SM OU CBang Ferrothorn [2nd version added with 1900+ ELO peak and ~85% GXE]

cb ferro is the greatest

  • yes

    Votes: 8 11.9%
  • yes yes

    Votes: 0 0.0%
  • yes yes yes

    Votes: 3 4.5%
  • yes yes yes yes

    Votes: 19 28.4%
  • yes coz i dont take no for an answer lol

    Votes: 37 55.2%

  • Total voters
    67
Introduction

Before we start, here's a music track unrelated to rmt coz ppl love including those for some reason so I might as well put 1 I like.


Hello smogon, my nickname is nubzie and I've known about ps for about 2 years now. I always make my own teams when playing on ps and I'm very easygoing. I never really bothered to join forums till much later. I recently made an rmt around specs gengar but decided to take it down coz I think I didn't put enough effort around it, ie. I didn't get the team into the higher ends of the ladder and find success with it there which is something a lot of ppl look for in these rmts. I was going to keep this for use in smogon tour of sm ou in 2 weeks time but I might be bz and that I've also got other teams so I figured I wna share this out.
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Thumbs up for complete poop ratings lel. Now, I'll walk u all through the teambuilding process of this debatably silly team.

Teambuilding

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Started with cb ferro coz lol. This really isn't a set one should be using in a more serious context but I thought I def could make it work and it can get multiple kills vs certain ho style teams and fat landot + av mag type offense teams. 2hkos av mag and 3hkos fat landot which own landot + lele abuses. Personally I like spikes as a 4th move on ferro coz when I was laddering I didn't see much magnezone but bulldoze > spikes is definitely an option to ohko zone thinking they can trap u which free up scarf kart quite a fair bit especially if that zone is scarf.
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Cb ferro counters - zapdos, steela mainly. Con crush landot removes them easily if ppl don't scout, which ppl often don't on ladder lol, they always assume ur landot is defensive send there zapdos in to eat con crush and die immediately. Also provides massive firepower to blow thru stuff like ferro clef and opposing landot.
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Lele abuses removal of steela and is in general extremely broken imo and is my favorite tapu to use. I use cm twisted spoon to muscle past any fat lando+pex+ferro type teams. This finished up the wall and stall breaking core.
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Scarf kart abuses removal of zapdos, steela, ferro which all resist it's main stabs. I use knock off as well as 4th move to hit off items like annoying mons like ferro/tran. I use this to clean offense teams.
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Now mega lop is great coz it's fast + it abuses zapdos, steela, clef, landot removal. Also amazing to pair with wallbreakers that can break fat teams like cb ferro, con crush landot, lele since it can clean offense as well and pose as another huge pain in the ass for fat if u use pup + encore. This is also very useful coz ferro lacks lefties and gets worn very easily by ashgren + koko so I need something to outspeed them.
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Fini is my last mon of choice. Lots of ppl look down on fini these days but I like this mon. It's 1 of the best tran answers if u run surf to slap them. 1 more big thing is misty terrain. Static zapdos has become extremely popular these days on ladder for hawlucha but it just makes it extremely bad to use physical atkers like lop, medi, mawile, pinsir. Last thing u want is to get para on contact plus discharge which paras even more mons. Also 2nd ashgren switchin sides ferro coz I lack lefties on it hehehe. Max def fini compensates for lack of bulk on landot plus hawlucha counter so rest of my team don't get swept by it *rocks need to be up to ensure ohko from moonblast*, but anyways hawlucha doesn't set up on much of my team bar a scarf kart locked into something other than smart strike.
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Order of team was jumbled up a bit coz I wanted to hide the fact from team preview I had a cb ferro lol.

As for what this team is weak to...

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Zard y will eat this team alive each time it comes in and that's not something I could fix easily. Pray u don't meet this on ladder lol, its bl but ppl still love to spam this sometimes. Though it's worth mentioning gyro does almost 75% if it tries to to hard switchin.
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Pick sack to z hurricane. Best way is to lead cb ferro and gyro t1 and hope they heat wave or superpower and u just nuke them t1 coz gyro ohkos. Most wouldn't waste their z fly t1 coz they'd think ferro isn't a threat.

Sets

I've already explained the sets above so I'll just list em here without explanation.

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Lopunny (F) @ Lopunnite
Ability: Limber
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Return
- High Jump Kick
- Power-Up Punch
- Encore

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Landorus-Therian @ Rockium Z
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Stealth Rock
- Earthquake
- Stone Edge
- Swords Dance

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Tapu Lele @ Twisted Spoon
Ability: Psychic Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Psyshock
- Moonblast
- Hidden Power [Fire]
- Calm Mind

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Kartana @ Choice Scarf
Ability: Beast Boost
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Leaf Blade
- Sacred Sword
- Smart Strike
- Knock Off

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Tapu Fini @ Leftovers
Ability: Misty Surge
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Surf
- Moonblast
- Taunt
- Defog

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Ferrothorn (M) @ Choice Band
Ability: Iron Barbs
EVs: 252 HP / 252 Atk / 4 SpD
Brave Nature
IVs: 0 Spe
- Gyro Ball
- Power Whip
- Knock Off
- Spikes/Bulldoze

Replays, ladder score & gifs of king ferrothorn

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So u all know its definitely me coz who else would have such a name rite?

I'll be honest coz I don't like lying. This isn't the only team I used when laddering. I used a mixture of my own teams coz I got bored but this was the one I mostly used when on high ends of ladder coz I wanted to be sure it would work there. Also, I'm australian so times when I ladder ladder is dead and it was unenjoyable waiting so long for games. Probably will be the last time I ladder for a while, was quite unenjoyable + stressful playing to get a high ladder score so don't expect any rmts from me soon. Don't miss me 2 much kthx.


Here's the gifs of ferro destroying teams. It does ridiculous stuff like ohko sg mag if they sg on u, do 70% to mega venu, 3hko fat landot, 2hko av mag. Names aren't shown here coz it's not me. I told some friends to try it out and ferro was ohkoing mons left n right and they won those games.


Last but not not least, an importable.

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Lopunny (F) @ Lopunnite
Ability: Limber
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Return
- High Jump Kick
- Power-Up Punch
- Encore

Landorus-Therian @ Rockium Z
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Stealth Rock
- Earthquake
- Stone Edge
- Swords Dance

Tapu Lele @ Twisted Spoon
Ability: Psychic Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Psyshock
- Moonblast
- Hidden Power [Fire]
- Calm Mind

Kartana @ Choice Scarf
Ability: Beast Boost
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Leaf Blade
- Sacred Sword
- Smart Strike
- Knock Off

Tapu Fini @ Leftovers
Ability: Misty Surge
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Surf
- Moonblast
- Taunt
- Defog

Ferrothorn (M) @ Choice Band
Ability: Iron Barbs
EVs: 252 HP / 252 Atk / 4 SpD
Brave Nature
IVs: 0 Spe
- Gyro Ball
- Power Whip
- Knock Off
- Spikes

Let me know if u guys got any suggestions to this team!!!
 
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I think I should have included this in the 1st post but I don't think some ppl are aware of how powerful ferro truly is with a band & r also too lazy to calc. I'm going to post some calcs of the insane dmg output vs mons in the ou. These should be helpful if anyone chooses to try out my team, which I hope u do coz honestly cb ferro is such a fun and not exactly bad set. You will find ppl wanting to switch a lot of the offensive mons I show below, expecting ferro to just spike or leech something and they'll get nuked.

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As mentioned, primary targets if u run bulldoze > spikes r these 2, I didn't use bulldoze mainly coz I didn't face zone on ladder much and tran I just knocked its lefties off and went fini which had surf. This team has scarf kart so if scarf zone gets dropped, it frees up scarf kart.

252+ Atk Choice Band Ferrothorn Bulldoze vs. 0 HP / 4 Def Magnezone: 308-364 (109.6 - 129.5%) -- guaranteed OHKO
252+ Atk Choice Band Ferrothorn Bulldoze vs. 252 HP / 0 Def Heatran: 328-388 (84.9 - 100.5%) -- 6.3% chance to OHKO after Leftovers recovery

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These r mons that resists gyro ball and still take hefty chunk from gyro ball. Note also with cases of ferro vs gren, *mostly* don't be afraid to let ferro take dmg vs gren coz the team has a 2nd check in fini & specs dark pulse doesn't even 2hko ferro coz it's still surprisingly bulky w/ max hp investment. I also want to mention zapdos coz I did mention zap as a gyro resist which I came prepped for with something to take it out but also note it can actually get koed after few round of sr switchins.

252+ Atk Choice Band Ferrothorn Gyro Ball (149 BP) vs. 0 HP / 0 Def Bisharp: 160-189 (59 - 69.7%) -- guaranteed 2HKO
252+ Atk Choice Band Ferrothorn Gyro Ball (150 BP) vs. 0 HP / 0 Def Blacephalon: 267-315 (108 - 127.5%) -- guaranteed OHKO
252+ Atk Choice Band Ferrothorn Gyro Ball (150 BP) vs. 0 HP / 0 Def Charizard-Mega-X: 147-174 (49.4 - 58.5%) -- 98.8% chance to 2HKO
252+ Atk Choice Band Ferrothorn Gyro Ball (150 BP) vs. 0 HP / 4 Def Charizard-Mega-Y: 197-232 (66.3 - 78.1%) -- guaranteed 2HKO
252+ Atk Choice Band Ferrothorn Gyro Ball (150 BP) vs. 0 HP / 4 Def Excadrill: 242-285 (67 - 78.9%) -- guaranteed 2HKO
252+ Atk Choice Band Ferrothorn Gyro Ball (150 BP) vs. 0 HP / 4 Def Greninja: 222-261 (77.8 - 91.5%) -- guaranteed 2HKO
252+ Atk Choice Band Ferrothorn Gyro Ball (150 BP) vs. 0 HP / 0 Def Gyarados-Mega: 150-177 (45.3 - 53.4%) -- 35.2% chance to 2HKO
252+ Atk Choice Band Ferrothorn Gyro Ball (150 BP) vs. 0 HP / 0 Def Gyarados: 195-231 (58.9 - 69.7%) -- guaranteed 2HKO
252+ Atk Choice Band Ferrothorn Gyro Ball (150 BP) vs. 0 HP / 0 Def Keldeo: 176-207 (54.4 - 64%) -- guaranteed 2HKO
252+ Atk Choice Band Ferrothorn Gyro Ball (150 BP) vs. 4 HP / 0 Def Kartana: 127-150 (48.8 - 57.6%) -- 96.1% chance to 2HKO
252+ Atk Choice Band Ferrothorn Gyro Ball (150 BP) vs. 0 HP / 0 Def Victini: 161-190 (47.2 - 55.7%) -- 78.5% chance to 2HKO
252+ Atk Choice Band Ferrothorn Gyro Ball (150 BP) vs. 0 HP / 0 Def Volcarona: 229-270 (73.6 - 86.8%) -- guaranteed 2HKO
252+ Atk Choice Band Ferrothorn Gyro Ball (150 BP) vs. 248 HP / 8 Def Zapdos: 182-215 (47.5 - 56.1%) -- 28.1% chance to 2HKO after Leftovers recovery
252+ Atk Choice Band Ferrothorn Gyro Ball (150 BP) vs. 248 HP / 240+ Def Zapdos: 130-153 (33.9 - 39.9%) -- 37.3% chance to 3HKO after Leftovers recovery

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These r mons that take neutral from gyro that get nuked by gyro. I want to make a special mention about lucha coz a lot of ppl run max speed on lucha coz lucha mirror matches r extremely common. It has a good shot to ohko max speed lucha and does ~90% to invested variants. Things that take super effective dmg from gyro r obv gna get ohkoed soo yea.

252+ Atk Choice Band Ferrothorn Gyro Ball (150 BP) vs. 4 HP / 0 Def Garchomp: 337-397 (94.1 - 110.8%) -- 62.5% chance to OHKO
252+ Atk Choice Band Ferrothorn Gyro Ball (150 BP) vs. +1 152 HP / 0 Def Hawlucha: 273-322 (81.4 - 96.1%) -- guaranteed 2HKO
252+ Atk Choice Band Ferrothorn Gyro Ball (150 BP) vs. +1 0 HP / 0 Def Hawlucha: 273-322 (91.9 - 108.4%) -- 50% chance to OHKO
-1 252+ Atk Choice Band Ferrothorn Gyro Ball (138 BP) vs. 252 HP / 240+ Def Landorus-Therian: 154-183 (40.3 - 47.9%) -- guaranteed 3HKO after Leftovers recovery
-1 252+ Atk Choice Band Ferrothorn Gyro Ball (150 BP) vs. 0 HP / 4 Def Landorus-Therian: 234-276 (73.3 - 86.5%) -- guaranteed 2HKO
252+ Atk Choice Band Ferrothorn Gyro Ball (93 BP) vs. 248 HP / 0 Def Magearna: 178-210 (49 - 57.8%) -- 95.7% chance to 2HKO
252+ Atk Choice Band Ferrothorn Gyro Ball (150 BP) vs. 0 HP / 0 Def Magearna: 286-337 (95 - 111.9%) -- 68.8% chance to OHKO
252+ Atk Choice Band Ferrothorn Gyro Ball (118 BP) vs. 40 HP / 0 Def Mawile-Mega: 210-247 (83.6 - 98.4%) -- guaranteed 2HKO
252+ Atk Choice Band Ferrothorn Gyro Ball (150 BP) vs. 0 HP / 4 Def Medicham-Mega: 367-433 (140.6 - 165.9%) -- guaranteed OHKO
252+ Atk Choice Band Ferrothorn Gyro Ball (150 BP) vs. 240 HP / 156 Def Mew: 277-327 (69 - 81.5%) -- guaranteed 2HKO after Leftovers recovery
252+ Atk Choice Band Ferrothorn Gyro Ball (150 BP) vs. 248 HP / 8 Def Tapu Fini: 283-334 (82.5 - 97.3%) -- guaranteed 2HKO after Leftovers recovery
252+ Atk Choice Band Ferrothorn Gyro Ball (150 BP) vs. 0 HP / 0 Def Tapu Koko: 369-435 (131.3 - 154.8%) -- guaranteed OHKO
252+ Atk Choice Band Ferrothorn Gyro Ball (125 BP) vs. 248 HP / 88 Def Venusaur-Mega: 210-247 (57.8 - 68%) -- guaranteed 2HKO
252+ Atk Choice Band Ferrothorn Gyro Ball (150 BP) vs. 4 HP / 0 Def Zygarde: 273-322 (76.2 - 89.9%) -- guaranteed 2HKO

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Last part off this boring calc post is about weakened fat mons u can potentially pick off with moves if ur unsuspecting opp tries to switch them in to heal which the user of the team needs to be aware of.

252+ Atk Choice Band Ferrothorn Power Whip vs. 244 HP / 252+ Def Eviolite Chansey: 342-403 (48.7 - 57.4%) -- 94.5% chance to 2HKO
252+ Atk Choice Band Ferrothorn Gyro Ball (85 BP) vs. 244 HP / 252+ Def Eviolite Chansey: 243-286 (34.6 - 40.7%) -- guaranteed 3HKO
252+ Atk Choice Band Ferrothorn Power Whip vs. 248 HP / 8 Def Toxapex: 178-211 (58.7 - 69.6%) -- guaranteed 2HKO after Black Sludge recovery
252+ Atk Choice Band Ferrothorn Power Whip vs. 248 HP / 8 Def Sableye-Mega: 211-250 (69.6 - 82.5%) -- guaranteed 2HKO
 
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Sadly ferro doesnt get stone edge for zapdos :/

Great team man! I'm not really sure if there is a reason not to use regular ferro which is much more dangerous with spikes and leechseed, but the amount of clefables heatran and sableye make this set legit, even though it heavily relies on the surprise factor.

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I'm supposed to suggest a change obviously, even though the team looks really good, considering you have based it on CBferro. I think that a heatran would be amazing with ferro/lando/fini. It will help a lot vs zapdos and vs bulkier teams. In addition, it will give you a ferro+celesteela counter, which can deal heavy damage to your team. I would be replacing because I'm not really sure about this shaky "double steel-grass synergy". Kartana is a great revenge killer, but there many other options, especially when you have a heatran which deals with ferrothorns.

Here is an alternative version of the team I'll quickly explain. The team would be more balanced which looks legit when you run ferro lando fini. Lopunny as a wincondition and revengekiller+Tapu lele as a reliable breaker would be the noticeable members of the offensive core along with ScarfLandorus which is a potent threat atm:

Step1) Adding a heatran and removing kartana. It will make the team much more solid by consolidating the Lando/Fini/Ferro core.
Step2) Making Landorus Scarf, which is extremely good right now and pressures opposing teams much better. Paired with tapufini it deals with zygarde and medicham to some extent. Ferro/Scarf Lando/Heatran is also pretty solid.
Step3)Maybe using Icepunch Lopunny because defensive landorus threatens your team a lot, even with Z lando which cant hit it very hard.
That's all, let's see that in detail!

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Heatran>Kartana

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Heatran @ Firium Z
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Magma Storm
- Earth Power
- Taunt
- StealthRock

Explanation:
Heatran can force out ferrothorn, celesteela, and stallbreak by breaking past sableyeMega. In tandem with TapuLele, they can pressure Chansey extremely well. Quagsire is a pain without toxic, but there's not much room in the team to put stealth rock, especially because ferro is banded. But heatran can force many switches and use SR on those turns.

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Landorus"Bulky"Choice Scarf>RockiumZ

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Landorus-Therian (M) @ Choice Scarf
Ability: Intimidate
EVs: 164 HP / 56 Atk / 92 Def / 196 Spe
Jolly Nature
- Earthquake
- U-turn
- Hidden Power [Ice]
- Stone Edge

Explanations:
Landorus provides a ton of momentum to your team and brings the breakers in: Lele, Heatran and Ferro (xd). Whats more, it fixes the pinsir issue, allows you to deal with zygarde pretty easily, since its bulky spread, intimidate +uturn into tapufini prevent it from doing any harm to your team. You can also play around medicham much more easily. Overall, it's a really good partner to ferrothorn and tapufini, and heatran too; much more useful that kartana scarf which is more suited for HO/offense.

Moveset and spread:
Stone edge is for pinsir obviously, while the speed allows you to revengekill alakazamMega. This set has been used a lot, even though there are variants, so I'm giving you my own spread which is to me the simplest:
-atk evs to OHKO megaalakzam after rocks. Investing more is useless you won't get any KO on mimikyu or lele, the frailest attackers, without using almost 252 evs. However you can use 96 evs to ohko magearna without hpevs.
-HP+def: using a non-252 evs spread allow you to maximize the physical bulk and achieve this:
-1 252+ Atk Choice Band Zygarde Thousand Arrows vs. 164 HP / 92 Def Landorus-Therian: 133-157 (36.9 - 43.6%) -- guaranteed 3HKO after Stealth Rock
This is crucial, because it means you will force it out and gain a lot of turns, while keeping fini healthy. Or if it doesnt switchout, you can use one more Hpice!

Also note this: 252+ Atk Zygarde Devastating Drake (190 BP) vs. 164 HP / 92 Def Landorus-Therian: 280-331 (77.7 - 91.9%) -- 31.3% chance to OHKO after Stealth Rock

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Icepunch+fakeout

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Lopunny (F) @ Lopunnite
Ability: Limber
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Return
- High Jump Kick
- Ice Punch
- Fake Out
Explanation:
Makes the revengekilling job easier vs offense, while weakening/revenging opposing Landorus.

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I hope I helped, feel free to ask if I havent been clear. See you :)
 
Hey hey hey, rates take time so have my sincere thanks 1stly. Going to be really honest here, I did mention I'm pretty damn burnt out from laddering atm coz I only did this to get a decent score on ladder to rmt this and it was pretty stressful & unenjoyable trying to win every single game if possible. I'm only going to touch mons next week onwards from smogon tour of sm ou *mabbe I won't even play* after which I'll prob give this a try. *Maybe I'll wait couple days more for the hype to die down before I try this coz I dnt wna have ppl know when I'm playing I got a special ferro set*, but yes, once again, thanks mate.

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Lopunny (F) @ Lopunnite
Ability: Limber
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Return
- High Jump Kick
- Ice Punch
- Fake Out

Landorus-Therian @ Choice Scarf
Ability: Intimidate
EVs: 164 HP / 56 Atk / 92 Def / 196 Spe
Jolly Nature
- Earthquake
- U-turn
- Hidden Power [Ice]
- Stone Edge

Heatran @ Firium Z
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Magma Storm
- Earth Power
- Taunt
- Stealth Rock

Ferrothorn (M) @ Choice Band
Ability: Iron Barbs
EVs: 252 HP / 252 Atk / 4 SpD
Brave Nature
IVs: 0 Spe
- Gyro Ball
- Power Whip
- Knock Off
- Spikes

Tapu Fini @ Leftovers
Ability: Misty Surge
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Surf
- Moonblast
- Taunt
- Defog

Tapu Lele @ Twisted Spoon
Ability: Psychic Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Psyshock
- Moonblast
- Hidden Power [Fire]
- Calm Mind
Saved it too, tyvm.
 
I also forgot to mention that scald is more useful than surf because it burns koko,bulu, lele and all the flying mons like celesteela, skarm zapdos etc, so u should change that. Goodluck man! I didnt say it above, but I really love that team, and it's also pretty creative, keep making quality posts like this one:)
 
I also forgot to mention that scald is more useful than surf because it burns koko,bulu, lele and all the flying mons like celesteela, skarm zapdos etc, so u should change that. Goodluck man! I didnt say it above, but I really love that team, and it's also pretty creative, keep making quality posts like this one:)

Pretty sure scald can't burn with misty terrain up so surf is better. Just wanted to make you aware of this. Sure you migjt get lucky when bulu or koko switch in but other than that I wouldn't run it. Other than that nice rate and in general love the concept of CB Ferrothorn, nice to see uncommon sets being used nubzie
 
Pretty sure scald can't burn with misty terrain up so surf is better. Just wanted to make you aware of this. Sure you migjt get lucky when bulu or koko switch in but other than that I wouldn't run it. Other than that nice rate and in general love the concept of CB Ferrothorn, nice to see uncommon sets being used nubzie
No reason to use surf, the lil extra power is useless. The burns are pretty common and it forces celesteela out notably, while it beats u 1v1 if running surf. YOu will likely hit bulu or koko two times or more with scald so burns arent rare at all. Hope u are aware of this (sorry for the irony i didnt mean it)
 
Hi ppl who's reading and ktutverde, just gna mention again I do actually plan to try out the edited teams out sometime next week or in next 2 weeks, just not right now coz like said tired of laddering n hopefully the new version works well for me *will be weird using another persons team but I don't wna be the kid that rmts something and isn't open to suggestions soo yea*. I've also got another version of a banded ferro team which I also plan to try out soon and I'll post it here after I get some replays. It's got some flaws like losing to stall and getting slapped by volcarona but what do lol. Thanks for taking time to read this xd.
 
Hey, so I really didn't plan on playing mons till in the very least next week but I really was tempted to get this out asap + mons is sort of the equivalent of meth aka super addictive. Anyhow, I made a 2nd version of a team with a cb ferro and I'll post it out right now. This version got a decayed alt I had from ~1750 gxe to 1900 with close to 85% of gxe so I'd like to think it'll probably work. I *might* have been able to go higher than that still but honestly I don't wna lol, games take ages and trying to peak is pure troublesome. As I've mentioned tho, it's weak to stall and its get dumped on by volc very easily & it's not exactly what u call good team so just be aware of that if opting to try this out. I've still not forgotten that I said I'll try out ktutverde's version, I will in the coming weeks. Here's the team anyways!!!

Teambuilding

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I kept the pairing of cb ferro + rockium lando + max def fini the same. Rockium z landot con crushed zapdos and steela which resists cb ferro gyro/pwhip. Fini carries surf coz I'm not a fan of those ferro type teams that have troubles with switching into tran. If it's the 1st time ur here, don't mind me being demanding but pls read my posts above about the teambuilding part with this team. <3
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I decided to use sd mzor coz itd heavily appreciate zone getting ohkoed by bulldoze and con crush benefits sciz a lot by destroying zapdos + steela and surf from fini helps with dealing with the likes of tran. I've always used knock off on other sd scizor team that I made coz I feel being able to knock lefties off from zap, steela, tran (tran especially) being way better than using knock off. My moveset on sciz is the standard smogon dex 1 so read that up if u wna know that better if unsure except that with all the speed evs being poured into def coz if av zone really isn't common now, mostly scarf zone and the occasional sub z so if ur trapped that's that + I've got a bulldoze ferro waiting to bait zone anyways.
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Specs ashgren I'm using as another wincon aside from sciz to provide spikes support for me to pressure tran+pex a lot more heavily for my sciz. Ashgren is 1 of the most influential mons in sm ou so every1 prob knows what it does w/o me needing to explain.
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Victini is just used as glue for my team coz I knew I was extremely weak to the likes of tapu lele and also av mag. It's scarf victini here. Lots of ppl like to hp fire or ice beam predicting a ferro or landot switch into av mag but instead u go victini gg something takes vcreate. This also applies with any variant of sg mag bar ghostium z mag which is mostly used to ct jirachi, victini can take any z move it wants to go for easily from full. This also applies to tapu lele as lots of ppl forget victini resists all of lele's stabs + hp fire. It also appreciates me being able to wear down/lure tran with knock sciz, band ferro and surf fini for vcreate spam.
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Adjustments were made to my lineup coz I rly didn't want ppl suspecting any cb ferro bullshit.

Sets

I've explained my sets so I don't think there's a need for a 2nd round.

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Scizor (F) @ Scizorite
Ability: Light Metal
EVs: 248 HP / 64 Atk / 180 Def / 16 SpD
Adamant Nature
- Swords Dance
- Bullet Punch
- Knock Off
- Roost

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Victini @ Choice Scarf
Ability: Victory Star
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- V-create
- Bolt Strike
- U-turn
- Trick

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Ferrothorn (M) @ Choice Band
Ability: Iron Barbs
EVs: 252 HP / 252 Atk / 4 SpD
Brave Nature
IVs: 0 Spe
- Gyro Ball
- Power Whip
- Knock Off
- Bulldoze

tapufini.gif

Tapu Fini @ Leftovers
Ability: Misty Surge
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Surf
- Moonblast
- Taunt
- Defog

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Landorus-Therian @ Rockium Z
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Swords Dance
- Earthquake
- Stone Edge
- Stealth Rock

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Greninja (M) @ Choice Specs
Ability: Battle Bond
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Hydro Pump
- Dark Pulse
- Water Shuriken
- Spikes

New ladder score & replays

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I can't be nubzie owns1 coz that's a clear cut giveaway.


If any of u r wondering y I kept leading victini in most of these games, it's not coz it's a braindead lead thats gives me momentum with uturn. If u look at those teams, nothing on their team really wants to stomach vcreate. In the case of the rotomw tran ferro 1, I wanted to give a problematic mon like tran preferably or rotom-w my scarf to help sciz out coz I thought that it was going to be a tough matchup to win with scizor. I actually won another game vs. that 12reasontodie guy and he lead koko 1st game and got nuked by a vcreate t1. Also my scizor carries a lot of atk investment so that leaf storm miss on his part did not matter coz roll was heavily in my favor to kill with +2 bp and I won with either sciz or fini from there.

I know it might be possibly greedy of me to ask for likes but if possible, drop me 1 pls lol. It does make me happy to know ppl actually like these posts coz they take time to make. Thanks for reading! xd

I forgot an importable, my bad.

Scizor (F) @ Scizorite
Ability: Light Metal
EVs: 248 HP / 64 Atk / 180 Def / 16 SpD
Adamant Nature
- Swords Dance
- Bullet Punch
- Knock Off
- Roost

Victini @ Choice Scarf
Ability: Victory Star
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- V-create
- Bolt Strike
- U-turn
- Trick

Ferrothorn (M) @ Choice Band
Ability: Iron Barbs
EVs: 252 HP / 252 Atk / 4 SpD
Brave Nature
IVs: 0 Spe
- Gyro Ball
- Power Whip
- Knock Off
- Bulldoze

Tapu Fini @ Leftovers
Ability: Misty Surge
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Surf
- Moonblast
- Taunt
- Defog

Landorus-Therian @ Rockium Z
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Swords Dance
- Earthquake
- Stone Edge
- Stealth Rock

Greninja (M) @ Choice Specs
Ability: Battle Bond
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Hydro Pump
- Dark Pulse
- Water Shuriken
- Spikes
 
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