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Nat Dex Ceruledge (QC 0/1)

Lightniong

walkin round the hood like i'm john wayne
is a Contributor to Smogon
six seven

Ceruledge @ Ghostium Z
Ability: Weak Armor
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Bitter Blade
- Poltergeist
- Endure

With the newfound access to Z-Moves, Ceruledge slices and dices National Dex, using it's power further complemented by Swords Dance and Weak Armor to sweep unprepared teams. Endure lets Ceruledge stay in on Landorus-T and Ogerpon-W to activate Weak Armor easily, while Ghostium Z allows Ceruledge to unleash a powerful Never-Ending Nightmare, capable of obliterating checks like Alomomola and Hisuian Samurott at +2. Ceruledge fits best on Offense teams, as Ceruledge only has one chance to sweep most times, as well as being a check to Terapagos and Volcarona, which these teams appreciate heavily. It is specifically a good option on Sun teams, as common breakers like Mega Charizard Y can put holes in teams beforehand, as well as sun boosting Bitter Blade to gain further healing from attacks. Ceruledge is really offset by it's Stealth Rock weakness, so Pokemon that can prevent them, such as Hatterene. Great Tusk, and Terapagos, are near required. Ting-Lu and Mega Tyranitar are also good teammates, as not only do they check Ghost-types like Gholdengo and Pecharunt, they can also set hazards for Ceruledge to sweep easier.
 
Last edited:
doesnt ohko lando with polt
+1 252 Atk Ceruledge Poltergeist vs. 252 HP / 4 Def Landorus-Therian: 285-336 (74.6 - 87.9%) -- guaranteed 2HKO

id note somewhere in here that the walling of most terapagos & ability to check volc on the offense teams it fits best on is important asw

add pagos to hazard denial section

you can add smth about ting lu and mttar + teammates to help. if u wanna reduce the character # you can just cut the lines about poltergeist/sd/bitter blade since theyre self explanatory. only things you really need to explain are endure and z ghost set-wise
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should be ok besides that
 
add remove comment
1/1 GP Team done
Ceruledge @ Ghostium Z
Ability: Weak Armor
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Bitter Blade
- Poltergeist
- Endure

With the its newfound access to Z-Moves, Ceruledge slices and dices National Dex, using it's its power that is further complemented by Swords Dance and Weak Armor to sweep unprepared teams. Endure lets Ceruledge stay in on against Landorus-T and Ogerpon-W to activate Weak Armor easily, while and (changed "while" to "and" since you're not exactly comparing Endure and Ghostium Z here) Ghostium Z allows Ceruledge to unleash a powerful Never-Ending Nightmare, capable of obliterating checks like Alomomola and Hisuian Samurott at +2. Ceruledge fits best on offense teams, as Ceruledge it only has one chance to sweep most times (RC). (AP) as (split the sentence here since it was getting long) It can also well as being a check to Terapagos and Volcarona, which these teams appreciate heavily. It Ceruledge is specifically a good option on sun teams specifically, as common breakers wallbreakers like Mega Charizard Y can put holes in opposing teams beforehand, as well as sun boosting Bitter Blade and allowing it to gain further increased healing from attacks. Ceruledge is really offset by it's its Stealth Rock weakness, so Pokemon that can prevent them Stealth Rock from being set up, such as Hatterene (RP), (AC) Great Tusk, and Terapagos, are near required near-required. Ting-Lu and Mega Tyranitar are also good teammates, as not only do they check Ghost-types like Gholdengo and Pecharunt, but they can also set entry hazards for Ceruledge to sweep easier.

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