
Voila! Here it is!
Todays RMT is based on the powerhouse that is Mega Charizard Y. The team consists of all the necessary support so that Charizard can violently rip apart the foes opposition! And here they are:
The Death Squad






Detailed Explanation:

Sandshark (Garchomp) (M) @ Rocky Helmet
Ability: Rough Skin
EVs: 240 HP / 176 Def / 92 Spe
Impish Nature
- Stealth Rock
- Earthquake
- Roar
- Fire Blast
Garchomp serves as our means of setting up entry hazards and providing some much needed resistance to both rock type moves and electricity attacks! Garchomp also has the added niche of cruelly punishing physical attackers thanks to it's "Rough Skin" ability and the item "Rocky Helmet".
I'm assuming that we're all experts to some extent when it comes to Pokemon. So I feel no need to explain most of the attack moves I'm running. I will however explain some of the unusual ones e.g.
Roar! I chose the attack move "Roar" over "Dragon Tail" because, with my terrible luck, Dragon tail always seems to miss whenever it truly matters! It also provide a nifty way of repelling bothersome fairy types, something that Dragon tail fails to do. "Fire Blast" is for the Ferrothorn and Scizor that foolishly choose to stay in.

Wildvines (Tangrowth) @ Assault Vest
Ability: Regenerator
Shiny: Yes
EVs: 252 HP / 4 Def / 252 SpD
Sassy Nature
IVs: 0 Spe
- Giga Drain
- Knock Off
- Earthquake
- Hidden Power [Ice]
Tangrowth might seem like an odd and unpopular choice, but it provides a sure-fire way of putting the "chill pill" in Landorus T thanks to the chilling attack move "Hidden Power [Ice]"!
Due to it's bulk, Tangrowth easily forces many switch-ins e.g. Landorus, Heatran etc. All of which do not appreciate having their items "Knocked Off".
Notice: Despite being seen in OU, I absolutely hate the repetitive use of OU Pokemon! So Tangrowth is here to stay, both as my switch-in and lure to Landorus T so that I can nail it with Hidden Power [Ice]!

Jackfrost (Weavile) (M) @ Life Orb
Ability: Pressure
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Icicle Crash
- Knock Off
- Ice Shard
- Pursuit
Jackfrost ...err I mean Weavile was suppose to be the star of the show, however the glory was suddenly shifted for the brilliant Mega that is, Charizard Y. Weavile is the second most important and deadly member of the team! And functions are both our counter and check to most all dragon and pursuit-weak Pokemon e.g. Dragonite, Mew, Latias and Latios etc!
Knock off is the move of choice to spam once the foes team has been weakened enough. But rest assure, I am not one to brainlessly spam Knock off at any given opportunity. I do [however] when I absolutely need to and when I cannot risk missing i.e. "Icicle Crash". Weavile works as our revenge killer and Pursuit-Trapper!

Sting (Tentacruel) @ Black Sludge
Ability: Liquid Ooze
EVs: 240 HP / 244 Def / 24 Spe
Bold Nature
- Rapid Spin
- Toxic Spikes
- Scald
- Sludge Bomb
Ah Tentacruel, another brilliant addition to the team! Tentacruel is our hazard remover and additional hazard setter (and just when the foe thought they'd finally gotten rid of prickly monster, that is, Garcomp).
Thanks to it's "Liquid Ooze" ability; Tentacruel also serves as our means to servery punish Mega Venusaur and other HP stealing opponents! The conjunction of "Scald" and "Sludge Bomb" serves as means to pass off status to the opponent, there by putting Pokemon such as Excadrill and Clafable at bay.

CharHazard (Charizard) (M) @ Charizardite Y
Ability: Blaze
Shiny: Yes
EVs: 40 HP / 252 SpA / 216 Spe
Modest Nature
- Flamethrower
- Solar Beam
- Earthquake
- Roost
And finally, Ladies and Gentle men! I present to you today the powerhouse, the monster that is and the star of our show, Mega Charizard Y! *the crowd roars!!!*
As his nickname implies "CharHazard" is an additional hazard in and on itself! Capable of popping "paper bags" such as Gliscor, Landorus, Clefable, Mega Sableye and other bulky threats with ease! And we owe all this to it's ability and Modest Nature! What's more, even if such threats do survive it's usually with only 10% their HP remaining!
"Flamethrower" is the move of choice over "Fire Blast", and that's simply because I cannot afford to missing! And it still hits with such intensity!!! "Solar Beam", on the other hand, makes short work of would-be threats such as Rotom Wash, Mega Slowbro, Quagire etc. "Earthquake" is solely for the ever so popular wall, Heatran.
I chose it over "Focus Blast" because I absolutely hate missing, hence, no risks! Next we have the saving grace of a move that is, "Roost". This move has saved Charizard Y so many times and Charizard Y's high Sp Def only reinforces that! We've been able to make multiple hits and brilliant comebacks from Stealth Rock damage. Charizard Y is no less of a threat than Charizard X by a long shot!

Terrakion @ Choice Scarf
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Close Combat
- Stone Edge
- Rock Slide
-
Whilst this may not be my most favourite addition to the team. Terrakion has proven itself to be quite useful by playing the role of our second revenge killer! Once Stealth Rock is on the field, Terrakion can add a lot of pressure simply spamming "Close Combat" over and over again! We've replaced the move "Toxic", with "Iron Head" because we already have Tentacruel and Iron Head is useful against most fairies.
Please Note: If it can be helped, I would prefer limiting my use of OU Pokemon. So things such as Excadrill and Latios etc are not exactly welcome, because I see them on almost every single team.
The End
Well that seem like just about it. Thanks for reading my RMT. Seemed more like a BAMT (brag about my team lol). In case, here's my Mega Charizard Team. What do you think about it? Any suggestions (no more Over-Used Pokemon)? And if you could, would you rate my team on a scale of 1-10? Thank you and god bless!
A Parting Gift
If liked the nicknames you saw and were impressed. There is the site I got them from (enjoy):
http://pokemonname-rater.tumblr.com/
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