Monotype Celesteela (Steel) [QC 2/2] [GP 2/2]

maki

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Celesteela's Flying type is invaluable for Steel teams to switch into Ground-type attacks from Pokemon like Landorus and Excadrill while also being neutral to Fighting for Pokemon like Buzzwole and Terrakion. It can pair with Heatran and Aegislash to form the fabled triple immunity core—three immunities on top of Steel's Poison immunity—which many types have trouble dealing with. Good bulk along with the combination of Leech Seed, Toxic, and Protect allows Celesteela to wear down and hugely hinder most teams. It beats a majority of opposing walls like Mantine and Gastrodon, wearing them down while being immune to Toxic itself. On the off chance it KOes an opposing Pokemon, Celesteela can take advantage of the increase in Defense from Beast Boost to be an even greater wall. Though Celesteela is the best Flying-type choice for Steel teams overall, it faces competition from Skarmory and Corviknight, which both have reliable recovery and other distinguishing traits. Corviknight is an invaluable defensive pivot, has Defog, and can stall out Stealth Rock with Pressure. Skarmory offers much greater physical bulk to deal with Urshifu-R and Weavile, Pokemon Celesteela might struggle against in the long run, and can set entry hazards. Further, Celesteela's typing leaves it vulnerable to Fire- and Electric-type attacks from Pokemon like Victini and Thundurus-T.

[SET]
name: Defensive Leech Seed (Steel)
move 1: Heavy Slam
move 2: Leech Seed
move 3: Protect
move 4: Flamethrower / Toxic
item: Leftovers
ability: Beast Boost
nature: Relaxed / Impish
evs: 252 HP / 252 Def / 4 SpD

[SET COMMENTS]
Heavy Slam, bolstered by Celesteela's sky-high weight, hits a majority of Pokemon like Hydreigon and Terrakion for decent damage. Leech Seed is Celesteela's only form of healing outside of Leftovers and is therefore vital for keeping it healthy, as well as whittling down potential switch-ins like Heatran and Zapdos. Protect lets Celesteela scout Choice item users like Victini and Galarian Darmanitan and gain additional opportunities for healing from Leech Seed and Leftovers. Flamethrower deals meaningful damage to Steel- and Grass-type Pokemon that it might otherwise struggle against, notably Ferrothorn, Zarude, and opposing Celesteela, stopping the first two from setting up freely against it. Toxic is an option over Flamethrower to pressure opposing walls like Hippowdon and Mantine, as well as potential switch-ins expecting Heavy Slam like Volcarona and Zeraora. It also synergizes with Protect for building Toxic damage while healing. Maximum HP and Defense investment, with an Impish nature, allows Celesteela to best fit its role as a physical wall to handle Pokemon like Terrakion and Mamoswine. A Relaxed nature is used with Flamethrower to avoid weakening either of its attacking moves.

Nearly the entire roster of Steel-types appreciates Celesteela's Ground immunity and Fighting neutrality, as well as the passive recovery from Leech Seed. Heatran, Ferrothorn, and Aegislash with Protect or King's Shield can pair with Celesteela to severely hinder Choice item Pokemon from making progress. Heatran pairs great with Celesteela to check opposing Steel-types like Corviknight and Ferrothorn, switch into potential Fire-type attacks from Pokemon like Victini, provide Stealth Rock support, and phaze setup sweepers like Hydreigon and Togekiss with Roar. An offensive set with Magma Storm + Taunt can be used to trap and eliminate other walls like Toxapex that threaten Celesteela. Excadrill and Ferrothorn both can switch into Electric-type attacks. Excadrill also offers entry hazard removal, and Choice Scarf Excadrill can revenge kill threats like Cinderace and Zeraora, while Swords Dance Excadrill is a potent sweeper that can be a huge threat to certain types like Poison and Electric. Ferrothorn also brings setup, and its resistance to Water helps it to take care of bulky Water-types like Swampert and Slowking for Celesteela, especially if Celesteela lacks Toxic. Ferrothorn itself appreciates Celesteela's neutrality to Fighting. Aegislash and Celesteela are able to form an anti-Fighting core with their immunity and neutrality, respectively, to deal with Pokemon that normally pose a large threat to Steel-type teams like Terrakion and Galarian Zapdos. Bisharp threatens certain switch-ins like Slowking, removes Heavy-Duty Boots and Leftovers to allow Celesteela to better punish switches, and deals with numerous threats for Steel-type teams like Victini and Alolan Raichu. Melmetal is a bulky offensive threat, great at forcing progress, that strongly benefits from Leech Seed's recovery, as it has no reliable healing. Jirachi can be a powerful offensive option to threaten Water-, Dragon-, and Poison-types like Toxapex, Kommo-o, and Hydreigon, which all give Celesteela trouble one way or another.

[STRATEGY COMMENTS]
Other Options
=============

A fully specially defensive set allows Celesteela to better take on Pokemon such as Hydreigon, Nidoking, and Galarian Moltres, though it becomes less useful against physical threats such as Mamoswine and Terrakion. Specially offensive Meteor Beam + Autotomize sets can heavily threaten and sweep teams with Beast Boost, though they have severe four-moveslot syndrome and will find themselves ineffective in certain matchups depending on what coverage is run.

Checks and Counters
===================

**Wallbreakers**: Hard-hitting Pokemon like Urshifu-R and Nidoking output too much damage for Celesteela to heal off and don't immediately fear its moves.

**Stallbreakers**: Pokemon like Taunt Mandibuzz and Mew can prevent Celesteela from using its status moves while whittling it down with attacks.

**Status**: While Celesteela is immune to Toxic, Pokemon that can inflict other status like Toxapex and Klefki severely hinder its passive recovery with Leech Seed and Protect.

**Walls**: Walls with Regenerator like Amoonguss—if lacking Flamethrower—and Toxapex can stall out Celesteela's movepool by repeatedly switching in and out. Toxic helps Celesteela against some walls like Mantine and Gastrodon, but the earlier two are immune, as are others like Corviknight.

[CREDITS]
- Written by: [[Maki, 481177]]
- <Steel> analysis by: [[Maki, 481177]]
- Quality checked by: [[Maple, 473171], [maroon, 305839]]
- Grammar checked by: [[Finland, 517429] [UT, 523866]]
 
Last edited:

DugZa

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[OVERVIEW]
* Celesteela's typing in Flying is invaluable for Steel- [RH] teams to have a switch-in for Ground-type attacks from Pokemon like Landorus and Excadrill. [Add that its also a neutrality to Fighting-type attacks.]
* A notable amount of bulk and decent overall stats along with the combination of Leech Seed, Toxic, and Protect allows Celesteela to wear down and be a huge hindrance against most teams. [Could add that it can also 1v1 a majority of opposing walls thanks to Toxic while being immune to Toxic itself.]
* On the off-chance of a KO on an opposing Pokemon, Celesteela is able to take advantage of the increase in defense from Beast Boost to act as an even greater wall.
* Celesteela faces competition from Skarmory and Corviknight as a Flying- [Remove Space] type due to both having reliable recovery unlike Celesteela and numerous other traits; Skarmory offers much greater physical bulk [add that Skarmory also deals with threats like Urshifu-R and Weavile better, against which Celesteela might struggle in the long run.] and has the ability to set hazards, while Corviknight has much more offensive capabilities and the option to sweep.
[Also add a point about how Celesteela along with Heatran and Aegislash can form the fabled immunity core on Steel teams.]

[SET]
name: Defensive Leech Seed (Steel)
move 1: Leech Seed
move 2: Protect
move 3: Heavy Slam [Move Heavy Slam as the first move and move Leech Seed to 2nd and 3rd, respectively.]
move 4: Toxic / Flamethrower
item: Leftovers
ability: Beast Boost
nature: Impish / Relaxed
evs: 252 HP / 252 Def / 4 SpD

[SET COMMENTS]
* Celesteela uses its great defensive stats to act as an invaluable physically defensive wall able to switch into both Ground- and certain Fighting-type attacks which would otherwise prove lethal for Steel-type teams.
* Leech Seed is Celesteela's only form of healing outside of Leftovers and is therefore vital for keeping it healthy while also being able to whittle down potential switch-ins like Heatran, against which other moves would prove ineffective against.
* Protect lets Celesteela scout Choice item users and gain additional opportunities for healing from Leech Seed and Leftovers. [Add to this that Protect also helps Toxic stall.]
* Heavy Slam is Celesteela's main STAB move, bolstered by its sky-high weight, for hitting a majority of the metagame for decent damage. [Move this to the second point.]
* Toxic allows Celesteela to pressure opposing walls like Mandibuzz Hippowdon [Taunt Mandibuzz walls it completely, so use a different example.] and Mantine as well as potential switch-ins expecting Heavy Slam [Like??].
* Flamethrower can be an option over Toxic to hit Steel- and Grass-type Pokemon that Celesteela might otherwise struggle against, notably Ferrothorn and Zaruden normal coverage options would not be very good against who can shrug off Celesteela's other attacks or setup freely against it. [Could also add that Flamethrower helps against opposing Celesteela.]
* Maximum health and physical defense investment with an Impish or Relaxed nature depends on its fourth move, allows Celesteela to best fit its role as a physical wall. [Add separately to the same sentence that Relaxed is used with Flamethrower to add damage reduction from either of its attacking moves.]

Paragraph 2:

* Naturally, nearly the entire roster of Steel-types bar Corviknight and Skarmory [This part isn't needed, besides you already said "nearly" so that's good enough.] appreciate Celesteela's existence as a Ground-immune immunity and Fighting neutrality.
* Celesteela's Flying / Steel typing leaves it vulnerable to Fire- and Electric-type attacks from Pokemon like Victini and Thundurus-Therian.
* Heatran pairs great with Celesteela to switch into potential Fire-type attacks while also having the ability to carry Stealth Rocks to help Celesteela annoy switch-ins with the combination of Leech Seed. [Could add that Heatran can trap and eliminate other walls like Toxapex that threaten Celesteela thanks to Magma Storm + Taunt. Heatran also deals with opposing Steel-types that annoy Celesteela.]
* Excadrill and Ferrothorn both are able to switch into Electric-type attacks and offer hazard removal or setup respectively. [Add that Choice Scarf Excadrill can also deal with threatening Fire-types like Cinderace.]
* Ferrothorn also acts as a Water-type attack resist and appreciates Celesteela's neutrality to Fighting-type attacks. [Also add that Ferrothorn takes care of bulky Water-types like Swampert, Slowking etc. for Celesteela, especially Toxic-less variants.
* Ferrothorn, Heatran, and Aegislash with scouting moves paired with Celesteela can all severely hinder choiced Pokemon from making progress.
[Add a few more mentions about some of its offensive teammates.]

[STRATEGY COMMENTS]
Other Options
=============

* Physically and Specially based Autotomize sets both have the potential of posing as a offensive threat capable of sweeping when paired with Beast Boost.
* A physically based set that uses Metronome with Earthquake / Fire Blast / Heavy Slam as coverage may find trouble with breaking past physical walls such as Mandibuzz, Slowbro, and Zapdos.
* A special oriented set making use of Power Herb with Meteor Beam has a severe four move slot syndrome and well find itself ineffective in certain matchups depending on what it runs. [Add this to the first point. Delete the 2nd point coz physically based Metronome set...:psycry:]

Checks and Counters
===================

* Fire-types: Fire-type Pokemon like Heatran and Volcarona generally have no issue switching into Celesteela's attacks and threatening back with super effective STAB moves. [Volcarona has lots of issues switching into Toxic, rephrase or use a different example.]

* Electric-types: Similar to with Fire-types, Electric-type Pokemon like Rotom-W and Magnezone lose little from switching into it and pressure back with powerful STAB moves. Furthermore, Magnezone in particular can trap Celesteela thanks to Magnet Pull.

* Pokemon with Regenerator: Pokemon like Amoonguss and Toxapex are able to stall out Celesteela's movepool by repeatedly switching out. [Add a point as 'Walls' and move this point into that. Add Toxic-immune walls are also annoying for Celesteela.]

* Teleport users: Teleport users like Slowbro and Slowking can safely pivot into Celesteela to bring a teammate that threatens it out with little opportunity cost.

[* Add' Stallbreakers' and 'Wallbreakers' as categories. Include examples.]

[Format the Checks and Counters like it should be in the format.]


[CREDITS]
- Written by: [[Maki, 481177]]
- <Steel> analysis by: [[Maki, 481177]]
- Quality checked by: [[Maple, 473171], [<username2>, <userid2>]]
- Grammar checked by: [[<username1>, <userid1>]]
QC 1/2
 
Last edited:

Aqua Jet

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Great Job :blobthumbsup:
{Add} / {Delete} / {Comment}
I've added these in curly brackets so you can easily find my comments should you feel you missed any.
If you disagree with any of these or have any questions let me know, I'm always looking to better myself! :afrostar:
[OVERVIEW]
* Celesteela's typing in Flying is invaluable for Steel teams to have a switch-in for Ground-type attacks from Pokemon like Landorus and Excadrill while also being neutral to Fighting-type attacks from Pokemon like Buzzwole and Terrakion. {AP}
* A notable amount of bulk and decent overall stats along with the combination of Leech Seed, Toxic, and Protect allows Celesteela to wear down and be a huge hindrance against most teams. {A majority of opposing walls like Mantine and Gastrodon are able to be 1v1d by Celesteela} {Nitpick -- rephrase to "Celesteela can also 1v1 many opposing walls such as Mantine and Gastrodon" as "1v1d" looks kinda messy} thanks thanks to Toxic while being immune to Toxic itself. {AP}
* On the off-chance of a KO on an opposing Pokemon, Celesteela is able to take advantage of the increase in defense from Beast Boost to act as an even greater wall.
* Celesteela faces competition from Skarmory and Corviknight as a Flying-type due to both having reliable recovery unlike Celesteela and numerous other traits; Skarmory offers much greater physical bulk and can deal with Urshifu-R as well as Weavile better, which Celesteela might struggle in the long run and has the ability to set hazards, while Corviknight has much more offensive capabilities and the option to sweep.
* Celesteela along with Heatran and Aegislash are able to form the fabled triple immunity core on Steel teams that many types {such as x, y, and z} may have trouble dealing with.

[SET]
name: Defensive Leech Seed (Steel)
move 1: Heavy Slam
move 2: Leech Seed
move 3: Protect
move 4: Toxic / Flamethrower
item: Leftovers
ability: Beast Boost
nature: Impish / Relaxed
evs: 252 HP / 252 Def / 4 SpD

[SET COMMENTS]
{* Celesteela uses its great defensive stats to act as an invaluable physically defensive wall able to switch into both Ground- and certain Fighting-type attacks which would otherwise prove lethal for Steel-type teams. (You mention this in the second paragraph, no need to mention it twice}
* Heavy Slam is Celesteela's main STAB move, bolstered by its sky-high weight, hitting a majority of the metagame for decent damage.
* Leech Seed is Celesteela's only form of healing outside of Leftovers and is therefore vital for keeping it healthy while also being able to whittle down potential switch-ins like Heatran, against which other moves would prove ineffective against.
* Protect lets Celesteela scout Choice item users and gain additional opportunities for healing from Leech Seed and Leftovers, while also helping it Toxic stall.
* Toxic allows Celesteela to pressure opposing walls like Hippowdon and Mantine as well as potential switch-ins expecting Heavy Slam like Volcarona and Zeraora.
* Flamethrower can be an option over Toxic to hit Steel- and Grass-type Pokemon that Celesteela might otherwise struggle against, notably Ferrothorn, Zarude, and opposing Celesteela who can shrug off Celesteela's other attacks or setup freely against it.
* Maximum health and physical defense investment with an Impish or Relaxed nature, allows Celesteela to best fit its role as a physical wall. A relaxed nature is used with Flamethrower to prevent damage reduction from either of its attacking moves

* Naturally, nearly the entire roster of Steel-types appreciate Celesteela's Ground immunity and Fighting neutrality.
* Celesteela's typing leaves it vulnerable to Fire- and Electric-type attacks from Pokemon like Victini and Thundurus-Therian.
* {As a result of this weakness,} Heatran pairs great with Celesteela to switch into potential Fire-type attacks while also having the ability to carry Stealth Rocks to help Celesteela annoy switch-ins with the combination of Leech Seed. An offensive set with Magma Storm + Taunt can be used to trap and eliminate other walls like Toxapex that threaten Celesteela. Heatran also deals with opposing Steel-types that annoy Celesteela.
* Excadrill and Ferrothorn both are able to switch into Electric-type attacks and offer hazard removal or setup respectively. Choice Scarf Excadrill is also able to deal with threatening Fire-types like Cinderace.
* Ferrothorn's resistance to Water-type attacks help it to {take care of wall} bulky Water-types like Swampert and Slowking for Celesteela, especially if it is Toxic-less while itself appreciates Celesteela's neutrality to Fighting-type attacks.
* Ferrothorn, Heatran, and Aegislash with scouting moves paired with Celesteela can all severely hinder choiced Pokemon from making progress.
* Magnezone works great to trap opposing Celesteela, Magnezone, and Bisharp all of which can prove to be annoying for Celesteela.
* Bisharp is able to threaten certain switchins like Slowking and can remove Heavy-Duty Boots or Leftovers to allow Celesteela to better punish switches.

[STRATEGY COMMENTS]
Other Options
=============

* Specially based Autotomize sets both have the potential of posing as a offensive threat capable of sweeping when paired with Beast Boost.
A special oriented set making use of Power Herb with Meteor Beam has a severe four move slot syndrome and well find itself ineffective in certain matchups depending on what it runs.

Checks and Counters
===================

**Fire-types**: Fire-type Pokemon like Heatran and Salazzle generally have no issue switching into Celesteela's attacks and threatening back with super effective STAB moves.

**Electric-types**: Similar to with Fire-types, Electric-type Pokemon like Rotom-W and Magnezone lose little from switching into it and pressure back with powerful STAB moves. Furthermore, Magnezone in particular can trap Celesteela thanks to Magnet Pull.

**Walls**: Pokemon like Amoonguss and Toxapex with Regenerator are able to stall out Celesteela's movepool by repeatedly switching out. Toxic-immune walls like Corviknight are especially annoying for Celesteela.

**Stallbreakers**: Pokemon like Taunt Mandibuzz and Mew are able to prevent Celesteela from using its status moves and continue to whittle it down with attacks.

**Wallbreakers**: Hard hitting Pokemon like Urshifu-RS and Nidoking are able to output too much damage for Celesteela to heal off and cannot be immediately threatened back.

[CREDITS]
- Written by: [[Maki, 481177]]
- <Steel> analysis by: [[Maki, 481177]]
- Quality checked by: [[Maple, 473171], [<username2>, <userid2>]]
- Grammar checked by: [[<username1>, <userid1>]]
 

roxie

https://www.youtube.com/@noxiousroxie
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[OVERVIEW]
* Celesteela's typing in Flying is invaluable for Steel teams to have a switch-in for Ground-type attacks from Pokemon like Landorus and Excadrill while also being neutral to Fighting-type attacks from Pokemon like Buzzwole and Terrakion. (AP)
* A notable amount of bulk and decent overall stats along with the combination of Leech Seed, Toxic, and Protect allows Celesteela to wear down and be a huge hindrance against most teams. A majority of opposing walls like Mantine and Gastrodon are able to be 1v1d [rephrase "1v1d"] by Celesteela thanks thanks to Toxic while being immune to Toxic itself
* On the off-chance of a KO on an opposing Pokemon, Celesteela is able to take advantage of the increase in defense from Beast Boost to act as an even greater wall.
* Celesteela faces competition from Skarmory and Corviknight as a Flying-type due to both having reliable recovery unlike Celesteela and numerous other traits; Skarmory offers much greater physical bulk and can deal with Urshifu-R as well as Weavile better, which Celesteela might struggle in the long run and has the ability to set hazards, while Corviknight has much more offensive capabilities and the option to sweep. [Looking over the MPL replays for week one, all three of the Steel teams showcased Corviknight. 2/3 of them showcased defensive U-turn sets so it'd mention that over offensive capabilities. Its just that defensive should have way more emphasis, and you don't really need to go into detail on a lesser-used set. Nitpick but also put Corviknight before Skarmory. Skarmory has gotten a bit worse since the Urshifu-S ban and I feel like Corviknight & Celesteela offers a bit more.]
* Celesteela along with Heatran and Aegislash are able to form the fabled triple immunity core on Steel teams that many types may have trouble dealing with.

[SET]
name: Defensive Leech Seed (Steel)
move 1: Heavy Slam
move 2: Leech Seed
move 3: Protect
move 4: Toxic / Flamethrower
item: Leftovers
ability: Beast Boost
nature: Impish / Relaxed
evs: 252 HP / 252 Def / 4 SpD

[SET COMMENTS]
* Celesteela uses its great defensive stats to act as an invaluable physically defensive wall able to switch into both Ground- and certain Fighting-type attacks which would otherwise prove lethal for Steel-type teams. [maybe incorporate this into line 1 of the overview? otherwise, fluff]
* Heavy Slam is Celesteela's main STAB move, bolstered by its sky-high weight, hitting a majority of the metagame for decent damage.
* Leech Seed is Celesteela's only form of healing outside of Leftovers and is therefore vital for keeping it healthy while also being able to whittle down potential switch-ins like Heatran and Zapdos, against which other moves would prove ineffective against.
* Protect lets Celesteela scout Choice item users Choice-locked users like Victini and Galarian Darmanitan and gain additional opportunities for healing from Leech Seed and Leftovers, while also helping it Toxic stall.
* Toxic allows Celesteela to pressure opposing walls like Hippowdon and Mantine as well as potential switch-ins expecting Heavy Slam like Volcarona and Zeraora.
* Flamethrower can be an option over Toxic to hit Steel- and Grass-type Pokemon that Celesteela might otherwise struggle against, notably Ferrothorn, Zarude, and opposing Celesteela who can shrug off Celesteela's other attacks or setup freely against it.
* Maximum health and physical defense investment with an Impish or Relaxed nature, allows Celesteela to best fit its role as a physical wall. A Relaxed nature is used with Flamethrower to prevent damage reduction from either of its attacking moves. (AP)

* Naturally, nearly the entire roster of Steel-types appreciate Celesteela's Ground immunity and Fighting neutrality. [Talk about its leech seed too]
* Celesteela's typing leaves it vulnerable to Fire- and Electric-type attacks from Pokemon like Victini and Thundurus-Therian. [Put this at the VERY end of the overview]
* Heatran, Ferrothorn, and Aegislash with scouting moves paired with Celesteela can all severely hinder choiced Pokemon from making progress.
* Heatran pairs great with Celesteela to check opposing Steel-types like Corviknight and Ferrothorn and switch into potential Fire-type attacks [like] while also having the ability to carry Stealth Rocks to help Celesteela annoy switch-ins with the combination of Leech Seed, provide Stealth Rock support, and phaze setup sweepers like [x] with Roar. An offensive set with Magma Storm + Taunt can be used to trap and eliminate other walls like Toxapex that threaten Celesteela. Heatran also deals with opposing Steel-types that annoy Celesteela.
* Excadrill and Ferrothorn both are able to switch into Electric-type attacks and offer hazard removal or setup respectively. Choice Scarf Excadrill is also able to deal with threatening Fire-types can revenge kill threats like Cinderace and Zeraora and Swords Dance Excadrill can .... [talk about what SD excadrill does and how it can sweep through types like Poison/Electric/etc.].
* Ferrothorn's resistance to Water-type attacks help it to take care of bulky Water-types like Swampert and Slowking for Celesteela, especially if it is Toxic-less while itself appreciates Celesteela's neutrality to Fighting-type attacks.
* Ferrothorn, Heatran, and Aegislash with scouting moves paired with Celesteela can all severely hinder choiced Pokemon from making progress. [I moved this up to flow a bit better]
* Add a line for Aegislash here. Talk about how Celesteela and Aegislash form an anti-Fighting core.

* Magnezone works great to trap opposing Celesteela, Magnezone, and Bisharp all of which can prove to be annoying for Celesteela.
* Bisharp is able to threaten certain switchins like Slowking and can remove Heavy-Duty Boots or Leftovers to allow Celesteela to better punish switches.
* Mention Melmetal and Jirachi

[STRATEGY COMMENTS]
Other Options
=============

* Specially based Autotomize sets both have the potential of posing as a offensive threat capable of sweeping when paired with Beast Boost.
A special oriented set making use of Power Herb with Meteor Beam has a severe four move slot syndrome and well find itself ineffective in certain matchups depending on what it runs.
[Combine this into one point]

Checks and Counters
===================

**Fire-types**: Fire-type Pokemon like Heatran and Salazzle generally have no issue switching into Celesteela's attacks and threatening back with super effective STAB moves.

**Electric-types**: Similar to with Fire-types, Electric-type Pokemon like Rotom-W and Magnezone lose little from switching into it and pressure back with powerful STAB moves. Furthermore, Magnezone in particular can trap Celesteela thanks to Magnet Pull.

**Walls**: Pokemon like Amoonguss and Toxapex with Regenerator are able to stall out Celesteela's movepool by repeatedly switching out. Toxic-immune walls like Corviknight are especially annoying for Celesteela. [Rephrase Walls to Toxic-immune walls]

**Stallbreakers**: Pokemon like Taunt Mandibuzz and Mew are able to prevent Celesteela from using its status moves and continue to whittle it down with attacks.

**Wallbreakers**: Hard hitting Pokemon like Urshifu-RS and Nidoking are able to output too much damage for Celesteela to heal off and cannot be immediately threatened back.

Add Status.

[CREDITS]
- Written by: [[Maki, 481177]]
- <Steel> analysis by: [[Maki, 481177]]
- Quality checked by: [[Maple, 473171], [<username2>, <userid2>]]
- Grammar checked by: [[<username1>, <userid1>]]
check approved by Maple & Harpp, implement this, merge the bulletpoints, and I will drop a stamp on the next check~
 

maroon

free palestine
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RMT & Mono Leader
[overview]
- for the line comparing it to the other birds, i would make it clear that celesteela is the best choice for steel teams overall.

[set]
- i would slash flamethrower first, since celesteela can be easily taken advantage of with just heavy slam

[set comments]
- talk about pokemon like terrakion and hydreigon as heavy slam targets
- change the order of toxic/flamethrower to match the set. flamethrower 1, toxic 2
- give an example of something its physical investment allows it to take on easier
- bisharp does way more than just remove boots, list some threats it beats for steel like victini and alolan raichu
- jirachi can talk take on threats to celesteela like dragons such as kommo-o and hydreigon with moonblast

[other options]
- for the first line talk about a fully specially defensive set that allows it to take on pokemon such as hydreigon, nidoking, and galarian moltres better. mention how it becomes less useful vs x physical threats though

[checks & counters]
- reorder it to wallbreakers > stallbreakers > status > toxic immune
- also its Urshifu-R not RS

[CREDITS]
- Written by: [[Maki, 481177]]
- Steel analysis by: [[Maki, 481177]]
- Quality checked by: [[Maple, 473171], [maroon, 305839]]
- Grammar checked by: [[<username1>, <userid1>]]

Good Job, QC 2/2!
 

Adeleine

after committing a dangerous crime
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Add/Fix Remove Comment
(AC): Add Comma

[OVERVIEW]
Celesteela's typing in Flying Flying type is invaluable for Steel teams to have a switch-in for switch into Ground-type attacks from Pokemon like Landorus and Excadrill while also being neutral to Fighting-type attacks from Fighting for Pokemon like Buzzwole and Terrakion. A notable amount of bulk and decent overall stats It can pair with Heatran and Aegislash to form the fabled triple immunity core&mdash;three immunities on top of Steel's Poison immunity&mdash;which many types have trouble dealing with. Notable bulk along with the combination of Leech Seed, Toxic, and Protect allows Celesteela to wear down and be a huge hindrance against hugely hinder most teams. A majority of opposing walls like Mantine and Gastrodon are beaten by Celesteela thanks thanks to Toxic It beats a majority of opposing walls like Mantine and Gastrodon, wearing them down (should the tone of this sentence should be less confident/supportive because toxic isn't primary option? if any changes are needed for that reason, go ahead) while being immune to Toxic itself. On the off-chance of a KO on off chance it KOes an opposing Pokemon, Celesteela is able to can take advantage of the increase in Defense from Beast Boost to act as be an even greater wall. Though Celesteela is the best Flying-type choice for Steel-type teams overall, it faces competition with Skarmory and Corviknight as a Flying-type due to both having reliable recovery unlike Celesteela and numerous other traits; Corviknight acts as a invaluable defensive pivot along with having a great ability in Pressure to stall out Stealth Rocks, while Skarmory offers much greater physical bulk and can deal with Urshifu-R as well as Weavile better, which Celesteela might struggle in the long run and has the ability to set hazards. Celesteela along with Heatran and Aegislash are able to form the fabled triple immunity core on Steel teams that many types may have trouble dealing with. from Skarmory and Corviknight, which both have reliable recovery and other distinguishing traits. Corviknight is an invaluable defensive pivot, has Defog, (I assume this is worth putting so that stalling SR matters?) and can stall out Stealth Rock with Pressure. Skamory offers much greater physical bulk to deal with Urshifu-R and Weavile better, Pokemon Celesteela might struggle against in the long run, and can set entry hazards. Further, Celesteela's typing leaves it vulnerable to Fire- and Electric-type attacks from Pokemon like Victini and Thundurus-Therian.

[SET]
name: Defensive Leech Seed (Steel)
move 1: Heavy Slam
move 2: Leech Seed
move 3: Protect
move 4: Flamethrower / Toxic
item: Leftovers
ability: Beast Boost
nature: Impish / Relaxed Relaxed / Impish
evs: 252 HP / 252 Def / 4 SpD

[SET COMMENTS]
Heavy Slam is Celesteela's main STAB move, bolstered by its Celesteela's sky-high weight, hitting hits a majority of the metagame Pokemon like Hydreigon and Terrakion for decent damage. Leech Seed is Celesteela's only form of healing outside of Leftovers and is therefore vital for keeping it healthy while also being able to whittle healthy, as well as whittling down potential switch-ins like Heatran and Zapdos. Protect lets Celesteela scout Choice-locked Choice item users like Victini and Galarian Darmanitan and gain additional opportunities for healing from Leech Seed and Leftovers, while also helping it Toxic stall. Flamethrower allows Celesteela to meaningfully hit Steel- and Grass-type Pokemon that Celesteela it might otherwise struggle against, notably Ferrothorn, Zarude, and opposing Celesteela who can shrug off Celesteela's other attacks or setup Celesteela, notably stopping the first two from setting up (I imagine "the first two"? change if needed) freely against it. Toxic can be an option over Flamethrower to pressure opposing walls like Hippowdon and Mantine, (AC) as well as potential switch-ins expecting Heavy Slam like Volcarona and Zeraora. It also synergizes with Protect for building Toxic damage while healing. Maximum health HP and physical Defense investment, (AC) with an Impish nature, allows Celesteela to best fit its role as a physical wall to handle Pokemon like Terrakion and Mamoswine. A Relaxed nature is used with Flamethrower to prevent damage reduction from avoid weakening either of its attacking moves.

Naturally,
Nearly the entire roster of Steel-types appreciates Celesteela's Ground immunity and Fighting neutrality, (AC) as well as the passive recovery from Leech Seed. Heatran, Ferrothorn, and Aegislash with scouting moves paired Protect or King's Shield can pair with Celesteela can all severely hinder choiced to severely hinder Choice item Pokemon from making progress. Heatran pairs great with Celesteela to check opposing Steel-types like Corviknight and Ferrothorn, (AC) and switch into potential Fire-type attacks from Pokemon like Victini, provide Stealth Rock support, and phaze setup sweepers like Hydreigon and Togekiss with Roar. An offensive set with Magma Storm + Taunt can be used to trap and eliminate other walls like Toxapex that threaten Celesteela. Excadrill and Ferrothorn both are able to can switch into Electric-type attacks and offer hazard removal or setup respectively. Excadrill also offers entry hazard removal, and Choice Scarf Excadrill can revenge kill threats like Cinderace and Zeraora, (AC) whilst while Swords Dance Excadrill is a potent sweeper that can be a huge threat to certain types like Poison and Electric. Ferrothorn's Ferrothorn also brings setup, and its resistance to Water-type attacks help Water helps it to take care of bulky Water-types like Swampert and Slowking for Celesteela, especially if it is Toxic-less while itself Celesteela lacks Toxic. Ferrothorn itself appreciates Celesteela's neutrality to Fighting-type attacks. Aegislash and Celesteela are able to form an anti-Fighting core with their immunity and neutrality, (AC) respectively, (AC) to deal with Pokemon that normally pose a large threat to Steel-type teams like Terrakion and Zapdos-Galar. Galarian Zapdos. Bisharp is able to threaten certain switch-ins (added hyphen) like Slowking, remove Heavy-Duty Boots or Leftovers to allow Celesteela to better punish switches, and deal with numerous threats for Steel-type teams like Victini and Raichu-Alola. Alolan Raichu. Melmetal is a bulky offensive threat, (AC) great at forcing progress, (AC) that strongly benefits from Leech Seed's recovery, (AC) as it has no reliably reliable healing of its own. Jirachi can be a powerful offensive option able to threaten Water, Dragon Water-, Dragon-, and Poison-types like Toxapex, Kommo-o, and Hydreigon that Hydreigon, which all give Celesteela trouble one way or another.

[STRATEGY COMMENTS]
Other Options
=============

A fully specially defensive set allows Celesteela to better take on Pokemon such as Hydreigon, Nidoking, and Moltres-Galar, Galarian Moltres, though it becomes less useful against physical threats such as Mamoswine and Terrakion. Specially based offensive Meteor Beam + Autotomize sets have the potential of posing as a large offensive threat capable of sweeping when paired can heavily threaten and sweep teams with Beast Boost, though it have a severe four move slot they have severe four-moveslot syndrome and well find itself will find themselves ineffective in certain matchups depending on what coverage (I imagine?) is run.

Checks and Counters
===================

**Wallbreakers**: Hard-hitting (added hyphen) Pokemon like Urshifu-R and Nidoking are able to output too much damage for Celesteela to heal off and cannot be immediately threatened back. don't immediately fear its moves.

**Stallbreakers**: Pokemon like Taunt Mandibuzz and Mew are able to can prevent Celesteela from using its status moves and continue to whittle while whittling it down with attacks.

**Status**: While Celesteela is immune to Toxic, Pokemon that can inflict other status like Toxapex and Klefki severely hinder Celesteela's ability of reliably getting its passive recovery with Leech Seed and Protect.

**Toxic-immune Walls**: Pokemon like Amoonguss and Toxapex with Regenerator are able to stall out Celesteela's movepool by repeatedly switching out. Toxic-immune walls like Corviknight are especially annoying for Celesteela.

**Walls**: Walls with Regenerator like Amoonguss (if Flamethrower makes this not apply to Amoonguss, you can say like "Amoonguss&mdash;if lacking Flamethrower&mdash;and") and Toxapex can stall out Celesteela's movepool by repeatedly switching in and out. Toxic helps Celesteela against some walls like Mantine and Gastrodon, but the earlier two are immune, as are others like Corviknight.

[CREDITS]
- Written by: [[Maki, 481177]]
- <Steel> analysis by: [[Maki, 481177]]
- Quality checked by: [[Maple, 473171], [maroon, 305839]]
- Grammar checked by: [[Finland, 517429] [<username2>, <userid2>]]

finland-GP.gif
1/2. there were a few semi-content changes; lmk if anything missed the mark
 

UT

Old habits die SCREAMING
is a Site Content Manageris a Top Team Rateris a Battle Simulator Administratoris a Top Social Media Contributoris a Member of Senior Staffis a Community Contributoris a Smogon Discord Contributoris a Top Contributoris a Top Smogon Media Contributoris a Dedicated Tournament Hostis a Tiering Contributor Alumnus
Appeals + C&C Lead
add remove conjecture
[OVERVIEW]
Celesteela's Flying type is invaluable for Steel teams to switch into Ground-type attacks from Pokemon like Landorus and Excadrill while also being neutral to Fighting for Pokemon like Buzzwole and Terrakion. It can pair with Heatran and Aegislash to form the fabled triple immunity core—three immunities on top of Steel's Poison immunity—which many types have trouble dealing with. Notable Good bulk along with the combination of Leech Seed, Toxic, and Protect allows Celesteela to wear down and hugely hinder most teams. It beats a majority of opposing walls like Mantine and Gastrodon, wearing them down while being immune to Toxic itself. On the off chance it KOes an opposing Pokemon, Celesteela can take advantage of the increase in Defense from Beast Boost to be an even greater wall. Though Celesteela is the best Flying-type choice for Steel teams overall, it faces competition from Skarmory and Corviknight, which both have reliable recovery and other distinguishing traits. Corviknight is an invaluable defensive pivot, has Defog, and can stall out Stealth Rock with Pressure. Skarmory offers much greater physical bulk to deal with Urshifu-R and Weavile better, Pokemon Celesteela might struggle against in the long run, and can set entry hazards. Further, Celesteela's typing leaves it vulnerable to Fire- and Electric-type attacks from Pokemon like Victini and Thundurus-T.

[SET]
name: Defensive Leech Seed (Steel)
move 1: Heavy Slam
move 2: Leech Seed
move 3: Protect
move 4: Flamethrower / Toxic
item: Leftovers
ability: Beast Boost
nature: Relaxed / Impish
evs: 252 HP / 252 Def / 4 SpD

[SET COMMENTS]
Heavy Slam, bolstered by Celesteela's sky-high weight, hits a majority of Pokemon like Hydreigon and Terrakion for decent damage. Leech Seed is Celesteela's only form of healing outside of Leftovers and is therefore vital for keeping it healthy, as well as whittling down potential switch-ins like Heatran and Zapdos. Protect lets Celesteela scout Choice item users like Victini and Galarian Darmanitan and gain additional opportunities for healing from Leech Seed and Leftovers. Flamethrower allows Celesteela to meaningfully hit deals meaningful damage to Steel- and Grass-type Pokemon that it might otherwise struggle against, notably Ferrothorn, Zarude, and opposing Celesteela, notably stopping the first two from setting up freely against it. Toxic can be is an option over Flamethrower to pressure opposing walls like Hippowdon and Mantine, as well as potential switch-ins expecting Heavy Slam like Volcarona and Zeraora. It also synergizes with Protect for building Toxic damage while healing. Maximum HP and Defense investment, with an Impish nature, allows Celesteela to best fit its role as a physical wall to handle Pokemon like Terrakion and Mamoswine. A Relaxed nature is used with Flamethrower to avoid weakening either of its attacking moves.

Nearly the entire roster of Steel-types appreciates Celesteela's Ground immunity and Fighting neutrality, as well as the passive recovery from Leech Seed. Heatran, Ferrothorn, and Aegislash with Protect or King's Shield can pair with Celesteela to severely hinder Choice item Pokemon from making progress. Heatran pairs great with Celesteela to check opposing Steel-types like Corviknight and Ferrothorn, switch into potential Fire-type attacks from Pokemon like Victini, provide Stealth Rock support, and phaze setup sweepers like Hydreigon and Togekiss with Roar. An offensive set with Magma Storm + Taunt can be used to trap and eliminate other walls like Toxapex that threaten Celesteela. Excadrill and Ferrothorn both can switch into Electric-type attacks. Excadrill also offers entry hazard removal, and Choice Scarf Excadrill can revenge kill threats like Cinderace and Zeraora, while Swords Dance Excadrill is a potent sweeper that can be a huge threat to certain types like Poison and Electric. Ferrothorn also brings setup, and its resistance to Water helps it to take care of bulky Water-types like Swampert and Slowking for Celesteela, especially if Celesteela lacks Toxic. Ferrothorn itself appreciates Celesteela's neutrality to Fighting. Aegislash and Celesteela are able to form an anti-Fighting core with their immunity and neutrality, respectively, to deal with Pokemon that normally pose a large threat to Steel-type teams like Terrakion and Galarian Zapdos. Bisharp is able to threaten threatens certain switch-ins like Slowking, removes Heavy-Duty Boots or and Leftovers to allow Celesteela to better punish switches, and deals with numerous threats for Steel-type teams like Victini and Alolan Raichu. Melmetal is a bulky offensive threat, great at forcing progress, that strongly benefits from Leech Seed's recovery, as it has no reliable healing. Jirachi can be a powerful offensive option able to threaten Water-, Dragon-, and Poison-types like Toxapex, Kommo-o, and Hydreigon, which all give Celesteela trouble one way or another.

[STRATEGY COMMENTS]
Other Options
=============

A fully specially defensive set allows Celesteela to better take on Pokemon such as Hydreigon, Nidoking, and Galarian Moltres, though it becomes less useful against physical threats such as Mamoswine and Terrakion. Specially offensive Meteor Beam + Autotomize sets can heavily threaten and sweep teams with Beast Boost, though they have severe four-moveslot syndrome and will find themselves ineffective in certain matchups depending on what coverage is run.

Checks and Counters
===================

**Wallbreakers**: Hard-hitting Pokemon like Urshifu-R and Nidoking output too much damage for Celesteela to heal off and don't immediately fear its moves.

**Stallbreakers**: Pokemon like Taunt Mandibuzz and Mew can prevent Celesteela from using its status moves while whittling it down with attacks.

**Status**: While Celesteela is immune to Toxic, Pokemon that can inflict other status like Toxapex and Klefki severely hinder its passive recovery with Leech Seed and Protect.

**Walls**: Walls with Regenerator like Amoonguss—if lacking Flamethrower—and Toxapex can stall out Celesteela's movepool by repeatedly switching in and out. Toxic helps Celesteela against some walls like Mantine and Gastrodon, but the earlier two are immune, as are others like Corviknight.

[CREDITS]
- Written by: [[Maki, 481177]]
- <Steel> analysis by: [[Maki, 481177]]
- Quality checked by: [[Maple, 473171], [maroon, 305839]]
- Grammar checked by: [[Finland, 517429] [UT, 523866]]

GP 2/2!



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