Approved by AM
Name: Celebi
Type: Grass/Psychic
Base Stats: 100/100/100/100/100/100
Tier: OU
Notable Moves (STAB in Bold:)
Baton Pass
Nasty Plot
Swords Dance
Stealth Rock
Seed Bomb
Recover
Perish Song
Psychic
Leech Seed
Giga Drain
Energy Ball
Thunder Wave
Zen Headbutt
Earth Power
Reflect
Magic Coat
Light Screen
Shadow Ball
U-Turn (generally outclassed by Baton Pass since BP prevents Celebi from being Pursuit-trapped)
Trick
Trick Room
Leaf Storm
Sucker Punch
Synthesis (Recover's generally better since it has more PP, but if you have Zard Y on your team, Synthesis gives you A LOT of health in the sun)
Heal Bell
Healing Wish
Grass Knot
Calm Mind
Dazzling Gleam
Ability:
Natural Cure: This Pokemon has its status condition cured when it switches out.
Overview:
With evenly-distributed stats of 100 a piece, a great (to an extent) defensive typing and boasting one of the widest usable movepools around, Celebi is extremely versatile and can be custom-tailored to fit on just about any playstyle out there. Despite its typing having 7 weaknesses-one of which being a nasty 4x Bug weakness making U-Turn users like Landorus-T very dangerous-it actually sports very useful resistances, especially with its role as one of the supreme Water checks in the OU tier. Thanks to Natural Cure as an ability, it matters not if Scald burns the Onion Fairy, as it can heal itself from its Burn upon switching out. Its typing and invested bulk in the correct places allows Onion Fairy to check many threats in the OU tier, such as Keldeo, Thundurus, Azumarill, Starmie, Landorus-I, Chesnaught, Mega Diancie, Rotom-W, Slowbro, Breloom, Suicune, Serperior and even to an extent the mighty Mega Metagross.
One move in particular that makes Celebi really shine and stand out from most other Psychic types is Baton Pass. With Pursuit users like Bisharp, Tyranitar, Scizor and even Mega Metagross at times, having access to a move that prevents one from being Pursuit-trapped is an Arceus-send. This allows Celebi to pass boosts or simply switch out for momentum purposes with great ease and safety.
Viable Sets:
Physically/Specially Defensive:
Celebi @ Leftovers
Ability: Natural Cure
EVs: 248 HP / 152 Def or SpDef / 108 Spe
Bold/Calm Nature
IVs: 0 Atk
- Baton Pass
- Recover
- Stealth Rock/Thunder Wave/Heal Bell/Perish Song/Earth Power
- Giga Drain/Psychic/Energy Ball
Even though Base 100 defenses doesn't seem that high, backed by a base 100 HP and a good defensive typing allows Celebi to wall more than you'd think. Baton Pass is required as it allows Celebi to safely switch out from Pursuit trappers, and Recover is there to help it stay alive to continue taking hits for the team. Giga Drain and Psychic are STAB options you're able to choose from, the best one depending on what you wish to be able to take on. You could opt for Energy Ball if you desire more power since you already have leftovers and Recover for longevity anyway, but Giga Drain is generally the superior option to give you that extra bit of recovery. The last slot can be whatever the heck you want, as Celebi has a wide range of support options at the ready. Celebi can set up rocks, spread paralysis with Thunder Wave and act as a cleric with Heal Bell. Perish Song threatens Pokemon to switch out fearing inevitable death if they stay in for 3 turns. While not a support move, Earth Power lets Celebi hit Heatran, Bisharp and Mega Metagross on switch in for good damage. I could easily list more, but there's so much it can do that it's nuts.
The EVs are simple. Max HP and a hefty defense/special defense investment allows Celebi to take on the physical/special attackers it can easily wall as best it can. 108 speed EVs lets Celebi outpace max speed Jolly Bisharp and Adamant Mega Gyarados so it can safely Baton Pass out of there. You could run a bulkier spread of 248 HP/244 (S)Def /16 to at least outpace Adamant Bisharp, but being able to outpace all variants of it is very important.
SD/NP Pass:
Celebi @ Leftovers
Ability: Natural Cure
EVs: 248 HP / 152 Def or SpDef / 108
Impish or Bold/Careful or Calm Nature
IVs: 0 Atk (for special variants)
- Baton Pass
- Recover
- Swords Dance/Nasty Plot
- Seed Bomb or Zen Headbutt/Giga Drain or Psychic
The objective is simple. Set up a NP or an SD, then BP to your sweeper of choice and watch the world burn. Again, Baton Pass is the required move for this set to work, along with Recover for longevity. There's Swords Dance or Nasty Plot to give either side of the attacking spectrum the benefits of +2 boosts. The best part about Celebi being used for BPing boosts is that Celebi itself can utilize the boosts if given the chance to finish a Pokemon off. Seed Bomb or Zen Headbutt can be used as your obligatory STAB for SD Celebi, while Giga Drain and Psychic are there for NP variants.
The EV spread is pretty much the same as the defensive set. Max HP and sizable (S)Def bulk allows easier set up opportunities. 108 Spe is to, again, outpace Jolly Bisharp to avoid dying to any of its Dark-type attacks. Going for a bulkier, slower spread over something fast is to guarantee the boost recipient's safety from any unnecessary damage.
Another variation of Baton Pass Celebi is as follows:
Substitute-Pass:
Celebi @ Leftovers
Ability: Natural Cure
EVs: 252 HP / 148 Def or SpDef / 108 Spe
Bold/Calm Nature
IVs: 0 Atk
- Substitute
- Baton Pass
- Recover
- Giga Drain/Psychic
Substitute-passing Celebi is also a fantastic way of helping out another sweeper, as it is capable of producing 101 HP Subs thanks to having 404 HP when max-invested, meaning that Seismic Toss from Chansey is unable to break the sub with the first hit.
Offensive Nasty Plot Celebi:
Celebi @ Life Orb
Ability: Natural Cure
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 29 HP / 0 Atk
- Nasty Plot
- Giga Drain
- Earth Power/Baton Pass
- Psychic/Hidden Power Fire or Ice/Baton Pass
Offensive Celebi can catch many opponents off guard since they expect the bulkier, more supportive sets or the Nasty/SD Passing set. Nasty Plot is the boosting move of choice when running this set, and Giga Drain is required as a STAB option to mitigate the Life Orb recoil damage dealt on to you. The two coverage options are up to you. Earth Power is a strongly recommended option as it allows Celebi to hit the many Steel types that try to switch in on you, such as Bisharp, Heatran and Mega Metagross. Psychic is there as a secondary STAB option that deals with Poison and Fighting types such as Mega Venusaur and Conkeldurr respectively, (tfw no Psyshock ;n;). Hidden Power Fire helps break past Ferrothorn and Scizor, while Hidden Power Ice wrecks Dragonite and the Latis. Alternatively, you could still run Baton Pass on this set over any of the coverage options as a momentum-booster when going up against Bisharp, but know you'll be walled by more things without that extra coverage move.
Other options:
Similar to the Nasty Plot offensive set, you could opt for an SD variant with moves such as Seed Bomb, Zen Headbutt and Sucker Punch, but note that Celebi doesn't have nearly as many viable physical attacking options compared to its special ones, the only other ones being Return/Frustration, Double-Edge, U-Turn (not only is Baton Pass the better move of choice since it can pass a boost and avoid being pursuit-trapped, but SD and U-Turn don't really work well together) and Aerial Ace (like...why?) Trick Room can be used on slower teams, but Celebi's base 100 speed makes for a lousy partner for such a team dynamic, even with no investment, hindering nature and 0 IVs. Celebi has access to Calm Mind as another boosting move that not only boosts your special attack but also your special defense as well, but Nasty Plot is generally the better option as it gives you a more substantial boost in power. Celebi also has Reflect and Light Screen, but mons like Klefki and Bronzong generally do that much better. If you really want to use Choiced Celebi (...don't), Trick allows it to cripple walls and non-mega set up sweepers, but again, there are better Trick users such as Latios and Gengar.
In conclusion:
It has been established that Celebi is a vastly adaptable and versatile Pokemon in the OU metagame, capable of fulfilling a wide range of roles for any given team. It can be defensive, offensive and supportive for its mons. Seeing a Celebi in Team Preview won't be enough for you, and by the time you realize what set it is, it might be too late.
It was criminal that there has not been a thread made for this amazing Pokemon, and I leave it up to the rest of the Smogon community to help me shape this thread and make it better in any way I can. Thanks, everybody :]

Name: Celebi
Type: Grass/Psychic
Base Stats: 100/100/100/100/100/100
Tier: OU
Notable Moves (STAB in Bold:)
Baton Pass
Nasty Plot
Swords Dance
Stealth Rock
Seed Bomb
Recover
Perish Song
Psychic
Leech Seed
Giga Drain
Energy Ball
Thunder Wave
Zen Headbutt
Earth Power
Reflect
Magic Coat
Light Screen
Shadow Ball
U-Turn (generally outclassed by Baton Pass since BP prevents Celebi from being Pursuit-trapped)
Trick
Trick Room
Leaf Storm
Sucker Punch
Synthesis (Recover's generally better since it has more PP, but if you have Zard Y on your team, Synthesis gives you A LOT of health in the sun)
Heal Bell
Healing Wish
Grass Knot
Calm Mind
Dazzling Gleam
Ability:
Natural Cure: This Pokemon has its status condition cured when it switches out.
Overview:
With evenly-distributed stats of 100 a piece, a great (to an extent) defensive typing and boasting one of the widest usable movepools around, Celebi is extremely versatile and can be custom-tailored to fit on just about any playstyle out there. Despite its typing having 7 weaknesses-one of which being a nasty 4x Bug weakness making U-Turn users like Landorus-T very dangerous-it actually sports very useful resistances, especially with its role as one of the supreme Water checks in the OU tier. Thanks to Natural Cure as an ability, it matters not if Scald burns the Onion Fairy, as it can heal itself from its Burn upon switching out. Its typing and invested bulk in the correct places allows Onion Fairy to check many threats in the OU tier, such as Keldeo, Thundurus, Azumarill, Starmie, Landorus-I, Chesnaught, Mega Diancie, Rotom-W, Slowbro, Breloom, Suicune, Serperior and even to an extent the mighty Mega Metagross.
One move in particular that makes Celebi really shine and stand out from most other Psychic types is Baton Pass. With Pursuit users like Bisharp, Tyranitar, Scizor and even Mega Metagross at times, having access to a move that prevents one from being Pursuit-trapped is an Arceus-send. This allows Celebi to pass boosts or simply switch out for momentum purposes with great ease and safety.
Viable Sets:
Physically/Specially Defensive:
Celebi @ Leftovers
Ability: Natural Cure
EVs: 248 HP / 152 Def or SpDef / 108 Spe
Bold/Calm Nature
IVs: 0 Atk
- Baton Pass
- Recover
- Stealth Rock/Thunder Wave/Heal Bell/Perish Song/Earth Power
- Giga Drain/Psychic/Energy Ball
Even though Base 100 defenses doesn't seem that high, backed by a base 100 HP and a good defensive typing allows Celebi to wall more than you'd think. Baton Pass is required as it allows Celebi to safely switch out from Pursuit trappers, and Recover is there to help it stay alive to continue taking hits for the team. Giga Drain and Psychic are STAB options you're able to choose from, the best one depending on what you wish to be able to take on. You could opt for Energy Ball if you desire more power since you already have leftovers and Recover for longevity anyway, but Giga Drain is generally the superior option to give you that extra bit of recovery. The last slot can be whatever the heck you want, as Celebi has a wide range of support options at the ready. Celebi can set up rocks, spread paralysis with Thunder Wave and act as a cleric with Heal Bell. Perish Song threatens Pokemon to switch out fearing inevitable death if they stay in for 3 turns. While not a support move, Earth Power lets Celebi hit Heatran, Bisharp and Mega Metagross on switch in for good damage. I could easily list more, but there's so much it can do that it's nuts.
The EVs are simple. Max HP and a hefty defense/special defense investment allows Celebi to take on the physical/special attackers it can easily wall as best it can. 108 speed EVs lets Celebi outpace max speed Jolly Bisharp and Adamant Mega Gyarados so it can safely Baton Pass out of there. You could run a bulkier spread of 248 HP/244 (S)Def /16 to at least outpace Adamant Bisharp, but being able to outpace all variants of it is very important.
SD/NP Pass:
Celebi @ Leftovers
Ability: Natural Cure
EVs: 248 HP / 152 Def or SpDef / 108
Impish or Bold/Careful or Calm Nature
IVs: 0 Atk (for special variants)
- Baton Pass
- Recover
- Swords Dance/Nasty Plot
- Seed Bomb or Zen Headbutt/Giga Drain or Psychic
The objective is simple. Set up a NP or an SD, then BP to your sweeper of choice and watch the world burn. Again, Baton Pass is the required move for this set to work, along with Recover for longevity. There's Swords Dance or Nasty Plot to give either side of the attacking spectrum the benefits of +2 boosts. The best part about Celebi being used for BPing boosts is that Celebi itself can utilize the boosts if given the chance to finish a Pokemon off. Seed Bomb or Zen Headbutt can be used as your obligatory STAB for SD Celebi, while Giga Drain and Psychic are there for NP variants.
The EV spread is pretty much the same as the defensive set. Max HP and sizable (S)Def bulk allows easier set up opportunities. 108 Spe is to, again, outpace Jolly Bisharp to avoid dying to any of its Dark-type attacks. Going for a bulkier, slower spread over something fast is to guarantee the boost recipient's safety from any unnecessary damage.
Another variation of Baton Pass Celebi is as follows:
Substitute-Pass:
Celebi @ Leftovers
Ability: Natural Cure
EVs: 252 HP / 148 Def or SpDef / 108 Spe
Bold/Calm Nature
IVs: 0 Atk
- Substitute
- Baton Pass
- Recover
- Giga Drain/Psychic
Substitute-passing Celebi is also a fantastic way of helping out another sweeper, as it is capable of producing 101 HP Subs thanks to having 404 HP when max-invested, meaning that Seismic Toss from Chansey is unable to break the sub with the first hit.
Offensive Nasty Plot Celebi:
Celebi @ Life Orb
Ability: Natural Cure
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 29 HP / 0 Atk
- Nasty Plot
- Giga Drain
- Earth Power/Baton Pass
- Psychic/Hidden Power Fire or Ice/Baton Pass
Offensive Celebi can catch many opponents off guard since they expect the bulkier, more supportive sets or the Nasty/SD Passing set. Nasty Plot is the boosting move of choice when running this set, and Giga Drain is required as a STAB option to mitigate the Life Orb recoil damage dealt on to you. The two coverage options are up to you. Earth Power is a strongly recommended option as it allows Celebi to hit the many Steel types that try to switch in on you, such as Bisharp, Heatran and Mega Metagross. Psychic is there as a secondary STAB option that deals with Poison and Fighting types such as Mega Venusaur and Conkeldurr respectively, (tfw no Psyshock ;n;). Hidden Power Fire helps break past Ferrothorn and Scizor, while Hidden Power Ice wrecks Dragonite and the Latis. Alternatively, you could still run Baton Pass on this set over any of the coverage options as a momentum-booster when going up against Bisharp, but know you'll be walled by more things without that extra coverage move.
Other options:
Similar to the Nasty Plot offensive set, you could opt for an SD variant with moves such as Seed Bomb, Zen Headbutt and Sucker Punch, but note that Celebi doesn't have nearly as many viable physical attacking options compared to its special ones, the only other ones being Return/Frustration, Double-Edge, U-Turn (not only is Baton Pass the better move of choice since it can pass a boost and avoid being pursuit-trapped, but SD and U-Turn don't really work well together) and Aerial Ace (like...why?) Trick Room can be used on slower teams, but Celebi's base 100 speed makes for a lousy partner for such a team dynamic, even with no investment, hindering nature and 0 IVs. Celebi has access to Calm Mind as another boosting move that not only boosts your special attack but also your special defense as well, but Nasty Plot is generally the better option as it gives you a more substantial boost in power. Celebi also has Reflect and Light Screen, but mons like Klefki and Bronzong generally do that much better. If you really want to use Choiced Celebi (...don't), Trick allows it to cripple walls and non-mega set up sweepers, but again, there are better Trick users such as Latios and Gengar.
In conclusion:
It has been established that Celebi is a vastly adaptable and versatile Pokemon in the OU metagame, capable of fulfilling a wide range of roles for any given team. It can be defensive, offensive and supportive for its mons. Seeing a Celebi in Team Preview won't be enough for you, and by the time you realize what set it is, it might be too late.
It was criminal that there has not been a thread made for this amazing Pokemon, and I leave it up to the rest of the Smogon community to help me shape this thread and make it better in any way I can. Thanks, everybody :]
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