
rawr nigs
<pstats> Charizard
[Fire/Flying] | Blaze/ Solar Power (DW)
78 HP / 84 Atk /78 Def / 109 SpA /85 SpD / 100 Spe
So I think this is probably the one dropdown that's been getting the most discussion lately. It's one of the most powerful and influential Pokemon in the tier at the moment, even with a quadruple weakness to Stealth Rock. Charizard is one of many reasons to use sun; it 2HKOes every single Pokemon in the tier, bar none, when equipped with Choice Specs. Solar Power makes Charizard a lot frailer however, especially if you're using Life Orb.
Sets:
Charizard @ Choice Specs
Timid Nature
4 Def / 252 SpA / 252 Spe
-Fire Blast
-Focus Blast
-Air Slash
-HP Ice / HP Grass
The big daddy of them all. Charizard sits at a great Speed tier to outpace most of the unboosted metagame. For reference, this is the power of Charizard:
Hello, ladies. Let's do some calcs.
Timid Solar Power Choice Specs Charizard in Sun:
vs 252/252+ Regirock: 209-246 (57.41 - 67.58%) -- guaranteed 2HKO
vs 252/0 Regirock: 291-343 (79.94 - 94.23%) -- guaranteed 2HKO
vs 252/0 Alomomola: 540-636 (101.12 - 119.1%) -- guaranteed OHKO
vs 252/252+ Lickilicky: 433-511 (102.12 - 120.51%) -- guaranteed OHKO
vs 252/252+ Camerupt: 251-296 (72.96 - 86.04%) -- guaranteed 2HKO
vs 252/252+ Mantine: 165-195 (49.4 - 58.38%) -- 67.97% chance to 2HKO (probably your best bet here)
vs 252/252+ Cloud Nine Altaria: 90-107 (25.42 - 30.22%) -- possible 4HKO (oh yeah cloud nine, HP Ice still ohkoes so watch out for that)
vs 252/252+ Volbeat in Rain: 224-266 (67.26 - 79.87%) -- guaranteed 2HKO
The only thing that counters this thing defensively is Altaria if you carry HP Grass, while if you carry HP Ice it's gonna be fun countering Charizard inside sun and even outside of Sun. However, offensive checks to this are found in a lot of places, ranging from Rock-types with Sturdy like Golem to revenge killers like Rotom-S. What are your thoughts on this? As a note, Choice Scarf could work too since you basically outspeed the entire meta with a Scarf, but you're losing a lot of power especially outside of sun - I wouldn't imagine a regular Fire Blast isn't too scary.
Charizard @ Life Orb
Timid Nature
252 SpA / 4 SpD / 252 Spe
-Fire Blast
-Air Slash
-Focus Blast / Substitute
-Roost (Blaze only)
Basically SubRoost or LO + Roost, pick your poison. Charizard has a lot more staying power with this set, and it's a lot harder to revenge kill if you have a Sub up or are even at 100% (Charizard actually has decent bulk for a sweeper). Life Orb is really scary on Charizard, since you have most of the power of Choice Specs with the ability to change moves depending on what's out on the field. You're going to go down REALLY fast though, which is why we have roost! There are some more offensive checks for this as well, though they'll have to either be able to take a hit from behind a sub or have a multihit move (think cinccino for the latter).
Obviously SR kills this thing pretty fast, so Rapid Spin support is nice. What Rapid Spinners do you think work well with Charizard? Do these spinners have to work on Sun teams as well?
What works well with Charizard? Does it work better inside or outside of sun, and for what reasons?
I'll leave you with those questions to answer and discuss!