
Sinistcha @ Covert Cloak
Ability: Heatproof
Level: 50
Tera Type: Fairy
EVs: 244 HP / 244 Def / 4 SpA / 12 SpD / 4 Spe
Bold Nature
IVs: 0 Atk
- Shadow Ball
- Matcha Gotcha
- Iron Defense
- Strength Sap
Still basically my favorite, this can do amazing despite no vr rank. I've won several 3-0 w/ mostly just this used. Cloak is great, pao can't ohko(typically...) or flinch, so I sap it. If SD I have Iron Def, so might be able to play around it. Cloak helps w/ some other things ofc, but here that's the main one. Heatproof is the only useful ability here and let's me better wall ho oh, who may not have flying STAB, or else doesn't use it right away or I tera. Funny if I somehow get burned off a wisp, as it blocks real status. Fairy was suggested, generally is good into stuff like that ho oh, caly i, etc. I think this is supposed to take an unboosted Barrage then, too. The main reason is ofc Koraidon, this stands some chance anyway, but blocking 2 of the types and gaining a pseudo fire resist is gg for them unless they are a really weird set. Usual STABs on this, I used to have scald, still might but idk. 30% is a lot more than 20 somehow. But it won't hit water garg and other weaknesses, and though it'd hit chi yu(I take STABs terad,) chi yu is often in sun so nvm. Overall this has been amazing, though I am considering tera fairy blast over Shadow for Miraidon specifically. Either way though it has earned being my favorite, I also am a huge fan of the Urshifu RS mu.

Crawdaunt @ Focus Sash
Ability: Adaptability
Level: 50
Tera Type: Ground
EVs: 116 HP / 244 Atk / 12 Def / 4 SpD / 132 Spe
Adamant Nature
- Aqua Jet
- Crabhammer
- Knock Off
- Tera Blast
Easily my 2nd favorite atm cause most stuff gets hurt bad. Like a ground tera blast should ohko Zacian or Mir. I started w/ this mon originally to ohko ting lu and stuff, that no longer happens w/o cb, but they are hardly safe, and anyways, esp. in a restricted reg I like sash. Still much bulk for various scale shots and other misc. scenarios, I'm not capable of being very fast here, so I decided just to creep 70s like Wo Chien. Probably normal enough moves if you had to think about what could even be normal on this, Ground Tera Blast is mainly for electrics and to block electric. Some targets of this include Garg, Hippo, Ting-Lu, Flutter w/ my sash intact, Scizor typically, maybe Landog, chi yu, etc. Weaknesses do abound, namely pao and Urshifu, but cha takes those often, and they work together well. Really the biggest weakness is 90 acc on crabhammer, thankfully the 1st knock is usually stronger. This is also great vs Caly I and Necrozma dusk mane. The only reason I might get rid of this is the fighting weakness, w/ terapagos and p-z.

Terapagos @ Leftovers
Ability: Tera Shift
Level: 50
Tera Type: Stellar
EVs: 172 HP / 236 SpA / 100 Spe
Modest Nature
- Tera Starstorm
- Calm Mind
- Rock Polish
- Scorching Sands
I put this um. I guess for Mir and Caly S, it can wipe the terrain and is barrage immune. I really like it, though it can be a bit of a tera hog, and isn't always good to do so(lost today not saving for cha...) Normal strat dex set, though I tend to dislike Rock Polish and am considering options. The only change, a big one imo, is Scorching Sands. I tried it on a whim, and it's saved me at least once. 20 BP for 30% burn seems favorable to me. Esp since this is weak to pao and Koraidon, who might switch in on it. Earth Power also obviously isn't ohkoing Zacian, so burn fishing on a still se hit is great. CM is excellent for this and is the 1 thing keeping me from my favorite item, AV. It will usually win cm wars w/ mir, bar their crit ugh. I like this, w/ a grounded poison for spikes removal seems ok. It is vulnerable to hazards though, w/ that ability...

Qwilfish-Hisui @ Eviolite
Ability: Intimidate
Level: 52
Tera Type: Flying
EVs: 244 HP / 12 Def / 252 SpD
Adamant Nature
- Barb Barrage
- Crunch
- Pain Split
- Substitute
I have this for Caly-S, though I hate np ones...anyways had to look up EVs on cart. They do something besides just mostly SpD and odd HP, though I forget for what, maybe pao, Dozo, or idk. Balanced defences is a theoretical problem since some p2 get the right download, but it does something meaningful. Flying tera is for Dozo, I may not need now, but I never tera this anyway. Pain Split is the only reasonable recovery, and basic STABs pretty much, w/ sub for Dozo Fissure(Idk that I need the tera, though it DOES get ground, the sole weakness.) This is ok, though I' bringing it less and less and am thinking Mimikyu or Muk a. I would def run Muk-a if it got a good ability(like reg muk, but that's out cause Psychic weak lol.) I would write more, but I actually really don't remember this saving me at all ever. I favor a dark/poison over mim for hitting the fairy tera and wiping spikes, but feel free to make a case for mim!

Ogerpon-Wellspring (F) @ Wellspring Mask
Ability: Water Absorb
Level: 50
Tera Type: Water
EVs: 60 HP / 180 Atk / 12 Def / 4 SpD / 252 Spe
- Ivy Cudgel
- Horn Leech
- Substitute
- Knock Off
Considering it's a super common mon, I've run oger extensively. SO I feel ok putting it on this RMT, since I know what it's for, though it is a new addition I only brought once(where it did, admittedly, do great.) Uh, I made the EVs a long time ago, and idk what they might do. Should be more for firepon cause this blocks Surging Strikes, may need to change...normal enough moves I'd think. The near obligatory STABs, Sub for Dozo's Fissure ainly, and Knock Off for Caly S. I don't think this is THAT much use, if any, vs. mir, but it should maybe get Caly S, Walking Wake, and Dozo, my other targets for this slot. Previously the rare Wake would walk...lol....all over me.

Porygon-Z @ Choice Scarf
Ability: Adaptability
Level: 50
Shiny: Yes
Tera Type: Normal
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Uproar
- Trick
- Discharge
- Ice Beam
I had Noivern for Glis and giving scarf but...uh. This spreads para, and is a natural barrage immunity. I think those are the main reasons, but they are important ones imo. I do not enjoy Caly S in general, and Noivern had to tera to take nothing from barrage, and they might Draining Kiss anyway cause it's weak to that. Para also hugely helps...well, everything, but specifically Craw(it's another reason I dislike Terapagos's RP.) Uproar is key here, otherwise Glis that's subbed previously is safe to stall 4ever. It not only goes through sub, but can ohko terad, that's the only reason I left this default, despite many plusses to gaining a 2nd STAB. Trick is basically a staple on my teams now, I like to mess w/ stuff that doesn't like it. Discharge spreads para some, and eve if it's 3x less than t-wave, on here it seems almost plainly better. Ice Beam is just for Dragons. This has been good, obviously Uproar's lock isn't great, but on the other hand, Scarf is locked ANYWAY-it just losses out on switching. I have to still be careful if they have an immunity(likely) left, but resists can take a big chunk, 4hkos Zacian for ex.(this would've mattered, as it only got 1 SD and lost to Terapagos cause ability. However, it didn't, cause I lost that one iirc lol.)
I'm actually doing really well, about my best for the gen I think. I'm really worried over Archaludon atm. I think that's the main one, obviously I lose more than just those games, but that's how it goes normally, that doesn't mean I'm esp. weak to much else rn(that I can think of, anyway!.) I'm trying to be very flexible w/ taking new mon suggestions. But I'd very much like to keep cha, I think that mon has so much potential.
Last edited: