Preface:
Hi, I'm brokenwings and as you can see, I'm fairly new here. :P This is my first attempt at making a team with Charizard-X, and it turned out to be one of the funnest teams I've made in gen 6. It feels pretty solid, but I kinda just threw this team together and I'm quite sure there are weaknesses / threats that I haven't considered yet.
The Team:
Aegislash (Aegislash) @ Spooky Plate
Ability: Stance Change
EVs: 252 SAtk / 232 HP / 20 Spd
Quiet Nature
- Shadow Ball
- Iron Head
- Shadow Sneak
- King's Shield
Aegislash. This pokemon is just great for my team; not only can it switch into things that would give my other pokemon a hard time, it hits like a truck. I use Iron Head for fairies such as florges / CM sylveon / CM clefable who are otherwise annoying to my team. I've tried air balloon and leftovers, but I'm really liking the extra power of spooky plate. You may consider a weakness policy as well, Aegislash is definitely tanky enough in shield form to put it to good use. 20 speed EVs to beat other quiet aegislashes.
*Update* Changed flash cannon to iron head for CM sylveon / clefable, who, when played well were very dangerous to my team. Also changed from Mild to Quiet Nature and added 20 speed EVs to outspeed other quiet Aegislashes. Thanks shootingstarmie and jgj!
Landorus-T (Landorus-Therian) (M) @ Choice Scarf
Ability: Intimidate
EVs: 252 Spd / 252 Atk / 4 HP
Adamant Nature
- Earthquake
- Superpower
- Stone Edge
- U-turn
Scarfed Landorus. I love this guy, he's extremely underrated and catches a lot of people off guard. I usually lead with him and bluff rocks. He forms a "volt-turn" core with rotom-W, which combined with intimidate can be very annoying to physical attackers. My team does miss rocks sometimes, but I really like the surprise factor of this set. I've considered using knock off over superpower also, maybe looking for second opinions on this. This is a lot of fun to use.
i should be uber (Charizard) @ Charizardite X
Ability: Blaze
EVs: 252 Spd / 252 Atk / 4 HP
Jolly Nature
- Dragon Claw
- Dragon Dance
- Flare Blitz
- Earthquake
My setup sweeper. This pokemon is terrifying. It's probably the best dragon dancer in OU right now, in addition to being immune to burn as a physical attacker, and making your opponents nervous since they don't know if you're X or Y. A lot of teams are unprepared for this threat. I like earthquake over roost for coverage, and because Heatran is so common. EVs are self explanatory.
Rotom-W (Rotom-Wash) @ Chesto Berry
Ability: Levitate
EVs: 248 HP / 216 Def / 44 Spd
Bold Nature
- Will-O-Wisp
- Volt Switch
- Hydro Pump
- Rest
Textbook Rotom-W. This thing is so common I feel ashamed using it, but it fits in really well with my team. Volt-Turns, burns stuff, and checks some things that threaten landorus and charizard. You guys have seen this thing a hundred times by now, EVs are to outspeed jolly Azumarill which pretty much wrecks my team otherwise. Chesto/Resto because I'm unoriginal.
Mandi (Mandibuzz) (F) @ Rocky Helmet
Ability: Overcoat
EVs: 248 HP / 252 Def / 8 Spd
Impish Nature
- Foul Play
- Taunt
- Defog
- Roost
This pokemon is great, I didn't think it would be as useful as it has been for this team. Pretty much does everything it needs to do; it taunts, it stops many physical attackers dead in their tracks, and it keeps hazards off the field. 248 HP EVs so I take 1% less damage from stealth rock, and the 4 extra speed EVs are to hopefully outspeed and taunt other Mandibuzzes x] She rarely disappoints me, unless crits are involved..
Conkeldurr (Conkeldurr) @ Assault Vest
Ability: Guts
EVs: 252 Atk / 248 SDef / 8 Spd
Adamant Nature
- Drain Punch
- Mach Punch
- Ice Punch
- Knock Off
I've been seeing this thing a lot lately, and that's no surprise because it's so damn good. It loves getting status'd, and due to its great natural bulk / assault vest, laughs at most special attacks. I switch him into status users and get a free attack boost. Pretty standard stuff here, Mach/Drain punch for stab and priority, knock-off and ice punch for powerful coverage. 8 speed evs to win speed ties with other conks @_@
*Update* Changed my HP EVs to sp. def, helps to wall special attackers much better now, thanks jgj!
~ End ~
Hi, I'm brokenwings and as you can see, I'm fairly new here. :P This is my first attempt at making a team with Charizard-X, and it turned out to be one of the funnest teams I've made in gen 6. It feels pretty solid, but I kinda just threw this team together and I'm quite sure there are weaknesses / threats that I haven't considered yet.
The Team:







Aegislash (Aegislash) @ Spooky Plate
Ability: Stance Change
EVs: 252 SAtk / 232 HP / 20 Spd
Quiet Nature
- Shadow Ball
- Iron Head
- Shadow Sneak
- King's Shield
Aegislash. This pokemon is just great for my team; not only can it switch into things that would give my other pokemon a hard time, it hits like a truck. I use Iron Head for fairies such as florges / CM sylveon / CM clefable who are otherwise annoying to my team. I've tried air balloon and leftovers, but I'm really liking the extra power of spooky plate. You may consider a weakness policy as well, Aegislash is definitely tanky enough in shield form to put it to good use. 20 speed EVs to beat other quiet aegislashes.
*Update* Changed flash cannon to iron head for CM sylveon / clefable, who, when played well were very dangerous to my team. Also changed from Mild to Quiet Nature and added 20 speed EVs to outspeed other quiet Aegislashes. Thanks shootingstarmie and jgj!

Landorus-T (Landorus-Therian) (M) @ Choice Scarf
Ability: Intimidate
EVs: 252 Spd / 252 Atk / 4 HP
Adamant Nature
- Earthquake
- Superpower
- Stone Edge
- U-turn
Scarfed Landorus. I love this guy, he's extremely underrated and catches a lot of people off guard. I usually lead with him and bluff rocks. He forms a "volt-turn" core with rotom-W, which combined with intimidate can be very annoying to physical attackers. My team does miss rocks sometimes, but I really like the surprise factor of this set. I've considered using knock off over superpower also, maybe looking for second opinions on this. This is a lot of fun to use.

i should be uber (Charizard) @ Charizardite X
Ability: Blaze
EVs: 252 Spd / 252 Atk / 4 HP
Jolly Nature
- Dragon Claw
- Dragon Dance
- Flare Blitz
- Earthquake
My setup sweeper. This pokemon is terrifying. It's probably the best dragon dancer in OU right now, in addition to being immune to burn as a physical attacker, and making your opponents nervous since they don't know if you're X or Y. A lot of teams are unprepared for this threat. I like earthquake over roost for coverage, and because Heatran is so common. EVs are self explanatory.

Rotom-W (Rotom-Wash) @ Chesto Berry
Ability: Levitate
EVs: 248 HP / 216 Def / 44 Spd
Bold Nature
- Will-O-Wisp
- Volt Switch
- Hydro Pump
- Rest
Textbook Rotom-W. This thing is so common I feel ashamed using it, but it fits in really well with my team. Volt-Turns, burns stuff, and checks some things that threaten landorus and charizard. You guys have seen this thing a hundred times by now, EVs are to outspeed jolly Azumarill which pretty much wrecks my team otherwise. Chesto/Resto because I'm unoriginal.

Mandi (Mandibuzz) (F) @ Rocky Helmet
Ability: Overcoat
EVs: 248 HP / 252 Def / 8 Spd
Impish Nature
- Foul Play
- Taunt
- Defog
- Roost
This pokemon is great, I didn't think it would be as useful as it has been for this team. Pretty much does everything it needs to do; it taunts, it stops many physical attackers dead in their tracks, and it keeps hazards off the field. 248 HP EVs so I take 1% less damage from stealth rock, and the 4 extra speed EVs are to hopefully outspeed and taunt other Mandibuzzes x] She rarely disappoints me, unless crits are involved..

Conkeldurr (Conkeldurr) @ Assault Vest
Ability: Guts
EVs: 252 Atk / 248 SDef / 8 Spd
Adamant Nature
- Drain Punch
- Mach Punch
- Ice Punch
- Knock Off
I've been seeing this thing a lot lately, and that's no surprise because it's so damn good. It loves getting status'd, and due to its great natural bulk / assault vest, laughs at most special attacks. I switch him into status users and get a free attack boost. Pretty standard stuff here, Mach/Drain punch for stab and priority, knock-off and ice punch for powerful coverage. 8 speed evs to win speed ties with other conks @_@
*Update* Changed my HP EVs to sp. def, helps to wall special attackers much better now, thanks jgj!
~ End ~
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