I recently decided to build a team featuring Mega Sableye, and I've come to love him just as much as last generations prankster Sableye. I decided to place him in a stall team that eliminates certain threats such as Mega Gardevoir or Azumarill who can kill Sableye as well as set up ideal conditions for him to set up, but also stand on it's own if I deem attempting the sweep too unsafe. It was not uncommon during testing for me to win without ever sending Sableye out.
I have currently reached over 1600 rating with this team, and am still going. I feel that I have done a good job, but the team could possibly be improved more.
The current team:
Gemlin (Sableye) (M) @ Sablenite
Ability: Prankster
EVs: 252 HP / 252 Def / 6 SpA
Bold Nature
- Shadow Ball
- Will-O-Wisp
- Calm Mind
- Recover
Sableye is the star Pokemon of this team. The standard set for Mega Sableye is run, with maximum health and physical bulk to cover defense with Calm Mind. I opted for Shadow Ball over Dark Pulse because Dark Pulse is ineffective against fighting types and fairy types such as Conkeldurr and Clefairy. I am not worried about normal types at all, and if I need to, I can stall out a normal type with Will-O-Wisp unless if it is Chansey, in which case Dark Pulse wouldn't be much better. In addition, Dark Pulse's flinch chance is almost useless on Sableye.
Brand (Heatran) (M) @ Leftovers
Ability: Flash Fire
EVs: 250 HP / 192 SpD / 68 Spe
Calm Nature
- Lava Plume
- Earth Power
- Toxic
- Stealth Rock
Heatran was chosen for his ability to fight against fairy types in general, as well as being a specially defensive tank and part of the fire-water-grass core, providing great resistances, status absorption, and an immunity to fire. He also contributes Stealth Rocks to wear the opponent down for the stall team, and Toxic. He also may score a lucky burn, helping the team against physical damage. Earth Power was mostly picked to kill other Heatran.
Slowpro (Slowbro) (M) @ Leftovers
Ability: Regenerator
EVs: 252 HP / 234 Def / 24 SpD
Bold Nature
- Scald
- Fire Blast
- Thunder Wave
- Slack Off
Slowbro is the water component of the fire-water-grass core, and the teams physical wall. With Amoonguss, he creates a Regenerator loop. Slowbro is ideal for stopping strong physical attackers and sweepers, and like Heatran, can score lucky burns. Thunder Wave is perfect for shutting down troublesome fast Pokemon, and Fire Blast allows him to deal with steel types such as Ferrothorn and Scizor. His weakness to dark type attacks, particularly against Bisharp's Knock Off is occasionally a problem.
3FunGuys (Amoonguss) (M) @ Black Sludge
Ability: Regenerator
Shiny: Yes
EVs: 252 HP / 136 Def / 120 SpD
Bold Nature
- Giga Drain
- Clear Smog
- Foul Play
- Spore
Amoonguss is the last part of the fire-water-grass core and also possesses Regenerator. He is the teams mixed wall, and is my best check for opposing Mega Sableye and other set up sweepers such as Mega Altaria and Dragonite, and a decent check to some fairy types due to Clear Smog. Giga Drain is his main form of damage and provides useful recovery. With Heatran, Fire Blast on Slowbro, and Talonflame, I chose Foul Play over Hidden Power Fire. Depending on his target, Foul Play may be the best attack. Spore is one of the main reasons to use Amoonguss and the mere threat of incapacitating a target is a strong weapon. Clear Smog and Foul Play allows Amoonguss to check opposing grass types decently as well. Unfortunately, his weaknesses to psychic and fire type attacks sometimes leaves me vulnerable to some special attacking Pokemon such as Latios with Earthquake or Mega Charizard Y with Earthquake.
Avogadro (Excadrill) (M) @ Choice Scarf
Ability: Mold Breaker
EVs: 252 Atk / 6 SpD / 252 Spe
Jolly Nature
- Earthquake
- Iron Head
- Rock Slide
- Rapid Spin
Excadrill is responsible for keeping my side of the field clear of entry hazards for Talonflame and the stall Pokemon, and is needed to beat or threaten many Pokemon, particularly fairy types such as Clefable or Mega Gardevoir. His presence as a ground type helps deter the use of Volt Switch. Choice Scarf allows him to win against Pokemon that would otherwise kill him first, kill setup sweepers, combos well with the flinch chances of Iron Head and Rock Slide, and helps guarantee that I can Rapid Spin in a vital situation, even if I have to sack him. However being locked into a move often leaves him vulnerable, or worse, setup bait.
Nephtyes (Talonflame) (F) @ Sharp Beak
Ability: Gale Wings
EVs: 252 Atk / 6 Def / 252 Spe
Adamant Nature
- Flare Blitz
- Brave Bird
- U-turn
- Roost
Talonflame is a great attacker and late game sweeper. Brave Bird serves as her main damage, and as a failsafe against sweepers such as Mega Pinsir. Flare Blitz for coverage, U-Turn for momentum and scouting, and Roost for healing. Talonflame was responsible for many wins by sweeping through an opponents weakened team after the stall Pokemon, and occasionally a stopped Mega Sableye sweep, wore them down. I chose Sharp Beak over Choice Band to allow Talonflame more flexibility for late game sweeping, as the bluffing of a Band and being able to use Flare Blitz and Brave Bird was more important than the extra power, the better usage of Roost, and because I did not want both of my offensive Pokemon to use Choice items.

I have currently reached over 1600 rating with this team, and am still going. I feel that I have done a good job, but the team could possibly be improved more.
The current team:

Gemlin (Sableye) (M) @ Sablenite
Ability: Prankster
EVs: 252 HP / 252 Def / 6 SpA
Bold Nature
- Shadow Ball
- Will-O-Wisp
- Calm Mind
- Recover
Sableye is the star Pokemon of this team. The standard set for Mega Sableye is run, with maximum health and physical bulk to cover defense with Calm Mind. I opted for Shadow Ball over Dark Pulse because Dark Pulse is ineffective against fighting types and fairy types such as Conkeldurr and Clefairy. I am not worried about normal types at all, and if I need to, I can stall out a normal type with Will-O-Wisp unless if it is Chansey, in which case Dark Pulse wouldn't be much better. In addition, Dark Pulse's flinch chance is almost useless on Sableye.

Brand (Heatran) (M) @ Leftovers
Ability: Flash Fire
EVs: 250 HP / 192 SpD / 68 Spe
Calm Nature
- Lava Plume
- Earth Power
- Toxic
- Stealth Rock
Heatran was chosen for his ability to fight against fairy types in general, as well as being a specially defensive tank and part of the fire-water-grass core, providing great resistances, status absorption, and an immunity to fire. He also contributes Stealth Rocks to wear the opponent down for the stall team, and Toxic. He also may score a lucky burn, helping the team against physical damage. Earth Power was mostly picked to kill other Heatran.

Slowpro (Slowbro) (M) @ Leftovers
Ability: Regenerator
EVs: 252 HP / 234 Def / 24 SpD
Bold Nature
- Scald
- Fire Blast
- Thunder Wave
- Slack Off
Slowbro is the water component of the fire-water-grass core, and the teams physical wall. With Amoonguss, he creates a Regenerator loop. Slowbro is ideal for stopping strong physical attackers and sweepers, and like Heatran, can score lucky burns. Thunder Wave is perfect for shutting down troublesome fast Pokemon, and Fire Blast allows him to deal with steel types such as Ferrothorn and Scizor. His weakness to dark type attacks, particularly against Bisharp's Knock Off is occasionally a problem.

3FunGuys (Amoonguss) (M) @ Black Sludge
Ability: Regenerator
Shiny: Yes
EVs: 252 HP / 136 Def / 120 SpD
Bold Nature
- Giga Drain
- Clear Smog
- Foul Play
- Spore
Amoonguss is the last part of the fire-water-grass core and also possesses Regenerator. He is the teams mixed wall, and is my best check for opposing Mega Sableye and other set up sweepers such as Mega Altaria and Dragonite, and a decent check to some fairy types due to Clear Smog. Giga Drain is his main form of damage and provides useful recovery. With Heatran, Fire Blast on Slowbro, and Talonflame, I chose Foul Play over Hidden Power Fire. Depending on his target, Foul Play may be the best attack. Spore is one of the main reasons to use Amoonguss and the mere threat of incapacitating a target is a strong weapon. Clear Smog and Foul Play allows Amoonguss to check opposing grass types decently as well. Unfortunately, his weaknesses to psychic and fire type attacks sometimes leaves me vulnerable to some special attacking Pokemon such as Latios with Earthquake or Mega Charizard Y with Earthquake.

Avogadro (Excadrill) (M) @ Choice Scarf
Ability: Mold Breaker
EVs: 252 Atk / 6 SpD / 252 Spe
Jolly Nature
- Earthquake
- Iron Head
- Rock Slide
- Rapid Spin
Excadrill is responsible for keeping my side of the field clear of entry hazards for Talonflame and the stall Pokemon, and is needed to beat or threaten many Pokemon, particularly fairy types such as Clefable or Mega Gardevoir. His presence as a ground type helps deter the use of Volt Switch. Choice Scarf allows him to win against Pokemon that would otherwise kill him first, kill setup sweepers, combos well with the flinch chances of Iron Head and Rock Slide, and helps guarantee that I can Rapid Spin in a vital situation, even if I have to sack him. However being locked into a move often leaves him vulnerable, or worse, setup bait.

Nephtyes (Talonflame) (F) @ Sharp Beak
Ability: Gale Wings
EVs: 252 Atk / 6 Def / 252 Spe
Adamant Nature
- Flare Blitz
- Brave Bird
- U-turn
- Roost
Talonflame is a great attacker and late game sweeper. Brave Bird serves as her main damage, and as a failsafe against sweepers such as Mega Pinsir. Flare Blitz for coverage, U-Turn for momentum and scouting, and Roost for healing. Talonflame was responsible for many wins by sweeping through an opponents weakened team after the stall Pokemon, and occasionally a stopped Mega Sableye sweep, wore them down. I chose Sharp Beak over Choice Band to allow Talonflame more flexibility for late game sweeping, as the bluffing of a Band and being able to use Flare Blitz and Brave Bird was more important than the extra power, the better usage of Roost, and because I did not want both of my offensive Pokemon to use Choice items.
Last edited: