Pokémon Celebi

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celebi.gif


Name: Celebi
Type: Grass/Psychic
Base Stats: 100/100/100/100/100/100
Tier: OU

Notable Moves (STAB in Bold:)

Baton Pass
Nasty Plot
Swords Dance
Stealth Rock
Seed Bomb
Recover
Perish Song
Psychic
Leech Seed
Giga Drain
Energy Ball
Thunder Wave
Zen Headbutt
Earth Power
Reflect
Magic Coat
Light Screen
Shadow Ball
U-Turn (generally outclassed by Baton Pass since BP prevents Celebi from being Pursuit-trapped)
Trick
Trick Room
Leaf Storm
Sucker Punch
Synthesis (Recover's generally better since it has more PP, but if you have Zard Y on your team, Synthesis gives you A LOT of health in the sun)
Heal Bell
Healing Wish
Grass Knot
Calm Mind
Dazzling Gleam

Ability:

Natural Cure: This Pokemon has its status condition cured when it switches out.

Overview:

With evenly-distributed stats of 100 a piece, a great (to an extent) defensive typing and boasting one of the widest usable movepools around, Celebi is extremely versatile and can be custom-tailored to fit on just about any playstyle out there. Despite its typing having 7 weaknesses-one of which being a nasty 4x Bug weakness making U-Turn users like Landorus-T very dangerous-it actually sports very useful resistances, especially with its role as one of the supreme Water checks in the OU tier. Thanks to Natural Cure as an ability, it matters not if Scald burns the Onion Fairy, as it can heal itself from its Burn upon switching out. Its typing and invested bulk in the correct places allows Onion Fairy to check many threats in the OU tier, such as Keldeo, Thundurus, Azumarill, Starmie, Landorus-I, Chesnaught, Mega Diancie, Rotom-W, Slowbro, Breloom, Suicune, Serperior and even to an extent the mighty Mega Metagross.

One move in particular that makes Celebi really shine and stand out from most other Psychic types is Baton Pass. With Pursuit users like Bisharp, Tyranitar, Scizor and even Mega Metagross at times, having access to a move that prevents one from being Pursuit-trapped is an Arceus-send. This allows Celebi to pass boosts or simply switch out for momentum purposes with great ease and safety.

Viable Sets:

Physically/Specially Defensive:

Celebi @ Leftovers
Ability: Natural Cure
EVs: 248 HP / 152 Def or SpDef / 108 Spe
Bold/Calm Nature
IVs: 0 Atk
- Baton Pass
- Recover
- Stealth Rock/Thunder Wave/Heal Bell/Perish Song/Earth Power
- Giga Drain/Psychic/Energy Ball

Even though Base 100 defenses doesn't seem that high, backed by a base 100 HP and a good defensive typing allows Celebi to wall more than you'd think. Baton Pass is required as it allows Celebi to safely switch out from Pursuit trappers, and Recover is there to help it stay alive to continue taking hits for the team. Giga Drain and Psychic are STAB options you're able to choose from, the best one depending on what you wish to be able to take on. You could opt for Energy Ball if you desire more power since you already have leftovers and Recover for longevity anyway, but Giga Drain is generally the superior option to give you that extra bit of recovery. The last slot can be whatever the heck you want, as Celebi has a wide range of support options at the ready. Celebi can set up rocks, spread paralysis with Thunder Wave and act as a cleric with Heal Bell. Perish Song threatens Pokemon to switch out fearing inevitable death if they stay in for 3 turns. While not a support move, Earth Power lets Celebi hit Heatran, Bisharp and Mega Metagross on switch in for good damage. I could easily list more, but there's so much it can do that it's nuts.

The EVs are simple. Max HP and a hefty defense/special defense investment allows Celebi to take on the physical/special attackers it can easily wall as best it can. 108 speed EVs lets Celebi outpace max speed Jolly Bisharp and Adamant Mega Gyarados so it can safely Baton Pass out of there. You could run a bulkier spread of 248 HP/244 (S)Def /16 to at least outpace Adamant Bisharp, but being able to outpace all variants of it is very important.

SD/NP Pass:

Celebi @ Leftovers
Ability: Natural Cure
EVs: 248 HP / 152 Def or SpDef / 108
Impish or Bold/Careful or Calm Nature
IVs: 0 Atk (for special variants)
- Baton Pass
- Recover
- Swords Dance/Nasty Plot
- Seed Bomb or Zen Headbutt/Giga Drain or Psychic

The objective is simple. Set up a NP or an SD, then BP to your sweeper of choice and watch the world burn. Again, Baton Pass is the required move for this set to work, along with Recover for longevity. There's Swords Dance or Nasty Plot to give either side of the attacking spectrum the benefits of +2 boosts. The best part about Celebi being used for BPing boosts is that Celebi itself can utilize the boosts if given the chance to finish a Pokemon off. Seed Bomb or Zen Headbutt can be used as your obligatory STAB for SD Celebi, while Giga Drain and Psychic are there for NP variants.

The EV spread is pretty much the same as the defensive set. Max HP and sizable (S)Def bulk allows easier set up opportunities. 108 Spe is to, again, outpace Jolly Bisharp to avoid dying to any of its Dark-type attacks. Going for a bulkier, slower spread over something fast is to guarantee the boost recipient's safety from any unnecessary damage.

Another variation of Baton Pass Celebi is as follows:

Substitute-Pass:

Celebi @ Leftovers
Ability: Natural Cure
EVs: 252 HP / 148 Def or SpDef / 108 Spe
Bold/Calm Nature
IVs: 0 Atk
- Substitute
- Baton Pass
- Recover
- Giga Drain/Psychic

Substitute-passing Celebi is also a fantastic way of helping out another sweeper, as it is capable of producing 101 HP Subs thanks to having 404 HP when max-invested, meaning that Seismic Toss from Chansey is unable to break the sub with the first hit.

Offensive Nasty Plot Celebi:

Celebi @ Life Orb
Ability: Natural Cure
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 29 HP / 0 Atk
- Nasty Plot
- Giga Drain
- Earth Power/Baton Pass
- Psychic/Hidden Power Fire or Ice/Baton Pass

Offensive Celebi can catch many opponents off guard since they expect the bulkier, more supportive sets or the Nasty/SD Passing set. Nasty Plot is the boosting move of choice when running this set, and Giga Drain is required as a STAB option to mitigate the Life Orb recoil damage dealt on to you. The two coverage options are up to you. Earth Power is a strongly recommended option as it allows Celebi to hit the many Steel types that try to switch in on you, such as Bisharp, Heatran and Mega Metagross. Psychic is there as a secondary STAB option that deals with Poison and Fighting types such as Mega Venusaur and Conkeldurr respectively, (tfw no Psyshock ;n;). Hidden Power Fire helps break past Ferrothorn and Scizor, while Hidden Power Ice wrecks Dragonite and the Latis. Alternatively, you could still run Baton Pass on this set over any of the coverage options as a momentum-booster when going up against Bisharp, but know you'll be walled by more things without that extra coverage move.

Other options:

Similar to the Nasty Plot offensive set, you could opt for an SD variant with moves such as Seed Bomb, Zen Headbutt and Sucker Punch, but note that Celebi doesn't have nearly as many viable physical attacking options compared to its special ones, the only other ones being Return/Frustration, Double-Edge, U-Turn (not only is Baton Pass the better move of choice since it can pass a boost and avoid being pursuit-trapped, but SD and U-Turn don't really work well together) and Aerial Ace (like...why?) Trick Room can be used on slower teams, but Celebi's base 100 speed makes for a lousy partner for such a team dynamic, even with no investment, hindering nature and 0 IVs. Celebi has access to Calm Mind as another boosting move that not only boosts your special attack but also your special defense as well, but Nasty Plot is generally the better option as it gives you a more substantial boost in power. Celebi also has Reflect and Light Screen, but mons like Klefki and Bronzong generally do that much better. If you really want to use Choiced Celebi (...don't), Trick allows it to cripple walls and non-mega set up sweepers, but again, there are better Trick users such as Latios and Gengar.

In conclusion:

It has been established that Celebi is a vastly adaptable and versatile Pokemon in the OU metagame, capable of fulfilling a wide range of roles for any given team. It can be defensive, offensive and supportive for its mons. Seeing a Celebi in Team Preview won't be enough for you, and by the time you realize what set it is, it might be too late.

It was criminal that there has not been a thread made for this amazing Pokemon, and I leave it up to the rest of the Smogon community to help me shape this thread and make it better in any way I can. Thanks, everybody :]
 
Last edited:
Yay onion fairy got a thread!

One thing: the Baton Pass set should run pretty heavy HP/(S)Def investment as the only things you really need to outspeed are pursuit trappers, and you'll need it to be able to take a hit while setting up. A slower Baton Pass is often a very good thing because it allows you to get your presumably frail boost recipient in safely. (S)ATK investment isn't really worth it IMO because you're probably only going to have one attacking move and Celebi's STABs are really easily resisted by themselves.

gj on the thread, by the way. It's quite a schlep to take up a mon with such a wide possibility of sets/moves. :]
 
Yay onion fairy got a thread!

One thing: the Baton Pass set should run pretty heavy HP/(S)Def investment as the only things you really need to outspeed are pursuit trappers, and you'll need it to be able to take a hit while setting up. A slower Baton Pass is often a very good thing because it allows you to get your presumably frail boost recipient in safely. (S)ATK investment isn't really worth it IMO because you're probably only going to have one attacking move and Celebi's STABs are really easily resisted by themselves.

gj on the thread, by the way. It's quite a schlep to take up a mon with such a wide possibility of sets/moves. :]
Edited :D
 
I've been running in a long time a set consisting of passing Substitute, instead of boosts directly. It worked out pretty well, I'm sad it isn't listed here! 252HP investment is needed on such a set in order to pass a sub safely to a teammate when facing a Chansey, as Seismic Toss can't break Celebi's sub with such an investment.

A good partner to this set is Bisharp, as if Bisharp gets a SD, it becomes HYPER threatening, and Sub helps it getting the boost. Celebi also takes on Keldeo which is one of Bisharp's best check in the OU metagame.
 
I've been running in a long time a set consisting of passing Substitute, instead of boosts directly. It worked out pretty well, I'm sad it isn't listed here! 252HP investment is needed on such a set in order to pass a sub safely to a teammate when facing a Chansey, as Seismic Toss can't break Celebi's sub with such an investment.

A good partner to this set is Bisharp, as if Bisharp gets a SD, it becomes HYPER threatening, and Sub helps it getting the boost. Celebi also takes on Keldeo which is one of Bisharp's best check in the OU metagame.
I can easily change that :D
 
Viable Sets:

Physically/Specially Defensive:

Celebi @ Leftovers
Ability: Natural Cure
EVs: 248 HP / 244 Def or SpDef / 16 Spe
Bold/Calm Nature
IVs: 0 Atk
- Baton Pass
- Recover
- Stealth Rock/Thunder Wave/Heal Bell/Perish Song/Earth Power
- Giga Drain/Psychic/Energy Ball
Oh my god the slashes X_X

As a general note, all Celebi sets should run 108 Speed for Jolly Bisharp. You want to be able to Baton Pass out of it and not eat a Knock Off (which can get you killed or cost your Sub since Bisharp has an easy time coming in on Celebi).
 
Oh my god the slashes X_X

As a general note, all Celebi sets should run 108 Speed for Jolly Bisharp. You want to be able to Baton Pass out of it and not eat a Knock Off (which can get you killed or cost your Sub since Bisharp has an easy time coming in on Celebi).
Regarding the slashes, I wanted to avoid making the very same set with the EVs reversed, so I had to do it this way. Onion Fairy and its blasted versatility >_<

I also agree with the speed being 108 as standard. I'll change it for the sets I have.
 
I freaking love celebi. Here's a set Ive been playing with. I got the idea, in part, from the ORAS good lures thread. Hear me out before you flame me too hard.

Celebi @ Expert Belt
Ability: Natural Cure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Earth Power
- Giga Drain
- Baton Pass
- Substitute

This set isn't meant to function on its own so much, as to lure and pick off threats and support its teammates. It does a great job of luring bisharp and tran and beating both of them. Expert hides your set- life orb damage is like holding up a neon sign that says "offensive set right here!" and lefties recovery screams defensive. You don't want either of these. You want to keep the opponent guessing; this will help you outpredict your opponent. When your opponent switches in and you don't take LO damage as they tank giga drain, odds are they will just go for the knock off, but Earth Power is growing more common, so sucker punch is also likely. Turn one it is best to use sub, to help you guess their next move. If they go sucker punch, you can do whatever you want: pick it off w/ Earth Power or pass to a teammate to facilitate a sweep. If they use knock off, you're probably safe to use Earth power turn two, as they are most likely going to just knock off again. Lol, your opponent just lost their bisharp to a celebi.

As for partners that like the sub, LO Victini is one of my favorites. The sub allows you to sweep w/ V-create, ignoring its drawbacks until the sub dies and straight up ohkoing stuff in the meantime. It also works well with Empoleon, as the two have nearly polar opposite typings. This gives you an oppurtunity to lay/ remove rocks, phaze out a sweeper or something, or comfortably throw around some scalds to fish for a burn.

That's all I have for now, I'm on mobile. (As usual, I guess)​
 
I freaking love celebi. Here's a set Ive been playing with. I got the idea, in part, from the ORAS good lures thread. Hear me out before you flame me too hard.

Celebi @ Expert Belt
Ability: Natural Cure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Earth Power
- Giga Drain
- Baton Pass
- Substitute

This set isn't meant to function on its own so much, as to lure and pick off threats and support its teammates. It does a great job of luring bisharp and tran and beating both of them. Expert hides your set- life orb damage is like holding up a neon sign that says "offensive set right here!" and lefties recovery screams defensive. You don't want either of these. You want to keep the opponent guessing; this will help you outpredict your opponent. When your opponent switches in and you don't take LO damage as they tank giga drain, odds are they will just go for the knock off, but Earth Power is growing more common, so sucker punch is also likely. Turn one it is best to use sub, to help you guess their next move. If they go sucker punch, you can do whatever you want: pick it off w/ Earth Power or pass to a teammate to facilitate a sweep. If they use knock off, you're probably safe to use Earth power turn two, as they are most likely going to just knock off again. Lol, your opponent just lost their bisharp to a celebi.

As for partners that like the sub, LO Victini is one of my favorites. The sub allows you to sweep w/ V-create, ignoring its drawbacks until the sub dies and straight up ohkoing stuff in the meantime. It also works well with Empoleon, as the two have nearly polar opposite typings. This gives you an oppurtunity to lay/ remove rocks, phaze out a sweeper or something, or comfortably throw around some scalds to fish for a burn.

That's all I have for now, I'm on mobile. (As usual, I guess)​
I still prefer to have my offensive Celebi use boosting moves to get its job going. Otherwise, it's not hurting anything compared to other offensive Pokemon.

You COULD still run Expert Belt if you hate the LO recoil, but tbh, you have Giga Drain anyway to help you against the LO recoil, and you have more attack power with said item. Also, it's better to maximize HP (252, not 248) when running Sub Pass so you can give your receivers 101 HP Subs, which prevents Chansey's Seismic Toss from breaking your sub first try. Not having leftovers when running Sub also hurts you in the long run, as you're forced to keep clicking Giga Drain for health, which isn't reliable.
 
I still prefer to have my offensive Celebi use boosting moves to get its job going. Otherwise, it's not hurting anything compared to other offensive Pokemon.

You COULD still run Expert Belt if you hate the LO recoil, but tbh, you have Giga Drain anyway to help you against the LO recoil, and you have more attack power with said item. Also, it's better to maximize HP (252, not 248) when running Sub Pass so you can give your receivers 101 HP Subs, which prevents Chansey's Seismic Toss from breaking your sub first try. Not having leftovers when running Sub also hurts you in the long run, as you're forced to keep clicking Giga Drain for health, which isn't reliable.

But that defeats the purpose of it- it's not supposed to sweep, or full to support. It's meant to lure stuff and to facilitate a Victini sweep or something. I don't care about LO damage, the point is to keep your set secret at full health by not announcing an offensive set. And the EVs may not quite optimal, but it needs enough to ohko heatran and bisharp, after giga drain, at least.
 
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