[SET]
Swords Dance (Caribolt) @ Leftovers / Magnet
Ability: Galvanize
EVs: 252 Atk / 4 SpD / 252 Spe
Tera Type: Electric / Grass
Nature: Jolly / Adamant
- Swords Dance
- Double-Edge / Hyper Drill
- Horn Leech / Power Whip
- Rapid Spin
[SET COMMENTS]
Set Details
===================
Caribolt possesses a sizable niche, particularly on offensive teams, due to its STAB combination and its unique ability to remove hazards against Gholdengo via Galvanize Rapid Spin. Its ability to boost its Attack with Swords Dance, coupled with strong Electric- and Grass-type STAB moves, allows Caribolt to break past defensive stalwarts such as Venomicon and Equilibra. The combination of Galvanize Double Edge and Horn Leech is particularly synergistic, as the recovery gained from Horn Leech helps to mitigate damage taken from Double Edge recoil and incoming attacks; alternatively the slightly weaker Galvanize Hyper Drill can be used in tandem with Power Whip to give Caribolt two immediately threatening and drawback-free STAB moves. The aforementioned Galvanize Rapid Spin allows Caribolt to remove hazards against Ghost-types that would otherwise block Rapid Spin; additionally, the Speed boost helps Caribolt outspeed would-be revenge killers. An Adamant nature can be utilized over the preferred Jolly nature to boost Caribolt's attacking power to staggering levels at the cost of a significant Speed drop; notably, Adamant-natured Caribolt fails to outspeed offensive threats such as Kyurem and Krilowatt. Leftovers is the preferred item to mitigate Double-Edge recoil, while Magnet can be used to boost Caribolt's Electric STAB move to an even greater level. Similarly, Tera Electric is preferred to allow Caribolt to wallbreak even more effectively, though Tera Grass can be used to boost Horn Leech's power and to allow setup against Ground-type moves such as Equilibra's Earth Power and Great Tusk's Headlong Rush.
Caribolt's wallbreaking prowess helps to create openings for teammates to break past would-be checks and claim KOs. Choice Scarf Enamorus, for instance, appreciates Caribolt's ability to break past Steel-types such as Equilibra and Skarmory, which allows it to effectively clean up with Moonblast later in the game. However, it struggles against Dragon- and Grass-types that are able to switch in on Caribolt such as Gouging Fire and Rillaboom. It is also susceptible to being revenge killed by faster Pokemon like Dragapult and Iron Valiant, as well as priority such as Extreme Speed from Dragonite and Hemogoblin. Pokemon that can act as switch-ins to these threats while also complementing Caribolt's offensive capabilities are ideal teammates. Examples include Booster Energy Speed Iron Moth, Chuggalong, Roaring Moon and Zamazenta, all of which are able to switch in to some of Caribolt's counterplay while also capitalizing off of the mileage that Caribolt accrues throughout a game without losing momentum.
[STRATEGY COMMENTS]
Checks and Counters
===================
In this section, briefly cover some common checks and counters to the Pokemon in question.
**Grass- and Dragon-types**: Pokemon that resist Caribolt's STAB combintion, namely Grass-types such as Jumbao and Rillaboom and Dragon-types such as Gouging Fire, Chuggalong, and Raging Bolt, place varying degrees of pressure on Caribolt, typically forcing it out.
**Fast Attackers**: Weavile and Meowscarada outspeed and OHKO with Triple Axel, while fast Pokemon like Dragapult and Darkrai can force Caribolt to switch or to die of Double Edge recoil.
**Strong Priority**: Strong priority attacks from the likes of Kingambit, Revenankh, Hemogoblin, and Dragonite KO Caribolt after it has taken some chip damage.
[CREDITS]
Written by:
https://www.smogon.com/forums/members/earthflax.515115/
Quality checked by:
https://www.smogon.com/forums/members/user3.102/
https://www.smogon.com/forums/members/user4.103/
Grammar checked by:
https://www.smogon.com/forums/members/user5.104/
Swords Dance (Caribolt) @ Leftovers / Magnet
Ability: Galvanize
EVs: 252 Atk / 4 SpD / 252 Spe
Tera Type: Electric / Grass
Nature: Jolly / Adamant
- Swords Dance
- Double-Edge / Hyper Drill
- Horn Leech / Power Whip
- Rapid Spin
[SET COMMENTS]
Set Details
===================
Caribolt possesses a sizable niche, particularly on offensive teams, due to its STAB combination and its unique ability to remove hazards against Gholdengo via Galvanize Rapid Spin. Its ability to boost its Attack with Swords Dance, coupled with strong Electric- and Grass-type STAB moves, allows Caribolt to break past defensive stalwarts such as Venomicon and Equilibra. The combination of Galvanize Double Edge and Horn Leech is particularly synergistic, as the recovery gained from Horn Leech helps to mitigate damage taken from Double Edge recoil and incoming attacks; alternatively the slightly weaker Galvanize Hyper Drill can be used in tandem with Power Whip to give Caribolt two immediately threatening and drawback-free STAB moves. The aforementioned Galvanize Rapid Spin allows Caribolt to remove hazards against Ghost-types that would otherwise block Rapid Spin; additionally, the Speed boost helps Caribolt outspeed would-be revenge killers. An Adamant nature can be utilized over the preferred Jolly nature to boost Caribolt's attacking power to staggering levels at the cost of a significant Speed drop; notably, Adamant-natured Caribolt fails to outspeed offensive threats such as Kyurem and Krilowatt. Leftovers is the preferred item to mitigate Double-Edge recoil, while Magnet can be used to boost Caribolt's Electric STAB move to an even greater level. Similarly, Tera Electric is preferred to allow Caribolt to wallbreak even more effectively, though Tera Grass can be used to boost Horn Leech's power and to allow setup against Ground-type moves such as Equilibra's Earth Power and Great Tusk's Headlong Rush.
Caribolt's wallbreaking prowess helps to create openings for teammates to break past would-be checks and claim KOs. Choice Scarf Enamorus, for instance, appreciates Caribolt's ability to break past Steel-types such as Equilibra and Skarmory, which allows it to effectively clean up with Moonblast later in the game. However, it struggles against Dragon- and Grass-types that are able to switch in on Caribolt such as Gouging Fire and Rillaboom. It is also susceptible to being revenge killed by faster Pokemon like Dragapult and Iron Valiant, as well as priority such as Extreme Speed from Dragonite and Hemogoblin. Pokemon that can act as switch-ins to these threats while also complementing Caribolt's offensive capabilities are ideal teammates. Examples include Booster Energy Speed Iron Moth, Chuggalong, Roaring Moon and Zamazenta, all of which are able to switch in to some of Caribolt's counterplay while also capitalizing off of the mileage that Caribolt accrues throughout a game without losing momentum.
[STRATEGY COMMENTS]
Checks and Counters
===================
In this section, briefly cover some common checks and counters to the Pokemon in question.
**Grass- and Dragon-types**: Pokemon that resist Caribolt's STAB combintion, namely Grass-types such as Jumbao and Rillaboom and Dragon-types such as Gouging Fire, Chuggalong, and Raging Bolt, place varying degrees of pressure on Caribolt, typically forcing it out.
**Fast Attackers**: Weavile and Meowscarada outspeed and OHKO with Triple Axel, while fast Pokemon like Dragapult and Darkrai can force Caribolt to switch or to die of Double Edge recoil.
**Strong Priority**: Strong priority attacks from the likes of Kingambit, Revenankh, Hemogoblin, and Dragonite KO Caribolt after it has taken some chip damage.
[CREDITS]
Written by:
https://www.smogon.com/forums/members/earthflax.515115/
Quality checked by:
https://www.smogon.com/forums/members/user3.102/
https://www.smogon.com/forums/members/user4.103/
Grammar checked by:
https://www.smogon.com/forums/members/user5.104/
Last edited: