Celesteela [QC 2/3]

busyguy

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QC 2/3 (PDC, Zamrock, )
[OVERVIEW]
*Due to Celesteela's balances stats, it offers decently high overall bulk and good offensive stats; it can be run as a defensive wall or as an offensive sweeper.
*The defensive set makes Celesteela one of the best tanks in SM OU with a great defensive typing in Steel / Flying coupled with good overall bulk and is capable of taking on prominent metagame threats such as Tapu Lele, Landorus without Rock coverage, Garchomp, and Steel types such as Mega Scizor and Ferrothorn.
*With Leech Seed in combination with Protect, it can wear down foes, and due to its access to its advantageous coverage options in Heavy Slam with around 120 Base Power against most opponents, Fire-type moves in Flamethrower or Fire Blast, and Earthquake make it hard to deal with.
*Its offensive set uses Autotomize to double its Speed, and coupled with its coverage moves, usage of Z-Crystals, and ability Beast Boost, it can snowball through weakened teams after setting up.
*Its lowest stat is Speed, and gets outsped by a variety of threats.
*No recovery options besides Leech Seed and Leftovers, vulnerability against Magnezone's Magnet Pull, weakness to Electric-type moves such as Volt Switch are some of its biggest disadvantages.
*Is hopelessly walled by common Pokemon depending on the set; with Flamethrower it has no options against Heatran, and without Giga Drain it can't do anything back to Rotom-Wash besides using Leech Seed.

[SET]
name: Specially Defensive
move 1: Leech Seed
move 2: Protect
move 3: Heavy Slam
move 4: Flamethrower / Earthquake
item: Leftovers
ability: Beast Boost
nature: Sassy / Careful
evs: 248 HP / 8 Def / 252 SpD

[SET COMMENTS]
Moves
========

*Leech seed is Celesteela's best recovery option, and chips down at foes for a decent chunk each turn.
*Protect is mainly used to gain more HP back from Leech Seed, and can also be used can get can scout, or stall out Electric Terrain turns from Tapu Koko.
*Heavy Slam hits hard due to Celesteela's high weight, primary targets are Tapu Lele and Tapu Koko, while offering a high Base power STAB move in most cases.
*Flamethrower threatens Steel-types such as Ferrothorn, Scizor, and Skarmory, while also preventing Magnezone and Mega Metagross from switching freely.
*Alternatively, Earthquake can be used to damage Heatran, Mangnezone, Tapu Koko, and Alolan Marowak on the switchin, but leaves it helpless against Steel-types.

Set Details
========

*Maximum HP and Special Defense investment equips Celesteela with the means to take on special attackers such as Tapu Lele, Magearna, and Gengar, while gaining a boost in Special Defense if it beats a foe.
*Leftovers provides Celesteela a bit more recovery each turn, and pairs well with Leech Seed and Protect.
*With a Sassy nature Celesteela's attack stays neutral for Heavy Slam, while a Sassy nature can be used on sets without special attacks.

Usage Tips
========

*Try to bring Celesteela into the battle against Pokemon which it can beat naturally due to its typing, e.g. Tapu Lele, Landorus without Rock coverage, Latios and Steel types such as Mega Scizor, Ferrothorn and Skarmory.
*Proceed with using Leech Seed against foes which can't touch Celesteela to gain back health, which it needs to keep its health high to be able to consistently deal with the foes its supposed to cover.
*With its lack of recovery, it should be used carefully, since it is prone to getting worn down fast. Also, Latios, Tornadus-T, and Magearna often times run super effective moves to hit it with.

Team Options
========

* Celesteela pairs well with teammates that can set up entry hazards, e.g. Spikes and Toxic Spikes, which punish teams relying on their Electric types' momentum-keeping. Coupled with Leech Seed a lot of residual and entry hazard damage can be accumulated which can force offensive teams with no recovery options to their knees fast. Greninja for example forces many switches and has access to Spikes, while Toxapex can set up Toxic Spikes.
*If Celesteela lacks Earthquake, Dugtrio can trap Heatran, Magnezone, or Tapu Koko if a Choice Scarf is used, while at the same time being able to remove Chansey from the game through the usage of a set with Screech.
*Pokemon that pressure Eletric Types, e.g. Zapdos and Rotom-Wash, decent examples are Rockium-Z Landorus, Tapu Lele, Zygarde, Tapu Koko, both Greninja formes, and Hoopa-U.
*A cushion against offensive Electric-types such as Tapu Koko and Magnezone is recommended. Grass types like Mega Venusaur, Tangrowth, and Amoonguss can take hits from those, Alolan Marowak benefits from Lightning Rod, while Gastrodon and Quagsire wall them completely if they lack Grass coverage.
*Grass-types like Tapu Bulu and Serperior help Celesteela with Water-types such as Toxapex, Rotom-Wash, Greninja, and Keldeo which Celesteela can't touch, while it fears burns from Scald, since it cancels out its recovery from Leftovers.
*In return, Water-types such as Toxapex, Tapu Fini, Keldeo, and Gyarados help it take on Fire types such as Heatran, Mega Charizard-X, and Volcarona; the latter two can set up easily on Celesteela.
*It can take Fairy-type hits for Mega Sableye, while Sableye prevents Stealth Rock.

[SET]
name: Autotomize Sweeper
move 1: Autotomize
move 2: Air Slash
move 3: Fire Blast
move 4: Giga Drain
item: Flynium-Z
ability: Beast Boost
nature: Modest / Rash
evs: 252 SpA / 4 SpD /252 Spe

[SET COMMENTS]
Moves
========

*Autotomize doubles Celesteela's speed, and can be used to sweep weakened teams.
*Air Slash is Celesteela's primary STAB move with good coverage and 30% chance to flinch.
*Fire Blast hits opposing Steel-Types such as Ferrothorn, Mega Scizor and Magnezone hard.
*Giga Drain extends its coverage against Water-types such as Tapu Fini and Rotom-Wash, while at the same time gaining back health, which makes it harder to take down during attempts to sweep.
*As an alternative to Giga Drain, Earthquake hits Heatran, Tapu Koko, and Nihilego, which are otherwise hard to beat and need to be weakened.

Set Details
========

*252 IVs in Speed allows Celesteela to outspeed both Greninja formes and Tapu Koko at +2 Speed, while outrunning Mega Alakazam and modest Choice Scarf Tapu Lele. Without boosts in Speed, it can still outspeed slow Landorus and Rotom-Wash, maximum Speed invested Azumarill, while tieing with Choice Band Tyranitar.
*Maximum Special Attack with a Modest, or Rash nature in cases in which Earthquake is used, allows Celesteela to hit as hard as possible, and increases its Special Attack by one stage after each kill.
*With Flyinium-Z, Air Slash turns into a 140-Base Power Supersonic Skystrike, and can be used to gain a +1 boost in Special Attack due to Beat Boost.
*A Timid nature could be used to outspeed Choice Scarf Timid Tapu Lele, but maximum Special Attack is preferred to hit as hard as possible.

Usage Tips
========
*Wear down or eliminate Celesteela's checks and counters, especially those which are hard to take down with it, such as Heatran and Tapu Koko.
*Try to set up late game after the opponent's Pokemon are in range of Celesteela's coverage moves.
*Make full use of the Z-crystal, and use it intelligently to either trigger a boost to snowball through the opponent's team, or to severely weaken an opposing threat for another teammate.
*Setup opportunities may emerge against Tapu Lele, Landorus without Rock coverage, or Pokemon which can't do much back to it such as Scizor and Ferrothorn.
*If possible, try not to reveal its set; the lack of Leftovers makes it obvious that it's very likely the offensive set. It is very important to only reveal the set once it has a clear path for a sweep.
*Although it is considered a bulky Pokemon, without the defensive set, it has to be played cautiously since it can't take resisted hits too well.

Team Options
========
* Pokemon which exceed at weakening Celesteela's checks are good teammates. Mega Metagross, Choice Band Zygarde, or Mega Charizard X get the necessary damage on Landorus for Celesteela to OHKO it with its Z-move.
* Entry hazards, e.g. Spikes accumulate chip damage, which punishes teams which rely their Electric types' momentum-keeping. Greninja forces many switches and has access to Spikes, while Toxapex can set up Toxic Spikes.
*If Celesteela lacks Earthquake, Dugtrio can trap Heatran, Magnezone, or Tapu Koko if a Choice Scarf is used, while at the same time being able to remove Chansey from the game through the usage of a set with Screech.
*Dugtrio, Tapu Fini, and Celesteela are a common core, in which Dugtrio traps Heatran or Tapu Koko if a Choice Scarf set is used, while Tapu Fini removes hazards and can take Fire-type attacks.
*Pokemon that pressure Eletric-types such as Zapdos and Rotom-Wash, for example Rockium-Z Landorus and Choice Band Tyranitar, which can also use Pursuit to damage Celesteela's switchins threaten the two, while being able to break through defensive builds. Tapu Lele, Zygarde, Tapu Koko, and Hoopa-U pressure common checks to Celesteela too.
*A cushion against offensive Electric-types in Tapu Koko and Magnezone is recommended. Grass types such as Tangrowth and Amoonguss can take hits from those, while Gastrodon and Quagsire wall them effortlessly if they lack Grass coverage.
*Grass types such as Amooguss, Tangrowth, Tapu Bulu, or Serperior take on bulky Water-types which can't be dealt with unless they are severly damaged because of Giga Drain and Air Slash's weak Base Power.
*In return, Water-types such as Toxapex, Tapu Fini, Keldeo, and Gyarados help it take on Fire types such as Heatran, Mega Charizard-X, and Volcarona.

[STRATEGY COMMENTS]
Other Options
=============
*Toxic allows it to win matchups against Rotom-W, Slowbro, and also AV Tangrowth, against which Celesteela can't Leech Seed and may lose its item to Knock Off. However, using Toxic comes with the sacrifice of one of its other essential moves.
*A physically defensive set can be used to take on physical attackers such as Tapu Bulu and Mega Pinsir.
*Rock Slide can be used to lure Mega Charizard Y and Volcarona, but has to sacrifice one of its other moves.

Checks and Counters
===================
*Magnezone: Magnezone can trap, outspeed and eliminate Celesteela from the battle. However, Magnezone has to watch out for Fire-types moves or Earthquake, while Leech Seed and Protect coupled with high Special Defense are highly annoying for Magnezone.

*Electric-types: Tapu Koko can threaten Celesteela with Eletric Terrain boosted Thundebolt or Volt Switch, but has to watch out for Earthquake. Celesteela can't do much back to Zapdos and Rotom-Wash, both carry super effective moves against it. Zapdos in particular can PP stall Celesteela's Leech Seed due to its ability Pressure.

*Fire-types: Volcarona, Heatran, Alolan Marowak which has limited options for counterplay, and Mega Charizard Y and X are highly threatening to Celesteela as they can set up or get to attack.

*Mega Sableye: Mega Sableye can bounce back Celesteela's Leech Seed with Magic Bounce, while being able to remove its Leftovers, cutting only sources of Recovery. Will-O-Wisp also cuts the damage from Heavy Slam down to half.
 
Last edited:
overview:
add: when talking about the biggest disadvantages of celesteela, mention it's weakness to electric moves like volt switch, how badly it is walled by tran if it uses fthrow, and how it is prone to being status'd.

set1:
248 hp / 8 defense / 252 sdef
- protect is not there to just stall out electric terrain turns, say how it is used to mostly regain health from leech seed (the scouting aspect is ok i guess but like lol)

usage tips:
mention that celesteela needs to be switched in with caution against users of volt switch / super effective coverage moves (magearna VS, latios HP Fire, torn-t heat wave)

team options:
- for the defensive set you want pokemon that can probably wear electric types and not outright kill them on a more defensive stallish build. i would say that u would want marowak, ferrothorn for spikes + rotom-w counter, gastrodon...
- yache berry lando-t is not good insurance for electrics remove it as a mention
- mention how celesteela works really good w/ sab due to the prevention of hazards / fairy type cushion it provides.


set 2:

usage tips:
once celesteela shows that it lacks leftovers it becomes obvious what set it is wielding. for this reason explicitly state not only this, but how it becomes very important on to reveal it once it has a clear path in sweeping.
- celesteela is surprisingly not bulky without a defensive spread, so mention how you can't switch it in randomly on resists and how important it is to keep it healthy. it is a bulky mon, but you want to acknowledge that without a defensive spread it demands a more careful courteous play.

team options:
- dugtrio fini celesteela is a pretty common core, i would mention it due to the ability to lure / trap tran and remove hazard.
- cbtar isn't a bad option either. it pursuits / edges zapdos, breaks down defensive cores with cb crunch, and celesteela doesn't care if sand is up or not.
- stuff that bangs up / lures tran is ofc a good option. greninja w/ spike is a good teammate because not only does it threaten fire types, but provides hazard support which is appreciated due to the weakness of cvg moves.

strategy / other options:
- mention a physically defensive set. this is more for niche counters (like sd lando-t, tapu bulu, etc) but it is still usable.
- in theory you can mention giga drain z move for rotom-w lure use.

c&c:
- zapdos is the main counter here for nearly every single set. i would mention this mon specifically as it not only walls, but pp stalls leech seeds which celesteela relies on to recover. mention this.
- marowak specifically is dangerous because of it's limited counters, and guaranteeing it a basically free switch is dangerous for any team. zard-x isn't very common rn so i would put this mon on the forefront.

qc 1/3
 
Kind of echoing PDC on the magearna topic. Honestly I would just remove magearna entirely as 9 times out of 10, they will either volt switch you as you come in or will pack tbolt (maybe even z move electric) and steela can only dent it unless it has z ground.

I don't agree with slashing EQ with giga drain on the offensive set or else you are completely walled by rotom-w which I think is meh, if anything I would slash it with Fire Blast as well as giga because you still nuke magnezone and you still hit scizors and ferros with air slash plus its z move. Your option is still nice vs zapdos since you at least have fire blast to hit it with so I would mention this in your analysis.

Rock slide is another option for the defensive set, as it lures in zards and volcarona so you are not completely set up bait and they don't get a free switch-in. If you wanna slash that over something that's another option (maybe with heavy slam).

Very well written though. 2/3 qc
 
mil Progress on this? If I don't hear anything from you for 24hrs, this is going to get reassigned due to Celesteela being a high priority mon.
 
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