-Hello everyone! This is my first RMT, so let me know if there is anything in my descriptions that could be improved. Thanks in advance for taking the time to read my post and help me out with this project.
https://pokepast.es/611a375a15707320
*Edit: I forgot to include the replays the first time around so I added them to the bottom of the post. I tested the team on my alt DPP_T3ST.

Mesprit @ Lum Berry
Ability: Levitate
EVs: 208 HP / 180 Def / 24 SpD / 96 Spe
Bold Nature
- Psychic
- Stealth Rock
- Thunder Wave
- Copycat
I chose Mesprit because it’s a favorite of mine and I’ve been wanting to use it for a minute now. As I was building the team, I realized I needed a lead and chose Mesprit over the typical leads because of its unique moveset. Lum lets you stave off status, and alongside Copycat lets you beat sleep leads. Psychic is a nice stab move that allows you to chunk Breloom, Roserade, Nidoqueen, Machamp and neutral targets as well. I gave it Stealth Rocks because I wanted them up as early as possible, but they could go on Donphan and Mesprit could run something else instead. The speed evs allow you to outrun Modest Empoleon. I got the defense evs from the Strategy Dex, and put a little bit into Spdf to round out its bulk, although I'm not sure they've been super impactful .

Gyarados @ Choice Band
Ability: Intimidate
EVs: 252 Atk / 32 Def / 224 Spe
Adamant Nature
- Waterfall
- Ice Fang
- Earthquake
- Stone Edge
Gyarados filled a massive hole that this team had. It helps against Scizor, all fighting types(especially Lucario), defensive Zapdos, and bulky ground types. Intimidate + the ground immunity also offer much needed defensive utility. I went with Choice Band because I liked the immediate power it provides in comparison to the Dragon Dance set. I dropped the speed so that you would have enough to outrun modest Heatran and provide more bulk, but max speed is nice as well(tying with other Gyara and outrunning adamant Mamoswine). I went with Ice Fang over Payback or Outrage because I needed a way to deal with Breloom who was causing my team trouble. It does 97%-115% to offensive Loom and has a 50% chance to 2HKO defensive Zapdos without Rocks up.

Magnezone @ Leftovers
Ability: Magnet Pull
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 2 Atk / 30 Def
- Thunderbolt
- Hidden Power [Ice]
- Protect
- Magnet Rise
I chose Magnezone to help me trap and remove steels, in particular Zong, Skarm, and Meta. It can take on non-SuperRachi sets quite well if you avoid the Fire Punch burn. It can also weaken Suicune (in particular Cune’s running Surf over Hydro Pump) for something to revenge. Protect was chosen over Thunder Wave or Toxic to block Explosion from Zong and Meta. I originally ran HP Fire to deal with Forre and Scizor, but switched it to HP Ice to help take care of ground types.

Tyranitar @ Choice Scarf
Ability: Sand Stream
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Crunch
- Pursuit
- Stone Edge
- Superpower
As BKC said, "Scarf Tyranitar counters everything!" On top of being a bulky pivot, it acts as a potent offensive threat. I did think about running Band over Scarf to better deal with defensive Lati, Starmie, Celebi, and the occasional Cresselia, but I like the speed that Scarf provides too much to give it up. I have considered running Earthquake over Superpower to help the team out against Rachi, but I don't know if that is the best move as losing Superower makes the team a bit worse into Clefable. Clef hasn't been a problem for the team, but I've been too afraid to give up the super effective coverage against it.

Donphan @ Custap Berry
Ability: Sturdy
EVs: 248 HP / 104 Atk / 56 Def / 100 Spe
Adamant Nature
- Earthquake
- Rapid Spin
- Head Smash
- Knock Off
Donphan does so much for this team. I love its design, and prefer it as a spinner over Starmie because it isn’t TTar weak, is Stealth Rock resistant, and is sand immune. An offensive set seemed better suited than a defensive set for this team, which is why the set is how it is. Custap lets you do a lot of crazy things, and allows you to turn the tide of the battle by getting off a vital spin or damage with one of your attacking moves. I got the ev spread from this post Oatmon made and tweaked it to suit my needs. The increased attack over Oatmon’s set gives you a 69.5% chance to 2HKO careful Clef. It is the team's main DD Tar check.

Latias (F) @ Choice Scarf
Ability: Levitate
EVs: 72 HP / 4 Def / 252 SpA / 180 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Thunderbolt
- Healing Wish
- Trick
The last member is Latias. Scarf Lati holds things down and allows the team to breathe. Its plethora of resists helps take the load off of other mons. It is the primary check to DD Gyara and Dnite, and can use Trick to cripple walls or set up sweepers like Suicune. Healing Wish gives another mon a second life(typically Gyara). I decided I wanted more bulk on it, so I dropped the speed to be faster than the most common Infernape set without the Choice Scarf, which allows you to still outspeed Scarf Flygon who can trouble this team otherwise.
Problem Mons

Breloom- All sets are tough to deal with if Mesprit is down. Sub sets really mess me up.

SuperRachi- The coverage makes it a nightmare to deal with.

Suicune: I usually have to give up a mon or two to beat it, which is not ideal.

CB Tar is kinda of a problem, because my dark resists aren't the best, and Gyara doesn't like taking too many hits with rocks up.

I have a hard time switching around and damaging Specs Tran.
Hazards are a problem. I don't have a way to prevent them from going up, so I have to do my best to get a spin off with Donphan.
Proof of Peak
Additional Notes & Replays:
*I have considered running stallbreaker Gliscor over Donphan to help against Luc, Breloom, and Clef, and bulky Azelf over Mesprit. I have yet to test the team with those mons
*The team was originally built with Breloom in mind, but I eventually replaced it with Gyarados
*This is niche, but DD Tar with Aqua Tail beats Donphan, leaving me to go for a speed tie with my Scarf Tar(I encountered this set once in my testing)
Wins
https://replay.pokemonshowdown.com/gen4ou-2217377603-97u0mbe1qwvkg9q527t964p0qce65n8pw
https://replay.pokemonshowdown.com/gen4ou-2217399250-25zdxan7l933wduwlbzoayq3gwsqdi2pw
https://replay.pokemonshowdown.com/gen4ou-2217428658
https://replay.pokemonshowdown.com/gen4ou-2219480629-oedv2kw915xudrmq0auvoagmg50m3w6pw
https://replay.pokemonshowdown.com/gen4ou-2219652845
https://replay.pokemonshowdown.com/gen4ou-2220430699
Losses
https://replay.pokemonshowdown.com/gen4ou-2218042894-jrmvb5n0l5qze60l5g5igurd3qj7gampw
https://replay.pokemonshowdown.com/gen4ou-2219531153
https://replay.pokemonshowdown.com/gen4ou-2219535874
https://replay.pokemonshowdown.com/gen4ou-2220269591-tzhytvs3l7e4nw943xqhrm18qvc3getpw
https://replay.pokemonshowdown.com/gen4ou-2220962998-7m2kc1acohorawfwo83jhwikzypvte0pw
https://replay.pokemonshowdown.com/gen4ou-2217542461?p2
https://pokepast.es/611a375a15707320
*Edit: I forgot to include the replays the first time around so I added them to the bottom of the post. I tested the team on my alt DPP_T3ST.

Mesprit @ Lum Berry
Ability: Levitate
EVs: 208 HP / 180 Def / 24 SpD / 96 Spe
Bold Nature
- Psychic
- Stealth Rock
- Thunder Wave
- Copycat
I chose Mesprit because it’s a favorite of mine and I’ve been wanting to use it for a minute now. As I was building the team, I realized I needed a lead and chose Mesprit over the typical leads because of its unique moveset. Lum lets you stave off status, and alongside Copycat lets you beat sleep leads. Psychic is a nice stab move that allows you to chunk Breloom, Roserade, Nidoqueen, Machamp and neutral targets as well. I gave it Stealth Rocks because I wanted them up as early as possible, but they could go on Donphan and Mesprit could run something else instead. The speed evs allow you to outrun Modest Empoleon. I got the defense evs from the Strategy Dex, and put a little bit into Spdf to round out its bulk, although I'm not sure they've been super impactful .

Gyarados @ Choice Band
Ability: Intimidate
EVs: 252 Atk / 32 Def / 224 Spe
Adamant Nature
- Waterfall
- Ice Fang
- Earthquake
- Stone Edge
Gyarados filled a massive hole that this team had. It helps against Scizor, all fighting types(especially Lucario), defensive Zapdos, and bulky ground types. Intimidate + the ground immunity also offer much needed defensive utility. I went with Choice Band because I liked the immediate power it provides in comparison to the Dragon Dance set. I dropped the speed so that you would have enough to outrun modest Heatran and provide more bulk, but max speed is nice as well(tying with other Gyara and outrunning adamant Mamoswine). I went with Ice Fang over Payback or Outrage because I needed a way to deal with Breloom who was causing my team trouble. It does 97%-115% to offensive Loom and has a 50% chance to 2HKO defensive Zapdos without Rocks up.

Magnezone @ Leftovers
Ability: Magnet Pull
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 2 Atk / 30 Def
- Thunderbolt
- Hidden Power [Ice]
- Protect
- Magnet Rise
I chose Magnezone to help me trap and remove steels, in particular Zong, Skarm, and Meta. It can take on non-SuperRachi sets quite well if you avoid the Fire Punch burn. It can also weaken Suicune (in particular Cune’s running Surf over Hydro Pump) for something to revenge. Protect was chosen over Thunder Wave or Toxic to block Explosion from Zong and Meta. I originally ran HP Fire to deal with Forre and Scizor, but switched it to HP Ice to help take care of ground types.

Tyranitar @ Choice Scarf
Ability: Sand Stream
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Crunch
- Pursuit
- Stone Edge
- Superpower
As BKC said, "Scarf Tyranitar counters everything!" On top of being a bulky pivot, it acts as a potent offensive threat. I did think about running Band over Scarf to better deal with defensive Lati, Starmie, Celebi, and the occasional Cresselia, but I like the speed that Scarf provides too much to give it up. I have considered running Earthquake over Superpower to help the team out against Rachi, but I don't know if that is the best move as losing Superower makes the team a bit worse into Clefable. Clef hasn't been a problem for the team, but I've been too afraid to give up the super effective coverage against it.

Donphan @ Custap Berry
Ability: Sturdy
EVs: 248 HP / 104 Atk / 56 Def / 100 Spe
Adamant Nature
- Earthquake
- Rapid Spin
- Head Smash
- Knock Off
Donphan does so much for this team. I love its design, and prefer it as a spinner over Starmie because it isn’t TTar weak, is Stealth Rock resistant, and is sand immune. An offensive set seemed better suited than a defensive set for this team, which is why the set is how it is. Custap lets you do a lot of crazy things, and allows you to turn the tide of the battle by getting off a vital spin or damage with one of your attacking moves. I got the ev spread from this post Oatmon made and tweaked it to suit my needs. The increased attack over Oatmon’s set gives you a 69.5% chance to 2HKO careful Clef. It is the team's main DD Tar check.

Latias (F) @ Choice Scarf
Ability: Levitate
EVs: 72 HP / 4 Def / 252 SpA / 180 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Thunderbolt
- Healing Wish
- Trick
The last member is Latias. Scarf Lati holds things down and allows the team to breathe. Its plethora of resists helps take the load off of other mons. It is the primary check to DD Gyara and Dnite, and can use Trick to cripple walls or set up sweepers like Suicune. Healing Wish gives another mon a second life(typically Gyara). I decided I wanted more bulk on it, so I dropped the speed to be faster than the most common Infernape set without the Choice Scarf, which allows you to still outspeed Scarf Flygon who can trouble this team otherwise.
Problem Mons

Breloom- All sets are tough to deal with if Mesprit is down. Sub sets really mess me up.

SuperRachi- The coverage makes it a nightmare to deal with.

Suicune: I usually have to give up a mon or two to beat it, which is not ideal.

CB Tar is kinda of a problem, because my dark resists aren't the best, and Gyara doesn't like taking too many hits with rocks up.

I have a hard time switching around and damaging Specs Tran.
Hazards are a problem. I don't have a way to prevent them from going up, so I have to do my best to get a spin off with Donphan.
Proof of Peak
Additional Notes & Replays:
*I have considered running stallbreaker Gliscor over Donphan to help against Luc, Breloom, and Clef, and bulky Azelf over Mesprit. I have yet to test the team with those mons
*The team was originally built with Breloom in mind, but I eventually replaced it with Gyarados
*This is niche, but DD Tar with Aqua Tail beats Donphan, leaving me to go for a speed tie with my Scarf Tar(I encountered this set once in my testing)
Wins
https://replay.pokemonshowdown.com/gen4ou-2217377603-97u0mbe1qwvkg9q527t964p0qce65n8pw
https://replay.pokemonshowdown.com/gen4ou-2217399250-25zdxan7l933wduwlbzoayq3gwsqdi2pw
https://replay.pokemonshowdown.com/gen4ou-2217428658
https://replay.pokemonshowdown.com/gen4ou-2219480629-oedv2kw915xudrmq0auvoagmg50m3w6pw
https://replay.pokemonshowdown.com/gen4ou-2219652845
https://replay.pokemonshowdown.com/gen4ou-2220430699
Losses
https://replay.pokemonshowdown.com/gen4ou-2218042894-jrmvb5n0l5qze60l5g5igurd3qj7gampw
https://replay.pokemonshowdown.com/gen4ou-2219531153
https://replay.pokemonshowdown.com/gen4ou-2219535874
https://replay.pokemonshowdown.com/gen4ou-2220269591-tzhytvs3l7e4nw943xqhrm18qvc3getpw
https://replay.pokemonshowdown.com/gen4ou-2220962998-7m2kc1acohorawfwo83jhwikzypvte0pw
https://replay.pokemonshowdown.com/gen4ou-2217542461?p2
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