I would like to propose removing Gravity Sleep Clause in all Doubles tiers that use it, in favor of simply banning the move Gravity.
Banning Gravity is simpler, has approximately equal impact on each tier as Gravity Sleep Clause, and more accurately addresses the fundamental problem.
Gravity Sleep Clause is a clause adopted by Gen 6, 7, and 8 Doubles OU. It prevents a player from using a team with both the move Gravity and any sleep moves with less than 100% accuracy simultaneously on the team. For example, a player cannot use a team with Gravity Sableye + Grass Whistle Shaymin-Sky or a team with both Gravity + Hypnosis on a Bronzong. However, a player could use a team with Gravity Mew and Spore Breloom. This clause was adopted via council quickban in Generation 6 to combat an unhealthy sleep spam strategy that tended to be very RNG-heavy. It was originally implemented as a hard ban of all Sleep moves + Gravity, but later modified to allow Spore, again by council vote.
If you're a singles player reading this, you might initially think this is very strange - but keep in mind that in Gen 6-8 Doubles OU, Sleep Clause Mod isn't enabled. This is primarily due to the amount of counterplay available to Amoonguss's Spore, which is by far the most consistent user of sleep across all tiers. In Gen 6, Safety Goggles is a popular item that allows a Pokemon to completely invalidate both Amoonguss's Spore and Rage Power, and in Gen 7, the prevalence of Tapu Koko and Tapu Fini means most teams have easy ways of granting Spore immunity to grounded allies. In all of Gen 6-8, generic counterplay is also commonplace, including Taunt, Substitute, and Grass-type Spore immunity, in addition to just beating Amoonguss outright by hitting it really hard with super-effective attacks. Gen 5 Doubles OU does have Sleep Clause, due in part to the sleep timer resetting on switchout and the lack of Goggles/Grass-type Spore immunity/Terrains, but Gravity Sleep Clause isn't even on the radar thanks to Gravity being independently banned thanks to a glitch with Sky Drop.
I do think Gravity Sleep Clause fixes an important issue with sleep in Doubles OU. Most Doubles OU players would agree that there is sufficient counterplay to sleep with Gravity Sleep Clause active. This gives the tier a very nice advantage - game mechanics aren't fundamentally changed! Besides Amoonguss, the only currently legal example of sleep spam would be Gen 7 Z-Trick Room Hypnosis Bronzong, which allowed a player to gain 80% accurate Hypnosis in exchange for their Z-crystal. Dedicating the Z-crystal to setting Trick Room has other advantages as well, such as bypassing Taunt. However, you'd be hard-pressed to find someone who thinks this combination is overpowered. Bronzong doesn't offer much offensive pressure on its own, forcing partners to take advantage of the generated Sleep turns, else bad RNG with misses or early wakes will result in the Bronzong player losing a ton of momentum. That's independent from Tapu Fini and Tapu Koko being prominent, too! Most players would recognize that sleep is good, but not strong enough to warrant Sleep Clause. However, Gravity enables these otherwise inconsistent moves to be much more reliable, which opens a much wider range of Pokemon that can abuse the sleep turns. Suddenly, a number of other Pokemon can function in a new, sleep-inducing RNG-filled role, which is seen as uncompetitive.
If you're a singles player reading this, you might initially think this is very strange - but keep in mind that in Gen 6-8 Doubles OU, Sleep Clause Mod isn't enabled. This is primarily due to the amount of counterplay available to Amoonguss's Spore, which is by far the most consistent user of sleep across all tiers. In Gen 6, Safety Goggles is a popular item that allows a Pokemon to completely invalidate both Amoonguss's Spore and Rage Power, and in Gen 7, the prevalence of Tapu Koko and Tapu Fini means most teams have easy ways of granting Spore immunity to grounded allies. In all of Gen 6-8, generic counterplay is also commonplace, including Taunt, Substitute, and Grass-type Spore immunity, in addition to just beating Amoonguss outright by hitting it really hard with super-effective attacks. Gen 5 Doubles OU does have Sleep Clause, due in part to the sleep timer resetting on switchout and the lack of Goggles/Grass-type Spore immunity/Terrains, but Gravity Sleep Clause isn't even on the radar thanks to Gravity being independently banned thanks to a glitch with Sky Drop.
I do think Gravity Sleep Clause fixes an important issue with sleep in Doubles OU. Most Doubles OU players would agree that there is sufficient counterplay to sleep with Gravity Sleep Clause active. This gives the tier a very nice advantage - game mechanics aren't fundamentally changed! Besides Amoonguss, the only currently legal example of sleep spam would be Gen 7 Z-Trick Room Hypnosis Bronzong, which allowed a player to gain 80% accurate Hypnosis in exchange for their Z-crystal. Dedicating the Z-crystal to setting Trick Room has other advantages as well, such as bypassing Taunt. However, you'd be hard-pressed to find someone who thinks this combination is overpowered. Bronzong doesn't offer much offensive pressure on its own, forcing partners to take advantage of the generated Sleep turns, else bad RNG with misses or early wakes will result in the Bronzong player losing a ton of momentum. That's independent from Tapu Fini and Tapu Koko being prominent, too! Most players would recognize that sleep is good, but not strong enough to warrant Sleep Clause. However, Gravity enables these otherwise inconsistent moves to be much more reliable, which opens a much wider range of Pokemon that can abuse the sleep turns. Suddenly, a number of other Pokemon can function in a new, sleep-inducing RNG-filled role, which is seen as uncompetitive.
Banning Gravity is simpler, has approximately equal impact on each tier as Gravity Sleep Clause, and more accurately addresses the fundamental problem.
- Banning Gravity is simpler - the wording of this clause is very vague unless you know exactly what it does. For example, in the Fall Seasonal signup thread, it's described as "Sleep moves with below one hundred percent accuracy may not be used in conjunction with Gravity.", which almost sounds like a clause during play rather than a teambuilding restriction. It's also not clear to me, at least, that the clause includes blocking a team that includes Gravity and a sleep move below 100% accuracy anywhere on the team, and not just on the same Pokemon. I think everyone would agree that it's simpler to just say "Gravity is banned" rather than having the complex ban.
- Banning Gravity has approximately equal impact on each tier - again, I think this is relatively uncontroversial among learned Doubles players. If true, that means we're not "preserving" anything with the complex ban, because the thing we're "preserving" isn't seeing any significant play. Usage statistics easily support this claim:
- For Gen 8, look at the SwSh Doubles OU ladder from the last three months (July) (June) (May). Each month sees only 1 Pokemon using Gravity, each below top 150 in usage, and does not even see 50% usage on those Pokemon. Even if you look at low ladder usage (July) (June) (May), the usage statistics still reflect an inconsequential amount of usage, only seeing sub-10% usage on Pokemon that themselves see sub-top 100 usage. Usage stats from both the most recent Spring Seasonal, as well as the Official Smogon Doubles Tournament, show 0 usages of Gravity in modern Gen 8 tournament play.
- For Gens 6-7, the most recent usage statistics from Doubles Classic provide data from players in a recent competitive environment. Again, no usages of Gravity. However, you can definitely investigate ladder usage statistics from when those tiers were current and will see similar statistics in ladder play as in SwSh.
- The reason why Gravity doesn't see usage is because its advantages are so minute without the ability to put things to sleep. Removing Ground immunities doesn't free up Earthquake enough, because you're removing your own passive immunities. Setting up a combo attack with, say, Gravity High Horsepower into Zapdos is funny, but you could have just used another Pokemon to attack Zapdos. There aren't any other low-accuracy moves that are so good as to warrant boosting their accuracy with Gravity either. It's not as if the setters are bad; plenty of good Pokemon learn it (Landorus, Tapu Fini, Mew, Genesect, Porygon2, etc.). It's just not worth the moveslot.
- Anecdotally, just from my own personal experience, Gravity only gets seen in formats with Groudon. It enables its Precipice Blades to become both 100% accurate and able to hit important Ground immunes like Thundurus, Rayquaza, and Salamence. It doesn't have the same problem as Earthquake, because Precipice Blades only hits opponents. I play both VGC and Doubles OU, and I can say with confidence VGC-side that the only time Gravity sleep was used at any serious level was in VGC 2016/19, when Primal Groudon was legal. Doubles OU of course does not have Groudon, which means Gravity isn't going to be seen.
- Banning Gravity more accurately addresses the fundamental problem. Clearly, Grass Whistle, Hypnosis, Lovely Kiss, Sing, and Sleep Powder aren't broken on their own. Otherwise, they'd be banned, right? They are not currently banned in any way. If you want, there's other cheese you can try to "abuse" these non-accurate sleep moves with to make them more accurate, like Sweet Scent with Skymin or Tapu Lele. The big difference, of course, is that Gravity is set up for 5 turns, and doesn't have to be reapplied if the opponent switches out. These sleep moves only become broken when combined with Gravity. The only counterexample I can think of was Hypnosis Gothitelle when we were suspect testing Shadow Tag, but I think that was much more because of the power of Gothitelle with Stag + Fake Out + Hypnosis + a ton of other support moves and not simply because of Hypnosis. But even if those other sleep moves were broken beyond Gravity, all that means is you should just ban those sleep moves - still no need for Gravity Sleep Clause!
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