NFE Charmeleon [DONE]

Jett

gn gobodachis
is a Community Contributoris a Tiering Contributoris a Top Contributoris a Smogon Media Contributoris a Social Media Contributor Alumnusis a Forum Moderator Alumnus
[SET]
name: Sun Sweeper
move 1: Fire Blast
move 2: Weather Ball
move 3: Ancient Power
move 4: Toxic / Overheat
item: Choice Scarf
ability: Solar Power
nature: Modest
evs: 4 Def / 252 SpA / 252 Spe
ivs: 29 HP / 0 Atk

[SET COMMENTS]
With impressive Speed and solid Special Attack further boosted by Solar Power, Charmeleon is a staple on sun teams. Fire Blast is Charmeleon's primary attack outside of sun, which 2HKOes neutral targets such as Galarian Linoone and Hattrem. Weather Ball should mainly be used in sun, as it is only slightly weaker than Fire Blast without the drawback of inaccuracy. Ancient Power lets Charmeleon hit Fire-types, in particular Flash Fire Lampent and Carkol, that otherwise wall Charmeleon. For its last slot, Toxic cripples bulky Water-types like Wartortle and Palpitoad, which commonly switch into Charmeleon's STAB attacks. Alternatively, Overheat is a nuke to break past physical walls like Galarian Corsola and Clefairy in one hit. A Modest nature is used over Timid, as Charmeleon already outspeeds the whole unboosted metagame with a Choice Scarf. 29 IVs in HP reduces residual damage from Solar Power.

It is imperative that Charmeleon is paired with Vulpix for its sun support. To get the most out of Charmeleon's power, it should almost always be used when sun is active to boost its STAB attacks to insane levels. While Charmeleon is an incredible wallbreaker, it is also a very reliable cleaner thanks to outspeeding the whole unboosted metagame when holding a Choice Scarf. Chlorophyll sweepers like Tangela and Gloom are other commonly used Pokemon on sun teams and significantly benefit from Charmeleon's ability to deal with Steel-types like Klang and Ferroseed. In return, Tangela and Gloom check bulky Water-types like Brionne and Wartortle that trouble Charmeleon. Since Charmeleon is weak to entry hazards, try pairing it with Rapid Spin users such as Carkol and Wartortle or Defog users such as Vullaby and Togetic. Slow pivots like Clefairy and Klang bring in Charmeleon safely, letting it have more opportunities to break teams. The former also provides Wish support that Charmeleon benefits greatly from, as it receives residual damage in sun. Charmeleon also appreciates hazard setters like Carkol and Roselia to put foes into OHKO range.

[CREDITS]
- Written by: [[Crystalites, 226429]]
- Quality checked by: [[Marjane, 355753], [Ho3nConfirm3d, 231074]]
- Grammar checked by: [[estronic, 240732]]
 
Last edited:
[SET]
name: Sun Sweeper
move 1: Fire Blast
move 2: Weather Ball
move 3: Ancient Power
move 4: Toxic / Overheat
item: Choice Scarf
ability: Solar Power
nature: Modest
evs: 4 Def / 252 SpA / 252 Spe
ivs: 29 HP / 0 Atk

[SET COMMENTS]
With an impressive Speed stat and solid Special Attack which is boosted by Solar Power, Charmeleon is a staple on sun teams. Fire Blast is Charmeleon's primary attack outside of sun (mention what it hits, notable things like some 2hkos). Weather Ball should mainly be used in sun as it is only slightly weaker than Fire Blast but doesn't have the drawback of missing. Ancient Power lets Charmeleon hit Fire-types, in particular Flash Fire Lampent which would otherwise wall Charmeleon (mention Carkol here as well). In its last slot, Toxic can be used to cripple bulky Water-types like Wartortle and Palpitoad which commonly switch into its STAB attacks. Alternatively, Overheat can be used as a one time nuke to break past physical walls like Galarian Corsola and Clefairy in one hit. 29 IVs in HP reduces residual damage from Solar Power.

To get the most out of Charmeleon's power, it should almost always be used when sun is active as this will boost its STAB attacks to insane levels. Whilst Charmeleon is a incredible wallbreaker, it can also be used as a very reliable cleaner as it outspeeds the whole unboosted metagame when holding a Choice Scarf. It is imperative that Charmeleon is paired with Vulpix which can provide sun support for it. Gloom is another commonly used Pokemon on sun teams and significantly benefits from Charmeleon's ability to deal with Steel-types like Klang and Ferroseed. In return Gloom is able to check bulky Water-types like Brionne and Wartortle which trouble Charmeleon. Since Charmeleon is is weak to entry hazards, try pairing it with Rapid Spinners such as Carkol, or Wartortle, or Defog users such as Vullaby, or Togetic. Slow pivots like Clefairy and Klang can also be used to bring in Charmeleon safely, letting it have more opportunities to break teams. The former is also provides Wish support which Charmeleon benefits greatly from as it recieves residual damage in sun. (i'd add a line about hazard setters notably Carkol which can help Charmeleon getting its attacks in range of ohko)

[CREDITS]
- Written by: [[Crystalites, 226429]]
- Quality checked by: [[username1, userid1], [username2, userid2]]
- Grammar checked by: [[username1, userid1]]
looks good, qc 1/2

marjane-QC.gif
 

Jett

gn gobodachis
is a Community Contributoris a Tiering Contributoris a Top Contributoris a Smogon Media Contributoris a Social Media Contributor Alumnusis a Forum Moderator Alumnus
[SET]
name: Sun Sweeper
move 1: Fire Blast
move 2: Weather Ball
move 3: Ancient Power
move 4: Toxic / Overheat
item: Choice Scarf
ability: Solar Power
nature: Modest
evs: 4 Def / 252 SpA / 252 Spe
ivs: 29 HP / 0 Atk

[SET COMMENTS]
With an impressive Speed stat and solid Special Attack which is boosted by Solar Power, Charmeleon is a staple on sun teams. Fire Blast is Charmeleon's primary attack outside of sun (mention what it hits, notable things like some 2hkos). Weather Ball should mainly be used in sun as it is only slightly weaker than Fire Blast but doesn't have the drawback of missing. Ancient Power lets Charmeleon hit Fire-types, in particular Flash Fire Lampent which would otherwise wall Charmeleon (mention Carkol here as well). In its last slot, Toxic can be used to cripple bulky Water-types like Wartortle and Palpitoad which commonly switch into its STAB attacks. Alternatively, Overheat can be used as a one time nuke to break past physical walls like Galarian Corsola and Clefairy in one hit. 29 IVs in HP reduces residual damage from Solar Power.

To get the most out of Charmeleon's power, it should almost always be used when sun is active as this will boost its STAB attacks to insane levels. Whilst Charmeleon is a incredible wallbreaker, it can also be used as a very reliable cleaner as it outspeeds the whole unboosted metagame when holding a Choice Scarf. It is imperative that Charmeleon is paired with Vulpix which can provide sun support for it. Gloom is another commonly used Pokemon on sun teams and significantly benefits from Charmeleon's ability to deal with Steel-types like Klang and Ferroseed. In return Gloom is able to check bulky Water-types like Brionne and Wartortle which trouble Charmeleon. Since Charmeleon is is weak to entry hazards, try pairing it with Rapid Spinners such as Carkol, or Wartortle, or Defog users such as Vullaby, or Togetic. Slow pivots like Clefairy and Klang can also be used to bring in Charmeleon safely, letting it have more opportunities to break teams. The former is also provides Wish support which Charmeleon benefits greatly from as it recieves residual damage in sun. (i'd add a line about hazard setters notably Carkol which can help Charmeleon getting its attacks in range of ohko)

[CREDITS]
- Written by: [[Crystalites, 226429]]
- Quality checked by: [[username1, userid1], [username2, userid2]]
- Grammar checked by: [[username1, userid1]]
looks good, qc 1/2

View attachment 250100
implemented ready for my next qc
 

S1nn0hC0nfirm3d

aka Ho3nConfirm3d
is a Site Content Manager Alumnusis a Social Media Contributor Alumnusis a Forum Moderator Alumnusis a Community Contributor Alumnusis a Top Tiering Contributor Alumnusis a Top Contributor Alumnusis a defending SCL Champion
[SET]
name: Sun Sweeper
move 1: Fire Blast
move 2: Weather Ball
move 3: Ancient Power
move 4: Toxic / Overheat
item: Choice Scarf
ability: Solar Power
nature: Modest
evs: 4 Def / 252 SpA / 252 Spe
ivs: 29 HP / 0 Atk

[SET COMMENTS]
With an impressive Speed stat and solid Special Attack which is boosted by Solar Power, Charmeleon is a staple on sun teams. Fire Blast is Charmeleon's primary attack outside of sun, which can 2HKO neutral targets such as Galarian Linoone and Hattrem. Weather Ball should mainly be used in sun as it is only slightly weaker than Fire Blast but doesn't have the drawback of missing. Ancient Power lets Charmeleon hit Fire-types, in particular Flash Fire Lampent, and Carkol which would otherwise wall Charmeleon. In its last slot, Toxic can be used to cripple bulky Water-types like Wartortle and Palpitoad which commonly switch into its STAB attacks. Alternatively, Overheat can be used as a one time nuke to break past physical walls like Galarian Corsola and Clefairy in one hit. 29 IVs in HP reduces residual damage from Solar Power. (mention why a modest nature is used for power and that it still is faster than everything it needs to be, which explains why a scarfer isn't timid)

To get the most out of Charmeleon's power, it should almost always be used when sun is active as this will boost its STAB attacks to insane levels. Whilst Charmeleon is a incredible wallbreaker, it can also be used as a very reliable cleaner as it outspeeds the whole unboosted metagame when holding a Choice Scarf. It is imperative that Charmeleon is paired with Vulpix which can provide sun support for it (move this sentence to be the first as it is the most relevant team support for Charmeleon). Gloom is another commonly used Pokemon on sun teams and significantly benefits from Charmeleon's ability to deal with Steel-types like Klang and Ferroseed. In return, Gloom is able to checks bulky Water-types like Brionne and Wartortle which trouble Charmeleon. Since Charmeleon is weak to entry hazards, try pairing it with Rapid Spinners such as Carkol, or and Wartortle, or Defog users such as Vullaby, or and Togetic. Slow pivots like Clefairy and Klang can also be used to bring in Charmeleon safely, letting it have more opportunities to break teams. The former provides Wish support which Charmeleon benefits greatly from as it receives residual damage in sun. Charmeleon also appreciates hazard setters like Carkol and Roselia to help getting foes into OHKO range.

[CREDITS]
- Written by: [[Crystalites, 226429]]
- Quality checked by: [[Marjane, 355753], [Ho3nConfirm3d, 231074]]
- Grammar checked by: [[username1, userid1]]
Ho3nConfirm3d-QC-small.gif

lookin good! QC 2/2
 

Jett

gn gobodachis
is a Community Contributoris a Tiering Contributoris a Top Contributoris a Smogon Media Contributoris a Social Media Contributor Alumnusis a Forum Moderator Alumnus
[SET]
name: Sun Sweeper
move 1: Fire Blast
move 2: Weather Ball
move 3: Ancient Power
move 4: Toxic / Overheat
item: Choice Scarf
ability: Solar Power
nature: Modest
evs: 4 Def / 252 SpA / 252 Spe
ivs: 29 HP / 0 Atk

[SET COMMENTS]
With an impressive Speed stat and solid Special Attack which is boosted by Solar Power, Charmeleon is a staple on sun teams. Fire Blast is Charmeleon's primary attack outside of sun, which can 2HKO neutral targets such as Galarian Linoone and Hattrem. Weather Ball should mainly be used in sun as it is only slightly weaker than Fire Blast but doesn't have the drawback of missing. Ancient Power lets Charmeleon hit Fire-types, in particular Flash Fire Lampent, and Carkol which would otherwise wall Charmeleon. In its last slot, Toxic can be used to cripple bulky Water-types like Wartortle and Palpitoad which commonly switch into its STAB attacks. Alternatively, Overheat can be used as a one time nuke to break past physical walls like Galarian Corsola and Clefairy in one hit. 29 IVs in HP reduces residual damage from Solar Power. (mention why a modest nature is used for power and that it still is faster than everything it needs to be, which explains why a scarfer isn't timid)

To get the most out of Charmeleon's power, it should almost always be used when sun is active as this will boost its STAB attacks to insane levels. Whilst Charmeleon is a incredible wallbreaker, it can also be used as a very reliable cleaner as it outspeeds the whole unboosted metagame when holding a Choice Scarf. It is imperative that Charmeleon is paired with Vulpix which can provide sun support for it (move this sentence to be the first as it is the most relevant team support for Charmeleon). Gloom is another commonly used Pokemon on sun teams and significantly benefits from Charmeleon's ability to deal with Steel-types like Klang and Ferroseed. In return, Gloom is able to checks bulky Water-types like Brionne and Wartortle which trouble Charmeleon. Since Charmeleon is weak to entry hazards, try pairing it with Rapid Spinners such as Carkol, or and Wartortle, or Defog users such as Vullaby, or and Togetic. Slow pivots like Clefairy and Klang can also be used to bring in Charmeleon safely, letting it have more opportunities to break teams. The former provides Wish support which Charmeleon benefits greatly from as it receives residual damage in sun. Charmeleon also appreciates hazard setters like Carkol and Roselia to help getting foes into OHKO range.

[CREDITS]
- Written by: [[Crystalites, 226429]]
- Quality checked by: [[Marjane, 355753], [Ho3nConfirm3d, 231074]]
- Grammar checked by: [[username1, userid1]]
View attachment 250437
lookin good! QC 2/2
thanks ready for gp
 

S1nn0hC0nfirm3d

aka Ho3nConfirm3d
is a Site Content Manager Alumnusis a Social Media Contributor Alumnusis a Forum Moderator Alumnusis a Community Contributor Alumnusis a Top Tiering Contributor Alumnusis a Top Contributor Alumnusis a defending SCL Champion
AM GP check for fun. Implement what you want :)
Remove, Add, (comments)
[SET]
name: Sun Sweeper
move 1: Fire Blast
move 2: Weather Ball
move 3: Ancient Power
move 4: Toxic / Overheat
item: Choice Scarf
ability: Solar Power
nature: Modest
evs: 4 Def / 252 SpA / 252 Spe
ivs: 29 HP / 0 Atk

[SET COMMENTS]
With an impressive Speed stat and solid Special Attack which is further boosted by Solar Power, Charmeleon is a staple on sun teams. Fire Blast is Charmeleon's primary attack outside of sun, which can 2HKO 2HKOes neutral targets such as Galarian Linoone and Hattrem. Weather Ball should mainly be used in sun as it is only slightly weaker than Fire Blast but doesn't have without the drawback of missing inaccuracy. Ancient Power lets Charmeleon hit Fire-types, in particular Flash Fire Lampent, (RC; this is leftover from previous QC) and Carkol which would that otherwise wall Charmeleon. In its last slot, Toxic can be used to cripples bulky Water-types like Wartortle and Palpitoad which commonly switch into its STAB attacks. Alternatively, Overheat can be used as is a one-time (AH) nuke to break past physical walls like Galarian Corsola and Clefairy in one hit. A Modest nature is used over Timid as Charmeleon already outspeeds the whole unboosted metagame with a Choice Scarf and this gives it the slightly more firepower. 29 IVs in HP reduces residual damage from Solar Power.

It is imperative that Charmeleon is paired with Vulpix which can provide for its sun support for it. To get the most out of Charmeleon's power, it should almost always be used when sun is active as this will to boost its STAB attacks to insane levels. Whilst Charmeleon is an incredible wallbreaker, it can also be used as is also a very reliable cleaner as it outspeeds the whole unboosted metagame when holding a Choice Scarf. Gloom is another commonly used Pokemon on sun teams and significantly benefits from Charmeleon's ability to deal with Steel-types like Klang and Ferroseed. In return, Gloom (maybe make every previous mention of Gloom be "Chlorophyl sweepers like Tangela and Gloom") checks bulky Water-types like Brionne and Wartortle which trouble Charmeleon. Since Charmeleon is weak to entry hazards, try pairing it with Rapid Spinners users such as Carkol, (RC) and Wartortle, or Defog users such as Vullaby, (RC) and Togetic. Slow pivots like Clefairy and Klang can also be used to bring in Charmeleon safely, letting it have more opportunities to break teams. The former provides Wish support which Charmeleon benefits greatly from as it receives residual damage in sun. Charmeleon also appreciates hazard setters like Carkol and Roselia to help getting put foes into OHKO range.

[CREDITS]
- Written by: [[Crystalites, 226429]]
- Quality checked by: [[Marjane, 355753], [Ho3nConfirm3d, 231074]]
- Grammar checked by: [[username1, userid1]]
 

Astra

talk to me nice
is a Site Content Manageris a Top Social Media Contributoris a Forum Moderatoris a Community Contributoris a Top Contributoris a Top Smogon Media Contributoris a Community Leader Alumnus
add remove (comments)
[SET]
name: Sun Sweeper
move 1: Fire Blast
move 2: Weather Ball
move 3: Ancient Power
move 4: Toxic / Overheat
item: Choice Scarf
ability: Solar Power
nature: Modest
evs: 4 Def / 252 SpA / 252 Spe
ivs: 29 HP / 0 Atk

[SET COMMENTS]
With an impressive Speed and solid Special Attack further boosted by Solar Power, Charmeleon is a staple on sun teams. Fire Blast is Charmeleon's primary attack outside of sun, which 2HKOes neutral targets such as Galarian Linoone and Hattrem. Weather Ball should mainly be used in sun, (AC) as it is only slightly weaker than Fire Blast without the drawback of inaccuracy. Ancient Power lets Charmeleon hit Fire-types, in particular Flash Fire Lampent and Carkol, (AC) that otherwise wall Charmeleon. In For its last slot, Toxic cripples (unbold) bulky Water-types like Wartortle and Palpitoad, (AC) which commonly switch into its Charmeleon's STAB attacks. Alternatively, Overheat is a one-time (otherwise implies that you can only use it once per game) nuke to break past physical walls like Galarian Corsola and Clefairy in one hit. A Modest nature is used over Timid, (AC) as Charmeleon already outspeeds the whole unboosted metagame with a Choice Scarf. 29 IVs in HP reduces residual damage from Solar Power.

It is imperative that Charmeleon is paired with Vulpix for its sun support. To get the most out of Charmeleon's power, it should almost always be used when sun is active to boost its STAB attacks to insane levels. Whilst While Charmeleon is an incredible wallbreaker, it is also a very reliable cleaner as it outspeeds thanks to outspeeding (optional, sounds less repetitive) the whole unboosted metagame when holding a Choice Scarf. Chlorophyll sweepers like Tangela and Gloom are other commonly used Pokemon on sun teams and significantly benefit from Charmeleon's ability to deal with Steel-types like Klang and Ferroseed. In return, Tangela and Gloom check bulky Water-types like Brionne and Wartortle which that trouble Charmeleon. Since Charmeleon is weak to entry hazards, try pairing it with Rapid Spin users such as Carkol and Wartortle, (RC) or Defog users such as Vullaby and Togetic. Slow pivots like Clefairy and Klang bring in Charmeleon safely, letting it have more opportunities to break teams. The former also provides Wish support which that Charmeleon benefits greatly from, (AC) as it receives residual damage in sun. Charmeleon also appreciates hazard setters like Carkol and Roselia to put foes into OHKO range.

[CREDITS]
- Written by: [[Crystalites, 226429]]
- Quality checked by: [[Marjane, 355753], [Ho3nConfirm3d, 231074]]
- Grammar checked by: [[username1, userid1]]
1/1 :blobthumbsup:
Estronic-GP-small.gif
 

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