Doubles Celesteela

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[OVERVIEW]
Celesteela is a formidable offensive threat due to its favorable matchups against metagame threats such as Rillaboom and Landorus, setting up in front of them and quickly snowballing through weakened teams with Beast Boost and Meteor Beam boosts. Partnering it with solid redirection and Fake Out support helps it set up without being overwhelmed. Celesteela works best on offensive team structures that can provide this support, with solid Tailwind support from Pokemon like Naganadel and Mew letting it outspeed threats such as Naganadel and Zeraora. However, Celesteela really requires good speed control to function to its fullest, as it can be easily revenge killed by the myriad of faster threats in the tier such as Heatran and Zeraora, although the former needs prior chip damage and the latter needs to be healthy. Furthermore, if it lacks Fake Out or redirection support, it can be stopped easily before it sets up due to its low initial damage output.

[SET]
name: Meteor Beam
move 1: Meteor Beam
move 2: Air Slash
move 3: Flash Cannon
move 4: Protect
item: Power Herb
ability: Beast Boost
nature: Modest
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]

* Meteor Beam with Power Herb gives Celesteela a one-time way to nail would-be checks such as Incineroar, Zapdos, and Volcanion, as well as providing a Special Attack boost, which lets it snowball more easily with Beast Boost.

* Air Slash is Celesteela's main STAB move, and it allows it to effectively check the likes of Rillaboom, Urshifu-R, and Amoonguss.

* Flash Cannon nails Pokemon that can switch into Air Slash such as Diancie and Kyurem-B.

* Protect provides a turn of safety for Celesteela, allowing another teammate to attack or set up Tailwind or Trick Room for it. Protect also lets it stall out opposing Tailwind and Trick Room turns.

[STRATEGY COMMENTS]
Other Options
=============

Wide Guard is a solid option that allows Celesteela to perform a more supportive role
but sacrifices some sweeping efficiency. Flamethrower can also be run to threaten Metagross and opposing Celesteela immediately, although Air Slash and Flash Cannon are generally superior. A bulkier spread with 252 HP EVs is an option for slower teams that use Trick Room alongside it; however, it loses the ability to hit Incineroar and Volcanion before they attack outside of Trick Room. A defensive set with Leech Seed can be used as well, making Celesteela a solid defensive check to the likes of Rillaboom and Metagross, and while it is less viable, it still has decent matchups across the board.

[CREDITS]
- Written by: [[adem, 529732]]
- Quality checked by: [[dnagerbdager, 531334], [Memoric, 215000]]
- Grammar checked by: [[Finland, 517429]]
 
Last edited:
AM check! Implement as you wish :0

[OVERVIEW]
  • "impression of an unkillable behemoth" isn't something I really like here because impression isn't really a concrete term and can be interpreted as it has the "illusion of an unkillable behemoth".
  • I would recommend splitting the first sentence in two, because right now it seems really drawn out.
  • You use bulk, boost, and Beast Boost quite frequently throughout the introduction. For Beast Boost you can probably just cut it out in some parts due to it being clear where the boosts are coming from and for the other two you can probably use words with similar meanings.
  • Mention some good partners/team styles for it!
  • I would mention that the offensive set is reliant on speed control to function to it's fullest in the same point about speed.
[SET COMMENTS]
  • I believe you need to mention the EV spread in the Offensive set's comments, looks fine otherwise
[STRATEGY COMMENTS]
  • Flamethrower on the offensive set to hit Steel-types might warrant a spot in OO, but i'd wait for the QC team to confirm or deny this.
 
actual member so checking this for real now.

[OVERVIEW]
  • I am not a fan of the first line of the overview. In the opening, you want to state Celesteela's role in the metagame and qualities that grant it said place. You mentioned the bulk, along with Beast Boost, but you didn't mention the typing and ability to exert effective offensive pressure. It mainly serves as some of the best checks to threats such as Landorus, along with being a generally hard to kill and great offensive Pokemon. Explaining that should be your prime goal, bar none. You didn't really emphasize that in the opening, which along with the line "the illusion of an unkillable behemoth on paper," creates a rather weak opening. You want to be concrete in these, as these are intended for new players and leaving anything up to question isn't exactly ideal, besides a few exceptions.
  • I'd just call "Offensive" Meteor Beam since that's the name of the set.
  • Replace Fini with Landorus, because Fini blows steela away with specs Hydro Pump+Scarf can Trick it etc.
  • What might be worth a mention is Beast Boost only triggers from a KO by one of its attacks, not from passive damage.
  • I wouldn't say steela is extremely flawed, due it it still being fantastic right now.
  • I still wouldn't say it has "extreme reliance" on boosts, due to it being able to pick up KOs prior to a boost, but it does rely on Meteor Beam to hit certain targets (opposing Celesteela, Heatran)
  • You use the word "extreme" a LOT this section, as well as overstating Meteor Beam's downsides. Mix it up and tone it down a bit.
  • Note how Zeraora needs chip to KO steela, along with Heatran needing to be healthy to do so.
  • For Defensive, you want to flesh out the disadvantages of being as passive as it is.
[METEOR BEAM]
  • Say both Tailwind and Trick Room, because steela likes Trick Room more than Tailwind.
[DEFENSIVE]
  • Mention how Protect Keeps it safe while another teammate comes in to support it.
[OTHER OPTIONS]
  • Mention Flamethrower and Wide Guard for Offensive.
Implement and tag when done.
 
Reading over this, I noticed that a couple of things are off. First and foremost, that Celesteela is not of a Modest nature, but is Timid instead. Timid does not really help Celesteela with much of anything in the current metagame, and it actually handicaps its offensive capabilities quite a bit for no real gain. Also, investing in Speed over HP is kind of weird since again, you don't really gain anything from said Speed investment whereas with HP investment you can actually sit on the field a lot more reliably. You're just going to use Celesteela with Tailwind/Trick Room almost always anyway so investing in it over HP seems just wasteful


I'm not QC or anything like that but I just wanted to point that out

e: i've also never seen a timid/max speed celesteela in my life ever. and i also wouldnt call meteor beam a ''1-time nuke'' when steela can click it multiple times in a game and this happening isnt rare
 
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check but again.
[OVERVIEW]
  • I wouldn't really say unpunished because leech seed can be annoying, but outside of that looks good.
[METEOR BEAM]
  • Mention how EVs can be shifted to Speed in order to outspeed certain threats in tailwind, such as Landorus.
[OTHER OPTIONS]
  • I'd say Metagross over Genesect, as Genesect is neutral to air slash anyways so.
QC 1/2
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Hey, this is an AM check so none of this is mandetory! Great work on this, was fun to read.
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[OVERVIEW]
Celesteela serves as one of the best checks to threats such as Landorus and Rillaboom, along with also being an extremely hard to kill offensive threat in itself. Meteor Beam sets quickly snowballs unprepared teams, and abuses its stellar defensive typing in conjunction with its solid natural defenses in order to be a pain to revenge kill. Defensive sets on the other hand, abuse its amazing defensive typing even more, to slowly break down weaker threats such as Landorus and Necrozma who are unable to break past it due to its sheer bulk, and boosting this already sky-high bulk even more with Beast Boost. , although it does require Celesteela to directly KO them to activate. (fluff) Meteor Beam Celesteela works best on teams that can provide solid speed control to it to sweep with ease, as well as strong redirection and Fake Out support so it doesn’t get overwhelmed (examples?) Defensive sets fit well on teams that appreciate it consistently dealing with Psychic-type spam structures, as well as appreciate it whittling down down the opposing team for its teammates to clean. Defensive sets thrive on teams that exploit Celesteela's many resistances by it whittling these down for teammates. However, Celesteela isn't without its flaws, as offensive sets can quickly be shut down due to its reliance on Meteor Beam to hit targets like Heatran and opposing Celesteela and Beast Boost to sweep successfully, which means it isn't as immediately threatening as other setup sweepers such as Kyurem Black Kyurem-B and Zygarde. Mention something as simple as protect can thwart Meteor Beam so things like Kyurem-B or Heatran cannot be touched afterwards. Furthermore, Celesteela requires good Speed control from its teammates to function to its fullest, as it can be easily revenge killed by the myriad of faster threats in the tier such as Heatran and Zeraora, although the former needs prior chip damage and the latter needs to be healthy. The defensive set is also easily taken advantaged of due to its general passivity, meaning it is setup fodder for the likes of Zygarde and Heatran which can pivot into it safely and force it out, as well as being completely shut down by Taunt.

[SET]
name: Meteor Beam
move 1: Meteor Beam
move 2: Air Slash
move 3: Flash Cannon
move 4: Protect
item: Power Herb
ability: Beast Boost
nature: Modest
evs: 252 HP / 252 SpA / 4 SpD

[SET COMMENTS]

* Meteor Beam beam in conjunction with Power Herb gives Celesteela a 1-time immediete immediate nuke move, nailing would-be checks such as Incineroar, Zapdos, and Volcanion. It also provides Celesteela with an immediate boost in power, so it isn't as reliant on Beast Boost to break through teams. Meteor Beam is for sure powerful, but describing it as a 1-time nuke might be overselling it.

* Air Slash is Celesteela’s main STAB move, and allows it to effectively check the likes of Rillaboom, Urshifu-R, and Zapdos Galar.

* Flash Cannon is Celesteela’s other STAB option, nailing Pokemon that can switch into Air Slash such as Diancie and Kyurem Black.

* Protect provides a turn of safety for Celesteela, allowing another teammate to attack, setup Tailwind or Trick Room to further facilitate its sweep, or stall out opposing Tailwind and Trick Room turns.

* The given EV spread maxmises maximises Celesteela’s offensive capabilities, allowing it to sweep teams easier. More EVs can be shifted to Speed from HP to allow it to outspeed certain threats in Tailwind, such as Landorus.

[SET]
name: Defensive Leech Seed
move 1: Heavy Slam / Flash Cannon
move 2: Flamethrower / Substitute
move 3: Leech Seed
move 4: Protect
item: Leftovers
ability: Beast Boost
nature: Bold / Impish
evs: 252 HP / 156 Def / 100 SpD

[SET COMMENTS]

* Heavy Slam is Celesteela’s main STAB option, hitting the likes of Assault Vest Kyurem Black, Calm Mind Tapu Fini, and Nihilego much harder than its counterpart. Flash Cannon is a more consistent option, that while hitting the aforementioned targets for less, isn't affected by Intimidate, as well as hitting a boosted Diancie harder.

* Flamethrower nails hits the likes of Genesect, Metagross, Amoonguss, and Rillaboom super effectively and allows Celesteela to check them defensively. Substitute is another option that in conjunction with Protect, allows Celesteela to stall out much more Leech Seed and Leftovers recovery, and also prevents it from being afflicted by Status such as Amoonguss’ Spore, and ignore Fake Out. I wouldn't say flamethrower nails these targets as for no investment, other than genesect obviously

* Leech Seed provides constant recovery for Celesteela, whilst also whittling down the opponent.

* Protect provides a turn of safety for Celesteela, providing an extra turn of Leech Seed and Leftovers recovery as well as stalling out opposing Trick Room or Tailwind turns. Furthermore, it also keeps Celesteela safe while another teammate comes in to support it.

* The given EV spread allows Celesteela to live a +1 Fusion Bolt from Kyurem Black, with the rest dumped in SpD to maximise its bulk. If using Heavy Slam, an Impish Nature can be used to improve its damage output, and if using Flash Cannon a Bold Nature should be used.

[STRATEGY COMMENTS]
Other Options
=============

Wide Guard is a solid option that allows Celesteela to perform a more supportive role for its team. However, losing out on a moveslot cuts into its efficiency. Flamethrower can also be run on Meteor Beam sets in order to threaten Metagross and opposing Celesteela immediately, although the lost coverage option makes it generally inferior.

[CREDITS]
- Written by: [[adem, 529732]]
- Quality checked by: [[dnagerbdager, 531334], [username2, userid2]]
- Grammar checked by: [[username1, userid1]]
 
Last edited:
check

General

QC team has discussed internally and have come to the conclusion that defensive is not main set material as Celesteela's presence in the metagame is heavily based on its Meteor Beam set, with the defensive set only really seeing fringe use in comparison. Move this set to an OO mention; however, acknowledge that it's still a relatively viable set that still has decent metagame matchups across the board.

Also, remember to use American English spelling in your writeups!

Overview

With the change listed above, the Overview will need a significant overhaul so uhh do that first before we polish this section. When you rewrite this, also take note to re-angle your portrayal of Celesteela a bit, as its favorable metagame matchups are what really give it the platform to be an offensive menace as a punishing snowbally threat. Right now, these points seem quite disjointed.

Meteor Beam Set
  • Make the spread Modest 252 Spe, most Celesteela sets run Speed as its main presence is on offensive teams running redirection and Tailwind support; this kind of Speed investment is what lets it Meteor Beam fearlessly against the likes of Volcanion and Incineroar, and it synergizes even better with Tailwind as the Speed investment actually lets it outrun Naganadel, Zeraora, and Dragapult in Tailwind. Make 252 HP / 252 SpA a Set Details mention as an option for slower teams that may be running Trick Room while acknowledging that you may lose the threat of pinning Incin and Volcanion outside of TR if one does this.
  • Think of a better target for Air Slash than Zapdos-G
  • Meteor Beam isn't really a nuke so I'd reword that to it being a one-time way to hit the targets you mentioned. Rewrite this to give the boost equal importance as it comes off as secondary in the way you wrote it currently, and you should also acknowledge how Meteor Beam works with Beast Boost in a practical sense as making it easier to snowball.
Contact me anywhere when implemented
 
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mention meteor beam in lead sentence

get rid of second sentence on ev spread point

2/2
 
AM GP check! implement as you wish
add comment remove

[OVERVIEW]
Celesteela is a formidable offensive threat in the tier due to its favourable favorable metagame matchups against threats such as Rillaboom and Landorus, setting up in front of them and quickly snowballing versus weakened teams with Beast Boost and Meteor Beam boosts. Partnering it with solid redirection and Fake Out support to help helps it set up successfully without being overwhelmed. Celesteela works best on offensive team structures that can provide the support it needs to quickly start snowballing teams with solid Tailwind support from Pokemon like Naganadel and Mew letting it outspeed threats such as Naganadel and Zeraora. However,(RC) Celesteela requires good Speed control from its teammates to function to its fullest, as it can be easily revenge killed by the myriad of faster threats in the tier such as Heatran and Zeraora, although the former needs prior chip damage and the latter needs to be healthy. Furthermore,(RC) it can be stopped easily before it sets up if it lacks the Fake Out or redirection support it needs due to its low initial damage output.

[SET]
name: Meteor Beam
move 1: Meteor Beam
move 2: Air Slash
move 3: Flash Cannon
move 4: Protect
item: Power Herb
ability: Beast Boost
nature: Modest
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]

* Meteor Beam beam in conjunction with Power Herb gives Celesteela a 1-time 1 time way to nail would-be checks such as Incineroar, Zapdos, and Volcanion,(RC) while also providing it with a Special Attack boost which in conjunction with its Beast Boost lets it snowball easier in conjunction with Beast Boost.

* Air Slash is Celesteela’s main STAB move, and allows it to effectively check the likes of Rillaboom, Urshifu-R, and Amoonguss.

* Flash Cannon is Celesteela’s other STAB option, nailing Pokemon that can switch into Air Slash such as Diancie and Kyurem Black.

* Protect provides a turn of safety for Celesteela, allowing another teammate to attack, setup Tailwind or Trick Room to further facilitate its sweep (the purpose behind setting either of them is pretty self-explanatory), or stall out opposing Tailwind and Trick Room turns.

* The given EV spread maxmises maximizes Celesteela’s offensive capabilities, allowing it to sweep teams easier.


[STRATEGY COMMENTS]
Other Options
=============

Wide Guard is a solid option that allows Celesteela to perform a more supportive role for its team. However,(RC) losing out on a moveslot cuts into its efficiency. Flamethrower can also be run on Meteor Beam sets in order to threaten Metagross and opposing Celesteela immedietely immediantly, although the lost coverage option makes it generally inferior. A Defensive set with Leech Seed can be used as well, allowing Celesteela to be a solid Defensive checks to the likes of Rillaboom and Metagross, although and while it is less viable, it still has decent matchups against the metagame across the board (Against the metagame and across the board both mean similar things in this sentence, making it redundant). A bulkier spread with 252 HP investment is an option for slower that may be running teams that use Trick Room alongside it; however, you lose the ability to hit Incineroar and Volcanion instantly outside of Trick Room.

[CREDITS]
- Written by: [[adem, 529732]]
- Quality checked by: [[dnagerbdager, 531334], [Memoric, 215000]]
- Grammar checked by: [[username1, userid1]]
 
Add/Fix Remove Comment
[OVERVIEW]
Celesteela is a formidable offensive threat in the tier due to its favorable metagame matchups against due to its favorable matchups against metagame threats such as Rillaboom and Landorus, setting up in front of them and quickly snowballing through weakened teams with Beast Boost and Meteor Beam boosts. Partnering it with solid redirection and Fake Out support helps it set up successfully without being overwhelmed. Celesteela works best on offensive team structures that can provide the support it needs to quickly start snowballing teams this support, with solid Tailwind support from Pokemon like Naganadel and Mew letting it outspeed threats such as Naganadel and Zeraora. However, Celesteela really requires good speed control from its teammates to function to its fullest, as it can be easily revenge killed by the myriad of faster threats in the tier such as Heatran and Zeraora, although the former needs prior chip damage and the latter needs to be healthy. Furthermore, if it lacks Fake Out or redirection support, it can be stopped easily before it sets up if it lacks the Fake Out or redirection support it needs due to its low initial damage output.

[SET]
name: Meteor Beam
move 1: Meteor Beam
move 2: Air Slash
move 3: Flash Cannon
move 4: Protect
item: Power Herb
ability: Beast Boost
nature: Modest
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]

* Meteor Beam beam in conjunction with Power Herb gives Celesteela a 1-time one-time way to nail would-be checks such as Incineroar, Zapdos, and Volcanion, while also providing it with as well as providing a Special Attack boost, which lets it snowball easier in conjunction more easily with Beast Boost.

* Air Slash is Celesteela's (fixed apostrophe) main STAB move, and it allows it to effectively check the likes of Rillaboom, Urshifu-R, and Amoonguss.

* Flash Cannon is Celesteela’s other STAB option, nailing nails Pokemon that can switch into Air Slash such as Diancie and Kyurem Black. Kyurem-B.

* Protect provides a turn of safety for Celesteela, allowing another teammate to attack, setup Tailwind or Trick Room to further facilitate its sweep, or attack or set up Tailwind or Trick Room for it. Protect also lets it stall out opposing Tailwind and Trick Room turns.

* The given EV spread maxmizes Celesteela’s offensive capabilities, allowing it to sweep teams easier.


[STRATEGY COMMENTS]
Other Options
=============

Wide Guard is a solid option that allows Celesteela to perform a more supportive role for its team. However, losing out on a moveslot cuts into its efficiency. but sacrifices some sweeping efficiency. Flamethrower can also be run on Meteor Beam sets in order to threaten Metagross and opposing Celesteela immediately, although the lost coverage option makes it generally inferior. Air Slash and Flash Cannon are generally superior. A bulkier spread with 252 HP EVs is an option for slower teams that use Trick Room alongside it; however, it loses the ability to hit Incineroar and Volcanion before they attack outside of Trick Room. (I imagine this makes sense and it makes sense to put it before the defensive set, because i imagine it is a possible change to the meteor beam offensive set? correct anything as needed) A defensive set with Leech Seed can be used as well, allowing Celesteela to be a solid Defensive checks making Celesteela a solid defensive check to the likes of Rillaboom and Metagross, and while it is less viable, it still has decent matchups against the metagame across the board. A bulkier spread with 252 HP investment is an option for slower teams that use Trick Room alongside it; however, you lose the ability to hit Incineroar and Volcanion instantly outside of Trick Room.

[CREDITS]
- Written by: [[adem, 529732]]
- Quality checked by: [[dnagerbdager, 531334], [Memoric, 215000]]
- Grammar checked by: [[Finland, 517429]]
finland-GP.gif
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