[overview]
**Draft Order**: Round 6 onwards
**Price Range**: 5-7 points
**Overview**: Chandelure spooks foes to primarily fulfill an offensive wallbreaking role for drafts. Boasting a high Special Attack with a near-unresisted STAB type combination and coverage options, it can break through even the sturdiest of walls with enough support. If needed be, it can also provide utility for its teammates with access to Will-O-Wisp and Trick to disrupt foes. Unfortunately, Chandelure's mediocre Speed means that it requires careful positioning to get onto the field safely. This is emphasized further by its low bulk and Stealth Rock weakness, which often limit it in the offensive role it can fulfil. Finally, it can also be difficult to fit onto a team, as there are a plethora of similarly one-dimensional wallbreakers in its price range that also offer resistances and coverage teams may lack.
[strategy comments]
Common Roles
========
**Wallbreaker**: Chandelure can don Choice Specs to burn through threats, crippling them heavily over the course of a match. It is often forced to switch out after committing to a move, however, as revenge killers can easily switch in and prey on its low bulk and Speed. If the matchup allows it, Chandelure can utilize Calm Mind instead to threaten foes with its powerful STAB moves and coverage,
**Speed Control**: Chandelure can utilize Choice Scarf to get the jump on faster offensive threats. It can also use Trick to cripple defensive foes, or Will-O-Wisp to burn offensive walls that threaten Chandelure and its teammates, allowing it to then finish off late-game.
Common Moves
========
**Primary STAB Moves**: Fire Blast, Overheat, Flamethrower, Shadow Ball
**Setup Moves**: Calm Mind, Flame Charge
**Utility Moves**: Will-O-Wisp, Taunt, Substitute, Trick, Clear Smog
**Coverage**: Energy Ball, Psychic, Dark Pulse
Niche Moves
========
**Fire Spin**: Chandelure can use Fire Spin to provide valuable chip damage as well as give it the opportunity to set up if positioned correctly.
**Hex**: If Chandelure is supported by teammates with to Toxic Spikes or burns foes with Will-O-Wisp, Hex is a good option to deal more damage than Shadow Ball.
Common Items
========
**Choice Scarf**: Choice Scarf guarantees heavy damage against foes, as well as hinder defensive checks with Trick if needed be.
**Choice Specs**: Chandelure can use Choice Specs to boast its already-high Special Attack stat further and break the opposing team with increased ease.
**Heavy-Duty Boots**: Chandelure can use Heavy-Duty Boots to get around its weakness to Stealth Rock and enter the field more frequently throughout the match.
Niche Items
========
**Leftovers**: Leftovers can be used to give Chandelure some longevity on Substitute and Calm Mind sets to turn it into a late-game cleaner.
**Resistance Berries**: To deal with specific checks, Chandelure can use Resistance Berries to survive a strong super effective move and hit back with one of its own powerful STAB attacks.
**Air Balloon**: Chandelure can masquerade fully as a chandelier by donning an Air Balloon to temporarily nullify its weakness to Ground.
**Eject Pack**: If it is going up against faster threats, Chandelure can use an Eject Pack in conjunction with Overheat to safely switch to a teammate to keep up momentum.
Tera
========
Chandelure is often drafted with the intention of making it your secondary Tera captain. Tera allows it to bypass common weaknesses to Water, Ground, and Dark and prolong its presence during the game to support its teammates; however, it is still held back by its Speed and bulk, which require immense support from its partners to keep it healthy. Tera Fire and Ghost can be used to boost its existing STAB moves further and fulfil its wallbreaking role to greater heights. Tera Grass and Steel are also common to use in conjunction with Flash Fire to maintain an immunity to Fire. Finally, Tera Fairy can be used to check the plethora of Dark-types in the meta that may otherwise threaten Chandelure.
Draft Strategy
========
Chandelure can be drafted on teams that lack offensive pressure on the special side. While it can threaten a majority of foes with its damage output, it requires a lot of support from faster partners to provide offensive pressure alongside it and defensive teammates to take hits directed at it.
**Entry Hazard Control**: Chandelure greatly appreciates entry hazard control, as it prefers to use a Choice item to provide offense for its team. Rapid Spin users such as Iron Treads and Terapagos are good partners for it, as they also enjoy its immunity to Fighting. Defog users are also good partners to consider, especially Corviknight; it enjoys Chandelure's immunity to Fire due to its Flash Fire ability, and Chandelure enjoys Corviknight's immunity to Ground.
**Defensive Partners**: With its low bulk, Chandelure requires partners that can take moves aimed at it to stick around longer in a match, especially if it is Choice locked. Ting-Lu, Landorus-T, and Rotom-W are great partners to consider. Ting-Lu provides entry hazard support and resists Dark-type moves. Meanwhile, Rotom-W and Landorus-T have an immunity to Ground as well as access to pivoting moves, allowing Chandelure to switch in safely.
**Fast Cleaners**: Chandelure is most efficient in its role as a wallbreaker and requires faster offensive partners to help clean up late-game. Tornadus-T, Roaring Moon, and Meowscarada are good examples to consider.
Checks and Counters
========
**Special Walls**: Despite its high Special Attack, Chandelure struggles to break down special walls such as Ting-Lu, Primarina, and Tyranitar if they are kept healthy, and they force it out with their STAB type combination.
**Entry Hazards**: Chandelure is susceptible to all forms of entry hazards, which includes a weakness to Stealth Rock. It heavily prefers to not use Heavy-Duty Boots, limiting how often it can switch in and out during a match.
**Faster Offensive Threats**: Faster threats such as Chi-Yu, Great Tusk, and Greninja can easily revenge kill Chandelure and heavily limit its primary role as a wallbreaker, forcing it to don a Choice Scarf if it wants to make some sort of progress during a match.
**Priority**: Chandelure is weak to common priority moves such as Aqua Jet, Sucker Punch, and Shadow Sneak, which could prevent it from being able to use a move if it is worn down enough throughout the course of a match.
[credits]
Written by:
https://www.smogon.com/forums/members/theuncultured.629845
Quality checked by:
https://www.smogon.com/forums/members/jscurf2.608304
https://www.smogon.com/forums/members/nyx.564960
Grammar checked by:
https://www.smogon.com/forums/members/techno.527276
**Draft Order**: Round 6 onwards
**Price Range**: 5-7 points
**Overview**: Chandelure spooks foes to primarily fulfill an offensive wallbreaking role for drafts. Boasting a high Special Attack with a near-unresisted STAB type combination and coverage options, it can break through even the sturdiest of walls with enough support. If needed be, it can also provide utility for its teammates with access to Will-O-Wisp and Trick to disrupt foes. Unfortunately, Chandelure's mediocre Speed means that it requires careful positioning to get onto the field safely. This is emphasized further by its low bulk and Stealth Rock weakness, which often limit it in the offensive role it can fulfil. Finally, it can also be difficult to fit onto a team, as there are a plethora of similarly one-dimensional wallbreakers in its price range that also offer resistances and coverage teams may lack.
[strategy comments]
Common Roles
========
**Wallbreaker**: Chandelure can don Choice Specs to burn through threats, crippling them heavily over the course of a match. It is often forced to switch out after committing to a move, however, as revenge killers can easily switch in and prey on its low bulk and Speed. If the matchup allows it, Chandelure can utilize Calm Mind instead to threaten foes with its powerful STAB moves and coverage,
**Speed Control**: Chandelure can utilize Choice Scarf to get the jump on faster offensive threats. It can also use Trick to cripple defensive foes, or Will-O-Wisp to burn offensive walls that threaten Chandelure and its teammates, allowing it to then finish off late-game.
Common Moves
========
**Primary STAB Moves**: Fire Blast, Overheat, Flamethrower, Shadow Ball
**Setup Moves**: Calm Mind, Flame Charge
**Utility Moves**: Will-O-Wisp, Taunt, Substitute, Trick, Clear Smog
**Coverage**: Energy Ball, Psychic, Dark Pulse
Niche Moves
========
**Fire Spin**: Chandelure can use Fire Spin to provide valuable chip damage as well as give it the opportunity to set up if positioned correctly.
**Hex**: If Chandelure is supported by teammates with to Toxic Spikes or burns foes with Will-O-Wisp, Hex is a good option to deal more damage than Shadow Ball.
Common Items
========
**Choice Scarf**: Choice Scarf guarantees heavy damage against foes, as well as hinder defensive checks with Trick if needed be.
**Choice Specs**: Chandelure can use Choice Specs to boast its already-high Special Attack stat further and break the opposing team with increased ease.
**Heavy-Duty Boots**: Chandelure can use Heavy-Duty Boots to get around its weakness to Stealth Rock and enter the field more frequently throughout the match.
Niche Items
========
**Leftovers**: Leftovers can be used to give Chandelure some longevity on Substitute and Calm Mind sets to turn it into a late-game cleaner.
**Resistance Berries**: To deal with specific checks, Chandelure can use Resistance Berries to survive a strong super effective move and hit back with one of its own powerful STAB attacks.
**Air Balloon**: Chandelure can masquerade fully as a chandelier by donning an Air Balloon to temporarily nullify its weakness to Ground.
**Eject Pack**: If it is going up against faster threats, Chandelure can use an Eject Pack in conjunction with Overheat to safely switch to a teammate to keep up momentum.
Tera
========
Chandelure is often drafted with the intention of making it your secondary Tera captain. Tera allows it to bypass common weaknesses to Water, Ground, and Dark and prolong its presence during the game to support its teammates; however, it is still held back by its Speed and bulk, which require immense support from its partners to keep it healthy. Tera Fire and Ghost can be used to boost its existing STAB moves further and fulfil its wallbreaking role to greater heights. Tera Grass and Steel are also common to use in conjunction with Flash Fire to maintain an immunity to Fire. Finally, Tera Fairy can be used to check the plethora of Dark-types in the meta that may otherwise threaten Chandelure.
Draft Strategy
========
Chandelure can be drafted on teams that lack offensive pressure on the special side. While it can threaten a majority of foes with its damage output, it requires a lot of support from faster partners to provide offensive pressure alongside it and defensive teammates to take hits directed at it.
**Entry Hazard Control**: Chandelure greatly appreciates entry hazard control, as it prefers to use a Choice item to provide offense for its team. Rapid Spin users such as Iron Treads and Terapagos are good partners for it, as they also enjoy its immunity to Fighting. Defog users are also good partners to consider, especially Corviknight; it enjoys Chandelure's immunity to Fire due to its Flash Fire ability, and Chandelure enjoys Corviknight's immunity to Ground.
**Defensive Partners**: With its low bulk, Chandelure requires partners that can take moves aimed at it to stick around longer in a match, especially if it is Choice locked. Ting-Lu, Landorus-T, and Rotom-W are great partners to consider. Ting-Lu provides entry hazard support and resists Dark-type moves. Meanwhile, Rotom-W and Landorus-T have an immunity to Ground as well as access to pivoting moves, allowing Chandelure to switch in safely.
**Fast Cleaners**: Chandelure is most efficient in its role as a wallbreaker and requires faster offensive partners to help clean up late-game. Tornadus-T, Roaring Moon, and Meowscarada are good examples to consider.
Checks and Counters
========
**Special Walls**: Despite its high Special Attack, Chandelure struggles to break down special walls such as Ting-Lu, Primarina, and Tyranitar if they are kept healthy, and they force it out with their STAB type combination.
**Entry Hazards**: Chandelure is susceptible to all forms of entry hazards, which includes a weakness to Stealth Rock. It heavily prefers to not use Heavy-Duty Boots, limiting how often it can switch in and out during a match.
**Faster Offensive Threats**: Faster threats such as Chi-Yu, Great Tusk, and Greninja can easily revenge kill Chandelure and heavily limit its primary role as a wallbreaker, forcing it to don a Choice Scarf if it wants to make some sort of progress during a match.
**Priority**: Chandelure is weak to common priority moves such as Aqua Jet, Sucker Punch, and Shadow Sneak, which could prevent it from being able to use a move if it is worn down enough throughout the course of a match.
[credits]
Written by:
https://www.smogon.com/forums/members/theuncultured.629845
Quality checked by:
https://www.smogon.com/forums/members/jscurf2.608304
https://www.smogon.com/forums/members/nyx.564960
Grammar checked by:
https://www.smogon.com/forums/members/techno.527276
Last edited: