Teambuilding Process:
In just about all of my teams I've used landorus, and the most prominent set I've used is spdef lando, with a couple instances of suicide lead lando on my HO teams. For this team I decided to build around CB
as I've never used the set before. The next mon I added was scarf
to act as speed control, and provide future sight support for the team to help lando wear down its checks. Next up I added a defensive
to help with defensive threats such as weavile, as well as mons that Lando typically checks such as zera and opposing landos. Next up comes a spdef
, which I have used on few other teams. Its job is to switch into ghost types and lele while still acting as an emergency Kart check if Buzz goes down. The next mon added is
, who is making its debut in my rmts. This mon helps with fire types such as tran and blace that corv can't really check, as well as forming a volt turn core with lando and corv. The final team member is another mon I'm using for the first time, CB
who not only loves the volt turn support, but provides passive damage through its sand that helps to make up for the lack of rocks on this team on top of nice defensive utility.

Clout lion (Landorus-Therian) (M) @ Choice Band
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Earthquake
- Stone Edge
- U-turn
- Knock Off
The featured mon of this team. Lando can act as devastating breaker with a choice band and stab earthquake that can nuke once the ground immunes are gone. Stone edge is used to hit flying types on the switch, knock off to remove items, especially helpful for flying types to remove their boots/lefties. U-turn lets lando pivot around to its teammates and form the volt turn core of the team. An adamant nature is used over jolly since lando's speed tier isn't the best at a base 91, even less than lele's base 95.

Shield (Tapu Lele) @ Choice Scarf
Ability: Psychic Surge
Shiny: Yes
EVs: 252 SpA / 6 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Future Sight
- Psyshock
- Moonblast
- Focus Blast
The speed control of the team. Moonblast and psyshock act as dual stab, with focus blast acting as powerful coverage to chunk steel types. Future sight lets lele support the team with nuclear future sights that can force the opponents to make difficult decisions. Modest is used to milk as much power out of this mon as possible, especially as this helps lele break through stuff like blissey with psyshock.

Banner (Buzzwole) @ Rocky Helmet
Ability: Beast Boost
Shiny: Yes
EVs: 252 HP / 208 Def / 48 Spe
Impish Nature
- Roost
- Close Combat
- Earthquake
- Ice Punch
The tank of the team. A standard moveset is used here with cc for stab, roost for recovery, ice punch to hit flying types and lando, and eq to hit stuff like pex. The ev spread lets buzz tank a surprising amount of hits over the course of a game, also lifting pressure off of it as it doesn't have to roost as much over the course of a game.

Ceasar (Corviknight) @ Leftovers
Ability: Pressure
Shiny: Yes
EVs: 252 HP / 4 Def / 252 SpD
Sassy Nature
IVs: 0 Spe
- U-turn
- Brave Bird
- Defog
- Roost
The special wall of the team. Corviknight provides vital defog support for the team, as well as extremely slow u-turns for the team, while brave bird keeps corv from being entirely passive. The ev spread simply maximizes the amout of special hits corv can take, while the ivs used let corv get the slowest possible u-turn possible. It's ability to act as an emergency check to stuff like kart is a major thing in times when buzz get lured via stuff like fire blast chomp and aerial ace/acrobatics users such as kart and weav.

Rinser (Rotom-Wash) @ Leftovers
Ability: Levitate
Shiny: Yes
EVs: 252 HP / 128 SpD / 128 Spe
Calm Nature
IVs: 0 Atk
- Hydro Pump
- Volt Switch
- Discharge
- Pain Split
The volt switcher of the volt turn core. Hydro pump and discharge are powerful dual stabs that can either scare out grounds trying to block volt switch or hit the mons that resist hydro pump or simply fish for paralysis. Volt switch lets rotom keep momentum on stuff it doesn't threaten itself like ferro and blissey. Pain split lets rotom have access to recovery as otherwise it would get worn down too easily. The speed evs let rotom outspeed modest volc, which can be useful in forcing it out and regaining momentum. It and corv combine to create a potent defensive structure that can check most specially offensive mons in the tier.

Gojira (Tyranitar) @ Choice Band
Ability: Sand Stream
EVs: 104 HP / 252 Atk / 152 Spe
Adamant Nature
- Stone Edge
- Crunch
- Superpower
- Heavy Slam
The second breaker of the team, Tyranitar. Max attack with and adamant nature makes ttar extremely difficult to switch into, while the hp evs give ttar some extra bulk, with the rest going into speed to make sure it outspeeds as much as possible. Stone edge and crunch are powerful dual stab that is extremely difficult for most teams to switch into on its own. Superpower helps against steels like ferro and melm, and heavy slam is extremely useful against cm clef, which would otherwise be a nightmare for this team to handle.
Pokepaste: https://pokepast.es/edbcdb133b0b9980
Pokepaste with nicknames: https://pokepast.es/fe7aa2f6c94dba1b
Threats:
/
-Both of these mons are quite difficult for this team to switch into as they force prediction games if they get on the field.
-Without a physically defensive bulky water like my other teams, there isn't a true switchin to this mon on this team, so once again prediction games, but not as bad as nidoking in my experience.
-With lando not being spdef or having lefties, this leads it to being chipped even more easily than normal, which can lead to koko having an easy endgame once lando goes down.
Replays:
Vs. Lefties Rilla





https://replay.pokemonshowdown.com/gen8ou-1613981649
Vs. Daunt Rain





https://replay.pokemonshowdown.com/gen8ou-1614336890
Vs. Daunt Trickroom





https://replay.pokemonshowdown.com/gen8ou-1618611031-irc00k85mudxx3kttihhqlis1pvul4rpw
Vs. Ttar BO





https://replay.pokemonshowdown.com/gen8ou-1618760648
Vs. Skarmory hazard stack





https://replay.pokemonshowdown.com/gen8ou-1618927848
Other Teams:
CB Zera+Protective Pads Urshifu






https://www.smogon.com/forums/threads/cb-zera-protective-pads-shifu.3702489/
CB Bulu+CB Melm BO






https://www.smogon.com/forums/threads/cb-bulu-cb-melm-bo.3701899/
Haxorus+Future Sight Tapu Lele BO






https://www.smogon.com/forums/threads/haxorus-fsight-lele.3700659/
Zeraora+Garchomp BO






https://www.smogon.com/forums/threads/zeraora-garchomp-bo.3696691/#post-9163231
Specs Torn BO






https://www.smogon.com/forums/threads/specs-torn-time-ft-setsustsna.3697419/#post-9123147
Haxorus+Hydreigon BO (outdated and updated since rmt)






https://www.smogon.com/forums/threads/sd-haxorus-outrage.3695393/#post-9089199
This is the current version: https://pokepast.es/cdf48a80d0b9c3f9
Double Dragon HO (outdated and updated since rmt)






https://www.smogon.com/forums/threads/double-drag-ho.3693564/#post-9060610
This is the current version: https://pokepast.es/067bca9982a3ce5c
Double Dragon Offense (possibly outdated due to metagame changes)






https://www.smogon.com/forums/threads/double-dragon-offense-peaked-1421.3694439/
SD Lucario Team






https://www.smogon.com/forums/threads/sd-lucario-team.3693773/#post-9043049
My first rmt Specs Keldeo HO (possibly outdated due to metagame changes, and has been updated since rmt)






https://www.smogon.com/forums/threads/haxorus-and-melmetal-team.3690873/
This is the current version: https://pokepast.es/cbf13712b63d6d9d
In just about all of my teams I've used landorus, and the most prominent set I've used is spdef lando, with a couple instances of suicide lead lando on my HO teams. For this team I decided to build around CB







Clout lion (Landorus-Therian) (M) @ Choice Band
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Earthquake
- Stone Edge
- U-turn
- Knock Off
The featured mon of this team. Lando can act as devastating breaker with a choice band and stab earthquake that can nuke once the ground immunes are gone. Stone edge is used to hit flying types on the switch, knock off to remove items, especially helpful for flying types to remove their boots/lefties. U-turn lets lando pivot around to its teammates and form the volt turn core of the team. An adamant nature is used over jolly since lando's speed tier isn't the best at a base 91, even less than lele's base 95.

Shield (Tapu Lele) @ Choice Scarf
Ability: Psychic Surge
Shiny: Yes
EVs: 252 SpA / 6 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Future Sight
- Psyshock
- Moonblast
- Focus Blast
The speed control of the team. Moonblast and psyshock act as dual stab, with focus blast acting as powerful coverage to chunk steel types. Future sight lets lele support the team with nuclear future sights that can force the opponents to make difficult decisions. Modest is used to milk as much power out of this mon as possible, especially as this helps lele break through stuff like blissey with psyshock.

Banner (Buzzwole) @ Rocky Helmet
Ability: Beast Boost
Shiny: Yes
EVs: 252 HP / 208 Def / 48 Spe
Impish Nature
- Roost
- Close Combat
- Earthquake
- Ice Punch
The tank of the team. A standard moveset is used here with cc for stab, roost for recovery, ice punch to hit flying types and lando, and eq to hit stuff like pex. The ev spread lets buzz tank a surprising amount of hits over the course of a game, also lifting pressure off of it as it doesn't have to roost as much over the course of a game.

Ceasar (Corviknight) @ Leftovers
Ability: Pressure
Shiny: Yes
EVs: 252 HP / 4 Def / 252 SpD
Sassy Nature
IVs: 0 Spe
- U-turn
- Brave Bird
- Defog
- Roost
The special wall of the team. Corviknight provides vital defog support for the team, as well as extremely slow u-turns for the team, while brave bird keeps corv from being entirely passive. The ev spread simply maximizes the amout of special hits corv can take, while the ivs used let corv get the slowest possible u-turn possible. It's ability to act as an emergency check to stuff like kart is a major thing in times when buzz get lured via stuff like fire blast chomp and aerial ace/acrobatics users such as kart and weav.

Rinser (Rotom-Wash) @ Leftovers
Ability: Levitate
Shiny: Yes
EVs: 252 HP / 128 SpD / 128 Spe
Calm Nature
IVs: 0 Atk
- Hydro Pump
- Volt Switch
- Discharge
- Pain Split
The volt switcher of the volt turn core. Hydro pump and discharge are powerful dual stabs that can either scare out grounds trying to block volt switch or hit the mons that resist hydro pump or simply fish for paralysis. Volt switch lets rotom keep momentum on stuff it doesn't threaten itself like ferro and blissey. Pain split lets rotom have access to recovery as otherwise it would get worn down too easily. The speed evs let rotom outspeed modest volc, which can be useful in forcing it out and regaining momentum. It and corv combine to create a potent defensive structure that can check most specially offensive mons in the tier.

Gojira (Tyranitar) @ Choice Band
Ability: Sand Stream
EVs: 104 HP / 252 Atk / 152 Spe
Adamant Nature
- Stone Edge
- Crunch
- Superpower
- Heavy Slam
The second breaker of the team, Tyranitar. Max attack with and adamant nature makes ttar extremely difficult to switch into, while the hp evs give ttar some extra bulk, with the rest going into speed to make sure it outspeeds as much as possible. Stone edge and crunch are powerful dual stab that is extremely difficult for most teams to switch into on its own. Superpower helps against steels like ferro and melm, and heavy slam is extremely useful against cm clef, which would otherwise be a nightmare for this team to handle.
Pokepaste: https://pokepast.es/edbcdb133b0b9980
Pokepaste with nicknames: https://pokepast.es/fe7aa2f6c94dba1b
Threats:




Replays:
Vs. Lefties Rilla






https://replay.pokemonshowdown.com/gen8ou-1613981649
Vs. Daunt Rain






https://replay.pokemonshowdown.com/gen8ou-1614336890
Vs. Daunt Trickroom






https://replay.pokemonshowdown.com/gen8ou-1618611031-irc00k85mudxx3kttihhqlis1pvul4rpw
Vs. Ttar BO






https://replay.pokemonshowdown.com/gen8ou-1618760648
Vs. Skarmory hazard stack






https://replay.pokemonshowdown.com/gen8ou-1618927848
Other Teams:
CB Zera+Protective Pads Urshifu






https://www.smogon.com/forums/threads/cb-zera-protective-pads-shifu.3702489/
CB Bulu+CB Melm BO






https://www.smogon.com/forums/threads/cb-bulu-cb-melm-bo.3701899/
Haxorus+Future Sight Tapu Lele BO






https://www.smogon.com/forums/threads/haxorus-fsight-lele.3700659/
Zeraora+Garchomp BO






https://www.smogon.com/forums/threads/zeraora-garchomp-bo.3696691/#post-9163231
Specs Torn BO






https://www.smogon.com/forums/threads/specs-torn-time-ft-setsustsna.3697419/#post-9123147
Haxorus+Hydreigon BO (outdated and updated since rmt)






https://www.smogon.com/forums/threads/sd-haxorus-outrage.3695393/#post-9089199
This is the current version: https://pokepast.es/cdf48a80d0b9c3f9
Double Dragon HO (outdated and updated since rmt)






https://www.smogon.com/forums/threads/double-drag-ho.3693564/#post-9060610
This is the current version: https://pokepast.es/067bca9982a3ce5c
Double Dragon Offense (possibly outdated due to metagame changes)






https://www.smogon.com/forums/threads/double-dragon-offense-peaked-1421.3694439/
SD Lucario Team






https://www.smogon.com/forums/threads/sd-lucario-team.3693773/#post-9043049
My first rmt Specs Keldeo HO (possibly outdated due to metagame changes, and has been updated since rmt)






https://www.smogon.com/forums/threads/haxorus-and-melmetal-team.3690873/
This is the current version: https://pokepast.es/cbf13712b63d6d9d