Bisharp problem even worse and the risk I take if they switch a mega into Trick.
I really like your suggestion for a stallbreaker/sweeping Talonflame though. It still functions as a strong revenge killer or late game sweeper, but also shuts down certain Pokemon and can set up like you say. Really, the one problem I have with it is that it doesn't have U-Turn which is a good tool for this team. I'll try your suggestion.
Hey man i love stall teams the most :D and that's a nice team . As pirate said above you could try a latitwin instead of excadrill as this alievates your keldeo weakness. Another thing that stall teams fear is set up sweepers. Running taunt on Talonflame or sableye will help shut down such pokemon. Another way to go about it is to use unaware clefable. It's a godsend to stall teams and stops all set up sweepers in their tracks. Moreover most it will provide valuable wish/heal bell support and takes care if opposing mega sableyes. Though among the latitwin,, I prefer using latias which can heal using roost and psyshock to handle the pink blob and other specially bulky threats. On that note I would recommend using Dark Pulse over Shadow Ball so that you can hit normal pokemon.

Hope I helped :)
I have considered running a fairy type of my own. I don't think I really have a Keldeo weakness thanks to Slowbro, Amoonguss, and Talonflame. I'd prefer not to use Latias for the same reasons are Latios, exacerbated dark weakness and disadvantages of Defog over Rapid Spin. Although it is important for me to clear my field of entry hazards, Slowbro and Amoonguss don't have it as bad thanks to Regenerator, and the Talonflame set that has been suggested will be able to cope with rocks better. Thank you for the suggestions.
 
Hi Awesome team
Your team is super balanced.
But if u want(its just my suggestion not necessary) u can put dark pulse on sableye to hit normals and dark pulse is super effective on psychic and ghost types same as shadow ball.

Wish u good luck for further matches!
Have fun!!
 
Hello interesting Semi Stall.
Just some minor nitpick, you are actually weak to Bisharp, you have no dark resists, Excadrill is ohkoed at +2 by Sucker Punch, Sableye is 2hked after SD even if Bisharp has Lum Berry on the set, while Talonflame has to risk "coinflips" against it, he can also find easily set up on Amoonguss, Excadrill locked on a non eq move or a scared Slowbro.
I would just change Heatran Spread to a Fast One

A 248 hp, 60 Defense and 200 Speed allows you to get a Leftovers Number, outspeed even Jolly Bisharp and finishing him off, the bulk allows you to always survive a +2 Adamant life orb Sucker Punch from him while still being able to act as a solid answer against Fairy types and being able to burn opposing Sableyes.
If you don't plan to change Talonflame set to a Taunt version you can consider giving Taunt on Heatran, this way you 100% shut down opposing Clefable, since Magic Guard Clefable can ironically set up on Heatran and 7hkoing him after six Calm Minds, while still having enough bulk to escape the 2hko from Talonflame and threaten incoming Exca with Flame.
Also, minor but you obviously get to speedcreep opposing Heatrans and cripple them with Earth Power.


Set:
485.gif

Heatran (M) @ Leftovers
Trait: Flash Fire
EVs: 248 HP / 60 Def / 200 Spd
Timid Nature (+Spd, -Atk)
- Stealth Rock
- Lava Plume
- Earth Power
- Taunt/Toxic
Hope it helped, good luck with the Ladder!
 
I think you guys had the right idea about that different Talonflame set.
I'm still working on the little details, but it seems to work better.
I'm not totally sure what I want to replace Excadrill, but I'm testing doing without Defog or Rapid Spin and the spot is currently occupied by standard Assault Vest Conkeldurr with Knock Off and Poison Jab.
It gives me some needed offense, priority, and Knock Off while also being pretty tough defensively and able to absorb status thanks to Guts. It also is my only resistance to dark that isn't a fairy and dies to Bisharp's Iron Head.
Sadly now I'm a little more vulnerable to fairy, but the Assault Vest allows a relatively healthy Conkeldurr to survive against fairy types barring Azumarill and physical Mega Alteria. Survives even against Mega Diancie's Moonblast, and deal devastating damage back with Poison Jab.
As per usual, Mega Gardevoir is still my sworn enemy.
And I've now reached 1666 rating. I am now the 152nd best OU player on Showdown.
Thanks for your suggestions everyone!
 
Lol don't take Elo that seriously.

Anyways back to the team. I really really like your team, the only thing that I might suggest is either going SD or Taunt variant on Talonflame as those variants are much better than just a CB Talonflame without CB. Another suggestion is that you shouldn't replace Conk with Exca, you have Talonflame. The only replacement that I could suggest is Scarf Latios, but you have already rejected that idea. Other Pokémon in mind that I had was Mandibuzz, but it destroys your team synergy.

IMO, don't replace Shadow Ball because, other than MLop and the fun stall war between Chansey, normal types can't touch MSab. Ghost-types are just too good in this gen.

Other than that it's a solid team. I might use this team later to see if I have some major flaws with it.

P.S. Pirate put the wrong EV spread on Talonflame. It should 88 HP and 168 Spe, as it ensures to outspeed Thundurus.
 
Lol don't take Elo that seriously.

Anyways back to the team. I really really like your team, the only thing that I might suggest is either going SD or Taunt variant on Talonflame as those variants are much better than just a CB Talonflame without CB. Another suggestion is that you shouldn't replace Conk with Exca, you have Talonflame. The only replacement that I could suggest is Scarf Latios, but you have already rejected that idea. Other Pokémon in mind that I had was Mandibuzz, but it destroys your team synergy.

IMO, don't replace Shadow Ball because, other than MLop and the fun stall war between Chansey, normal types can't touch MSab. Ghost-types are just too good in this gen.

Other than that it's a solid team. I might use this team later to see if I have some major flaws with it.

P.S. Pirate put the wrong EV spread on Talonflame. It should 88 HP and 168 Spe, as it ensures to outspeed Thundurus.
Finally someone gets it about Shadow Ball.
Yeah, I noticed the wrong EV's. Still a solid suggestion. I actually have considered specially defensive Gliscor with or without Defog, but Conkeldurr has actually been working surprisingly well. Notable perks include his presence discouraging Volt Switch and other electric moves and him not minding Knock Off once Toxic Orb has taken effect.
 
Back
Top