ORAS OU Charizard X + Manaphy

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This is the first team I created after I resumed playing PO and PS a month or so back. This team had good success but it faces some severe problems. The main ones are Stall teams(once Manaphy is out) and Sand teams. Rain teams also give it some trouble. So, I was hoping to get some tips on countering them and making the team better.


talonflame.gif


Talonflame (F) @ Choice Band
Ability: Gale Wings
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Brave Bird
- U-turn
- Tailwind
- Flare Blitz

The priority user of my team. I use it to deal with all the fast but fragile Pokemon like Weavile, Alakazam, Mega lopunny and many more. It's uses are almost unlimited. With the band powering it up, it even does decent damage to some Pokemon that resist it.

manaphy.gif


Manaphy @ Leftovers
Ability: Hydration
EVs: 16 HP / 240 SpA / 252 Spe
Timid Nature
- Scald
- Tail Glow
- Rain Dance
- Energy Ball

This is the best answer for the stall teams. Rain Dance takes out any status condition that the opponent throws at it and with tail glow, it's mediocre special attack skyrockets allowing me to take out lots of Pokemon. The stalls kneel against Manaphy and the only problem that it faces are Gothitelle's Shadow Tag + Trick and Wobuffet at full health.


excadrill.gif


Excadrill (M) @ Choice Scarf
Ability: Mold Breaker
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Rapid Spin
- Earthquake
- Iron Head
- Rock Slide

Excadrill is my much needed spinner. The reason for it having scarf is that I want the rocks removed at any cost. I have two Pokemon that take 50% from rocks and I can't have that. It's also my answer to annoying fairies like Clefable and Sylveon who can hardly do anything to it. With Mold Breaker, it can 2 OHKO Rotom-W, Latios and Latias. But, when I have a Pokemon who can easily defeat Excadrill late game but there are rocks set up too, then I have to sacrifice Excadrill and use Rapid Spin in order to ensure a safe entry for Charizard and Talonflame.


thundurus.gif


Thundurus @ Leftovers
Ability: Prankster
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Thunderbolt
- Hidden Power [Ice]
- Grass Knot
- Thunder Wave

With Prankster, I can paralyze a number of Pokemon that are faster and if the opponent doesnt have a Pokemon with Heal Bell/Aromatherapy, then paralysis cripples their team. Grass Knot is t take down Quagsire, against which most of team struggles. Thunberbolt does a huge amount of damage to anything that doesnt resist it. Hidden Power Ice takes out Garchomps, Landos and others which can cause Thundurus trouble.


clefable.gif


Clefable (F) @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 172 Def / 84 SpD
Calm Nature
- Stealth Rock
- Moonblast
- Thunder Wave
- Soft-Boiled

Clefable is such an awesome Pokemon to have in your team. I can lead with it and set up rocks,, or paralyze a Pokemon with Thunderwave and then spam Moonblast. When its health is down, it only has to call for Soft Boiled. This is my ace that I throw right at the start and if the opponent isnt ready, it can paralyze half of their team and take out a couple in the process.


charizard-megax.gif


Charizard (M) @ Charizardite X
Ability: Blaze
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Dragon Claw
- Fire Punch
- Dragon Dance
- Earthquake

The undisputed star of the team, Mega Charizard X only needs one turn. If it gets a chance to use a Dragon Dance, it sweeps. It doesn't give the opponent a chance to recover after that. I mostly bring Charizard in mid game to get a Dragon Dance in. The only time I use it earlier is when there is Ferrothorn or a Scizor waiting for it. I switch it in as soon as a Ferrothorn appears and if my opponent doesnt have anything that can OHKO a boosted Charizard X. Simply one DD and it can sweep through teams. Dragon Claw, Fire Punch and Earthquake give it full coverage to hit every Pokemon for neutral if not super-effective damage.

But, even with its awesomeness, Charizard X has really big weaknesses, especially things like Talonflame. Because of no priority moves, a banded Talonflame can sometimes ko my Charizard X with 90% health.This one time, I had my Charizard X set up and was ready to sweep. He had around 65 % health. My opponent brought in his Talonflame and I was forced to switch out. And later, it turned out, that the Talon had leftovers and not band. I dont know if it was intentional or not but I lost that game just because Charizard can be OHKOd by Talon.

Mega Venusaur too can cause trouble if my Charizard and Talon have been taken down. The only answer to it is Excadrill's iron head which gives the occasional flinch and doesnt let M Venusaur use Synthesis and then Giga Drain(I have come across a number of situations where I am battling M Venu with my Excadrill and its the last battle).

Most recent replays :
http://replay.pokemonshowdown.com/ou-291645196
http://replay.pokemonshowdown.com/ou-291646442
 
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hey!

I noticed that you are extremely weak to sand, which corroborates your experience. You can try replacing Manaphy with CB Azumarill. Azumarill has good synergy with Mega Charizard-X, taking care of the ground types that tend to trouble it. The priority means that you can OHKO Excadrill, so it never sweeps your team. With this change, I suggest you try out Stallbreaker Talonflame, as this helps you handle stall teams, as your Charizard-X gets worn down very easily without Roost, and without Outrage you cannot break stall anyway.

184.png

Azumarill @ Choice Band
Ability: Huge Power
EVs: 88 HP / 252 Atk / 168 Spe
Adamant Nature
- Aqua Jet
- Waterfall
- Play Rough
- Knock Off

663.png

Talonflame @ Leftovers
Ability: Gale Wings
EVs: 248 HP / 228 SpD / 32 Spe
Careful Nature
- Will-O-Wisp / Bulk Up
- Taunt
- Roost
- Brave Bird

You have 2 fire types for Mega Sableye, but Mega Charizard X doesn't have Roost, so I decided to slash Bulk Up in, as you could get worn down very easily.

Best of luck, hope this rate helps you!
 
hey!

I noticed that you are extremely weak to sand, which corroborates your experience. You can try replacing Manaphy with CB Azumarill. Azumarill has good synergy with Mega Charizard-X, taking care of the ground types that tend to trouble it. The priority means that you can OHKO Excadrill, so it never sweeps your team. With this change, I suggest you try out Stallbreaker Talonflame, as this helps you handle stall teams, as your Charizard-X gets worn down very easily without Roost, and without Outrage you cannot break stall anyway.

184.png

Azumarill @ Choice Band
Ability: Huge Power
EVs: 88 HP / 252 Atk / 168 Spe
Adamant Nature
- Aqua Jet
- Waterfall
- Play Rough
- Knock Off

663.png

Talonflame @ Leftovers
Ability: Gale Wings
EVs: 248 HP / 228 SpD / 32 Spe
Careful Nature
- Will-O-Wisp / Bulk Up
- Taunt
- Roost
- Brave Bird

You have 2 fire types for Mega Sableye, but Mega Charizard X doesn't have Roost, so I decided to slash Bulk Up in, as you could get worn down very easily.

Best of luck, hope this rate helps you!

I'll try both of those out and see how they work.
 
Hey Inferno792 don't you know , you can only make one rmt in 1 week btw back to rate, Using Talonflame and Charizard x on same team isn't really good. And as yuruuu mentoined you are really weak to sand. So I think Celebi > Talonflame as it gives you a Scald switch-in and something to counter Sand. After that you looks really weak to Bisharp and Weavile so I think Keldeo > Manaphy , Keldeo not only gives you a dark counter and check but it also synergies very well with Charizard and Celebi. Also Flare Biltz > Fire Punch on Charizard. At last I think Skarmory > Excadrill as it helps you to counter mons like Mega Altaria , Mega Alakazam and Gengar.
Celebi @ Leftovers
Ability: Natural Cure
EVs: 252 HP / 156 Def / 84 SpD / 16 Spe
Bold Nature
- Recover
- Thunder Wave
- Giga Drain
- U-turn / Baton Pass

Keldeo-Resolute @ Choice Specs
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Hydro Pump
- Icy Wind
- Scald
- Secret Sword

Skarmory @ Leftovers
Ability: Sturdy
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Counter
- Defog
- Iron Head
- Roost

Hope I helped :]
 
Hey Inferno792 don't you know , you can only make one rmt in 1 week btw back to rate, Using Talonflame and Charizard x on same team isn't really good. And as yuruuu mentoined you are really weak to sand. So I think Celebi > Talonflame as it gives you a Scald switch-in and something to counter Sand. After that you looks really weak to Bisharp and Weavile so I think Keldeo > Manaphy , Keldeo not only gives you a dark counter and check but it also synergies very well with Charizard and Celebi. Also Flare Biltz > Fire Punch on Charizard. At last I think Skarmory > Excadrill as it helps you to counter mons like Mega Altaria , Mega Alakazam and Gengar.
Celebi @ Leftovers
Ability: Natural Cure
EVs: 252 HP / 156 Def / 84 SpD / 16 Spe
Bold Nature
- Recover
- Thunder Wave
- Giga Drain
- U-turn / Baton Pass

Keldeo-Resolute @ Choice Specs
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Hydro Pump
- Icy Wind
- Scald
- Secret Sword

Skarmory @ Leftovers
Ability: Sturdy
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Counter
- Defog
- Iron Head
- Roost

Hope I helped :]


No, I didn't know about that. As you can see I am new.
And I'll try out those suggestions but I don't know if I want to entirely change my team like that. My reason for running Talonflame with Charizard was simply because Talon is awesome. It's priority wins you a lot of games.

Edit : Just realized tat your suggestions give me way too many special attackers and not many physical ones.
 
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Hey Inferno792 don't you know , you can only make one rmt in 1 week btw back to rate, Using Talonflame and Charizard x on same team isn't really good. And as yuruuu mentoined you are really weak to sand. So I think Celebi > Talonflame as it gives you a Scald switch-in and something to counter Sand. After that you looks really weak to Bisharp and Weavile so I think Keldeo > Manaphy , Keldeo not only gives you a dark counter and check but it also synergies very well with Charizard and Celebi. Also Flare Biltz > Fire Punch on Charizard. At last I think Skarmory > Excadrill as it helps you to counter mons like Mega Altaria , Mega Alakazam and Gengar.

Running Celebi is a decent suggestion for helping with the sand weakness as well as the weakness to rain as well, but running Keldeo>Manaphy isn't really needed as inferno has zardx, who can always switch into Bisharp and Clefable, who can always switch into weavile, assuming that both are reasonably healthy. Also, running Skarm over Exca is a change that makes the team worse because
a) the team is offensive, and skarm is a passive defensive mon that kills momentum pretty badly
b) running skarm makes you way weaker to zam that has hp fire or focus blast
 
Hi there, sorry but I'll have to lock your RMT as you're only allowed to post one every 2 weeks as stated by the RMT rules. I'll reopen this thread on November 24.
 
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