This is my first team based on a bulky offensive playstyle. It doesn’t get much higher than 1300 ELO however so it needs improvement, I’m not very good and can’t seem to do it for myself, HELP!
Aggron @ Aggronite
Ability: Sturdy
EVs: 248 HP / 56 Atk / 200 SpD / 4 Spe
Careful Nature
- Stealth Rock
- Heavy Slam
- Earthquake
- Ice Punch
This is main bulky offensive pokemon. It can set up stealth rocks safely with mega and respond with good coverage to eliminate threats such as Landorus Therian. It is usually my lead pokemon as it can do lots at the very beginning.
Gardevoir @ Fightinium Z
Ability: Trace
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Will-O-Wisp
- Psyshock
- Moonblast
- Focus Blast
With Z Focus Blast it can immediately do huge damage to my opponents, will-o-wisp can remove a lot of damage from the field and it runs psyshock to remove Chansey threats, with double stab it does great damage and as long as focus blast hits can remove Tyranitar.
Kyurem-Black @ Life Orb
Ability: Teravolt
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Ice Beam
- Fusion Bolt
- Hidden Power [Fire]
- Roost
My life orb Pokemon, HP Fire removes Ferrothorn and Kartana from the field,while ice beam and fusion bolt have huge damage in themselves. Roost allows it to sustain itself for longer and remain a threat on the field of play.
Ninetales-Alola @ Light Clay
Ability: Snow Warning
EVs: 248 HP / 8 SpA / 252 Spe
Timid Nature
- Aurora Veil
- Freeze-Dry
- Hypnosis
- Hail
Can set up Aurora Veil instantly to keep my other pokes alive such as kyurem-black Hypnosis can allow lots of damage and freeze dry can stop the toxapex. Hail allows another aurora veil later.
Chansey @ Eviolite
Ability: Natural Cure
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
- Seismic Toss
- Toxic
- Stealth Rock
- Soft-Boiled
Can set up rocks and act as a tank, seismic toss and toxic let's it take out opponents, while softboiled keeps it alive. Bold nature +252 def stops physical from being huge problem for it and it can take psyshocks considerably well.
Tyranitar @ Assault Vest
Ability: Sand Stream
EVs: 224 HP / 32 Atk / 252 SpD
Careful Nature
- Rock Slide
- Crunch
- Pursuit
- Earthquake
My physical attacker can pursuit to get rid of lele and Alakazam with earthquake for heatran and Rockslide for stab damage that sometimes flinches on slower targets. Crunch is my main STAB dark type move, with assault vest + sand making it very tanky on that side.
Aggron @ Aggronite
Ability: Sturdy
EVs: 248 HP / 56 Atk / 200 SpD / 4 Spe
Careful Nature
- Stealth Rock
- Heavy Slam
- Earthquake
- Ice Punch
This is main bulky offensive pokemon. It can set up stealth rocks safely with mega and respond with good coverage to eliminate threats such as Landorus Therian. It is usually my lead pokemon as it can do lots at the very beginning.
Gardevoir @ Fightinium Z
Ability: Trace
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Will-O-Wisp
- Psyshock
- Moonblast
- Focus Blast
With Z Focus Blast it can immediately do huge damage to my opponents, will-o-wisp can remove a lot of damage from the field and it runs psyshock to remove Chansey threats, with double stab it does great damage and as long as focus blast hits can remove Tyranitar.
Kyurem-Black @ Life Orb
Ability: Teravolt
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Ice Beam
- Fusion Bolt
- Hidden Power [Fire]
- Roost
My life orb Pokemon, HP Fire removes Ferrothorn and Kartana from the field,while ice beam and fusion bolt have huge damage in themselves. Roost allows it to sustain itself for longer and remain a threat on the field of play.
Ninetales-Alola @ Light Clay
Ability: Snow Warning
EVs: 248 HP / 8 SpA / 252 Spe
Timid Nature
- Aurora Veil
- Freeze-Dry
- Hypnosis
- Hail
Can set up Aurora Veil instantly to keep my other pokes alive such as kyurem-black Hypnosis can allow lots of damage and freeze dry can stop the toxapex. Hail allows another aurora veil later.
Chansey @ Eviolite
Ability: Natural Cure
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
- Seismic Toss
- Toxic
- Stealth Rock
- Soft-Boiled
Can set up rocks and act as a tank, seismic toss and toxic let's it take out opponents, while softboiled keeps it alive. Bold nature +252 def stops physical from being huge problem for it and it can take psyshocks considerably well.
Tyranitar @ Assault Vest
Ability: Sand Stream
EVs: 224 HP / 32 Atk / 252 SpD
Careful Nature
- Rock Slide
- Crunch
- Pursuit
- Earthquake
My physical attacker can pursuit to get rid of lele and Alakazam with earthquake for heatran and Rockslide for stab damage that sometimes flinches on slower targets. Crunch is my main STAB dark type move, with assault vest + sand making it very tanky on that side.