Jett
gn gobodachis
[SET]
name: Sun Sweeper
move 1: Fire Blast
move 2: Weather Ball
move 3: Ancient Power
move 4: Toxic / Overheat
item: Choice Scarf
ability: Solar Power
nature: Modest
evs: 4 Def / 252 SpA / 252 Spe
ivs: 29 HP / 0 Atk
[SET COMMENTS]
With impressive Speed and solid Special Attack further boosted by Solar Power, Charmeleon is a staple on sun teams. Fire Blast is Charmeleon's primary attack outside of sun, which 2HKOes neutral targets such as Galarian Linoone and Hattrem. Weather Ball should mainly be used in sun, as it is only slightly weaker than Fire Blast without the drawback of inaccuracy. Ancient Power lets Charmeleon hit Fire-types, in particular Flash Fire Lampent and Carkol, that otherwise wall Charmeleon. For its last slot, Toxic cripples bulky Water-types like Wartortle and Palpitoad, which commonly switch into Charmeleon's STAB attacks. Alternatively, Overheat is a nuke to break past physical walls like Galarian Corsola and Clefairy in one hit. A Modest nature is used over Timid, as Charmeleon already outspeeds the whole unboosted metagame with a Choice Scarf. 29 IVs in HP reduces residual damage from Solar Power.
It is imperative that Charmeleon is paired with Vulpix for its sun support. To get the most out of Charmeleon's power, it should almost always be used when sun is active to boost its STAB attacks to insane levels. While Charmeleon is an incredible wallbreaker, it is also a very reliable cleaner thanks to outspeeding the whole unboosted metagame when holding a Choice Scarf. Chlorophyll sweepers like Tangela and Gloom are other commonly used Pokemon on sun teams and significantly benefit from Charmeleon's ability to deal with Steel-types like Klang and Ferroseed. In return, Tangela and Gloom check bulky Water-types like Brionne and Wartortle that trouble Charmeleon. Since Charmeleon is weak to entry hazards, try pairing it with Rapid Spin users such as Carkol and Wartortle or Defog users such as Vullaby and Togetic. Slow pivots like Clefairy and Klang bring in Charmeleon safely, letting it have more opportunities to break teams. The former also provides Wish support that Charmeleon benefits greatly from, as it receives residual damage in sun. Charmeleon also appreciates hazard setters like Carkol and Roselia to put foes into OHKO range.
[CREDITS]
- Written by: [[Crystalites, 226429]]
- Quality checked by: [[Marjane, 355753], [Ho3nConfirm3d, 231074]]
- Grammar checked by: [[estronic, 240732]]
name: Sun Sweeper
move 1: Fire Blast
move 2: Weather Ball
move 3: Ancient Power
move 4: Toxic / Overheat
item: Choice Scarf
ability: Solar Power
nature: Modest
evs: 4 Def / 252 SpA / 252 Spe
ivs: 29 HP / 0 Atk
[SET COMMENTS]
With impressive Speed and solid Special Attack further boosted by Solar Power, Charmeleon is a staple on sun teams. Fire Blast is Charmeleon's primary attack outside of sun, which 2HKOes neutral targets such as Galarian Linoone and Hattrem. Weather Ball should mainly be used in sun, as it is only slightly weaker than Fire Blast without the drawback of inaccuracy. Ancient Power lets Charmeleon hit Fire-types, in particular Flash Fire Lampent and Carkol, that otherwise wall Charmeleon. For its last slot, Toxic cripples bulky Water-types like Wartortle and Palpitoad, which commonly switch into Charmeleon's STAB attacks. Alternatively, Overheat is a nuke to break past physical walls like Galarian Corsola and Clefairy in one hit. A Modest nature is used over Timid, as Charmeleon already outspeeds the whole unboosted metagame with a Choice Scarf. 29 IVs in HP reduces residual damage from Solar Power.
It is imperative that Charmeleon is paired with Vulpix for its sun support. To get the most out of Charmeleon's power, it should almost always be used when sun is active to boost its STAB attacks to insane levels. While Charmeleon is an incredible wallbreaker, it is also a very reliable cleaner thanks to outspeeding the whole unboosted metagame when holding a Choice Scarf. Chlorophyll sweepers like Tangela and Gloom are other commonly used Pokemon on sun teams and significantly benefit from Charmeleon's ability to deal with Steel-types like Klang and Ferroseed. In return, Tangela and Gloom check bulky Water-types like Brionne and Wartortle that trouble Charmeleon. Since Charmeleon is weak to entry hazards, try pairing it with Rapid Spin users such as Carkol and Wartortle or Defog users such as Vullaby and Togetic. Slow pivots like Clefairy and Klang bring in Charmeleon safely, letting it have more opportunities to break teams. The former also provides Wish support that Charmeleon benefits greatly from, as it receives residual damage in sun. Charmeleon also appreciates hazard setters like Carkol and Roselia to put foes into OHKO range.
[CREDITS]
- Written by: [[Crystalites, 226429]]
- Quality checked by: [[Marjane, 355753], [Ho3nConfirm3d, 231074]]
- Grammar checked by: [[estronic, 240732]]
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