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SM OU Charizard-Mega-Y Pivot Offense Team

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magearna.gif
latias.gif
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Introduction

Hey guys, this is a new team I've been testing recently. It's somewhat typical, with some pretty commonly used Pokemon, but I think in combination this team works really well in baiting people. With all of the offensive options it has, it focuses on pivoting and revenge kills and setting up the perfect situation to take out each opposing Pokemon. I put the focus on Mega Charizard Y because it is one of the main offensive tools, being able to put on pressure and do well against switch-ins.

Teambuilding Process

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I started the teambuilding process by choosing a lead, and I used Skarmory as a stable option.
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With a physically defensive Pokemon, I thought to put in a specially defensive option as well. Assault Vest Magearna came to mind.
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With my defensive options out of the way, I began to choose my offense. I saw some potential in Charizard-Y, so I put that in.
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magearna.png
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A concept I had a while ago was to use Charizard-Y with Bloomtran. In the sun, Heatran would have powerful Magma Storms and instant Solar Beams. Additoinally, Charizard's Flying type would help cover Heatran's weaknesses.
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Bloomtran didn't work out as well as I had hoped, so I changed it to a more pressuring Pokemon - Kartana. Kartana made sense as I put in Latios because it can somewhat take advantage of Healing Wish, and applies decent pressure. I switched out Skarmory for Lando-T, to punish U-turns against Latios, and just as a better option overall.
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pheromosa.png

Pheromosa rounds off the team pretty well by having good offense, and also pivoting really well. It also takes advantage of Latios's Healing Wish really well, as it takes a lot of damage from Life Orb over time.

The Team

pheromosa.gif

Pheromosa @ Life Orb
Ability: Beast Boost
EVs: 252 Atk / 4 SpA / 252 Spe
Hasty Nature
- High Jump Kick
- U-turn
- Poison Jab
- Ice Beam
As I said before, Pheromosa is an extremely powerful pivot, with the option to sweep as well. I normally only stay in with Phero as a late game sweeper, when the opponent's switch-ins are more limited. Before then, I use it to pivot into my earlier killers like Kartana and Charizard-Y. I'm reluctant to call these two sweeper because they don't sweep to often, they mostly take one thing out, then switch out again.

kartana.gif

Kartana @ Fightinium Z
Ability: Beast Boost
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Leaf Blade
- Sacred Sword
- Psycho Cut
- Swords Dance
Relatively fast and extremely powerful, Kartana applies so much pressure on the opponent. It can set up on walls without being vulnerable to Toxic, and it has the potential to sweep if the circumstances are right. Its coverage is decent, and a 175 BP All-Out Pummeling can help it land some important KOs. For example, +2 All-Out Pummeling is a relatively reliable way to take out Celesteela.

magearna.gif

Magearna @ Assault Vest
Ability: Soul-Heart
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Volt Switch
- Fleur Cannon
- Flash Cannon
- Aura Sphere
I feel like I'm getting a bit repetitive at this point with the pivoting aspect, but that truly is the key component of this team. AV Magearna is great for switching in on something, tanking a special hit, then Volt Switching out for a switch advantage. Occasionally, it might be able to stay in and land a couple KOs. There's nothing much else to say about this Pokemon, other than the fact that its great defensive typing gives you a reliable switch-in to keep your team alive.

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Latias @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Psyshock
- Healing Wish
- Defog
Latias is really the glue that holds this entire team together. Defog makes sure that those pesky rocks can't get to Charizard. Despite it removing your own rocks as well, the pros outweigh the cons in most situations, as your rocks are just a little bit of a bonus. Offensively, Latias isn't the greatest, but the combination of Draco and Psyshock, along with Latios's base 110 speed, can help land some revenge kills. The main reason for Latios being on this team, however, is Healing Wish. If the opponent's hazard setter is down, and hazards on your side have been blown away, you don't really need Latios anymore, so it can use Healing Wish and heal up one of your attackers to allow them to put in even more work.

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Charizard-Mega-Y @ Charizardite Y
Ability: Blaze
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Flamethrower
- Solar Beam
- Focus Blast
- Earthquake
Charizard is an extremely powerful tool that can take advantage of pivots and opposing switches. Flamethrower 2HKOs a great deal of things, which is why I run it over Fire Blast. It's more consistent, and can limit their switch-in options without the risk of missing and ruining all of your momentum. Solar Beam and Focus Blast are pretty standard coverage. However, I distrust Focus Miss way too much, which is why I run Earthquake as well. It allows you to stay in on Heatran and Magnezone without being too scared, and also help dealing with Toxapex switch-in. There's not too much need to run Roost or anything, as you have the recovery of Healing Wish. The Hasty nature isn't too bad, because you get decimated by physical rocks anyways, and Charizard isn't meant to take hits.

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Landorus-Therian @ Rocky Helmet
Ability: Intimidate
EVs: 252 HP / 216 Def / 24 SpD / 16 Spe
Impish Nature
- Earthquake
- Stealth Rock
- Stone Edge
- U-turn
This is another pivot Pokemon that gets on and off the field relatively quickly. You can lead with it to get some rocks up for chip damage. With all the pivoting you're doing with this team, you can force the opponent to make a lot of switches, and Stealth Rock damage builds up on their Pokemon over time. EQ and Stone Edge are mostly there for supereffective attacks, but most of the time you should just be setting up Stealth Rocks or taking a hit, then pivoting right out. The Rocky Helmet helps to punish moves that Lando can tank, along with U-Turns and Rapid Spins. The EVs just follow the standard Smogon set, and just help in specific situations.

Conclusion

Overall, I think this team has a great deal of potential, and can be deadly if used correctly. Playing this team takes a great deal of getting in a nice switch cycle, and predicting your opponent's switch-ins. With Pokemon life Charizard-Y, you can switch in to a Pokemon that is vulnerable and forcing them to switch, getting a guaranteed hit on the switch-in for a decent amount. This team is all about chipping down the opponent, and keeping your Pokemon alive. Kartana is the exception, in that it can set up a Swords Dance and sweep with Beast Boost if it wants to. I think the team is pretty solid as it is, but then again it could also use some work, to help cover for some more matchups. Any suggestions are greatly appreciated, and I hope we can work together to make this team a masterpiece.

Pheromosa @ Life Orb
Ability: Beast Boost
EVs: 252 Atk / 4 SpA / 252 Spe
Hasty Nature
- High Jump Kick
- U-turn
- Poison Jab
- Ice Beam

Kartana @ Fightinium Z
Ability: Beast Boost
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Leaf Blade
- Sacred Sword
- Psycho Cut
- Swords Dance

Magearna @ Assault Vest
Ability: Soul-Heart
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Volt Switch
- Fleur Cannon
- Flash Cannon
- Aura Sphere

Latias @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Psyshock
- Healing Wish
- Defog

Charizard @ Charizardite Y
Ability: Blaze
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Flamethrower
- Solar Beam
- Focus Blast
- Earthquake

Landorus-Therian @ Rocky Helmet
Ability: Intimidate
EVs: 252 HP / 216 Def / 24 SpD / 16 Spe
Impish Nature
- Earthquake
- Stealth Rock
- Stone Edge
- U-turn
 
Salutations. Before I begin I must make it clear that a pivot is something that can switch into something and bait the opposing Pokémon into going for a move which your soft-check can handle. For example, Landorus-T is a good pivot as it can pivot into heavy hitters such as Mega Metagross on a Meteor Mash, get off an Intimidate, and then bait the Metagross into going for Ice Punch. This therefore makes your soft-check, for example Rotom-Wash, have a much easier time soft-checking Metagross since it comes in on a -1 Ice Punch and forces the Metagross to switch out thus giving you the opportunity to spread status or pick up momentum with Volt Switch. So as you can imagine, a Pokémon with base 37 defences cannot possibly be considered an "extremely powerful pivot".

I really like the looks of this team however four things immediately jump out at me from team preview; Greninja, Landorus-T, Mega Metagross, and Garchomp. Greninja, especially a Choice Specs Battle Bond Greninja, can heavily threaten this team since Magearna (despite being Assault Vest) doesn't appreciate switching into specs Hydro Pumps - Ash forme 2HKOs Magearna with Hydro Pump. Furthermore, you have difficulties in revenge killing Greninja since the only Pokémon that outspeeds Greninja is extremely prone to being knocked out by Water Shuriken after some prior damage caused by either hazards or its own Life Orb. Landorus-T, specifically Double Dance Landorus-T, is extremely difficult for you to handle as it can pressure Pheromosa after a Rock Polish and your only switch in cannot touch it granting it free set up. Scarfed Garchomp is also very efficient versus your roster due to it being able to spam potent Earthquakes once Landorus-T is taken out (which is probable considering it's your only real switch in to a lot of threats so it will be worn down quickly) and due to it having super effective STAB on your defogger, it can prove to be a nuisance to Defog which limits Charizard's switching. Finally, Mega Metagross can come in and just pick up a kill; you lack any effective means of revenge killing it without losing your Pheromosa (Bullet Punch on Hasty variants does around 90%). With these threats in mind, I have made the following changes:

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Reason: Kartana didn't really provide a relevant purpose for the team if you take into account its fellow team members; Mega Charizard Y and Pheromosa both boast superb wall breaking abilities which do a decent amount to most teams. Both of which are also able to handle Steel types such as Celesteela or Heatran to which the lure Fightinium Set is typically use for. Garchomp on the other hand patches up some of the issues I stated prior concerning revenge killing offensive threats with priority. This is achieved through using a Choice Scarfed set to out-speed prominent offensive Pokémon such as Greninja, Mega Metagross, Tapu Koko, Pheromosa, etc. whilst proving to be a valuable win condition in the late-game. The move set of choice is Earthquake, Dragon Claw, Outrage, and Rock Slide. Rock Slide is there over something like Fire Fang/Fire Blast because it eases your match up versus teams with threats like Mega Pinsir and Dragon Claw is there as well as Outrage so you can revenge kill Pokémon that resist or are immune to Earthquake without locking yourself into Outrage (which is there for late-game cleaning).

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Reason: Latias, while being able to compliment your team with Healing Wish support, does nothing other than that for your team. To elaborate, it lacks the same offensive presence as it did in previous generations due to the abundance of new potent Fairy types and the consistent presence of Steel types such as Mega Scizor, Mega Metagross, Celesteela, and much more. Additionally, the team is lacking any means of checking Pokémon such as Pheromosa and Greninja - Tapu Fini is excellent at achieving this goal. The provided spread allows you to out-speed defensive Landorus-T while tanking hits from both Greninja and Pheromosa - both of which cannot 2HKO you. Taunt and Nature's Madness are obligatory in order to aid with your Stall match ups while Defog offers the much needed hazard removal that a team like this requires.

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Roost > Earthquake

Reason: Earthquake is redundant coverage with Focus Blast since the only thing that Earthquake hits is Heatran and Focus Blast does more to Heatran. Additionally, you cannot confirm that rocks will never be on the field or Charizard my never have to pivot into an attack therefore having the reliability of longevity given by Roost is undoubtedly needed.

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Hidden Power Ice > Stone Edge

Reason: Since your best switch in for Landorus-T is your own Landorus-T, it is vital nowadays that you can hit it for decent damage. Hidden Power Ice not only helps in keeping the Double Dance set at bay but also weakens defensive Landorus-T spreads to give Garchomp the platform to clean up late-game. In addition to this, with 8 Special Attack EVs, you can 3HKO Mega Pinsir with Hidden Power Ice so it can't possibly set up on you for free to the point where Garchomp can no longer revenge kill it.

Relevant Calcs

252 Atk Garchomp Outrage vs. 0 HP / 0 Def Greninja: 271-321 (95 - 112.6%) -- 75% chance to OHKO

252 Atk Garchomp Earthquake vs. 0 HP / 4 Def Metagross-Mega: 230-272 (76.4 - 90.3%) -- guaranteed 2HKO

252 Atk Garchomp Dragon Claw vs. 0 HP / 0- Def Pheromosa: 312-367 (110.2 - 129.6%) -- guaranteed OHKO

+3 252 Atk Aerilate Pinsir-Mega Quick Attack vs. 0 HP / 4 Def Garchomp: 232-274 (64.9 - 76.7%) -- guaranteed 2HKO

-1 252 Atk Garchomp Outrage vs. 0 HP / 4 Def Landorus-Therian: 144-169 (45.1 - 52.9%) -- 28.1% chance to 2HKO

-1 252 Atk Garchomp Outrage vs. 0 HP / 4 Def Landorus-Therian: 144-169 (45.1 - 52.9%) -- guaranteed 2HKO after Stealth Rock

252 SpA Choice Specs Greninja-Ash Hydro Pump vs. 252 HP / 0 SpD Assault Vest Magearna: 180-213 (49.4 - 58.5%) -- 98.8% chance to 2HKO

252 SpA Choice Specs Greninja-Ash Hydro Pump vs. 248 HP / 0 SpD Tapu Fini: 121-143 (35.2 - 41.6%) -- guaranteed 3HKO

252+ Atk Pheromosa Poison Jab vs. 248 HP / 208+ Def Tapu Fini: 136-160 (39.6 - 46.6%) -- guaranteed 3HKO after Leftovers recovery

252 Atk Garchomp Earthquake vs. 248 HP / 208+ Def Tapu Fini in Misty Terrain: 111-132 (32.3 - 38.4%) -- 2.8% chance to 3HKO after Leftovers recovery

252 SpA Charizard-Mega-Y Focus Blast vs. 252 HP / 4 SpD Heatran: 288-340 (74.6 - 88%) -- guaranteed 2HKO after Leftovers recovery

0- Atk Charizard-Mega-Y Earthquake vs. 252 HP / 0 Def Heatran: 256-304 (66.3 - 78.7%) -- guaranteed 2HKO after Leftovers recovery

8- SpA Landorus-Therian Hidden Power Ice vs. 0 HP / 0 SpD Pinsir-Mega: 90-108 (33.2 - 39.8%) -- 100% chance to 3HKO

8- SpA Landorus-Therian Hidden Power Ice vs. 248 HP / 8 SpD Landorus-Therian: 196-232 (51.4 - 60.8%) -- guaranteed 2HKO

8- SpA Landorus-Therian Hidden Power Ice vs. 0 HP / 0 SpD Landorus-Therian: 200-236 (62.6 - 73.9%) -- guaranteed 2HKO

Import

Pheromosa @ Life Orb
Ability: Beast Boost
EVs: 252 Atk / 4 SpA / 252 Spe
Hasty Nature
- High Jump Kick
- U-turn
- Poison Jab
- Ice Beam

Garchomp @ Choice Scarf
Ability: Rough Skin
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Rock Slide
- Dragon Claw
- Outrage

Magearna @ Assault Vest
Ability: Soul-Heart
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Volt Switch
- Fleur Cannon
- Flash Cannon
- Aura Sphere

Tapu Fini @ Leftovers
Ability: Misty Surge
EVs: 248 HP / 208 Def / 52 Spe
Bold Nature
IVs: 0 Atk
- Moonblast
- Nature's Madness
- Taunt
- Defog

Charizard-Mega-Y @ Charizardite Y
Ability: Blaze
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Flamethrower
- Solar Beam
- Focus Blast
- Roost

Landorus-Therian @ Rocky Helmet
Ability: Intimidate
EVs: 252 HP / 216 Def / 8 SpA / 24 SpD / 8 Spe
Impish Nature
- Earthquake
- Stealth Rock
- Hidden Power [Ice]
- U-turn
 
Last edited:
Salutations. Before I begin I must make it clear that a pivot is something that can switch into something and bait the opposing Pokémon into going for a move which your soft-check can handle. For example, Landorus-T is a good pivot as it can pivot into heavy hitters such as Mega Metagross on a Meteor Mash, get off an Intimidate, and then bait the Metagross into going for Ice Punch. This therefore makes your soft-check, for example Rotom-Wash, have a much easier time soft-checking Metagross since it comes in on a -1 Ice Punch and forces the Metagross to switch out thus giving you the opportunity to spread status or pick up momentum with Volt Switch. So as you can imagine, a Pokémon with base 37 defences cannot possibly be considered an "extremely powerful pivot".

I really like the looks of this team however four things immediately jump out at me from team preview; Greninja, Landorus-T, Mega Metagross, and Garchomp. Greninja, especially a Choice Specs Battle Bond Greninja, can heavily threaten this team since Magearna (despite being Assault Vest) doesn't appreciate switching into specs Hydro Pumps - Ash forme 2HKOs Magearna with Hydro Pump. Furthermore, you have difficulties in revenge killing Greninja since the only Pokémon that outspeeds Greninja is extremely prone to being knocked out by Water Shuriken after some prior damage caused by either hazards or its own Life Orb. Landorus-T, specifically Double Dance Landorus-T, is extremely difficult for you to handle as it can pressure Pheromosa after a Rock Polish and your only switch in cannot touch it granting it free set up. Scarfed Garchomp is also very efficient versus your roster due to it being able to spam potent Earthquakes once Landorus-T is taken out (which is probable considering it's your only real switch in to a lot of threats so it will be worn down quickly) and due to it having super effective STAB on your defogger, it can prove to be a nuisance to Defog which limits Charizard's switching. Finally, Mega Metagross can come in and just pick up a kill; you lack any effective means of revenge killing it without losing your Pheromosa (Bullet Punch on Hasty variants does around 90%). With these threats in mind, I have made the following changes:

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Reason: Kartana didn't really provide a relevant purpose for the team if you take into account its fellow team members; Mega Charizard Y and Pheromosa both boast superb wall breaking abilities which do a decent amount to most teams. Both of which are also able to handle Steel types such as Celesteela or Heatran to which the lure Fightinium Set is typically use for. Garchomp on the other hand patches up some of the issues I stated prior concerning revenge killing offensive threats with priority. This is achieved through using a Choice Scarfed set to out-speed prominent offensive Pokémon such as Greninja, Mega Metagross, Tapu Koko, Pheromosa, etc. whilst proving to be a valuable win condition in the late-game. The move set of choice is Earthquake, Dragon Claw, Outrage, and Rock Slide. Rock Slide is there over something like Fire Fang/Fire Blast because it eases your match up versus teams with threats like Mega Pinsir and Dragon Claw is there as well as Outrage so you can revenge kill Pokémon that resist or are immune to Earthquake without locking yourself into Outrage (which is there for late-game cleaning).

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Reason: Latias, while being able to compliment your team with Healing Wish support, does nothing other than that for your team. To elaborate, it lacks the same offensive presence as it did in previous generations due to the abundance of new potent Fairy types and the consistent presence of Steel types such as Mega Scizor, Mega Metagross, Celesteela, and much more. Additionally, the team is lacking any means of checking Pokémon such as Pheromosa and Greninja - Tapu Fini is excellent at achieving this goal. The provided spread allows you to out-speed defensive Landorus-T while tanking hits from both Greninja and Pheromosa - both of which cannot 2HKO you. Taunt and Nature's Madness are obligatory in order to aid with your Stall match ups while Defog offers the much needed hazard removal that a team like this requires.

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Roost > Earthquake

Reason: Earthquake is redundant coverage with Focus Blast since the only thing that Earthquake hits is Heatran and Focus Blast does more to Heatran. Additionally, you cannot confirm that rocks will never be on the field or Charizard my never have to pivot into an attack therefore having the reliability of longevity given by Roost is undoubtedly needed.

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Hidden Power Ice > Stone Edge

Reason: Since your best switch in for Landorus-T is your own Landorus-T, it is vital nowadays that you can hit it for decent damage. Hidden Power Ice not only helps in keeping the Double Dance set at bay but also weakens defensive Landorus-T spreads to give Garchomp the platform to clean up late-game. In addition to this, with 8 Special Attack EVs, you can 3HKO Mega Pinsir with Hidden Power Ice so it can't possibly set up on you for free to the point where Garchomp can no longer revenge kill it.

Relevant Calcs

252 Atk Garchomp Outrage vs. 0 HP / 0 Def Greninja: 271-321 (95 - 112.6%) -- 75% chance to OHKO

252 Atk Garchomp Earthquake vs. 0 HP / 4 Def Metagross-Mega: 230-272 (76.4 - 90.3%) -- guaranteed 2HKO

252 Atk Garchomp Dragon Claw vs. 0 HP / 0- Def Pheromosa: 312-367 (110.2 - 129.6%) -- guaranteed OHKO

+3 252 Atk Aerilate Pinsir-Mega Quick Attack vs. 0 HP / 4 Def Garchomp: 232-274 (64.9 - 76.7%) -- guaranteed 2HKO

-1 252 Atk Garchomp Outrage vs. 0 HP / 4 Def Landorus-Therian: 144-169 (45.1 - 52.9%) -- 28.1% chance to 2HKO

-1 252 Atk Garchomp Outrage vs. 0 HP / 4 Def Landorus-Therian: 144-169 (45.1 - 52.9%) -- guaranteed 2HKO after Stealth Rock

252 SpA Choice Specs Greninja-Ash Hydro Pump vs. 252 HP / 0 SpD Assault Vest Magearna: 180-213 (49.4 - 58.5%) -- 98.8% chance to 2HKO

252 SpA Choice Specs Greninja-Ash Hydro Pump vs. 248 HP / 0 SpD Tapu Fini: 121-143 (35.2 - 41.6%) -- guaranteed 3HKO

252+ Atk Pheromosa Poison Jab vs. 248 HP / 208+ Def Tapu Fini: 136-160 (39.6 - 46.6%) -- guaranteed 3HKO after Leftovers recovery

252 Atk Garchomp Earthquake vs. 248 HP / 208+ Def Tapu Fini in Misty Terrain: 111-132 (32.3 - 38.4%) -- 2.8% chance to 3HKO after Leftovers recovery

252 SpA Charizard-Mega-Y Focus Blast vs. 252 HP / 4 SpD Heatran: 288-340 (74.6 - 88%) -- guaranteed 2HKO after Leftovers recovery

0- Atk Charizard-Mega-Y Earthquake vs. 252 HP / 0 Def Heatran: 256-304 (66.3 - 78.7%) -- guaranteed 2HKO after Leftovers recovery

8- SpA Landorus-Therian Hidden Power Ice vs. 0 HP / 0 SpD Pinsir-Mega: 90-108 (33.2 - 39.8%) -- 100% chance to 3HKO

8- SpA Landorus-Therian Hidden Power Ice vs. 248 HP / 8 SpD Landorus-Therian: 196-232 (51.4 - 60.8%) -- guaranteed 2HKO

8- SpA Landorus-Therian Hidden Power Ice vs. 0 HP / 0 SpD Landorus-Therian: 200-236 (62.6 - 73.9%) -- guaranteed 2HKO

Import

Pheromosa @ Life Orb
Ability: Beast Boost
EVs: 252 Atk / 4 SpA / 252 Spe
Hasty Nature
- High Jump Kick
- U-turn
- Poison Jab
- Ice Beam

Garchomp @ Choice Scarf
Ability: Rough Skin
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Rock Slide
- Dragon Claw
- Outrage

Magearna @ Assault Vest
Ability: Soul-Heart
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Volt Switch
- Fleur Cannon
- Flash Cannon
- Aura Sphere

Tapu Fini @ Leftovers
Ability: Misty Surge
EVs: 248 HP / 208 Def / 52 Spe
Bold Nature
IVs: 0 Atk
- Moonblast
- Nature's Madness
- Taunt
- Defog

Charizard-Mega-Y @ Charizardite Y
Ability: Blaze
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Flamethrower
- Solar Beam
- Focus Blast
- Roost

Landorus-Therian @ Rocky Helmet
Ability: Intimidate
EVs: 252 HP / 216 Def / 8 SpA / 24 SpD / 8 Spe
Impish Nature
- Earthquake
- Stealth Rock
- Hidden Power [Ice]
- U-turn

Thanks a lot for your feedback. Just to clarify, by saying that Pheromosa is a strong pivot, I meant that it's great for coming in after one of your Pokemon faints and baiting out a switch rather than attack, and then pivoting out into an appropriate check, dealing a hefty amount of damage in the process.

I originally put Kartana on the team because of its raw power, and sometimes I would need a strong sweeper to take out a couple Pokemon at a time. Scarfchomp does seem better suited for this team, though, because it's better for revenge killing and such.

I felt like Latias was really important to the team, healing the Pokemon without recovery, and allowing the team as a whole to survive much longer. I understand the reasoning behind your change to Tapu Fini, but I feel like this takes away a bit of the longevity of the rest of the team. With Roost, Char-Y can reliably heal itself, but healing now becomes a bigger problem for, say, Lando-T and Magearna. I don't know if there's a better way to go about healing them, however, nor if it's necessary at all. Perhaps a Wish cleric would do, but there aren't many great ones out there. Do you think this team will do well without the extra healing?

The rest of your changes make enough sense, I'll try them out in ladder.
 
Egg Custap said:
Do you think this team will do well without the extra healing?

Personally, I feel that the team can cope rather well without the extra healing. Latias does help with healing Landorus-T and Magearna admittedly which consequentially allows you to be more lenient with their usage however, the meta has developed to a point where it is extremely hard for Latias to even get off a Healing Wish due to the incessant pressure being exerted by such fast dominant threats such as Greninja, Scarfed Tapu Lele, Pheromosa, Mega Metagross, Tapu Koko, Garchomp, etc. Since the play style is Hyper Offence, Pokémon typically fall every three or four turns due to the amount of pressure such a play style boasts. As a result, playing defensively i.e. pivoting around threats with Landorus-T and Magearna is counterproductive when the team instead should be perpetually blasting the opponent's roster. Pokémon such as Landorus-T should be used to pivot into dangerous threats, get up rocks, and provide momentum; Healing Wish doesn't really help you do that since Landorus-T does it on its own naturally.
 
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