AAA cb tusk [Done]

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GlalieGoesBoom

melancholy
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[SET]
Choice Band (Great Tusk) @ Choice Band
Ability: Mold Breaker / Sword of Ruin
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Headlong Rush
- Knock Off / Ice Spinner
- Rapid Spin

[SET COMMENTS]
Great Tusk's powerful STAB moves, massive attack stat, and Choice Band make it one of the strongest wallbreakers in the tier. Knock Off cripples Moltres and the aforementioned Zapdos by removing their Heavy-Duty Boots while helping to make progress against Corviknight and opposing Great Tusk by removing Rocky Helmet or Leftovers. It is also required on Sword of Ruin sets to hit Earth Eater Ghost-types such as Gholdengo and Pecharunt. Ice Spinner handles Flying-types like Zapdos and the Landorus formes that Great Tusk would otherwise struggle with, and Rapid Spin provides useful entry hazard control. Mold Breaker lets Great Tusk completely ignore Earth Eater on the aforementioned Gholdengo and Pecharunt, as well as bypassing Fluffy on Corviknight, Skarmory, and opposing Great Tusk. Sword of Ruin trades these matchups for more power, notably letting Great Tusk potentially 2HKO Corviknight through Intimidate.

Choice Band Great Tusk works best on offense and balance teams, where other physical attackers can make up for its subpar Speed and take advantage of weakened physically defensive walls. Great Tusk can tailor its ability to the team's need, such as running Sword of Ruin when paired with Chien-Pao, thus being able to break past Corviknight regardless of whether it has Intimidate or Fluffy. Similarly, Choice Band Zamazenta can handle Intimidate Corviknight, while Mold Breaker Great Tusk helps threaten both Fluffy Corviknight and Pecharunt. Due to its low Speed and Special Defense, Great Tusk is vulnerable to special attackers such as Latios, Deoxys, and Scream Tail; special walls like Manaphy, Iron Treads, and Swampert can check these threats while also pivoting Great Tusk in.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/glaliegoesboom.539679/
Quality checked by:
https://www.smogon.com/forums/members/gambit.652656/
https://www.smogon.com/forums/members/cat.580765/
Grammar checked by:
https://www.smogon.com/forums/members/rose.511181/
 
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[SET]
Choice Band (Great Tusk) @ Choice Band
Ability: Mold Breaker / Sword of Ruin
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Headlong Rush
- Ice Spinner / Knock Off
- Rapid Spin

[SET COMMENTS]
Great Tusk's 120 Base Power STAB moves, combined with its massive attack stat, boosted even further by Choice Band, makes it one of the strongest wallbreakers in the tier. Ice Spinner handles Flying-types like Zapdos and the Landorus formes that Great Tusk would otherwise struggle with, while Rapid Spin provides useful hazard control. Knock Off cripples Moltres and the aforementioned Zapdos by removing their Heavy-Duty Boots, while helping to make progress against Corviknight and opposing Great Tusk by removing Rocky Helmet or Leftovers. It is also required on Sword of Ruin sets to hit Earth Eater Ghost-types such as Gholdengo and Pecharunt. well written but switch rspin with knock since knock is the alternative option to ice spinner Mold Breaker lets Great Tusk completely ignore Earth Eater on the aforementioned Gholdengo and Pecharunt, as well as bypassing Fluffy on Corviknight and Skarmory. add tusk to the fluffy mons Sword of Ruin provides Great Tusk with an even greater damage boost, notably letting it potentially its ~50% 2HKO Corviknight through Intimidate.

Choice Band Great Tusk works best on offense and balance teams, where other physical attackers can make up for it's subpar Speed and take advantage of weakened defensive walls. Great Tusk can tailor it's ability to the team's need, such as running Sword of Ruin in conjunction with Chien Pao, thus being able to break past Corviknight regardless of whether it has Intimidate or Fluffy. Similarly, Zamazenta can handle Intimidate Corviknight, while Mold Breaker Great Tusk helps threaten both Fluffy Corviknight and Pecharunt. Due to its low Speed and Special Defense, Great Tusk is vulnerable to special attackers such as Latios, Deoxys, and Scream Tail; therefore, special walls like Manaphy, Iron Treads, and Swampert are appreciated. might be worth mentioning partners that can pivot tusk in since it struggles to switch in otherwise

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/glaliegoesboom.539679/
Quality checked by:
https://www.smogon.com/forums/members/user4.103/
Grammar checked by:
https://www.smogon.com/forums/members/user5.104/
 
[SET]
Choice Band (Great Tusk) @ Choice Band
Ability: Mold Breaker / Sword of Ruin
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Headlong Rush
- Knock Off / Ice Spinner
- Rapid Spin

[SET COMMENTS]
Great Tusk's 120 Base Power STAB moves id rephrase it to something more general like "powerful stab moves" personally but its your decision , combined with its massive attack stat, boosted even further by Choice Band, makes it one of the strongest wallbreakers in the tier. Knock Off cripples Moltres and the aforementioned Zapdos by removing their Heavy-Duty Boots, while helping to make progress against Corviknight and opposing Great Tusk by removing Rocky Helmet or Leftovers. It is also required on Sword of Ruin sets to hit Earth Eater Ghost-types such as Gholdengo and Pecharunt. Ice Spinner handles Flying-types like Zapdos and the Landorus formes that Great Tusk would otherwise struggle with, and Rapid Spin provides useful hazard control. Mold Breaker lets Great Tusk completely ignore Earth Eater on the aforementioned Gholdengo and Pecharunt, as well as bypassing Fluffy on Corviknight, Skarmory and opposing Great Tusk. Sword of Ruin provides Great Tusk with an even greater damage boost technically moldy doesnt boost its power so maybe id just say "sor trades in... in exchange for more power, notably threatening a 2hko on intim corv", notably letting it potentially 2HKO Corviknight through Intimidate.

Choice Band Great Tusk works best on offense and balance teams, where other physical attackers can make up for it's subpar Speed and take advantage of weakened defensive walls. Great Tusk can tailor it's ability to the team's need, such as running Sword of Ruin in conjunction with Chien Pao, thus being able to break past Corviknight regardless of whether it has Intimidate or Fluffy. Similarly, Zamazenta can handle i think you might want to mention cb / ironpress since aoa still gets kinda bricked by intim Intimidate Corviknight, while Mold Breaker Great Tusk helps threaten both Fluffy Corviknight and Pecharunt. Due to its low Speed and Special Defense, Great Tusk is vulnerable to special attackers such as Latios, Deoxys, and Scream Tail; special walls like Manaphy, Iron Treads, and Swampert can check these threats while also pivoting Great Tusk in.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/glaliegoesboom.539679/
Quality checked by:
https://www.smogon.com/forums/members/gambit.652656/
https://www.smogon.com/forums/members/user4.103/
Grammar checked by:
https://www.smogon.com/forums/members/user5.104/
good work qc 2/2!
 
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[SET]
Choice Band (Great Tusk) @ Choice Band
Ability: Mold Breaker / Sword of Ruin
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Headlong Rush
- Knock Off / Ice Spinner
- Rapid Spin

[SET COMMENTS]
Great Tusk's powerful STAB moves, combined with its massive attack Attack stat, boosted even further by and Choice Band, makes Band make it one of the strongest wallbreakers in the tier. Knock Off cripples Moltres and the aforementioned Zapdos by removing their Heavy-Duty Boots, (comma) while helping to make progress against Corviknight and opposing Great Tusk by removing Rocky Helmet or Leftovers. It is also required on Sword of Ruin sets to hit Earth Eater Ghost-types such as Gholdengo and Pecharunt. Ice Spinner handles Flying-types like Zapdos and the Landorus formes that Great Tusk would otherwise struggle with, and Rapid Spin provides useful entry hazard control. Mold Breaker lets Great Tusk completely ignore Earth Eater on the aforementioned Gholdengo and Pecharunt, as well as bypassing Fluffy on Corviknight, Skarmory, (comma) and opposing Great Tusk. Sword of Ruin trades these matchups in exchange for more power, notably letting it Great Tusk potentially 2HKO Corviknight through Intimidate.

Choice Band Great Tusk works best on offense and balance teams, where other physical attackers can make up for it's its subpar Speed and take advantage of weakened physically defensive walls. Great Tusk can tailor it's its ability to the team's need, such as running Sword of Ruin in conjunction with Chien Pao when paired with Chien-Pao, thus being able to break past Corviknight regardless of whether it has Intimidate or Fluffy. Similarly, Choice Band Zamazenta can handle Intimidate Corviknight, while Mold Breaker Great Tusk helps threaten both Fluffy Corviknight and Pecharunt. Due to its low Speed and Special Defense, Great Tusk is vulnerable to special attackers such as Latios, Deoxys, and Scream Tail; special walls like Manaphy, Iron Treads, and Swampert can check these threats while also pivoting Great Tusk in.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/glaliegoesboom.539679/
Quality checked by:
https://www.smogon.com/forums/members/gambit.652656/
https://www.smogon.com/forums/members/cat.580765/
Grammar checked by:
https://www.smogon.com/forums/members/user5.104/

1/1 GP Team done
 
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