The premise of the team was to find a way to use Buzzwhole since it's a fun mon and an underrated threat. I was tired though of only seeing defensive sets and wanted to try a choiced set, since I have heard it can work with enough support.


Buzzwole @ Choice Band
Ability: Beast Boost
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Close Combat
- Ice Punch
- Leech Life
- Poison Jab
The star of the team. Banded CC hits like a truck, even 2HKOing the pesky metal birds. Ice Punch is for Lando, Zapdos and Dragonite. Leech Life is for general recovey, as well as for smashing the slow twins. The fourth slot was quite a big dilemma since every option leaves something out. I decided to settle with Poison Jab since it hits faires and with Future Sight support it only leaves out Aegislash, which is still 3HKOd by Ice Punch and lacks recovery. Jolly nature lets it always outspeed Heatran.

Slowking-Galar @ Assault Vest
Ability: Regenerator
EVs: 252 HP / 160 SpA / 96 SpD
Sassy Nature
- Future Sight
- Sludge Bomb
- Flamethrower
- Earthquake
I realised Buzzwole needed Future Sight support to work offensively and Glowking can sponge a lot of special attacks so it seemed like a nice addition. The set is quite standard, with EQ to hit Heatran.

Mandibuzz @ Heavy-Duty Boots
Ability: Overcoat
EVs: 248 HP / 60 Def / 144 SpD / 56 Spe
Impish Nature
- Foul Play
- Roost
- Defog
- U-turn
Mandibuzz is a very good partner to Glowking, providing a crucial ghost resist, U-turn and Defog support. The set is pretty standard, with enough investment to outspeed Adamant Crawdaunt. Foul Play keeps it from being too passive against set up sweepers. The defensive investment helps to cover for Kart, Boom and other physical threats. In addition, the core Glow-Mandi, with the help of Heatran covers the massives threats of spec Kyurem and Lele.

Heatran @ Leftovers
Ability: Flash Fire
EVs: 248 HP / 132 SpD / 128 Spe
Calm Nature
IVs: 0 Atk
- Stealth Rock
- Magma Storm
- Earth Power
- Taunt
A genereal solid mon, providing SR support, trapping and general defensive utility, especially against choiced-locked mons. I put it on the team once I found I vas very weak to Volc, for which Heatran is the perfect solution. It also helps out against CM Clef, which can be a problem if it gets out of hand. In addition, Magma Storm being so obnoxius to handle has the bonus of forcing in mons like Pert, Slowking or Chop, which can then be smashed by Buzzwole on the double (or even just regular for Chomp).

Zeraora @ Heavy-Duty Boots
Ability: Volt Absorb
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Plasma Fists
- Knock Off
- Close Combat
- Volt Switch
General fast pivot, bringing in Buzzwole and the other threats of the team. I also needed a mon for Knock Off support. Volt Switch can still be blocked by ground types, but for them you can just hard switch Buzzwole in since it eats most of them.

Tapu Fini @ Choice Scarf
Ability: Misty Surge
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Moonblast
- Hydro Pump
- Knock Off
- Trick
Lastly, I put it in since I needed better speed control, as well as a water resist, while being a check to Urshifu-R. I put Knock Off over Defog since Mandi already provides support. The Zamazenta suspect also made me realize how devastating Trick can be. Misty terrain is especially helpful for Buzzwole and Zeraora since they can then spam their moves without having to fear status from Zapdos, Volc or the rare Moltres.
Major Threats:
Nidoking with the right set can dismantle the team so I have to go for aggressive preditions to bring in Fini.
Clef can be quite a pain depending on the set. Also I got swept by a CM variant carrying Focus Blast and am still salty.
Hawlucha can be very dangerous and generlly requires team effort to stop.
Especially life orb sets
Any suggestion for the team is more than welcome







Buzzwole @ Choice Band
Ability: Beast Boost
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Close Combat
- Ice Punch
- Leech Life
- Poison Jab
The star of the team. Banded CC hits like a truck, even 2HKOing the pesky metal birds. Ice Punch is for Lando, Zapdos and Dragonite. Leech Life is for general recovey, as well as for smashing the slow twins. The fourth slot was quite a big dilemma since every option leaves something out. I decided to settle with Poison Jab since it hits faires and with Future Sight support it only leaves out Aegislash, which is still 3HKOd by Ice Punch and lacks recovery. Jolly nature lets it always outspeed Heatran.

Slowking-Galar @ Assault Vest
Ability: Regenerator
EVs: 252 HP / 160 SpA / 96 SpD
Sassy Nature
- Future Sight
- Sludge Bomb
- Flamethrower
- Earthquake
I realised Buzzwole needed Future Sight support to work offensively and Glowking can sponge a lot of special attacks so it seemed like a nice addition. The set is quite standard, with EQ to hit Heatran.

Mandibuzz @ Heavy-Duty Boots
Ability: Overcoat
EVs: 248 HP / 60 Def / 144 SpD / 56 Spe
Impish Nature
- Foul Play
- Roost
- Defog
- U-turn
Mandibuzz is a very good partner to Glowking, providing a crucial ghost resist, U-turn and Defog support. The set is pretty standard, with enough investment to outspeed Adamant Crawdaunt. Foul Play keeps it from being too passive against set up sweepers. The defensive investment helps to cover for Kart, Boom and other physical threats. In addition, the core Glow-Mandi, with the help of Heatran covers the massives threats of spec Kyurem and Lele.

Heatran @ Leftovers
Ability: Flash Fire
EVs: 248 HP / 132 SpD / 128 Spe
Calm Nature
IVs: 0 Atk
- Stealth Rock
- Magma Storm
- Earth Power
- Taunt
A genereal solid mon, providing SR support, trapping and general defensive utility, especially against choiced-locked mons. I put it on the team once I found I vas very weak to Volc, for which Heatran is the perfect solution. It also helps out against CM Clef, which can be a problem if it gets out of hand. In addition, Magma Storm being so obnoxius to handle has the bonus of forcing in mons like Pert, Slowking or Chop, which can then be smashed by Buzzwole on the double (or even just regular for Chomp).

Zeraora @ Heavy-Duty Boots
Ability: Volt Absorb
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Plasma Fists
- Knock Off
- Close Combat
- Volt Switch
General fast pivot, bringing in Buzzwole and the other threats of the team. I also needed a mon for Knock Off support. Volt Switch can still be blocked by ground types, but for them you can just hard switch Buzzwole in since it eats most of them.

Tapu Fini @ Choice Scarf
Ability: Misty Surge
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Moonblast
- Hydro Pump
- Knock Off
- Trick
Lastly, I put it in since I needed better speed control, as well as a water resist, while being a check to Urshifu-R. I put Knock Off over Defog since Mandi already provides support. The Zamazenta suspect also made me realize how devastating Trick can be. Misty terrain is especially helpful for Buzzwole and Zeraora since they can then spam their moves without having to fear status from Zapdos, Volc or the rare Moltres.
Major Threats:




Any suggestion for the team is more than welcome
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