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VGC 21 Charizard [Series 11]

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:ss/charizard-gmax:
[SET]
name: Gigantamax
move 1: Heat Wave
move 2: Hurricane / Air Slash
move 3: Blast Burn / Ancient Power / Scorching Sands
move 4: Protect
item: Life Orb / Safety Goggles / Lum Berry
ability: Solar Power
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe
in-battle alt: Gmax

[SET COMMENTS]
Gigantamax Charizard is among the metagames best Pokemon for its ability to melt nearly everything under sun, access to G-Max Wildfire, and positive matchups versus other common Pokemon such as Venusaur and Zacian-C. Due to Heat Wave's spread move status and Charizard's power, its generally the best option for it to use outside of Dynamax, and during Dynamax it grants Charizard access to G-Max Wildfire and its incredibly powerful residual effect. Hurricane grants Charizard the strongest Max Airstream, allowing it to boost its Speed and snowball with its immense power. Hurricane's poor accuracy in the sun isn't much of a problem, since Charizard rarely needs to use it outside of Dynamax. Alternatively, Air Slash is a decent alternative option that gives Charizard a move with greater consistency; however, the situations where Air Slash is better than Hurricane are niche, but the additional power Hurricane grants is also fairly niche. Blast Burn grants Charizard the strongest possible G-Max Wildfire, making it capable of OHKOing Porygon2 when holding Life Orb under sun. Due to Blast Burn's recharge penalty, its only reasonably justifiable to run it alongside another Fire-type move. Ancient Power is specifically useful to take out opposing Charizard with Max Rockfall, though Max Rockfall does replace sun and weakens Charizard significantly. Scorching Sands gives Charizard access to Max Quake, which destroys Dynamaxed Coalossal under sun, one of the few Pokemon it fails to very meaningfully threaten otherwise, and it's also useful for boosting Charizard's Special Defense. Life Orb grants Charizard cataclysmic levels of power, allowing it to OHKO both Incineroar and Dynamaxed Landorus-T under sun with G-Max Wildfire and Max Quake, respectively. Safety Goggles is immensely useful for an immunity to Venusaur's Sleep Powder. Lum Berry protects Charizard from the aforementioned Sleep Powder as well as Thunder Wave from support Thundurus and Grimmsnarl, but the downside of being a one-time use leaves Charizard susceptible to being hit by multiple status moves after it's been used. Assault Vest is another good option to improve Charizard's matchup versus special attackers such as Regieleki, Calyrex-S, and opposing Charizard. With Assault Vest, consider a bulkier EV spread such as 4 HP / 4 Def / 188 SpA / 60 SpD / 252 Spe with a Timid nature, which survives Dynamaxed Regieleki's Max Lightning. Wacan Berry is a niche option that helps against Regieleki and Thundurus, though Charizard's other options are generally more useful.

Charizard's longing to be under sun makes Drought Pokemon such as Groudon and Torkoal great teammates. Torkoal is the best non-Restricted Pokemon to set sun, freeing the team to run another dangerous Restricted Pokemon, usually Zacian-C. Venusaur is phenomenal alongside Charizard, as both love being under sun, with Venusaur checking some of Charizard's biggest threats like Regieleki and Kyogre. Regieleki is another great teammate to Charizard for being one of best answers to Kyogre teams and providing speed control with Electroweb. Ground-types such as Groudon and Landorus-T make good partners for Charizard, as they check Coalossal effectively, while Charizard can tackle common Ice- and Grass-types such as Calyrex-I, Rillaboom, and Kartana. Charizard pairs well with Grimmsnarl thanks to its dual screens support helping with Charizard's mediocre bulk, and it can also provide Charizard speed control via Thunder Wave or Scary Face. Prankster Pokemon with access to Sunny Day such as Sableye and Whimsicott can be used in lieu of a Drought Pokemon, both providing the weather and speed control that Charizard demands.

[CREDITS]
- Written by: [[Yourwelcomethanku, 541847]]
- Quality checked by: [[yuki, 294287]]
- Grammar checked by: [[Estronic, 240372]]
 
Last edited:
ADD REMOVE COMMENT HIGHLIGHT

[SET]
name: Solar Power Attacker (Feel like mentioning Gigantamax could be better here)
move 1: Heat Wave
move 2: Hurricane
move 3: Blast Burn / Ancient Power / Scorching Sands
move 4: Protect
item: Life Orb / Safety Goggles / Lum Berry
ability: Solar Power
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
Giganitmax Gigantamax Charizard is among the metagames best Pokemon for its ability to melt nearly everything in the extremely present under sun, its access to Gmax G-Max Wildfire, and its positive matchups versus other premier common Pokemon such as Venusaur and Zacian-C. Heat Wave is Charizard's Fire-type STAB move of choice because of its spread move status and Charizard's sheer power its usually the most threatening option for it to use outside of Dynamax (Reads very strangely. I think there's almost an overemphasis on both Charizard's power rather than what the move is good for, and the fact it's spread). Heat Wave also most importantly gives Charizard access to Gmax Wildfire and its incredibly powerful residual effect. (I don't like how this reads. I think we could move the Wildfire point to the start and talk about it there) Hurricane gives Charizard the ability to boost its teams speed via Max Airstream and for a Pokemon as powerful as Charizard this can snowball the game quickly. Since the justification of Flying STAB is Max Airstream Charizard uses Hurricane because its gives the most powerful Max Airstream. (I think generally speaking you could go with "Hurricane provides the base for Charizard's strongest Max Airstream, which allows it to boosts its Speed to sky high levels". Potentially we can add Air Slash and talk about Hurricane's accuracy under sun) Blast Burn grants Charizard the strongest possible Gmax G-Max Wildfire, with this power boost its making it capable of OHKOing even something as bulky as Porygon2 with Life Orb Gmax Wildfire in the sun with and Charizard compromises little by running 2 Fire-type attacks because its STABs already slam nearly the whole metagame. while under sun. (Mention the recharge turn in a separate sentence justifying the need for 2 Fire-type attacks) Ancient Power is specifically useful to OHKO opposing Charizard in sun which is especially relevant given Charizard's prominence in the metagame. (I'm starting to not like how much the word OHKO sticks out to me while I'm glancing over this. I think you can just say "Ancient Power allows Charizard to take on opposing Fire-types, in particular opposing Charizard." Mention that Rockfall replaces its Sun, which can temporarily weaken its output due to the lack of Solar Power) Scorching Sands gives Charizard Max Quake which OHKOes Dynamaxed Coalossal in sun one of the few Pokemon it fails to very meaningfully threaten otherwise. Max Quake is also useful for letting Charizard better take on Special attackers through its Special Defense boost. (This is wordier than it needs to be. I would condense it a bunch by combining the point and remove a bit of the fluff) Life Orb grants Charizard cataclysmic levels of power allowing it to OHKO Dynamaxed Landorus-T in sun with Gmax Wildfire, and OHKO Incineroar via Max Quake. (You can definitely shorten this a bit) Safety Goggles are specifically useful to for an immunity to primarily Venusaur's Sleep Powder but also Amoonguss's Spore. (One of these is more pertinent than the other) Lum Berry protects Charizard from the aforementioned sleep moves and also protects it from Support Thundurus and Grimmsnarl's Thunder Waves, however Lum Berry has the downside of being one time use leaving Charizard susceptible to being hit by multiple status moves. Assault Vest is another good option for Charizard improving its matchup versus many of the metagames special attackers such as Calyrex-S, Charizard itself, and Regieleki. If running Assault Vest consider a bulkier EV spread of 4 HP / 4 Def / 188 SpA / 60 SpD / 252 Spe+ which lives Regieleki's Life Orb Max Lightning. (Far more wordy than this needs to be) Wacan Berry is a niche option that helps versus Regieleki and Thundurus, however Charizard's other options are generally more useful.

For Charizard to take advantage of its immense power it should be paired with Pokemon that can set the sun, Groudon and Torkoal's Droughts are the best options for this. (Just gonna work on the wording here "Charizard's desire to be under sun make common Drought Pokemon such as Groudon and Torkoal great partners. Torkoal being the best non-Restricted Drought Pokemon allows another dangerous Restricted Pokemon such as Zacian-C to be used." I'd leave it here) Groudon has good synergy with Charizard beyond setting the sun able to check threats to it such as Coalossal and Regieleki and in return Charizard can demolish Grass-types such as Venusaur and Rillaboom. Torkoal is simply the best none Restricted Pokemon to activate Charizard's Solar Power freeing the team to run another dangerous Restricted Pokemon, usually Zacian-C. Venusaur is phenomenal alongside Charizard as both love being under sun, with Venusaur checking some of Charizard's biggest threats like Kyogre because it checks two of its biggest problems in Kyogre and Regieleki. Regieleki is another great teammate to Charizard for its one of best answers to Kyogre teams and can provide it speed control with Electroweb. In return Charizard is capable of decimating Grass-types. Ground-types such as Groudon and Landorus-T make good partners for Charizard, as they check Coalossal effectively while Charizard can tackle common Ice- and Grass-types such as Calyrex-I, Rillaboom and Kartana. Charizard pairs well with Grimmsnarl thanks to its screens support helping with Charizard's mediocre bulk and it can also provide Charizard speed control via Thunder Wave or Scary Face. Zacian-C is the other good restricted Pokemon to pair with Charizard because they share many of the same checks such as Landorus-T, Groudon with its Rock-type coverage, and Incineroar. Both can try and weaken each others checks to let let the other sweep and with how powerful they are once their checks get weakened they can run off with the game quickly. (I really really dislike this, as you're basically saying the same Pokemon check both and that's why they partner well?) Very offensive Charizard teams with Zacian-C can forgo Torkoal as the sun setter and instead use Prankster Sunny Day from Sableye or Whimsicott to support Charizard. Both of these Pokemon can also offer Charizard speed control with Tailwind and Quash respectively, and more power with Helping Hand. Prankster Pokemon with access to Sunny Day such as Sableye and Whimsicott can be used in lieu of a Drought Pokemon, both providing the weather and speed control that Charizard demands. Porygon2 doesn't share much synergy with Charizard, however its one of the best answers to Landorus-T that can be fit onto teams with Charizard and Groudon making it a valuable teammate. (Read the very first bit of that sentence and you'll see exactly why I am removing it) Note the reason its specifically Groudon teams with Charizard is that other Charizard compositions struggle to fit Porygon2. (I can't figure out what this means) Landorus-T works well with Charizard for its among the best checks to one of Charizard's greatest problems in Coalossal and it also checks Rotom-H. (Moving this idea)

ADD YOUR CREDITS!



I've tried rewording certain things and fixing the length of this . Please take your time implementing everything.
 
Thank you for your check this is again ready Yuki.

I mentioned Air slash because its an okay option even though, I see little justification for it. The reason Flying STAB is good on Charizard is Max Airstream, Air slash is only useful in very specific situations for example being the strongest none blast burn option to hit Incineroar and Charizard in sun if your not running Scorching Sands or Ancient Power. Even in this situation you may just want to click heat wave since it does good damage anyways and hits their partners.

I shortened the AV part but then I unshortened it by adding on that you shouldn't run Protect if that shouldn't be mentioned it can be removed next check. I think its good to mention just so that its clear even though its obvious.
but also Amoonguss's Spore. (One of these is more pertinent than the other)
I just axed this part here since your faster than amoon and can KO it anyways so its not overly critical. You should be running goggles because of venusaur and not amoonugss anyways.
 
ADD REMOVE COMMENT HIGHLIGHT

[SET]
name: G-Max attacker (Just fix this)
move 1: Heat Wave
move 2: Hurricane
move 3: Blast Burn / Ancient Power / Scorching Sands
move 4: Protect
item: Life Orb / Safety Goggles / Lum Berry
ability: Solar Power
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
Gigantamax Charizard is among the metagames best Pokemon for its ability to melt nearly everything under sun, its access to G-Max Wildfire, and its positive matchups versus other common Pokemon such as Venusaur and Zacian-C. Heat Wave gives Charizard access to G-Max Wildfire and its incredibly powerful residual effect. Heat Wave is the chosen Fire-type STAB because its often times Charizard's best option outside Dyanamax due to its spread move status and Charizard's power. (I would reverse the order of how you talk about Heat Wave, but also try to condense this) Hurricane grants Charizard the strongest Max Airstream, allowing it to boost its speed and snowball with its immense power. Hurricane's poor accuracy in the sun isn't much of a problem since Charizard rarely needs to use it outside Dynamax. Alternatively Air slash is an ok option that gives Charizard a move with greater consistency, however the situations where Air Slash is better than Hurricane are niche. (Feel it's worth slashing on the set as an option, still 44% usage on Charizard) Blast Burn grants Charizard the strongest possible G-Max Wildfire, making it capable of OHKOing Porygon2 when holding Life Orb under sun. Due to Blast Burn's recharge penalty its only reasonably justifiable to run it alongside another Fire-type STAB move. Ancient Power is specifically useful to take out opposing Charizard with Max Rockfall in sun though, however Max Rockfall does replace the sun which weakens Charizard significantly. Scorching Sands gives Charizard Max Quake which destroys Dynamaxed Coalossal in sun one of the few Pokemon it fails to very meaningfully threaten otherwise and its also useful for boosting Charizard's Special Defense. Life Orb grants Charizard cataclysmic levels of power Life Orb grants Charizard cataclysmic levels of power allowing it to OHKO Dynamaxed Landorus-T in sun and OHKO Incineroar via Max Quake in sun ("allowing it to OHKO both Incineroar and Dynamaxed Landorus-T under sun with Max Quake and G-Max Wildfire respectively." neater wording). Safety Goggles are immensely useful for an immunity to Venusaur's Sleep Powder. Lum Berry protects Charizard from the aforementioned Sleep Powder and also protects it from Support Thundurus and Grimmsnarl's Thunder Waves, however Lum Berry has the downside of being one time use leaving Charizard susceptible to being hit by multiple status moves. Assault Vest is another good option to improve Charizard's matchup versus special attackers such as Calyrex-S, Regieleki, and itself. With Assault Vest consider a bulkier EV spread such as 4 HP / 4 Def / 188 SpA / 60 SpD / 252 Spe+ which lives Regieleki's Life Orb Max Lightning and of course Assault Vest frees Charizard to run another move over Protect Wacan Berry is a niche option that helps versus Regieleki and Thundurus, however Charizard's other options are generally more useful. (This ending still reads very wordy)

Charizard's longing to be under sun make the Drought Setters Pokemon such as Groudon and Torkoal great teammates. Torkoal is the best none non-Restricted Pokemon to set sun freeing the team to run another dangerous Restricted Pokemon, usually Zacian-C. Venusaur is phenomenal alongside Charizard as both love being under sun, with Venusaur checking some of Charizard's biggest threats like Regieleki and Kyogre. Regieleki is another great teammate to Charizard for its one of best answers to Kyogre teams and it can provide it speed control with Electroweb. Ground-types such as Groudon and Landorus-T make good partners for Charizard, as they check Coalossal effectively while Charizard can tackle common Ice- and Grass-types such as Calyrex-I, Rillaboom and Kartana. Charizard pairs well with Grimmsnarl thanks to its screens support helping with Charizard's mediocre bulk and it can also provide Charizard speed control via Thunder Wave or Scary Face. Prankster Pokemon with access to Sunny Day such as Sableye and Whimsicott can be used in lieu of a Drought Pokemon, both providing the weather and speed control that Charizard demands.

Yeah generally a lot better here. Just feels a bit wordy in some areas still. Apologies this took a while to get to.
 
Last little bit mentioned on Discord, so QC 1/1

raineko-QC.gif
 
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[SET]
name: Gigantamax
move 1: Heat Wave
move 2: Hurricane / Air Slash
move 3: Blast Burn / Ancient Power / Scorching Sands
move 4: Protect
item: Life Orb / Safety Goggles / Lum Berry
ability: Solar Power
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe
in-battle alt: Gmax

[SET COMMENTS]
Gigantamax Charizard is among the metagames best Pokemon for its ability to melt nearly everything under sun, its access to G-Max Wildfire, and its positive matchups versus other common Pokemon such as Venusaur and Zacian-C. Due to Heat Wave's spread move status and Charizard's power, (AC) its generally the best option for it to use outside Dyanamax of Dynamax, and in Dyanamax during Dynamax it grants Charizard access to G-Max Wildfire and its incredibly powerful residual effect. Hurricane grants Charizard the strongest Max Airstream, allowing it to boost its Speed and snowball with its immense power. Hurricane's poor accuracy in the sun isn't much of a problem, (AC) since Charizard rarely needs to use it outside of Dynamax. Alternatively, (AC) Air Slash is an ok a decent alternative option that gives Charizard a move with greater consistency; (comma -> semicolon) however, (AC) the situations where Air Slash is better than Hurricane are niche, but the additional power Hurricane grants is also fairly niche. Blast Burn grants Charizard the strongest possible G-Max Wildfire, making it capable of OHKOing Porygon2 when holding Life Orb under sun. Due to Blast Burn's recharge penalty, (AC) its only reasonably justifiable to run it alongside another Fire-type STAB move. Ancient Power is specifically useful to take out opposing Charizard with Max Rockfall, however though Max Rockfall does replace the sun which and weakens Charizard significantly. Scorching Sands gives Charizard access to Max Quake, (AC) which destroys Dynamaxed Coalossal in under sun, one of the few Pokemon it fails to very meaningfully threaten otherwise, and its it's also useful for boosting Charizard's Special Defense. Life Orb grants Charizard cataclysmic levels of power, (AC) allowing it to OHKO both Incineroar and Dynamaxed Landorus-T under sun with Gmax G-Max Wildfire and Max Quake, (AC) respectively. Safety Goggles are is (all items are treated as singular nouns, even if the item is naturally plural) immensely useful for an immunity to Venusaur's Sleep Powder. Lum Berry protects Charizard from the aforementioned Sleep Powder and also protects it from Support Thundurus and Grimmsnarl's Thunder Waves as well as Thunder Wave from support Thundurus and Grimmsnarl, however Lum Berry has the but the downside of being a one-time (AH) use leaving leaves Charizard susceptible to being hit by multiple status moves after it's been used. Assault Vest is another good option to improve Charizard's matchup versus special attackers such as Regieleki, Calyrex-S, and itself opposing Charizard. With Assault Vest, (AC) consider a bulkier EV spread such as 4 HP / 4 Def / 188 SpA / 60 SpD / 252 Spe with a Timid nature, (AC) which lives survives Dynamaxed Regieleki's Max Lightning. (AP) Wacan Berry is a niche option that helps versus against Regieleki and Thundurus, however though Charizard's other options are generally more useful.

Charizard's longing to be under sun makes Drought Pokemon such as Groudon and Torkoal great teammates. Torkoal is the best non-Restricted Pokemon to set sun, (AC) freeing the team to run another dangerous Restricted Pokemon, usually Zacian-C. Venusaur is phenomenal alongside Charizard, (AC) as both love being under sun, with Venusaur checking some of Charizard's biggest threats like Regieleki and Kyogre. Regieleki is another great teammate to Charizard for its being one of best answers to Kyogre teams and it can provide it providing speed control with Electroweb. Ground-types such as Groudon and Landorus-T make good partners for Charizard, as they check Coalossal effectively, (AC) while Charizard can tackle common Ice- and Grass-types such as Calyrex-I, Rillaboom, (AC) and Kartana. Charizard pairs well with Grimmsnarl thanks to its dual screens support helping with Charizard's mediocre bulk, (AC) and it can also provide Charizard speed control via Thunder Wave or Scary Face. Prankster Pokemon with access to Sunny Day such as Sableye and Whimsicott can be used in lieu of a Drought Pokemon, both providing the weather and speed control that Charizard demands.

[CREDITS]
- Written by: [[Yourwelcomethanku, 541847]]
- Quality checked by: [[yuki, 294287]]
- Grammar checked by: [[username1, userid1]]
1/1 :blobthumbsup:
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