Introduction
Hey guys, this is a new team I've been testing recently. It's somewhat typical, with some pretty commonly used Pokemon, but I think in combination this team works really well in baiting people. With all of the offensive options it has, it focuses on pivoting and revenge kills and setting up the perfect situation to take out each opposing Pokemon. I put the focus on Mega Charizard Y because it is one of the main offensive tools, being able to put on pressure and do well against switch-ins.
Teambuilding Process
I started the teambuilding process by choosing a lead, and I used Skarmory as a stable option.
With a physically defensive Pokemon, I thought to put in a specially defensive option as well. Assault Vest Magearna came to mind.
With my defensive options out of the way, I began to choose my offense. I saw some potential in Charizard-Y, so I put that in.
A concept I had a while ago was to use Charizard-Y with Bloomtran. In the sun, Heatran would have powerful Magma Storms and instant Solar Beams. Additoinally, Charizard's Flying type would help cover Heatran's weaknesses.
Bloomtran didn't work out as well as I had hoped, so I changed it to a more pressuring Pokemon - Kartana. Kartana made sense as I put in Latios because it can somewhat take advantage of Healing Wish, and applies decent pressure. I switched out Skarmory for Lando-T, to punish U-turns against Latios, and just as a better option overall.
Pheromosa rounds off the team pretty well by having good offense, and also pivoting really well. It also takes advantage of Latios's Healing Wish really well, as it takes a lot of damage from Life Orb over time.
The Team
Pheromosa @ Life Orb
Ability: Beast Boost
EVs: 252 Atk / 4 SpA / 252 Spe
Hasty Nature
- High Jump Kick
- U-turn
- Poison Jab
- Ice Beam
Kartana @ Fightinium Z
Ability: Beast Boost
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Leaf Blade
- Sacred Sword
- Psycho Cut
- Swords Dance
Magearna @ Assault Vest
Ability: Soul-Heart
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Volt Switch
- Fleur Cannon
- Flash Cannon
- Aura Sphere
Latias @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Psyshock
- Healing Wish
- Defog
Charizard-Mega-Y @ Charizardite Y
Ability: Blaze
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Flamethrower
- Solar Beam
- Focus Blast
- Earthquake
Landorus-Therian @ Rocky Helmet
Ability: Intimidate
EVs: 252 HP / 216 Def / 24 SpD / 16 Spe
Impish Nature
- Earthquake
- Stealth Rock
- Stone Edge
- U-turn
Conclusion
Overall, I think this team has a great deal of potential, and can be deadly if used correctly. Playing this team takes a great deal of getting in a nice switch cycle, and predicting your opponent's switch-ins. With Pokemon life Charizard-Y, you can switch in to a Pokemon that is vulnerable and forcing them to switch, getting a guaranteed hit on the switch-in for a decent amount. This team is all about chipping down the opponent, and keeping your Pokemon alive. Kartana is the exception, in that it can set up a Swords Dance and sweep with Beast Boost if it wants to. I think the team is pretty solid as it is, but then again it could also use some work, to help cover for some more matchups. Any suggestions are greatly appreciated, and I hope we can work together to make this team a masterpiece.
Pheromosa @ Life Orb
Ability: Beast Boost
EVs: 252 Atk / 4 SpA / 252 Spe
Hasty Nature
- High Jump Kick
- U-turn
- Poison Jab
- Ice Beam
Kartana @ Fightinium Z
Ability: Beast Boost
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Leaf Blade
- Sacred Sword
- Psycho Cut
- Swords Dance
Magearna @ Assault Vest
Ability: Soul-Heart
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Volt Switch
- Fleur Cannon
- Flash Cannon
- Aura Sphere
Latias @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Psyshock
- Healing Wish
- Defog
Charizard @ Charizardite Y
Ability: Blaze
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Flamethrower
- Solar Beam
- Focus Blast
- Earthquake
Landorus-Therian @ Rocky Helmet
Ability: Intimidate
EVs: 252 HP / 216 Def / 24 SpD / 16 Spe
Impish Nature
- Earthquake
- Stealth Rock
- Stone Edge
- U-turn
Ability: Beast Boost
EVs: 252 Atk / 4 SpA / 252 Spe
Hasty Nature
- High Jump Kick
- U-turn
- Poison Jab
- Ice Beam
Kartana @ Fightinium Z
Ability: Beast Boost
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Leaf Blade
- Sacred Sword
- Psycho Cut
- Swords Dance
Magearna @ Assault Vest
Ability: Soul-Heart
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Volt Switch
- Fleur Cannon
- Flash Cannon
- Aura Sphere
Latias @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Psyshock
- Healing Wish
- Defog
Charizard @ Charizardite Y
Ability: Blaze
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Flamethrower
- Solar Beam
- Focus Blast
- Earthquake
Landorus-Therian @ Rocky Helmet
Ability: Intimidate
EVs: 252 HP / 216 Def / 24 SpD / 16 Spe
Impish Nature
- Earthquake
- Stealth Rock
- Stone Edge
- U-turn