Central Processing (Normal) - Flamestar and PokeZeep

Toon

NOT A BUNNY!
is a Forum Moderator Alumnus
You are shown the path by a visibly worried Drake. "I have no idea what's going on down there. Are you sure you still want to go?... I see no doubts on your faces. Good luck, trainers". And with a feeble smile of encouragement, the Elite Four member leaves you to your mission. You go downstairs for some floors, until you find yourself in front of a metallic door. <CENTRAL PROCESSING UNIT> is written on it in yellow, bright colors. You take a breath, pull the door and quickly close it behind yourself.

Soundtrack

The first thing you notice are several monitors on the sides. They look eerie and disturbed, with flashy, confused colors showing up and disappearing at random times. You wonder if it has something to do with the jamming effects of the magnetic field Eusine sensed. Anyway, you go on, looking around yourself warily until you are in front of the main computer. But, much to your surprise, you spot something (or maybe someone) working with some wires into the computer itself!
A strange, purple android is apparently messing up with the controls, using strange devices to sneak in. But one step after, the creature notices your presence and flees at blistering speed behind you, walking on the ceiling. At the same time, an odd alarm starts echoing in the room.

Red alarm. Unauthorized access. Countermeasures under process... course confirmed

From the sides of the computer, two windows open. From them, a couple of strange iron-made creatures spawn, floating towards you!


24kzl2u.png



(2)
HP 120
Atk 3
Def 4
SpA 3
SpD 3
Spe 35
Size Class 1
Weight Class 4
5% Accuracy boost


Ability: Clear Body

Float Defense: Beldum are always floating and are immune to Smack Down, Gravity, or any effect that would make them vulnerable to Earthquake or Magnitude.

Flamestar's Team:
slowbro.gif
Slowbro [Female] [Chill Pill]
Types: Water/Psychic
Abilities:: Oblivious / Own Tempo / Regenerator (H Unlocked)
Nature: Calm (+1 SpDef, -1 Atk)
Stats:
HP:
100
Atk: 2 (-)
Def: 4
SpA: 4
SpD: 4 (+)
Spe: 30
Size Class: 3
Weight Class: 4
Base Rank Total: 19
EC: 6/6
MC: 7
AC: 5/5
Attacks: (29 l 118)
Physical (2)

Headbutt
Tackle
Special (14)
Belch
Confusion
Fire Blast
Focus Blast
Future Sight
Ice Beam
Icy Wind
Psychic
Psyshock
Scald
Shadow Ball
Snore
Surf
Water Gun
Status (13)
Attract
Curse
Disable
Growl
Heal Pulse
Mud Sport
Rain Dance
Slack Off
Sleep Talk
Trick Room
Withdraw
Wonder Room
Yawn
Reflect
Light Screen
Sunny Day
Mega Form
slowbro-mega.gif
Types: Water/Psychic
Abilities:: Oblivious / Own Tempo / Regenerator (H Unlocked) / Shell Armor (Megability)
Nature: Calm (+1 SpDef, -1 Atk)
Stats:
HP:
100
Atk: 2 (-)
Def: 8
SpA: 5
SpD: 4 (+)
Spe: 30
Size Class: 3
Weight Class: 5
infernape.gif
Infernape [Male] [Harambe]
Types: Fire/Fighting
Abilities:: Blaze / Iron Fist (H)
Nature: Hasty (+15% Spe, -1 Def, +18% Acc)
Stats:
HP:
100
Atk: 4
Def: 2 (-)
SpA: 4
SpD: 3
Spe: 124 (+)
Size Class: 3
Weight Class: 4
Base Rank Total: 21
EC: 9/9
MC: 0
AC: 5/5
Attacks: (76 l 102)
Acrobatics
Assist
Blast Burn
Blaze Kick
Brick Break
Calm Mind
Captivate
Close Combat
Counter
Covet
Cut
Dig
Double Kick
Dual Chop
Earthquake
Ember
Encore
Endeavor
Endure
Fake Out
Feint
Fire Blast
Fire Pledge
Fire Punch
Fire Spin
Flame Wheel
Flare Blitz
Focus Blast
Focus Energy
Focus Punch
Frustration
Fury Swipes
Giga Impact
Grass Knot
Gunk Shot
Headbutt
Heat Wave
Helping Hand
Hidden Power Ice
Hone Claws
Hyper Beam
Incinerate
Iron Tail
Leer
Low Kick
Low Sweep
Mach Punch
Mud Slap
Nasty Plot
Natural Gift
Overheat
Protect
Punishment
Quick Guard
Retaliate
Return
Roar
Rock Smash
Rock Tomb
Role Play
Rollout
Scratch
Shadow Claw
Snore
Stealth Rock
Strength
Submission
Sunny Day
Swift
Swords Dance
Taunt
Thunder Punch
Torment
Toxic
U-turn
Vacuum Wave

PokeZeep's Team
CyclohmF.png

Cyclohm | ♀ | Petawatt
Types: Dragon/Electric
Abilities:: Shield Dust | Static | Overcoat (H) (UNLOCKED)
Nature: Modest (+1 SPA, -1 ATK)
Stats:
HP: 110
Atk: 1 (-)
Def: 5
SpA: 5 (+)
SpD: 3
Spe: 80
Size Class: 4
Weight Class: 4
Base Rank Total: 21
EC: 9/9
MC: 0
AC: 5/5
Attacks:
Level Up
Tackle
Weather Ball
Tri Attack
Ion Deluge
Bide
Double Hit
Growl
Twister
Dragon Rage
Charge
Thunder Shock
Rain Dance
Sonic Boom
Post-26
Dragon Pulse
Egg
Heal Bell
Hydro Pump
Water Pulse
Dragon Dance
Dragon Breath
TM/HM
Thunderbolt
Thunder Wave
Volt Switch
Trick Room
Protect
Thunder
Rest
Substitute
Blizzard
Ice Beam
Endure
Tutor:
Draco Meteor
Outrage
Magnet Rise
Sleep Talk
437.png

Bronzor | ⚲ | La Pared
Types: Steel/Psychic

Abilities:: Levitate | Heatproof
| Heavy Metal (H) UNLOCKED
Nature: Relaxed- +1 DEF, Speed ÷ 1.15, -10% Evasion

Stats:
HP: 100
Atk: 3
Def: 6
SpA: 3
SpD: 5
Spe: 28
Size Class: 3
Weight Class: 5 (HM=8)
Base Rank Total: 21

EC: 6/6
MC: 10
AC: 5/5

Attacks:
Level Up
Tackle
Confusion
Hypnosis
Imprison
Confuse Ray
Extrasensory
Psywave
Iron Defense
Feint Attack
Safeguard
Rain Dance
Sunny Day
Block
Post-26
Future Sight
Gyro Ball
Heavy Slam
Heal Block
Egg
Nada
Tutor
Skill Swap
Snore
Sleep Talk
Stealth Rock
Signal Beam
Gravity
TM/HM
Calm Mind
Protect
Reflect
Light Screen
Earthquake
Rest
Shadow Ball
Solar Beam

Flamestar | PokeZeep
 
Slowbro: [MEGA EVOLVE] Fire Blast (Beldum 1) ~ Shadow Ball (Beldum 1)
Infernape: Flamethrower (Beldum 1) ~ Fire Blast (Beldum 1)
 
Last edited:
Petawatt- Twave (A)>Thunder (Beldum A)

Wall- Shadow Ball *2 (Beldum A)
 
Last edited:
ROUND 1
The raiders focus their attacks on one fo the Beldums, letting the other roam freely. The Infernape took a couple of painful hits, but the team was able to put down the Beldum. Only one Beldum is left now.

  • Restrictions: No weather, no water source, no grass source, indoors (no weather moves/abilities allowed without weather stones)
  • Affected moves: Camouflage (Steel), Nature Power (Tri Attack), Solarbeam/Morning Sun/Synthesis/Moonlight (low light)

Raiders
slowbro-mega.png
Slowbro |
slowbronite.png
Slowbronite | HP: 100/100 EN: 86/100 | Speed: 30 | Other: -
080-m.png

Abilities: Oblivious/Own Tempo/ Regenerator/Shell Armor
Stats:
HP: 100
Atk: 2
Def: 8
SpA: 5
SpD: 4
Spe: 30
Size Class: 3
Weight Class: 5
infernape.png
Infernape |
rarecandy.png
Rare Candy | HP: 62/100 EN: 87/100 | Spe: 125 | Other: -
392.png

Abilities: Blaze/Iron Fist
Stats:
HP: 100
Atk: 4 5
Def: 2
SpA: 4 5
SpD: 3
Spe: 125 (+18%)
Size Class: 3
Weight Class: 4
cyclohm.png
Cyclohm | None | HP: 102/110 EN: 87/100 | Spe: 80 | Other: -
KEzE9ol.png

Abilities: Shield Dust/Static/Overcoat
Stats:
HP: 110
Atk: 1
Def: 5
SpA: 5
SpD: 3
Spe: 80
Size Class: 4
Weight Class: 4
bronzong.png
Bronzong | None | HP: 100/100 EN: 84/100 | Speed: 28 | Other: -
437.png

Abilities: Levitate/Heatproof/Heavy Metal
Stats
HP: 100
Atk: 3
Def: 6
SpA: 3
SpD: 5
Spe: 28
Size Class: 3
Weight Class: 5 8

Enemies
200px-Artwork374.png
Beldum A | HP: KO/120 (0%) | Spe: 35 | Other: -
374.png
A
Abilities: Clear Body
Float Defense: Beldum are always floating and are immune to Smack Down, Gravity, or any effect that would make them vulnerable to Earthquake or Magnitude.
Stats
HP 120
Atk 3
Def 4
SpA 3
SpD 3
Spe 35
Size Class 1
Weight Class 4
5% Accuracy boost
200px-Artwork374.png
Beldum B | HP: 120/120 (100%) | Spe: 35 | Other: -
374.png
B
Abilities: Clear Body
Float Defense: Beldum are always floating and are immune to Smack Down, Gravity, or any effect that would make them vulnerable to Earthquake or Magnitude.
Stats
HP 120
Atk 3
Def 4
SpA 3
SpD 3
Spe 35
Size Class 1
Weight Class 4
5% Accuracy boost
=======
Crit is lower than (#), Hit is higher than %, effect is lower than %

SLOWBRO Mega Evolved!

ORDER
392.png
>
KEzE9ol.png
>
374.png
A=
374.png
B>
080-m.png
>
437.png


1ST ACTION

392.png
INFERNAPE uses Flamethrower
Crit: 8185 (625)
Effect: 1610 (1000)
Damage: (9[BAP]+3[STAB]+7.5[Atk]+1[RC]-4.5[SpD])*1.5=24
-6en

CYCLOHM uses Thunder Wave
Hit: 2826 (9000)
-6en

374.png
BELDUM A uses Zen Headbutt (Infernape)
Hit: 7074 (9500)
Crit: 3820 (625)
Damage: (8[BAP]+3[STAB]+4.5[Atk]-3[Def])*1.5=19

374.png
BELDUM B uses Zen Headbutt (Infernape)
Hit: 2513 (9500)
Crit: 5287 (625)
Damage: (8[BAP]+3[STAB]+4.5[Atk]-3[Def])*1.5=19

080-m.png
SLOWBRO uses Fire Blast
Hit: 4528 (8500)
Crit: 9884 (625)
Effect: 6011 (1000)
Damage: (11[BAP]+7.5[SpA]-4.5[SpD])*1.5=21
-8en

437.png
BRONZONG uses Shadow Ball
Crit: 8593 (625)
Damage: (8[BAP]+4.5[SpA]-4.5[SpD])*1.5=12
-6en

2ND ACTION

392.png
INFERNAPE uses Fire Blast
Crit: 1030 (625)
Effect: 6561 (1000)
Damage: (9[BAP]+3[STAB]+7.5[Atk]+1[RC]-4.5[SpD])*1.5=24
-7en

CYCLOHM uses Thunder
Hit: 2858 (7000)
Crit: 6853 (625)
Damage: (11[BAP]+3[STAB]+7.5[SpA]-4.5[SpD])=17
-7en

Slowbro | Infernape | Cyclohm | Bronzong
!roll 4

374.png
BELDUM B uses Zen Headbutt (Cyclohm)
Hit: 2028 (9500)
Crit: 2124 (625)
Static: 6911 (3000)
Damage: (8[BAP]+3[STAB]+4.5[Atk]-7.5[Def])=8

080-m.png
SLOWBRO uses Shadow Ball
Crit: 4172 (625)
Damage: (8[BAP]+7.5[SpA]-4.5[SpD])*1.5=17
-6en

437.png
BRONZONG uses Shadow Ball
Crit: 8431 (625)
Damage: (8[BAP]+4.5[SpA]-4.5[SpD])*1.5=12 KO'd
-10en

TL;DR
080-m.png
-0HP -14EN
392.png
-38HP -13EN
KEzE9ol.png
-8HP -13EN
437.png
-0HP -16EN
~~
374.png
A -127HP
374.png
B -0HP
=======
THREAT

374.png
AGGRO THRESHOLD: 0

Flamestar | PokeZeep
 
Cyclohm- Tri Attack *2 for memes
Bronzong- Reflect (Bronzong, Cyclohm, Infernape)>Shadow Ball

suggested orders said:
Infernape- Chill>[filler- not too much damage tho]
M-Slowbro- Heal Pulse (Infernape)>Fire Blast
 
Last edited:
Infernape: Chill ~ Nasty Plot
Slowbro: Heal Pulse (Infernape) ~ Light Screen (Slowbro, Infernape, Bronzong)
 
Last edited:
ROUND 2
With the Beldum roaming around the area bashing into everything including the Cyclohm, the raiders set up their screens and prepare a nasty plot to this story.

  • Restrictions: No weather, no water source, no grass source, indoors (no weather moves/abilities allowed without weather stones)
  • Affected moves: Camouflage (Steel), Nature Power (Tri Attack), Solarbeam/Morning Sun/Synthesis/Moonlight (low light)

Raiders
slowbro-mega.png
Slowbro |
slowbronite.png
Slowbronite | HP: 100/100 EN: 64/100 | Speed: 30 | Other: Light Screen (5a)
080-m.png

Abilities: Oblivious/Own Tempo/ Regenerator/Shell Armor
Stats:
HP: 100
Atk: 2
Def: 8
SpA: 5
SpD: 4
Spe: 30
Size Class: 3
Weight Class: 5
infernape.png
Infernape |
rarecandy.png
Rare Candy | HP: 82/100 EN: 92/100 | Spe: 125 | Other: Reflect (4a), Light Screen (5a), +2 SpA
392.png

Abilities: Blaze/Iron Fist
Stats:
HP: 100
Atk: 4 5
Def: 2
SpA: 4 5
SpD: 3
Spe: 125 (+18%)
Size Class: 3
Weight Class: 4
cyclohm.png
Cyclohm | None | HP: 90/110 EN: 71/100 | Spe: 80 | Other: Reflect (4a)
KEzE9ol.png

Abilities: Shield Dust/Static/Overcoat
Stats:
HP: 110
Atk: 1
Def: 5
SpA: 5
SpD: 3
Spe: 80
Size Class: 4
Weight Class: 4
bronzong.png
Bronzong | None | HP: 100/100 EN: 69/100 | Speed: 28 | Other: Reflect (4a), Light Screen (5a)
437.png

Abilities: Levitate/Heatproof/Heavy Metal
Stats
HP: 100
Atk: 3
Def: 6
SpA: 3
SpD: 5
Spe: 28
Size Class: 3
Weight Class: 5 8

Enemies
200px-Artwork374.png
Beldum B | HP: 93/120 (78%) | Spe: 35 | Other: -
374.png
B
Abilities: Clear Body
Float Defense: Beldum are always floating and are immune to Smack Down, Gravity, or any effect that would make them vulnerable to Earthquake or Magnitude.
Stats
HP 120
Atk 3
Def 4
SpA 3
SpD 3
Spe 35
Size Class 1
Weight Class 4
5% Accuracy boost
=======
Crit is lower than (#), Hit is higher than %, effect is lower than %

ORDER
392.png
>
KEzE9ol.png
>
374.png
B>
080-m.png
>
437.png


1ST ACTION

392.png
INFERNAPE uses Chill
+12en

KEzE9ol.png
CYCLOHM uses Tri Attack
Crit: 4355 (625)
Effect: 1195 (2000)
!roll 3=2 Freeze (immune)
Damage: (8[BAP]+7.5[SpA]-4.5[SpD])/1.5=7
-6en

374.png
BELDUM B uses Zen Headbutt (Cyclohm)
Hit: 1613 (9500)
Crit: 8859 (625)
Static: 7851 (3000)
Damage: (8[BAP]+3[STAB]+4.5[Atk]-7.5[Def])=8

080-m.png
SLOWBRO uses Heal Pulse
+20HP
-13en

437.png
BRONZONG uses Reflect
(Bronzong, Cyclohm, Infernape)
-9en

2ND ACTION

392.png
INFERNAPE uses Nasty Plot
-7en

KEzE9ol.png
CYCLOHM uses Tri Attack
Crit: 3877 (625)
Effect: 3367 (2000)
Damage: (8[BAP]+7.5[SpA]-4.5[SpD])/1.5=7
-10en

374.png
BELDUM B uses Take Down (Cyclohm)
Hit: 1480 (9000)
Crit: 3059 (625)
Static: 6985 (3000)
Damage: (10*0.67[BAP*Reflect]+4.5[Atk]-7.5[Def])=4
Recoil: 1

080-m.png
SLOWBRO uses Light Screen
(Slowbro, Infernape, Brozong)
-9en

437.png
BRONZONG uses Shadow Ball
Crit: 856 (625)
Damage: (8[BAP]+4.5[SpA]-4.5[SpD])*1.5=12
-6en

TL;DR
080-m.png
-0HP -22EN
392.png
+20HP +5EN
KEzE9ol.png
-12HP -16EN
437.png
-0HP -15EN
~~
374.png
B -27HP
=======
THREAT

374.png
AGGRO THRESHOLD: 18
KEzE9ol.png
14
437.png
12

Flamestar | PokeZeep
 
ROUND 3
The raiders finally finish off the last Beldum. Before they could claim their victoy, the CPU's' voice echoes through the room.
Conditions value: false. Secondary artillery initialized. Course confirmed
Then, the two piece of metal are targetted with an electric beam which causes them to fuse into a new, bigger entity! At the same time, two fresh Beldum spawn again from the sides of the computer.


  • Restrictions: No weather, no water source, no grass source, indoors (no weather moves/abilities allowed without weather stones)
  • Affected moves: Camouflage (Steel), Nature Power (Tri Attack), Solarbeam/Morning Sun/Synthesis/Moonlight (low light)
Metang_sketch_by_Blue_Uncia.jpg

HP 260
Atk 4
Def 5
SpA 3
SpD 4
Spe 58
Size Class 2
Weight Class 6 (5)
6% Accuracy Boost


Ability: Clear Body

Float Defense: Metang is always floating and is immune to Smack Down, Gravity, or any effect that would make it vulnerable to Earthquake or Magnitude.


Raiders
slowbro-mega.png
Slowbro |
slowbronite.png
Slowbronite | HP: 100/100 EN: 68/100 | Speed: 30 | Other: Light Screen (3a)
080-m.png

Abilities: Oblivious/Own Tempo/ Regenerator/Shell Armor
Stats:
HP: 100
Atk: 2
Def: 8
SpA: 5
SpD: 4
Spe: 30
Size Class: 3
Weight Class: 5
infernape.png
Infernape |
rarecandy.png
Rare Candy | HP: 82/100 EN: 92/100 | Spe: 125 | Other: Reflect (2a), Light Screen (3a), +1 SpA
392.png

Abilities: Blaze/Iron Fist
Stats:
HP: 100
Atk: 4 5
Def: 2
SpA: 4 5
SpD: 3
Spe: 125 (+18%)
Size Class: 3
Weight Class: 4
cyclohm.png
Cyclohm | None | HP: 82/110 EN: 58/100 | Spe: 80 | Other: Reflect (2a)
KEzE9ol.png

Abilities: Shield Dust/Static/Overcoat
Stats:
HP: 110
Atk: 1
Def: 5
SpA: 5
SpD: 3
Spe: 80
Size Class: 4
Weight Class: 4
bronzong.png
Bronzong | None | HP: 100/100 EN: 54/100 | Speed: 28 | Other: Reflect (2a), Light Screen (3a)
437.png

Abilities: Levitate/Heatproof/Heavy Metal
Stats
HP: 100
Atk: 3
Def: 6
SpA: 3
SpD: 5
Spe: 28
Size Class: 3
Weight Class: 5 8

Enemies
200px-Artwork374.png
Beldum B | HP: KO/120 (0%) | Spe: 35 | Other: -
374.png
B
Abilities: Clear Body
Float Defense: Beldum are always floating and are immune to Smack Down, Gravity, or any effect that would make them vulnerable to Earthquake or Magnitude.
Stats
HP 120
Atk 3
Def 4
SpA 3
SpD 3
Spe 35
Size Class 1
Weight Class 4
5% Accuracy boost
375.png
Metang | HP: 260/260 (100%) | Spe: 58 | Other: -
375.png

Abilities: Clear Body
Float Defense: Beldum are always floating and are immune to Smack Down, Gravity, or any effect that would make them vulnerable to Earthquake or Magnitude.
Stats
HP 260
Atk 4
Def 5
SpA 3
SpD 4
Spe 58
Size Class 2
Weight Class 6
6% Accuracy boost
200px-Artwork374.png
Beldum C | HP: 120/120 (100%) | Spe: 35 | Other: -
374.png
C
Abilities: Clear Body
Float Defense: Beldum are always floating and are immune to Smack Down, Gravity, or any effect that would make them vulnerable to Earthquake or Magnitude.
Stats
HP 120
Atk 3
Def 4
SpA 3
SpD 3
Spe 35
Size Class 1
Weight Class 4
5% Accuracy boost
200px-Artwork374.png
Beldum D | HP: 120/120 (100%) | Spe: 35 | Other: -
374.png
D
Abilities: Clear Body
Float Defense: Beldum are always floating and are immune to Smack Down, Gravity, or any effect that would make them vulnerable to Earthquake or Magnitude.
Stats
HP 120
Atk 3
Def 4
SpA 3
SpD 3
Spe 35
Size Class 1
Weight Class 4
5% Accuracy boost
=======
Crit is lower than (#), Hit is higher than %, effect is lower than %

ORDER
392.png
>
KEzE9ol.png
>
374.png
B>
080-m.png
>
437.png


1ST ACTION

392.png
INFERNAPE uses Helping Hand
-12en

KEzE9ol.png
CYCLOHM uses Thunder
Hit: 225 (7000)
Crit: 4839 (625)
Effect: 8366 (3000)
Damage: (11[BAP]+3[STAB]+7.5[Atk]-4.5[SpD])=17
-7en

374.png
BELDUM B uses Take Down (Cyclohm)
Hit: 7829 (9000)
Crit: 9663 (625)
Static: 3523 (3000)
Damage: (10*0.67[BAP*Reflect]+4.5[Atk]-7.5[Def])=4
Recoil: 1

080-m.png
SLOWBRO uses Fire Blast
Hit: 4253 (8500)
Crit: 6045 (625)
Effect: 1429 (1000)
Damage: (11*2[BAP*HH]+7.5[SpA]-4.5[SpD])*1.5=38
-8en

437.png
BRONZONG uses Heavy Slam
Crit: 4431 (625)
Damage: (12[BAP]+3[STAB]+4.5[Atk]-6[Def])/1.5=9
-9en

2ND ACTION

392.png
INFERNAPE uses Chill
+12en

KEzE9ol.png
CYCLOHM uses Thunderbolt
Crit: 7301 (625)
Effect: 6970 (1000)
Damage: (9[BAP]+3[STAB]+7.5[SpA]-4.5[SpD])=15
-6en

374.png
BELDUM B uses Take Down (Cyclohm)
Hit: 410 (9000)
Crit: 8942 (625)
Static: 8116 (3000)
Damage: (10*0.67[BAP*Reflect]+4.5[Atk]-7.5[Def])=4
Recoil: 1

080-m.png
SLOWBRO uses Chill
+10hp +12en

437.png
BRONZONG uses Shadow Ball
Crit: 9925 (625)
Damage: (8[BAP]+4.5[SpA]-4.5[SpD])*1.5=12 KO'd
-6en

TL;DR
080-m.png
+10HP +4EN
392.png
-HP -0EN
KEzE9ol.png
-8HP -13EN
437.png
-0HP -15EN
~~
374.png
B -93HP
=======
THREAT

N/A

Flamestar | PokeZeep
 
Infernape: Fire Blast (Beldum C) ~ Fire Blast (Beldum C)
Slowbro: Shadow Ball (Beldum C) ~ Fire Blast (Beldum C)

BOTH: IF Beldum C is KO'd when you are to act THEN redirect to Beldum D

suggested Orders said:
Cyclohm: Chill ~ Hydro Pump (Beldum C)
Bronzong: Shadow Ball x2 (Beldum C)
 
Last edited:
ROUND 4
Even being behind the reflective barrier, Harambe is taking quite the beating, but that doesn't stop him or the rest of the raider's Pokemon from almost taking down one of the hostile Beldums!​
  • Restrictions: No weather, no water source, no grass source, indoors (no weather moves/abilities allowed without weather stones)
  • Affected moves: Camouflage (Steel), Nature Power (Tri Attack), Solarbeam/Morning Sun/Synthesis/Moonlight (low light)
Raiders
slowbro-mega.png
Slowbro |
slowbronite.png
Slowbronite | HP: 96/100 EN: 56/100 | Speed: 30 | Other: Light Screen (1a)
080-m.png

Abilities: Oblivious/Own Tempo/ Regenerator/Shell Armor
Stats:
HP: 100
Atk: 2
Def: 8
SpA: 5
SpD: 4
Spe: 30
Size Class: 3
Weight Class: 5
infernape.png
Infernape |
rarecandy.png
Rare Candy | HP: 38/100 EN: 74/100 | Spe: 125 | Other: Light Screen (1a)
392.png

Abilities: Blaze/Iron Fist
Stats:
HP: 100
Atk: 4 5
Def: 2
SpA: 4 5
SpD: 3
Spe: 125 (+18%)
Size Class: 3
Weight Class: 4
cyclohm.png
Cyclohm | None | HP: 56/110 EN: 58/100 | Spe: 80 | Other: -
KEzE9ol.png

Abilities: Shield Dust/Static/Overcoat
Stats:
HP: 110
Atk: 1
Def: 5
SpA: 5
SpD: 3
Spe: 80
Size Class: 4
Weight Class: 4
bronzong.png
Bronzong | None | HP: 100/100 EN: 60/100 | Speed: 28 | Other: Light Screen (1a)
437.png

Abilities: Levitate/Heatproof/Heavy Metal
Stats
HP: 100
Atk: 3
Def: 6
SpA: 3
SpD: 5
Spe: 28
Size Class: 3
Weight Class: 5 8

Enemies
375.png
Metang | HP: 260/260 (100%) | Spe: 58 | Other: -
375.png

Abilities: Clear Body
Float Defense: Beldum are always floating and are immune to Smack Down, Gravity, or any effect that would make them vulnerable to Earthquake or Magnitude.
Stats
HP 260
Atk 4
Def 5
SpA 3
SpD 4
Spe 58
Size Class 2
Weight Class 6
6% Accuracy boost
200px-Artwork374.png
Beldum C | HP: 10/120 (8%) | Spe: 35 | Other: BRN
374.png
C
Abilities: Clear Body
Float Defense: Beldum are always floating and are immune to Smack Down, Gravity, or any effect that would make them vulnerable to Earthquake or Magnitude.
Stats
HP 120
Atk 3
Def 4
SpA 3
SpD 3
Spe 35
Size Class 1
Weight Class 4
5% Accuracy boost
200px-Artwork374.png
Beldum D | HP: 120/120 (100%) | Spe: 35 | Other: -
374.png
D
Abilities: Clear Body
Float Defense: Beldum are always floating and are immune to Smack Down, Gravity, or any effect that would make them vulnerable to Earthquake or Magnitude.
Stats
HP 120
Atk 3
Def 4
SpA 3
SpD 3
Spe 35
Size Class 1
Weight Class 4
5% Accuracy boost
=======
Crit is lower than (#), Hit is higher than %, effect is lower than %

ORDER
392.png
>
KEzE9ol.png
>
375.png
>
374.png
C=
374.png
D>
080-m.png
>
437.png


1ST ACTION

392.png
INFERNAPE uses Fire Blast
Crit: 1467 (625)
Effect: 945 (1000) YES
Damage: (12[BAP]+3[STAB]+7.5[SpA]+1[RC]-4.5[SpD])*1.5+(2)=31
-7en

KEzE9ol.png
CYCLOHM uses Chill
+12en

Slowbro | Infernape | Cyclohm | Bronzong
!roll 4

375.png
METANG uses Psychic (Cyclohm)
Crit: 1243 (625)
Damage: (10[BAP]+3[STAB]+4.5[SpA]-4.5[SpD])=13

374.png
BELDUM C uses Zen Headbutt (Infernape)
Hit: 5253 (9000)
Crit: 61 (625) CRITICAL HIT!!!
Damage: (8[BAP]+3[STAB]+3[CRIT]+4.5[Atk]-3[Def]-3[BRN])*1.5=19

Slowbro | Infernape | Cyclohm | Bronzong
!roll 4

374.png
BELDUM D uses Zen Headbutt (Infernape)
Hit: 899 (9000)
Crit: 5106 (625)
DAmage: (8*0.67[BAP*Reflect]+3[STAB]+4.5[Atk]-3[Def])*1.5=15

080-m.png
SLOWBRO uses Shadow Ball
Crit: 2170 (625)
Damage: (8[BAP]+7.5[SpA]-4.5[SpD])*1.5=17
-6en

437.png
BRONZONG uses Signal Beam
Crit: 8384 (625)
Damage: (8[BAP]+4.5[SpA]-4.5[SpD])=8
-6en

374.png
BELDUM C is BRN -2HP

2ND ACTION

392.png
INFERNAPE uses Fire Blast
Crit: 5368 (625)
Damage: (12[BAP]+3[STAB]+7.5[SpA]+1[RC]-4.5[SpD])*1.5+(2)=31
-11en

KEzE9ol.png
CYCLOHM uses Chill
+12en

Slowbro | Infernape | Cyclohm | Bronzong
!roll 4.

375.png
METANG uses Psychic (Cyclohm)
Crit: 865 (625)
Damage: (10[BAP]+3[STAB]+4.5[SpA]-4.5[SpD])=13

374.png
BELDUM C uses Zen Headbutt (Infernape)
Hit: 2623 (9000)
Crit: 3489 (625)
Damage: (8*0.67[BAP*Reflect]+3[STAB]+4.5[Atk]-3[Def]-3[BRN])*1.5=10

Slowbro | Infernape | Cyclohm | Bronzong
!roll 4

374.png
BELDUM D uses Take Down (Slowbro)
Hit: 713 (9000)
Damage: (10[BAP]+4.5[Atk]-11[Def])=4
Recoil: 1

080-m.png
SLOWBRO uses Fire Blast
Hit: 7884 (8500)
Crit: 7866 (625)
Damage: (12[BAP]+7.5[SpA]-4.5[SpD])*1.5=23
-8en

437.png
BRONZONG uses Chill
+12en

374.png
BELDUM C is BRN -2HP

TL;DR
080-m.png
-4HP -12EN
392.png
-44HP -18EN
KEzE9ol.png
-26HP +24EN
437.png
-0HP +6EN
~~
375.png
-HP
374.png
C -114HP
374.png
D -HP
=======
THREAT

374.png
AGGRO THRESHOLD: 81
392.png
62
080-m.png
40
437.png
8

Flamestar | PokeZeep
 
ROUND 5
Even being behind the reflective barrier, Harambe is taking quite the beating, but that doesn't stop him or the rest of the raider's Pokemon from almost taking down one of the hostile Beldums!​

  • Restrictions: No weather, no water source, no grass source, indoors (no weather moves/abilities allowed without weather stones)
  • Affected moves: Camouflage (Steel), Nature Power (Tri Attack), Solarbeam/Morning Sun/Synthesis/Moonlight (low light)
Raiders
slowbro-mega.png
Slowbro |
slowbronite.png
Slowbronite | HP: 85/100 EN: 54/100 | Speed: 30 | Other: -
080-m.png

Abilities: Oblivious/Own Tempo/ Regenerator/Shell Armor
Stats:
HP: 100
Atk: 2
Def: 8
SpA: 5
SpD: 4
Spe: 30
Size Class: 3
Weight Class: 5
infernape.png
Infernape |
rarecandy.png
Rare Candy | HP: 37/100 EN: 67/100 | Spe: 125 | Other: -
392.png

Abilities: Blaze/Iron Fist
Stats:
HP: 100
Atk: 4 5
Def: 2
SpA: 4 5
SpD: 3
Spe: 125 (+18%)
Size Class: 3
Weight Class: 4
cyclohm.png
Cyclohm | None | HP: 56/110 EN: 40/100 | Spe: 80 | Other: -
KEzE9ol.png

Abilities: Shield Dust/Static/Overcoat
Stats:
HP: 110
Atk: 1
Def: 5
SpA: 5
SpD: 3
Spe: 80
Size Class: 4
Weight Class: 4
bronzong.png
Bronzong | None | HP: 100/100 EN: 44/100 | Speed: 28 | Other: -
437.png

Abilities: Levitate/Heatproof/Heavy Metal
Stats
HP: 100
Atk: 3
Def: 6
SpA: 3
SpD: 5
Spe: 28
Size Class: 3
Weight Class: 5 8

Enemies
375.png
Metang | HP: 252/260 (97%) | Spe: 58 | Other: -
375.png

Abilities: Clear Body
Float Defense: Beldum are always floating and are immune to Smack Down, Gravity, or any effect that would make them vulnerable to Earthquake or Magnitude.
Stats
HP 260
Atk 4
Def 5
SpA 3
SpD 4
Spe 58
Size Class 2
Weight Class 6
6% Accuracy boost
200px-Artwork374.png
Beldum C | HP: 0/120 (0%) | Spe: 35 | Other: BRN
374.png
C
Abilities: Clear Body
Float Defense: Beldum are always floating and are immune to Smack Down, Gravity, or any effect that would make them vulnerable to Earthquake or Magnitude.
Stats
HP 120
Atk 3
Def 4
SpA 3
SpD 3
Spe 35
Size Class 1
Weight Class 4
5% Accuracy boost
200px-Artwork374.png
Beldum D | HP: 82/120 (68%) | Spe: 35 | Other: -
374.png
D
Abilities: Clear Body
Float Defense: Beldum are always floating and are immune to Smack Down, Gravity, or any effect that would make them vulnerable to Earthquake or Magnitude.
Stats
HP 120
Atk 3
Def 4
SpA 3
SpD 3
Spe 35
Size Class 1
Weight Class 4
5% Accuracy boost
=======
Crit is lower than (#), Hit is higher than %, effect is lower than %

ORDER
392.png
>
KEzE9ol.png
>
375.png
>
374.png
C=
374.png
D>
080-m.png
>
437.png


1ST ACTION

392.png
INFERNAPE uses Vacuum Wave
Crit: 4188 (625)
Damage: (4[BAP]+3[STAB]+7.5[SpA]+1[RC]-4.5[SpD])=11 KO'd
-3en

KEzE9ol.png
CYCLOHM uses Thunder
Hit: 9612 (7000) NO
-7en

Slowbro | Infernape | Cyclohm | Bronzong
!roll 4

375.png
METANG uses Zen Headbutt (Infernape)
Hit: 2712 (9600)
Crit: 8816 (625)
Damage: (8[BAP]+3[STAB]+6[Atk]-3[Def])*1.5=21

Slowbro | Infernape | Cyclohm | Bronzong
!roll 4

374.png
BELDUM D uses Take Down (Slowbro)
Hit: 5278 (9000)
DAmage: (10[BAP]+4.5[Atk]-11[Def])=4
Recoil: 1

080-m.png
SLOWBRO uses Heal Pulse (Infernape)
+20HP
-14en

437.png
BRONZONG uses Signal Beam
Crit: 7652 (625)
Damage: (8[BAP]+4.5[SpA]-4.5[SpD])=8
-6en

2ND ACTION

392.png
INFERNAPE uses Mud-Slap
Crit: 7809 (625)
Damage: (4[BAP]+7.5[SpA]-6[SpD])*1.5=8
-4en

KEzE9ol.png
CYCLOHM uses Thunder
Hit: 346 (7000)
Crit: 318 (625) CRITICAL HIT!!!!
Effect: 1850 (3000) YES
Damage: (11[BAP]+3[STAB]+3[CRIT]+7.5[SpA]-4.5[SpD])=20
-11en

375.png
METANG uses Grass Knot (Slowbro)
Damage: (10[BAP]+4.5[SpA]-6[SpD])*1.5=13

374.png
BELDUM D uses Take Down (Slowbro)
Hit: 3494 (9000)
DAmage: (10[BAP]+4.5[Atk]-11[Def])=4
Recoil: 1

080-m.png
SLOWBRO uses Chill
+10HP +12EN

437.png
BRONZONG uses Signal Beam
Crit: 5775 (625)
Damage: (8[BAP]+4.5[SpA]-4.5[SpD])=8
-10en

TL;DR
080-m.png
-11HP -2EN
392.png
-1HP -7EN
KEzE9ol.png
-0HP -18EN
437.png
-0HP -16EN
~~
375.png
-8HP
374.png
C -11HP
374.png
D -38HP
=======
THREAT

375.png
AGGRO THRESHOLD: 26
080-m.png
20
392.png
8
374.png
AGGRO THRESHOLD: 26
080-m.png
20
KEzE9ol.png
20
437.png
16

Flamestar | PokeZeep
 
Infernape: Heat Wave - Fire Blast (Beldum D)
IF Beldum D is KO'd when you are to act THEN redirect to Metang
Slowbro: Reflect (Cyclohm, Infernape, Bronzong) - Heal Pulse (Infernape)
IF Beldum D is KO'd when you are to act THEN redirect to Metang

Recommended Orders said:
Bronzong: Heavy Slam (Beldum D) - Shadow Ball (Beldum D)
IF Beldum D is KO'd when you are to act THEN redirect to Metang
Cyclohm: Hydro Pump (Beldum D) - Hydro Pump (Beldum D)
IF Beldum D is KO'd when you are to act THEN redirect to Metang
 
Last edited:
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