Plague von Karma
Banned deucer.
[OVERVIEW]
Charizard is among the best Fire-types in RBY NU and a near-staple in the tier, allowing numerous offensive team styles to function. Possessing the coveted combination of 100 base Speed and Fire Spin, Charizard is not only one of the fastest Pokemon in the tier, but also an effective pivot and lead, making it difficult to pin down. It also has many offensive options to choose from, including but not limited to STAB Fire Blast, Earthquake, Slash, and Body Slam, giving it unpredictable coverage that makes it difficult to switch into; additionally, it can use Swords Dance to further boost its wallbreaking capabilities. Charizard's Flying typing also comes in handy, letting it switch in on Earthquake from the likes of Nidoking, Golem, or the rare Sandslash to gain momentum with Fire Spin thereafter; in Nidoking's case, it can even deal big damage with its own Earthquake.
Despite its highs, Charizard has trouble breaking past Water-types without already having a boost due to its weaknesses to Water and Ice, often forcing it to use Fire Spin and pivot to a teammate. Similarly, its weakness to Rock Slide makes Ground-types like Golem and Nidoking noteworthy adversaries, and Fire Spin's inaccuracy can make it unsafe to attempt pivoting out against them. Finally, Charizard is incapacitated by paralysis, losing almost all of its offensive presence. It also competes with other Fire-types like Moltres, Rapidash, and Ninetales, though they are often seen alongside it.
[SET]
name: Fire Spin Pivot
move 1: Fire Spin
move 2: Fire Blast
move 3: Earthquake
move 4: Slash / Swords Dance / Toxic
[SET COMMENTS]
Charizard's defining set uses its blazing Speed and Fire Spin to choke out slower teams, either whittling down their HP until its teammates can clean up or pivoting out from its checks. Because viable Pokemon that Speed tie or outspeed Charizard are limited to Electrode, Fearow, Ninetales, Rapidash, and itself, in many scenarios, Fire Spin is limited only by its own inconsistency. STAB Fire Blast hits extremely hard, guaranteeing an OHKO on Exeggcute and Pinsir while dealing massive damage to anything else. For example, it 2HKOes Fearow and Sandslash, and even a single turn of burn or critical hit can greatly extend this range to Pokemon like Mr. Mime and Nidoking. Earthquake covers most opposing Fire-types, Nidoking, Kabutops, and Golem, 3HKOing most and being boosted by Swords Dance.
While the aforementioned moves define the set, Charizard's last moveslot defines its role. Slash allows Charizard to be a consistent revenge killer, providing unresisted coverage alongside Earthquake by hitting Moltres and opposing Charizard for neutral damage. It also deals more damage to neutral targets than Earthquake, such as Seadra. Swords Dance boosts Earthquake's damage enough that it can 2HKO Golem and Mr. Mime, as well as sometimes OHKOing Ninetales. Finally, Toxic has Charizard function as a check to opposing wrappers, such as Dragonair, Rapidash, and Ninetales, as well as making it easier to chip down walls like Golem and Blastoise with Fire Spin. Checking wrappers bolsters its lead viability given the presence of opposing Fire Spin leads like Rapidash and Ninetales.
This set can run Counter to be more effective against Body Slam users, as well as providing a point of entry against a predicted Hyper Beam to KO the foe next turn. Furthermore, it does massive damage against opposing Slash Charizard. This can give you massive momentum, as your Counter Charizard is poised to win the matchup thereafter. Body Slam is also viable over Slash to let Charizard support its teammates with paralysis while gaining a more solid midground option, but the damage leaves much to be desired.
Fire Spin Charizard can be used on a wide variety of offensive teams thanks to its incredible coverage and Speed. It's an effective lead, possessing the coverage and fast Fire Spin necessary to ensure early-game momentum against other leads like Poliwhirl and Mr. Mime. However, Rapidash can be problematic and compete for the lead slot due to being faster with its own Fire Spin. Charizard's better long-term presence means the two are about equally good leads. If not used as a lead, Charizard is best brought in aggressively, such as against weakened Pokemon or a predicted Earthquake. Charizard's Fire Spin can be used to apply pressure through chip damage against the opposing team, especially if a Pokemon has been poisoned, allowing Charizard to swiftly whittle them down and KO with its powerful coverage. If using Swords Dance, Charizard should only set up if a sweep is assured or if it helps break down a Pokemon asleep from Rest like Blastoise. It is also valid to use Swords Dance if both Charizard and an opposing Pokemon are paralyzed, as it reapplies the foe's Speed drop and may let Charizard win out, but these situations are rare and ideally avoided.
[SET]
name: Swords Dance Sweeper
move 1: Swords Dance
move 2: Earthquake
move 3: Hyper Beam
move 4: Fire Spin / Mega Kick / Fire Blast
[SET COMMENTS]
This set goes all-in on late-game Swords Dance sweeping, allowing Charizard to use its unresisted coverage in Earthquake and Hyper Beam to run over weakened teams and cleave open defensive cores. +2 Earthquake can 2HKO Golem and Mr. Mime, while a +2 Hyper Beam KOes even defensive staples like Arcanine and Blastoise from over half HP. +2 Earthquake + Hyper Beam can sometimes KO Pokemon like Seadra and Clefable.
The final move used should determine Swords Dance Charizard's role throughout a game. Fire Spin is a fine option to let it pivot out of unfavorable matchups or chip foes into range for Hyper Beam. +2 Mega Kick is viable for KOing Blastoise, Moltres, and opposing Charizard in tandem with Hyper Beam. It should be used sparingly, though, as a miss can lead to a significant loss in momentum. Alternatively, Fire Blast can be used to dispatch Exeggcute, which otherwise takes a hit from the set and threatens it in return with paralysis or sleep.
Swords Dance Charizard is one of the best checks to Rest users in RBY NU, being an effective way to consistently break through common defensive cores like Arcanine or Moltres alongside Blastoise. This set also profits from the way players conventionally react to Fire Spin users: Toxic arguably benefits it, preventing paralysis and thus allowing Charizard to be used more liberally against Pokemon like Exeggcute and Mr. Mime. Thanks to these traits, it's best to use Swords Dance Charizard on aggressive teams featuring sleepers like Venomoth, as well as Fire Spin pivots such as Rapidash or Ninetales, which can help Charizard find opportunities to set up and sweep. Pairing it with a Water-type attacker like Seadra is also helpful, providing a two-pronged physical and special offense. Plus, Seadra ensures Pokemon like Golem—which fare well against this set—can't come in for free. Seadra and Blastoise can reliably get opposing Blastoise to use Rest in prolonged interactions, which opens up its team to Charizard's setup.
[CREDITS]
- Written by: [[May, 236353]]
- Quality checked by: [[pac, 520967], [S1nn0hC0nfirm3d, 231074]]
- Grammar checked by: [[Finland, 517429]]
Charizard is among the best Fire-types in RBY NU and a near-staple in the tier, allowing numerous offensive team styles to function. Possessing the coveted combination of 100 base Speed and Fire Spin, Charizard is not only one of the fastest Pokemon in the tier, but also an effective pivot and lead, making it difficult to pin down. It also has many offensive options to choose from, including but not limited to STAB Fire Blast, Earthquake, Slash, and Body Slam, giving it unpredictable coverage that makes it difficult to switch into; additionally, it can use Swords Dance to further boost its wallbreaking capabilities. Charizard's Flying typing also comes in handy, letting it switch in on Earthquake from the likes of Nidoking, Golem, or the rare Sandslash to gain momentum with Fire Spin thereafter; in Nidoking's case, it can even deal big damage with its own Earthquake.
Despite its highs, Charizard has trouble breaking past Water-types without already having a boost due to its weaknesses to Water and Ice, often forcing it to use Fire Spin and pivot to a teammate. Similarly, its weakness to Rock Slide makes Ground-types like Golem and Nidoking noteworthy adversaries, and Fire Spin's inaccuracy can make it unsafe to attempt pivoting out against them. Finally, Charizard is incapacitated by paralysis, losing almost all of its offensive presence. It also competes with other Fire-types like Moltres, Rapidash, and Ninetales, though they are often seen alongside it.
[SET]
name: Fire Spin Pivot
move 1: Fire Spin
move 2: Fire Blast
move 3: Earthquake
move 4: Slash / Swords Dance / Toxic
[SET COMMENTS]
Charizard's defining set uses its blazing Speed and Fire Spin to choke out slower teams, either whittling down their HP until its teammates can clean up or pivoting out from its checks. Because viable Pokemon that Speed tie or outspeed Charizard are limited to Electrode, Fearow, Ninetales, Rapidash, and itself, in many scenarios, Fire Spin is limited only by its own inconsistency. STAB Fire Blast hits extremely hard, guaranteeing an OHKO on Exeggcute and Pinsir while dealing massive damage to anything else. For example, it 2HKOes Fearow and Sandslash, and even a single turn of burn or critical hit can greatly extend this range to Pokemon like Mr. Mime and Nidoking. Earthquake covers most opposing Fire-types, Nidoking, Kabutops, and Golem, 3HKOing most and being boosted by Swords Dance.
While the aforementioned moves define the set, Charizard's last moveslot defines its role. Slash allows Charizard to be a consistent revenge killer, providing unresisted coverage alongside Earthquake by hitting Moltres and opposing Charizard for neutral damage. It also deals more damage to neutral targets than Earthquake, such as Seadra. Swords Dance boosts Earthquake's damage enough that it can 2HKO Golem and Mr. Mime, as well as sometimes OHKOing Ninetales. Finally, Toxic has Charizard function as a check to opposing wrappers, such as Dragonair, Rapidash, and Ninetales, as well as making it easier to chip down walls like Golem and Blastoise with Fire Spin. Checking wrappers bolsters its lead viability given the presence of opposing Fire Spin leads like Rapidash and Ninetales.
This set can run Counter to be more effective against Body Slam users, as well as providing a point of entry against a predicted Hyper Beam to KO the foe next turn. Furthermore, it does massive damage against opposing Slash Charizard. This can give you massive momentum, as your Counter Charizard is poised to win the matchup thereafter. Body Slam is also viable over Slash to let Charizard support its teammates with paralysis while gaining a more solid midground option, but the damage leaves much to be desired.
Fire Spin Charizard can be used on a wide variety of offensive teams thanks to its incredible coverage and Speed. It's an effective lead, possessing the coverage and fast Fire Spin necessary to ensure early-game momentum against other leads like Poliwhirl and Mr. Mime. However, Rapidash can be problematic and compete for the lead slot due to being faster with its own Fire Spin. Charizard's better long-term presence means the two are about equally good leads. If not used as a lead, Charizard is best brought in aggressively, such as against weakened Pokemon or a predicted Earthquake. Charizard's Fire Spin can be used to apply pressure through chip damage against the opposing team, especially if a Pokemon has been poisoned, allowing Charizard to swiftly whittle them down and KO with its powerful coverage. If using Swords Dance, Charizard should only set up if a sweep is assured or if it helps break down a Pokemon asleep from Rest like Blastoise. It is also valid to use Swords Dance if both Charizard and an opposing Pokemon are paralyzed, as it reapplies the foe's Speed drop and may let Charizard win out, but these situations are rare and ideally avoided.
[SET]
name: Swords Dance Sweeper
move 1: Swords Dance
move 2: Earthquake
move 3: Hyper Beam
move 4: Fire Spin / Mega Kick / Fire Blast
[SET COMMENTS]
This set goes all-in on late-game Swords Dance sweeping, allowing Charizard to use its unresisted coverage in Earthquake and Hyper Beam to run over weakened teams and cleave open defensive cores. +2 Earthquake can 2HKO Golem and Mr. Mime, while a +2 Hyper Beam KOes even defensive staples like Arcanine and Blastoise from over half HP. +2 Earthquake + Hyper Beam can sometimes KO Pokemon like Seadra and Clefable.
The final move used should determine Swords Dance Charizard's role throughout a game. Fire Spin is a fine option to let it pivot out of unfavorable matchups or chip foes into range for Hyper Beam. +2 Mega Kick is viable for KOing Blastoise, Moltres, and opposing Charizard in tandem with Hyper Beam. It should be used sparingly, though, as a miss can lead to a significant loss in momentum. Alternatively, Fire Blast can be used to dispatch Exeggcute, which otherwise takes a hit from the set and threatens it in return with paralysis or sleep.
Swords Dance Charizard is one of the best checks to Rest users in RBY NU, being an effective way to consistently break through common defensive cores like Arcanine or Moltres alongside Blastoise. This set also profits from the way players conventionally react to Fire Spin users: Toxic arguably benefits it, preventing paralysis and thus allowing Charizard to be used more liberally against Pokemon like Exeggcute and Mr. Mime. Thanks to these traits, it's best to use Swords Dance Charizard on aggressive teams featuring sleepers like Venomoth, as well as Fire Spin pivots such as Rapidash or Ninetales, which can help Charizard find opportunities to set up and sweep. Pairing it with a Water-type attacker like Seadra is also helpful, providing a two-pronged physical and special offense. Plus, Seadra ensures Pokemon like Golem—which fare well against this set—can't come in for free. Seadra and Blastoise can reliably get opposing Blastoise to use Rest in prolonged interactions, which opens up its team to Charizard's setup.
[CREDITS]
- Written by: [[May, 236353]]
- Quality checked by: [[pac, 520967], [S1nn0hC0nfirm3d, 231074]]
- Grammar checked by: [[Finland, 517429]]
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